I think that sleep is such a strong card, obviously with the lack of instant speed it becomes a lot less playable in control but with an agro build sleep allows you to get in there two turns in a row then toss in some time warp for more turns of attacking.
Blue is lacking big guys but with the new Illusion 3/4 flier for 3 and the unblockable phantom as well as the new sphinx and Dijjn could it happen?
Private Mod Note
():
Rollback Post to RevisionRollBack
Decks : GRUDestructive Force UB Blue Black Control UWGPlaneswalkers
That's a good point also using mind control on their creatures would be fun considering the meta will be almost completely aggro , sower would be nice if he stuck around for something like this.
Private Mod Note
():
Rollback Post to RevisionRollBack
Decks : GRUDestructive Force UB Blue Black Control UWGPlaneswalkers
I really like Sleep in an aggro strategy, but I think that blue alone, as a weak creature color, cannot exploit it fully. I think I'm going to try out a U/W aggro build using powerful artifact weenies like Esper Stormblade and Vedalken Outlander, global pumps in Master of Etherium and the tricky and somewhat forgotten Thistledown Liege (pretty backbreaking to drop this guy if you don't need to play any tricks EOT, besides he "counters" Volcanic Fallout via pump). White has such amazing aggro support cards - Safe Passage can be defensively played against any kind of burn - "counters" Volcanic Fallout, Lavalanche, Firespout - or even in combat to turn "trades" into a completely one-sided victories. I'm also thinking about using Ethersworn Canonist as a Cascade hoser, and it's a pretty efficient creature anyway.
Just a couple of my own ideas, but I haven't done any testing yet.
Private Mod Note
():
Rollback Post to RevisionRollBack
A voice for Timmy.
Commander R Ashling, the Pilgrim Mono Red Wildfire Control GBW Karador, Ghost Chieftain Abzan Dredge Rock WBR Tariel, Reckoner of Souls Mardu Aggro-Reanimator Midrange
Mono blue aggro must be the most unexiting idea i ever heard.When your curve start at 3 you know that your doing something wrong.Blue isn't an aggressive color, even merfolk (blue and white) isn't good enought for standard.Stop daydreaming, blue isn't a aggro color and for the time being, it wont be a control color either...
I think UW Aggro seems more likely. Tapping all the opponents creatures with Sleep and swinging with a lot of white soldiers seems like a better way.
i am totally throwing that deck together. Sleep looks like one of the most powerful cards I have seen for blue in a long time. It's a Gigadrowse/Exhaustion combo for 2UU.
That's huge. That is gamebreakingly huge. I think blue did better than people give it credit. Much better actually when going through the card list.
If you don't understand priority, you don't understand magic.
Don't trade cards you don't know the value of! Buy a smartphone or pocket pad! save the, "MOTL price guide" for paper and foil prices to your phone/pad as a text file once a week!
If Blinding Beam, which is a superior card, couldn't be used in white constructed decks during Mirrodin, I can't see how Sleep can possibly be playable in constructed.
i said the same thing in the thread with fog and that green aura that dehydrates a creature.
Every color should be--although rare--viable in an aggro or control deck.
While blue is known as the most controlling color, maybe cards like sleep and Time Warp are a move to make an aggro deck for it viable. I think this falls into the "pleasing every type of player (even the grief ones)" category. Lovers of blue AND aggro rejoice!
Recent discussions here and elsewhere have made it clear that there seems to be a group of players who consider blue and control synonymous, as if they somehow started playing a game with four identical and "bad" colors that do nothing interesting because they just "turn men sideways" and then true, glorious blue, the only thinking person's color.
EDH decks
Marath, Will of the Wild
Sygg, River Cutthroat
Slobad, Goblin Tinkerer
Marchesa, the Black Rose
If Blinding Beam, which is a superior card, couldn't be used in white constructed decks during Mirrodin, I can't see how Sleep can possibly be playable in constructed.
you answered your question yourself. mirrodin block only had space for one archetype (affinity). Until it got banned, it was pretty pointless to play any other aggro deck (ofc during ONS/MIR you could also play gobling bidding but) and after it was banned cards like blinding beam were long forgotten.
I can't understand why anyone mentions Sleep when talking about Constructed. This card is plain horrible and does absolutely nothing.
Make it an instant, and it will be playable in specific deck but still far from broken.
Ok, I know this sounds really not competitive, but what if the deck used Zephyr Sprite, Phantom Warrior, and Illusory Servant as your aggro, Wall of Frost to defend and junk up the board just long enough to keep up with faster aggro, and Sleep and Time Warp to buy extra attack phases?
Its probably still not fast/strong enough, but I think the major issue is the bad curve, with so much on turn 3.
So why is no one considering Time Warp? Extra turn, extra attack phase. And it comes down on turn 5, and getting to five islands might not be so hard for a color that specializes in drawing cards.
Private Mod Note
():
Rollback Post to RevisionRollBack
CASUAL RULES!!!
Currently Playing:
RIFT SLIDE (Casual) I'm a proud member of the Online Campaign for Real English. If you believe in capital letters, correct spelling and good sentence structure, then copy this into your signature.
you answered your question yourself. mirrodin block only had space for one archetype (affinity). Until it got banned, it was pretty pointless to play any other aggro deck (ofc during ONS/MIR you could also play gobling bidding but) and after it was banned cards like blinding beam were long forgotten.
Ok, so looking at it in the current environment, there is no way you would play Sleep over Cryptic Command in a mono-blue build, and there really isn't room for both of them in a deck. So I highly doubt Sleep will be anything but a junk rare.
Read the card. How in the hell is Blinding Beam even as good as Sleep, let alone better? Blinding Beam only taps down two of your opponent's creatures. Sleep taps down their entire team, allowing you to swing in unopposed, without fear of a counterattack even, and get in again next turn (which should hopefully be enough to kill them).
And this is completely notwithstanding the monster that was Affinity back then, which rendered a good number of otherwise valid strategies unable to compete.
1. Blinding Beam can be played for 1 less if their creatures are already tapped or if you don't need to worry about them untapping, and just need to alpha strike.
2. Blinding Beam is an instant, so you can tap down their two best creatures during their attack phase to save yourself from taking damage, and then get two alpha strikes in.
3. If you have two Blinding Beam's in hand, you can cast one at the end of your opponents turn, and if it is countered, you can cast another one on your turn to seal the deal.
4. Blinding Beam is W which makes it a lot more appealing because mono-blue aggro has rarely been a viable arch-type. It can also be splashed into other colors, like G easily, which Sleep cannot.
The only advantage Sleep has is it's ability to tap all creatures, which isn't always relevant and it doesn't target, so it does get around creatures that have shroud, like Wall of Denial.
Those two advantages do not overcome the fact that Sleep is U, sleep costs double UU to cast, and it can only be cast as a sorcery.
Blinding Beam is / was a strickly better card, and it has never been played in constructed.
I've played against some decks like the one described, though nothing identical. I always thought that the Reejerey is what made this deck 1, work and 2 go off.
Anyways, the untap anything part of the Reejerey is crazy combined with Draw creatures.
I bet this deck could outpace a lot of decks.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Blue is lacking big guys but with the new Illusion 3/4 flier for 3 and the unblockable phantom as well as the new sphinx and Dijjn could it happen?
GRUDestructive Force
UB Blue Black Control
UWGPlaneswalkers
GRUDestructive Force
UB Blue Black Control
UWGPlaneswalkers
4 Wake Trasher
4 Inkfathom Infiltrator
4 Silvergil Adept
4 Merfolk Sovereign
4 Broken Ambitions
4 Cryptic Command
4 Sages Dousing
??
you almost made my day !
now, add some utility cards (banneret, a white splash for forge tender, second lord (which also happen to tap the blockers played after sleep...)
i'd drop the borken, as the plan should be more like play as much cantrip beast as possible, then sleep, cryptic, sleep, win.
a deck full of sleeper (sleep & cryptic... not the usual meaning of sleepers i guess ;))
Just a couple of my own ideas, but I haven't done any testing yet.
Commander
R Ashling, the Pilgrim Mono Red Wildfire Control
GBW Karador, Ghost Chieftain Abzan Dredge Rock
WBR Tariel, Reckoner of Souls Mardu Aggro-Reanimator Midrange
Romeo, O Romeo, can i haz romeo?
4 terramorphic expanse
12 Island
2 Plains
4 Cursecatcher
1 Sygg, River Guide
3 Merfolk Sovereign
4 Mirror Entity
4 Puresight Merrow
4 Silvergill Adept
4 Merrow reejerey
4 Sleep
4 Pollen Lullaby
4 Cryptic Command
Dark Times (Vintage)
Project Parfait (Vintage)
Jaya Ballard (EDH)
(Northeastern PA Vintage)
i am totally throwing that deck together. Sleep looks like one of the most powerful cards I have seen for blue in a long time. It's a Gigadrowse/Exhaustion combo for 2UU.
That's huge. That is gamebreakingly huge. I think blue did better than people give it credit. Much better actually when going through the card list.
My Ebay store for paper stuff.
If you don't understand priority, you don't understand magic.
Don't trade cards you don't know the value of! Buy a smartphone or pocket pad! save the, "MOTL price guide" for paper and foil prices to your phone/pad as a text file once a week!
Zephyr Sprite x4
Stormfront Pegasus x4
Ethercaste Knight x4
Cloud Elemental x4
Esper Stormblade x3
Illusionary Servant x3
Oblivian Ring x4
Sleep x4
Silence x2 (or excommunicate)
Negate x3
Divination x3
Glacial Fortress x4
Island x9
Plains x9
you may have to fix the lands (I was just being lazy ).
Every color should be--although rare--viable in an aggro or control deck.
While blue is known as the most controlling color, maybe cards like sleep and Time Warp are a move to make an aggro deck for it viable. I think this falls into the "pleasing every type of player (even the grief ones)" category. Lovers of blue AND aggro rejoice!
http://stat.rumandmonkey.com/tests/1/6/5261/20801.jpg
EDH decks
Marath, Will of the Wild
Sygg, River Cutthroat
Slobad, Goblin Tinkerer
Marchesa, the Black Rose
4 Stonybrook Banneret
4 Silvergill Adept
3 Wake Thrasher
3 Merfolk Sovereign
4 Merrow Reejerey
2 Mirror Entity
4 Cryptic Command
3 Sage's Dousing
3 Path to Exile
10 Island
4 Wanderwine Hub
3 Mystic Gate
3 Glacial Fortress
4 Mutavault
........................
you answered your question yourself. mirrodin block only had space for one archetype (affinity). Until it got banned, it was pretty pointless to play any other aggro deck (ofc during ONS/MIR you could also play gobling bidding but) and after it was banned cards like blinding beam were long forgotten.
Don't you love when people make such claims and are wrong?
Make it an instant, and it will be playable in specific deck but still far from broken.
Its probably still not fast/strong enough, but I think the major issue is the bad curve, with so much on turn 3.
Currently Playing:
RIFT SLIDE (Casual)
I'm a proud member of the Online Campaign for Real English. If you believe in capital letters, correct spelling and good sentence structure, then copy this into your signature.
Ok, so looking at it in the current environment, there is no way you would play Sleep over Cryptic Command in a mono-blue build, and there really isn't room for both of them in a deck. So I highly doubt Sleep will be anything but a junk rare.
1. Blinding Beam can be played for 1 less if their creatures are already tapped or if you don't need to worry about them untapping, and just need to alpha strike.
2. Blinding Beam is an instant, so you can tap down their two best creatures during their attack phase to save yourself from taking damage, and then get two alpha strikes in.
3. If you have two Blinding Beam's in hand, you can cast one at the end of your opponents turn, and if it is countered, you can cast another one on your turn to seal the deal.
4. Blinding Beam is W which makes it a lot more appealing because mono-blue aggro has rarely been a viable arch-type. It can also be splashed into other colors, like G easily, which Sleep cannot.
The only advantage Sleep has is it's ability to tap all creatures, which isn't always relevant and it doesn't target, so it does get around creatures that have shroud, like Wall of Denial.
Those two advantages do not overcome the fact that Sleep is U, sleep costs double UU to cast, and it can only be cast as a sorcery.
Blinding Beam is / was a strickly better card, and it has never been played in constructed.
I've played against some decks like the one described, though nothing identical. I always thought that the Reejerey is what made this deck 1, work and 2 go off.
Anyways, the untap anything part of the Reejerey is crazy combined with Draw creatures.
I bet this deck could outpace a lot of decks.