lol at you hix360... we played on mws last night monoblack vamps (me) vs bad warp world (you). u win game one and r nice enough not to run. games 2 and 3 i run you over, mulling to 5!!! in game three and you whined about god hand. lol. before i played you ur record was 44-4-0 and after you lost to me you changed it to 45-4-0. guys DO NOT listen to this guy. his record he keeps reporting on here is not true. his list may be okay but don't trust his record trying to boost up his deck.
come towards rotation i will play body red goblin,and BGw stompy rock.
because warp world i think will still be just a fun deck.
Tier 1:
time seive (still good but swerve loves this deck)
mono black control (its going to be nuts,just wait)
body red goblins (new lackey + beefy raging goblin + good m10 gobo's)
GB/GBw stompy or rock (the enemy fetches make it possible,also all of those sweet 1 cmc 2/2 or 3/2 's )
black red aggro (controls best friend)
white blue control (this one is a maybe...)
jund cascade (stable mana base, doesnt lose much)
Tier 2:
mono black vampires (possible, better with all of these awesome new vampires)
mono white soldiers (meh...when all of those cool m10 soldiers came out kithkin still topped)
4 color cascade (still a strong deck,doesnt lose much but alot of the lands)
red deck wins (still good but the RB aggro still has terminate and anathemancer)
naya control (just a hunch...day of judgement,kotr,naya charm and fallout)
Jund Landfall (kind of stable looking,maybe teir 1 or teir 3 when more is reveiled)
naya/Jund Ramp (loses alot of stuff like firespout,primal command,and fertile ground witch i think is the biggest.)
warp world (warp world is a fun deck right now but personally i think thats all it is,is just a fun deck,honestly i would much rather take jund ramp to a ptq then warp world,warp world is like jund ramps little goofy brother that can dislocate his own shoulder on command but it only has that one cool trick,and if it fails, its a crummier version of its bigger bro.)
Tier 3:
polymorph iona/porgenitus (its gonna happen,and it sounds fun)
Bw sanguine bond combo deck (might be tier one or teir two,but so far its still tier 3,more aggressively costed lifegain is needed)
some other janky stuff
So I played Warp World for 14 and in turn got absolutly nothing but Lands and land searchers....yeah...definitly have serious issues with this deck...aka...not too consistant aka MAYBE Tier 2
So I played Warp World for 14 and in turn got absolutly nothing but Lands and land searchers....yeah...definitly have serious issues with this deck...aka...not too consistant aka MAYBE Tier 2
VOIDH.
Besides, Magic is a lot about luck, WWorld is no different.
EDIT: Also, your use of "a.k.a." is horrendous, maybe you should look it up and find out what it actually means.
I don't see how that post has anything to do with the topic. I'll assume your childish attempts at insults are your concession. Good night.
As for Lorthos, I just don't see how he would work too well. For him, you'd need Madrush, 8 lands, AND him to do anything worthwhile. Also, you'd have to add some blue otherwise you'd never get him out without WWorld. Bogardan Hellkite is on-color, and has an immediate immpact on the board, and will most likely be played over Lorthos.
And I'll assume trying to act intelligent over a forum only further makes my comment true, goodnight.
And the rest of us will assume you're just leaving because you can't think of a better comeback.
Anyway, back on topic.
Proxied some ZEN stuff, seems like if we only care about warping once then the non Creature/Land/Artifact/Enchantment options should be considered. Namely Harrow... and I would say Garruk except that he's anti-synergistic with Trace of abundance.
And Safe Passage is a *****. Warping into Ob Nixilis is the only answer, honestly.
Unfortunately not, since enchantments come in last.
But doesn't everything still wait until warp world has finished resolving to trigger anyway? That clause during resolution is just so you can put enchantments onto things.
If you warp into at least three fetch lands you can sac them to trigger landfall effects on Ob, and then sacrifice Khalni for more lands. I think the enchantment works in the deck pretty well, if we have enough fetches in the deck.
But doesn't everything still wait until warp world has finished resolving to trigger anyway? That clause during resolution is just so you can put enchantments onto things.
The problem, as I understand it, is that the quest doesn't "see" the lands come into the board, since it waits until after the lands to come onto the battlefield. If it was based on the number of lands in play, that would be a different story.
im going to try out a few things with my warp deck.....im not sure how to go about adding some of the new stuff. i do want to screw around with the land fall cards and especially the Baloth that gives you a 4/4 everytime you play a land. couple that with Harrow and you have yourself a fine amount of perm's for Warp. i figured i would proxy a few things but im just going to wait till the full set is leaked. once i can see EVERYTHING that Zend has to offer, then illl start throwing out some dieas for Warp world. honestly i cna see Warp world being a decent deck even in the actual pro line ups and events. people look at it and dont give it a shot cause of the cost but honeslty i have played mine against the same decks that you see in the PTQ's and honestly its only really ever had trouble with Swans.....but then again what doesnt?
and guys...honestly the pity pissing and complaining at each other over a forum? leave it in 5th grade and lets get back to talking about cards
Besides, Magic is a lot about luck, WWorld is no different.
EDIT: Also, your use of "a.k.a." is horrendous, maybe you should look it up and find out what it actually means.
Edit again:
Sincerely,
Fade_To_Black, a.k.a. "The Grammar Nazi".
Why are you such a jerk to people on here? Magic is a lot about luck, but this deck is way more luck dependent than most is all he was saying. Go find something better to do forum troll.
Why are you such a jerk to people on here? Magic is a lot about luck, but this deck is way more luck dependent than most is all he was saying. Go find something better to do forum troll.
I don't see how this has anything to do with the current discussion. That tiff was over a while ago. Maybe you should get a life? Also, I don't think you know what a troll is, because, at the moment, you're acting more as a troll than I.
As for the deck:
I'm thinking of completely nixing Siege-Gang Commander for 4 Obs, since they essentially fulfill the same role(same cost, too), but Ob does better.
Commander - 1 damage per land you warp into, and you have to sac creatures to do so. Not to mention the damage stops at 8.
Ob - 3 LIFE per land(not damage, so it screws Safe Passage.) Also, there's no cap, and he gets BIGGER the more life he makes them lose.
Comments?
EDIT:
Magic Is Fun, just to let you know, I've reported you for rude posts and not staying on topic.
I hope ur right that is
Thnks To High~Light Studios For The Sick Sig!
Haha that would be a sight
Thnks To High~Light Studios For The Sick Sig!
INFRACTIONS ARE WAY COOLER
Currently playing:
M13 Draft
GGGGG Dungrove................(STANDARD)
GWGWG Maverick..................(LEGACY)
Jon Finkel on the PWP System:
because warp world i think will still be just a fun deck.
Tier 1:
time seive (still good but swerve loves this deck)
mono black control (its going to be nuts,just wait)
body red goblins (new lackey + beefy raging goblin + good m10 gobo's)
GB/GBw stompy or rock (the enemy fetches make it possible,also all of those sweet 1 cmc 2/2 or 3/2 's )
black red aggro (controls best friend)
white blue control (this one is a maybe...)
jund cascade (stable mana base, doesnt lose much)
Tier 2:
mono black vampires (possible, better with all of these awesome new vampires)
mono white soldiers (meh...when all of those cool m10 soldiers came out kithkin still topped)
4 color cascade (still a strong deck,doesnt lose much but alot of the lands)
red deck wins (still good but the RB aggro still has terminate and anathemancer)
naya control (just a hunch...day of judgement,kotr,naya charm and fallout)
Jund Landfall (kind of stable looking,maybe teir 1 or teir 3 when more is reveiled)
naya/Jund Ramp (loses alot of stuff like firespout,primal command,and fertile ground witch i think is the biggest.)
warp world (warp world is a fun deck right now but personally i think thats all it is,is just a fun deck,honestly i would much rather take jund ramp to a ptq then warp world,warp world is like jund ramps little goofy brother that can dislocate his own shoulder on command but it only has that one cool trick,and if it fails, its a crummier version of its bigger bro.)
Tier 3:
polymorph iona/porgenitus (its gonna happen,and it sounds fun)
Bw sanguine bond combo deck (might be tier one or teir two,but so far its still tier 3,more aggressively costed lifegain is needed)
some other janky stuff
Afatcaboose has no idea what he is talking about... he plays dragon claws in his warp world deck.
Awesome signature by High~Light Studious!!
I'll do a proxy test later and report back tomorrow
Copy this sig to join the cause. Cuz, ya know, Wizards makes decisions based on sigs
Quotes:
No, but it's a 2-for-1, thins your deck, and can go off 3rd turn with BoP, Llanowar, or Hierarch and a fetch/terra.
VOIDH.
Besides, Magic is a lot about luck, WWorld is no different.
EDIT: Also, your use of "a.k.a." is horrendous, maybe you should look it up and find out what it actually means.
Edit again:
Sincerely,
Fade_To_Black, a.k.a. "The Grammar Nazi".
Warp in Lorthos, Madrush Cyclops and 8 lands. Attack and tap down any lands and any threats they warped in.
I don't see how that post has anything to do with the topic. I'll assume your childish attempts at insults are your concession. Good night.
As for Lorthos, I just don't see how he would work too well. For him, you'd need Madrush, 8 lands, AND him to do anything worthwhile. Also, you'd have to add some blue otherwise you'd never get him out without WWorld. Bogardan Hellkite is on-color, and has an immediate immpact on the board, and will most likely be played over Lorthos.
And the rest of us will assume you're just leaving because you can't think of a better comeback.
Anyway, back on topic.
Proxied some ZEN stuff, seems like if we only care about warping once then the non Creature/Land/Artifact/Enchantment options should be considered. Namely Harrow... and I would say Garruk except that he's anti-synergistic with Trace of abundance.
And Safe Passage is a *****. Warping into Ob Nixilis is the only answer, honestly.
But doesn't everything still wait until warp world has finished resolving to trigger anyway? That clause during resolution is just so you can put enchantments onto things.
The problem, as I understand it, is that the quest doesn't "see" the lands come into the board, since it waits until after the lands to come onto the battlefield. If it was based on the number of lands in play, that would be a different story.
and guys...honestly the pity pissing and complaining at each other over a forum? leave it in 5th grade and lets get back to talking about cards
4x Birds of Paradise
4x Llanowar Elves
4x Elvish Visionary
4x Siege-Gang Commander
4x Bloodbraid Elf
1x Broodmate Dragon
1x Hellkite Overlord
4x Scute Mob
4x Trace of Abunance
4x Warp World
4x Khalni Heart Expedition
Possible list a friend sent me. He said you'd want atleast 4 fetch lands to shuffle your library if you hit a WW with BBE
-1 Hellkite Overlord
-4 Scute Mob
-1 something else(most likely an Expedition)
+1 Karrthus, Tyrant of Jund
+4 Bogardan Hellkite
+2 Ob Nixilis
That's what I would say.(Or, instead of Karrthus, Madrush Cyclops, because you want to win AS SOON as you warp, not the turn after.)
Ob could end up taking 4 spots, since warping into 2 could spell game.
Why are you such a jerk to people on here? Magic is a lot about luck, but this deck is way more luck dependent than most is all he was saying. Go find something better to do forum troll.
I don't see how this has anything to do with the current discussion. That tiff was over a while ago. Maybe you should get a life? Also, I don't think you know what a troll is, because, at the moment, you're acting more as a troll than I.
As for the deck:
I'm thinking of completely nixing Siege-Gang Commander for 4 Obs, since they essentially fulfill the same role(same cost, too), but Ob does better.
Commander - 1 damage per land you warp into, and you have to sac creatures to do so. Not to mention the damage stops at 8.
Ob - 3 LIFE per land(not damage, so it screws Safe Passage.) Also, there's no cap, and he gets BIGGER the more life he makes them lose.
Comments?
EDIT:
Magic Is Fun, just to let you know, I've reported you for rude posts and not staying on topic.