Haven't seen any discussion on this card. It doesn't seem to fit the current direction Merfolk have been going. I'm thinking they will play differently in Zendikar.
Obviously since they lose the majority of what's been played in standard they are going to change. However, I was really hoping Zendikar was moving away from Tokens..
i think the trick with this guy is to play him with intruder alarm. then when you counter a spell you get another token and untap all your dudes, so if they play another spell you counter it too. doesnt seem realistic but if it did happen it would be really annoying knowing that i would never get to cast a spell again.
Unless we get a lot of counter spells in Zendikar, I don't see him being that great. However, I could possibly see a Merfolk control build emerge in Extended. They have much better counters. Hm...
It missed the boat. I wonder if a Merfolk control deck would have spawned in Lorwyn block if this was available with Summon the School... but we'll never find out.
the biggest problem with this card is that if you have 7 merfolk you probably shouldn't be sitting back waiting to counter spells; you should be winning the game.
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hmmm.... depends on the situation. i know i'll be picking one up for my fishy wizard EDH deck
if your opponent is on top-deck mode and you have 7 merfolk, you better be playing slow. and beat ur opponent down with anything over 7. simple as that. it says "i win the game."
nah it ain't think about it, this + mindbreak trap = merfolk EVERYWHERE
ah i joke, anyways, yeah no summon the school so yeah bad, but i still want to see if i can fit into blue white merfolk tribal
Just making sure your joke is that Mindbreak Trap doesn't counter spells, and therefore doesn't trigger Lullmage Mentor.
Anyways, it'll make 'folk pretty brutal in Extended where they have three different lords, this guy, and an existing aggro/control philosophy. Unfortunately, it'll take a good chunk of playable merfolk in Worldwake and "Prosper" to make waves in Standard.
Haven't seen any discussion on this card. It doesn't seem to fit the current direction Merfolk have been going. I'm thinking they will play differently in Zendikar.
http://forums.mtgsalvation.com/showthread.php?t=174053
ah i joke, anyways, yeah no summon the school so yeah bad, but i still want to see if i can fit into blue white merfolk tribal
Copy this sig to join the cause. Cuz, ya know, Wizards makes decisions based on sigs
Quotes:
Lullmage Mentor, Multani's Presence, and Blood Funnel or Chalice of the Void plus lots of 0 mana cost artifacts (or even 2 cost artifacts that also cantrip with Blood Funnel)!
BUG Dredge BUG]
WUBRG Storm WUBRG
UBR FaerieStalker UBR
EDH
Sygg, River Cutthroat (1vs1)
Maga, Traitor to Mortals (multiplayer)
This guy is just NOT that noteworthy.
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if your opponent is on top-deck mode and you have 7 merfolk, you better be playing slow. and beat ur opponent down with anything over 7. simple as that. it says "i win the game."
official rules advisor. it gets me there.
I'm thinking possibly merfolk in ext. if they get maybe just 1 more good card.
Just making sure your joke is that Mindbreak Trap doesn't counter spells, and therefore doesn't trigger Lullmage Mentor.
Anyways, it'll make 'folk pretty brutal in Extended where they have three different lords, this guy, and an existing aggro/control philosophy. Unfortunately, it'll take a good chunk of playable merfolk in Worldwake and "Prosper" to make waves in Standard.
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