So, I was thinking about a Green/Red Eldrazi Ramp deck with a bunch of the token makers, some mana accel, and the Eldrazi bad boy himself, Emrakul. And I realized, the same components would easily make a great warp world deck.
I'm not quite up to throwing together a decklist at this point, but the green and red creatures that spawn tokens when they come into play are tailor made for warp world. Extra permanents and/or mana accel?! Warp if you need to, or save up and hard-cast Emrakul.
I look forward to putting something together later, but I was wondering if anyone else was going down this line of thought?
I'm not quite up to throwing together a decklist at this point, but the green and red creatures that spawn tokens when they come into play are tailor made for warp world. Extra permanents and/or mana accel?! Warp if you need to, or save up and hard-cast Emrakul.
I look forward to putting something together later, but I was wondering if anyone else was going down this line of thought?
Doesn't kill the deck, but definitely something to keep in mind.
GUB: All Clones, All the Time EDH
GU: Amulet Combo MODERN
"games people play - dice, cards...what are they but quick methods of wasting a man's money, and sending him straight off to become a thief?"
- Thomas More, Utopia
4 Siege-Gang Commander
4 Nest Invader
4 Ondu Giant
3 Mnemonic Wall
4 Lotus Cobra
4 Trace of Abundance
4 Emrakul’s Hatcher
1 Kozilek, Butcher of Truth
4 Warp World
1 Island
2 Misty Rainforest
4 Scalding Tarn
4 Rootbound Crag
4 Raging Ravine
4 Forest
4 Mountain