After reading all this it seems most people are complaining because that CON has little constructed potential and lots of high mana costs. Did Lorwyn and Shadowmoor really creep that bad? Seriously, so what if there's nothing new for constructed, why not try out a new style of deck instead of looking for cards to shove into a netdeck? I mean, yeah early on in the spoiles (around 50 cards or so) I thought the set was going be horrible simply because there were one or two cards I liked and the rest just weren't my thing. Now 145 cards later I can say I made a wrong evaluation ahead of time, the set really is one of the better sets we've seen in a while. It's not overpowered nor is it at all boring. Too high costs? What, does a game have to end before turn six to make you people happy? Try playing a game outside a constructed enviroment, where people actually like games to last long enough to do some fun combos or interesting game changers instead. Domain may not be the best thing ever, but at least it fits the theme of the set. Every set there's always a negative thread cuz someone doesn't like the set for some reason, this by far is probably the most pathetic (in my opinion) of the arguments. The set is bad because high costs and not enough tourney staples. Sure we have Path to Exile and a few others, at least budget players like myself can actually build a decent deck now that cards such as PtE are common and uncommon as opposed to the dozens of rares. I mean, for a lot of budget players it feels good to beat a $400 top 8 netdeck with a $100 or less deck you made out of maybe a box or less of cards and the cards lying around your house. So there's really no point in whining... so what if you only play constructed and don't know how to build a fun deck, no one's really sorry that Conflux helped the "loser" at the shop beat you because he could build a deck for once while you were too busy complaining over how CON is a bad set too even attempt to try out the set.
Well that rant went every which way and then some but yeah, that pretty much covers everything... at least in my opinion it does...
This set is a little below average, but its not -bad-. Its a hell of a lot better than shards at least, and there are more nice chase rares.
It does seem that Wizards is trying to reign in the power-level of cards in general, though, and definitely tweaking things with limited in mind. I know they have to make bad cards sometimes, but to just outright make worthless vanilla creatures? Come on now.
They're trying to cover up the general reverse power-creep with giant flashy Timmy cards, but its definitely there and is completely counter to their recent push to sell more packs to people who would otherwise buy singles.
I for one have no interest in boosters for this or the last 2 sets; the secondary market is still much cheaper because you don't have that now annoyingly frequent tendency to open packs with worthless commons, useless uncommons, and a rare that's worth less than 1/10 of the price of the pack.
And the one in a million chance that you crack a chase rare just doesn't pay for all the packs that were worth nothing. In terms of bang for your buck Shadowmoor was good (lots of $10 rares and good uncommons), Lorwyn was good (TONS of $5 rares and some much higher)...
After reading all this it seems most people are complaining because that CON has little constructed potential and lots of high mana costs. Did Lorwyn and Shadowmoor really creep that bad? Seriously, so what if there's nothing new for constructed, why not try out a new style of deck instead of looking for cards to shove into a netdeck? I mean, yeah early on in the spoiles (around 50 cards or so) I thought the set was going be horrible simply because there were one or two cards I liked and the rest just weren't my thing. Now 145 cards later I can say I made a wrong evaluation ahead of time, the set really is one of the better sets we've seen in a while. It's not overpowered nor is it at all boring. Too high costs? What, does a game have to end before turn six to make you people happy? Try playing a game outside a constructed enviroment, where people actually like games to last long enough to do some fun combos or interesting game changers instead. Domain may not be the best thing ever, but at least it fits the theme of the set. Every set there's always a negative thread cuz someone doesn't like the set for some reason, this by far is probably the most pathetic (in my opinion) of the arguments. The set is bad because high costs and not enough tourney staples. Sure we have Path to Exile and a few others, at least budget players like myself can actually build a decent deck now that cards such as PtE are common and uncommon as opposed to the dozens of rares. I mean, for a lot of budget players it feels good to beat a $400 top 8 netdeck with a $100 or less deck you made out of maybe a box or less of cards and the cards lying around your house. So there's really no point in whining... so what if you only play constructed and don't know how to build a fun deck, no one's really sorry that Conflux helped the "loser" at the shop beat you because he could build a deck for once while you were too busy complaining over how CON is a bad set too even attempt to try out the set.
Well that rant went every which way and then some but yeah, that pretty much covers everything... at least in my opinion it does...
It's not even about it not being Netdeck worthy. I hate uncreative netdeckers as much as the next guy.
But even the casual decks it offers just don't seem interesting. And would likely only work if your opponent was running no removal what so ever and little to no creatures so that you were actually able to survive until turn 11 where you actually drop something like Nicol Bolas or Progentous or whatever else.
If it makes my argument any more relevant, I personally LOVED the whole Kamigawa block. I'd even go so far as to say it was my favourite block of all time, and I've been playing since Ice Age. It wasn't really popular at all, everyone said it sucked and offered nothing to constructed or tier 1 decks and I made dozens of different decks from Kamigawa block cards that were actually really solid, some even tournament winning. I thought the spirit/arcane thing was AWESOME. I loved Shrines, I loved the Legendary Dragons.
I guess it all comes down to personal preference in the end. But IMO, even on a casual level, there's just nothing terribly fun or interesting about the set.
Ugh, I'm especially worried about what standard is gonna be like once Lorwyn block rotates out.
Well with all things you can look at the bad or the good. Rest assured every set has plenty of crap rares.
Shadowmoor did Lorwyn did etc..
Also that cracking the packs and making money thing never works. Shadowmoor could bone you on rares just as bad but as time goes on people that whined about that set start to change their minds.
If your lucky as heck then cracking packs = profit though no matter what set. I know a guy that busted 2 sarkhan vols right after Shards came out in a limited event.
Because they over emphasize the times they busted that 12 dollar card compared to constant busts of bad rares. I will be so bold to say that every set has a minimum of 60-70% bad rares or just playable in casual.
If you want to prove me wrong make a list of any set rares and do it. Only rares that made a small impact in any format will be allowed on said list.
The sets was horribly designed to me, like Alara was, probably even worse. 5-c color is hard to design, and here they a designed a lot of timmy-like five colored useless creature. What is the flavor behind them?
A lot of card feel unjustified for the color they have or mana cost (red ooze? the new thrinax? the angel?), with abilities added casually. There are some nice designed card here and there, but mostly it feel uninsipired and bored. I expected that with the reduced set size, there would have been less limited filler and useless common-uncommon. That wasn't case : /
Ravnica remain probably the best block designed in years, and Lorwyn was pretty good too (even if i didn't like the tribal theme).
Lorwyn was ridiculously redundant and I heard the same cries. Wow look at merfolk its all mill ability mill sucks. Look at treefolk they all cost too much treefolk suck. Doran sucks you can't play a guy that costs 3 color diff mana on turn 3. Man faeries suck! Then shortly after a pro put bitterblossom in a faerie deck, wow faeries rock!
Over and over we here the same comments Lorwyn was such a linear designed block it was ridiculous. Every giant did the same thing practically, every merfolk did the same thing practically etc..
But of course like I said once a set is proven to have a lot of good cards down the line then people like it more and long for the days of said set.
You want to talk about linear set design and redundancy I would argue that Lorwyn/Morningtide is the most redundant block of all time. Shadowmoor shook things up but everything in Lorwyn/Morn was on the same linear principle.
Well, I am underwhelmed too. I'll be fair - Conflux has its own bright spots, it has some good and interesting cards, it has some pretty flavorful cards, it's not that bad. But it's not that good either.
The thing I dislike most in Conflux is significant lack of care to the SoA's themes. Let's see...
Exalted - we've got 5 cards, 3 of 'em limited filler, one can be considered, at least in ABC(it's not like anyone plays exalted outside of block, though, and one of them is so great that it will break block in half. Noble Hierarch, yeah, though for being almost Birds of Paradise not for being exalted. Not bad, you say? Perhaps. But you know, considering we have like 4 more or less decent cards with exalted, half of 'em weenie-style and half mid-aggro style... I'll say one thing: when I make decks I like saying something like "I'll use Noble Hierarch and Akrasan Squire as my first drops in exalted deck 'cause they're fine choices" not "I'll use Noble Hierarch and Akrasan Squire as my first drops in exalted deck 'cause it's not like there's anything else to choose from".
Artifacts - 26 artifacts, 6 of 'em care if you've got other artifacts or no. The reason Esper-style decks currently see no play is that Esper power-cards are spread too much across the mana curve. Esper has some fine early drops, some decent mid-play, some excellent bombs(Tidehollow Sculler/Master of Etherium/Sharuum the Hegemon) but there's not enough cards to make one focused deck. Once again, we have some weenie(Court Homunculus), some medium(Esperzoa) and some bomb(Inkwell Leviathan) cards but once again, all the goodness is spread across the mana curve.
Oh, yes, something about the heavy Esper decks. Currently, we've got a great advantage engine in Sanctum Gargoyle+{card]Sphinx Summoner[/card]+Sharuum the Hegemon but this engine requires lots of mana thus lots of ramping and all we have is more or less decent Etherium Sculptors and crappy Obelisk of Esper - clearly not enough. Was it too much to ask for, I dunno, Worn Powerstone?
Unearth - 6 cards. Suffers from the Esper's problem - curve jumps too much. Considering it's all about creatures it seems we should play aggro but decent unearth cards begin from the cmc - too slow. Also, Unearth-based deck would really benefit from Careful Study or even [card}Mental Note[/card] like cards and we've seen none... Oh, we've seen Extractor Demon but cmc 6 is too big to use it like utility.
Devour - 3 creatures with devour, ok, let's count Scarland Thrinax and call it four, none of which are decent enough for constructed, though, and, excluding unearth cards, 2 cards that generate sacrificial fodder(I'm counting only in colours of the shard), one of which works fine only in domain(Spore Burst). another is limited fodder(Tukatongue Thallid) Ok, we've got all devourers we need but we're seriously lacking food for them and R&D isn't helping us here.
Take five - 9+ power creatures, 3 cards that care about 5+ power. Well, power-caring cards are limited fodder as usual, from creatures only Cliffrunner Behemoth is good. No safe/trusty(read noncreature based) ramping. Great. Was it that hard to make that "oh so mythic" Thornling of theirs 5/3 instead of 4/4? Casual table it was, casual table it will be.
As for the set's theme, 5 colour domain... Most of domain cards are limited fodder, aggro-oriented limited fodder, I must add, while domain is clearly control deck. Well, it was in Invasion, extended domain zoo is another thing but I doubt we're going to see fetchlands+shocklands in t2. And only blue & black domain cards are somewhat controllish. We've got some WUBRG bombs(at last), but Worldheart Phoenix needs some draw/discard outlet and there's none, Child of Alara needs some Greater Gargadon-like outlet and there's none, Progenitus needs decent ways to put him into play and there's little... There is potential but it has some problems. And, and, and. While there's plenty of mana fixing it's slow as hell. Ok, current t2 has all the fixing it'll ever need but same is not true for ABC. In block, domain/5 color will be too slow to see some competitive play. One Ajani Vengeant and it's dead, period.
Another theme of the set - color matters. Well, there are good cards but where's the support?Tidal Visionary anyone? Quickchange? Runed Stalactite for colors? So you could use that Parasitic Strix in Bant? Was that that broken or that hard to design?
Sure, there's plenty of good standalone cards, but do we really need themes then?
That's what disappoints me. Oh, and some mythics are not mythics at all which is kinda lame. Oh, and an average booster's value is going to be low and that's gonna be bad for the sales so they'll have some fun when there's some crisis roaming. Oh...
I kind of find it funny that they print these monstrous 5-color bomb effect creatures and, in the same set, print a 1W instant card that flat-out removes them from the game and just so happens to have relevant and important targets against every single standard-playable deck right now.
This set has some extremely important, format-affecting cards in it. It does little to nothing in further developing the shards themes (other than Esper which made out big time this set, and the few cards given to the ever-crappy Naya and the already-good-so-whatever Bant) and has cards that directly go against the themes and strategies set upon by the block. Just because a set has some good cards doesn't mean it was well designed.
I think those complaining are missing alot of the subtle power and card advantage generators all through out Conflux. And there are a few things that may create new archetypes, or bump existing ones up a tier in power. AND it looks like an awesome limited set too. I've been following competitive Magic for over 10 years, here are my initial thoughts.
There are lots of great cheap drops that cost 1 or 2, so important for constructed shake up, and there are both threats and answers in that lot.
Path to Exile is both a great answer to most creatures, but can also be played as an accelerant of your own if your early critter dies in response. And makes playing Knight of the WHite Orchid more likely to be able to fetch land. Everyone knows its a likely new staple, but I think the precense of such a good cheap answer to creatures will impact card choices in opposing decks for quite a while. ProWhite is back to being a great creature ability.
Mark of Asylum is a cheap answer to decks whose only outs to a critter rush is firespout. Celestial Purge is almost maindeckable in a metagame where even white weenie has a critical 1 drop that is red, and very efficient from the board against many decks.
The ooze, ignanar, white artifact jackal pup and green archer are all one drops worth considering in some decks. Along with the archer, faeries have several new cheap and useable countermeasures, including the Purge I already mentioned and Volcanic Fallout and several other uncounterable things.
There are several ways to trick things into play for free that look playable, which is typically a very breakable mechanic. Celestial Archangel is a 5/5 flyer for five and lets you play stuff for free. Transmuter can protect itself, cheat casting costs, reuse comes into play effects, AND is working with a cast that has tutoring, card drawing, and graveyard recursion among its tricks that it can abuse. I think the tutor Sphinx and Transmuter make a powerful backbone of some sort of artifact control deck, and makes the mana reduction 2 drop seem better. Sphinxing up a sideboarded silver bullet Cauldron of Souls and Transmuting it into play in response to wrath/shatterstorm/spout seems pretty tasty in the enivatability control game...And with several new options of how to cheat stuff into play, many of the other expensive but amazing spells of the past few sets deserve another look potentially.
There are multiple cards that tutor up one or more cards, and many more that generate card advantage and 2 for 1 situations via multiple creature generation, allowing multiple targets, unearth attached to card advantage effects etc. Shard Convergence is a 4 for 1 if you run multiple land types, and is REALLY good in formats where it can get shocklands. Draw 4 for 4 and ensure no more land screw for game and thin your deck of land draws going forward? Seems many formats may like to conisder this. Conflux is VERY expensive, but a 5 for 1 demonic tutor has to be atleast considered due to its extreme power, and with hideaway lands and the new archanegel etc as type2 ways to cheat it out...who knows. Knight of the Reliquary can fetch any land, which is bound to be relevant somehow, and can get pretty big too.
Efficient new creatures who compare favorably to old favorites. Theres a new Manowar if you are black with blue permanents, and this one can bounce all types but lands and works with riptide lab. Theres a new 2/2 for 3 "husk" who grows slower but more permanently, and can act as a free sac engine for things. While most of Naya's new fatties seem overcosted for constructed since most have no protection abailities at all, the 5/3 hastey guy certainly seems spicy at the very least. Shambling Remains compares very favorably to Ashenmoor Gouger. Rotting Rats strips 2 cards from an opponent and has 2 bodies attached, and the self discard can be worked to a positive with things like retrace, dredge, renanimation, unearth etc, and I think is a great addition to black's toolbox to enable new strategies. Howltooth Holllow seems like it may be a very workable hideaway land now in some deck...Esperzoa is like a blue Stampeding Wildebeest with a drawback worked to an advantage using Elsewhere Flask and its new cousin and other comes into play effects...
The 5color stuff is pretty tasty finally, and most do feel like you are getting a bonus due to the merging of all five colors for the five mana you put in. Maelstrom has a broken mechanic only reigned in by requiring combat damage as mentioned. The Phoenix is a great enevitable finisher in a 5 color deck playing a longgame, and Child of Alara will either the end the game itself as a 6/6 trampler unless dealt with OR resets the board from any answer that doesn't remove it from the game. Enough power here that transaltes to controlling the long game that its worth considering.
There is some very efficient or unique removal spells. Red now has a destroy effect when playing with black, or rather black has a destroy effect that works around problack when playing alongwith red. Red has a potential 2cc 3for1 sideboard card. Uncounterable pyroclasm as an instant will be a constant deterrant to some strategies, and an uncounterable AND unprevantable fireball is the sort of endgame that manaramp can rely on to bring it up a tier. Can't counter or forge tender/CoP a huge blaze to the dome? Its like the sort of threat that Profane Command was in the lategame for BG builds of late, but with built in enevitability against resistance! Bashing with efficient fatties for half of the opponents life then generating some absurd 10+ point fireball on the back of Garruk and other tricks seems very workable when you don't fear Cryptic Command in response. And the Wrath+Soldiers X spell likely feels right at home if the Banefire gives the deck the enivitable endgame bite it a manaramp strategy needs.
There are ways to smooth out mana that are playable. I think the landcycling stuff is actually great, especially the blue counterspell one. In a control deck favoring blue sources and a few basics, The landcycling countrerspell could likely let you cut 2 lands for 2 of these, with still some certainty you'll get to 3 or 4 mana most likely while having an extra lategame answer. Seems powerful and likely to make decks across all formats. The orchard seems pretty good too for some constructed decks, and the other lands are pretty nice design as well for all types of players. I like the design of the domain land and while Im not sure the domain spells are juicy enough to build around, this land will help alot Id think if you want to play alot of amped up cheap domain spells like the giant growth and impulse and can afford an extra 1 to give it +1. The Noble Heirarch is clearly a great card, and better than Birds of Paradise in many many situations, potentially even in decks that ultimately want R or B too. And I think the new Armillary Sphere is pretty great. Its a 2 for 1 not unlike a colorless Inspiration you can play across 2 turns in any color, and it ensures you can hit land drops 3 and 4 if you made it to 2, thats seems very playable.
New Archetypes can be created with all the cheaty cost stuff, either artifact or five color potentially. Mana Ramp seems to have new tools. Discard and graveyard startegies seem to have new leases on life. Fast critter beatdown has new tools and new answers to old enemies. Control has new card advantage generators. And most of these themes, like caring about allied colors, are very open ended unlike many linear mechanics of the past, and will find new homes in future decks as they care about very fundamental aspects of the game mechanics. I think there's alot to be excited about here guys...
The most exciting card from this set is that stupid faerie hosing elf. Everything else is so completely...boring
Maybe it's because it's so small...
Do you think people will praise you for having retarded standards? I never understood why people feel the need to make themselves look for petty and small. Learn to appreciate things, it'll help you with life. If you can't find a single card to like in a set, then the problem is with you, not the set.
This set has too much limited filler? Every set will have limited filler.
Can't admins delete these threads? Stop giving these people attention and they'll stop posting.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Wizards could put $100 bills in packs and people would complain about how they were folded." - from Dr Jeebus's Sig
Even I think this is a solid set, and I hate everything.
I can't really evaluate how well I like a set until I open a lot of boosters. I thought I'd love ALA, but when I cracked boosters and began building decks I found out I liked it okay.
There's alot of stuff that looks like I'll want, but the booster opening experience is really the only way I can judge for sure.
Im kinda agreeing with Dano and Jolly on this set. Generally I try to find something good in a set and work around that but Im really seeing very little to make this set worth buying. I'll pick up path to exile, celestial purge, memory lapse and maybe a couple copies of banefire but beyond that Im really struggling to find cards that really jump off the screen and blow me away and I tend to be the biggest optimist when it comes to sets.
Domain as a whole I find to be a very weak theme for a set because anything that requires 5 colors needs to be massively better than anything that can be done with 4 or fewer colors because those cards are easier to play and require less of the mana base and mana fixing that 5 color cards do. The problem is though wizards does not want to make these cards so much more powerful because then the issue of power creep comes into play so what we are left with is a bunch of cards that have horrendus mana costs that cant be justified within the current standard. Why play thornling over chameleon colossus or why play maelstrom archangel over broodmate dragon? ya the conflux cards have glitzier abilities but if they dont get used or are easily negated then the simpler abilities are the better ones
Private Mod Note
():
Rollback Post to RevisionRollBack
From MaRo
Every rarity gets good cards. That means that some mythic rares will be tournament quality as will some commons, some uncommons and some rares. My promise wasn't that mythic rares wouldn't get good cards but that we wouldn't limit the good cards to only being mythic rare.
Bear this in mind the next time a powerful mythic rare is spoiled
Thanks to chaostheory90 for finding this quiz for me
Wow, all of a sudden Hypocracy is the new black. I thought I had implied why I liked the set - it has a lot of new direction which means a lot of new potential and a lot of new ideas. I'm not insulting anyone, just pointing out how ridiculous it is to claim an entire set is poor before you've even had a chance to play it. Or claiming a set has no new archetypes before those archetypes have had a chance to emerge. I wasn't flaming, just challenging people to only say things they can stand by in the future. I don't think I am "right" - as you put it - , but I have the sense to know that it's impossible to be "right" while Conflux remains untested. It was not my intention to insult or annoy anyone - notice that I did not, and still have not, used a single personal slur (unlike yourself). So instead of taking things so personally, perhaps yourself and others should stop insulting the staff of wizards - who developed, designed and tested this set for our enjoyment - by implying that they are unthinking and unimaginative morons. You accuse me of insulting you - the way I see it, I'm simply defending the people you insulted because they're not here to defend themselves.
I am on your "side" here, but I just want to point out that you have, in fact, used a personal slur- you called the people who disagreed with you idiots.
You may want to fix that.
Private Mod Note
():
Rollback Post to RevisionRollBack
Veslfen on Gleemax
Bugger on Magic Online Trading League
You know, I get it that people are just looking for a way to fill the holes. But they want the holes; they want to live in the holes; and they go nuts when someone else pours dirt in their holes. Climb out of your holes, people!
-Hugh Laurie, House
@El Baso that comment was directed at those that knock a set for "timmy rares" or "jank rares".
Every set has them and every set has quite a few. I Know certain players like nearly any card but people always like to pick on the new set for having "A abundance of them" which is utter crap.
You will see far less truly casual MTG players post here. Since most casuals don't care what the hot T2 deck is they might come here for new card info but that's about it.
Hm, I'm not sure about this set. At first I considered buying a box, but the most recent spoiler updates have disappointed me a bit. I've gone from competitive player to casual player, but I'm still somewhat disappointed. Don't get me wrong, some cards do peak my interest (Namely Nicol, the hydra, the card with protection from Everything, and the ooze with the built in Underworld Dreams effect). I really, really hate mythic rares, though. That's just a lame excuse for people to sell jank cards for high prices.
Whats actually most amusing about these threads if the set truly has no competitive cards at all then it just saved you money if your a hardcore T2 player or something.
I mean if you can just bypass a set sans maybe getting 4 singles or something and still be competitive in T2 you just saved 100s of dollars.
@El Baso that comment was directed at those that knock a set for "timmy rares" or "jank rares".
Every set has them and every set has quite a few. I Know certain players like nearly any card but people always like to pick on the new set for having "A abundance of them" which is utter crap.
You will see far less truly casual MTG players post here. Since most casuals don't care what the hot T2 deck is they might come here for new card info but that's about it.
Speaking as one of these truly casual players, I'm excited about this set too. (And I do care about what the hot T2 deck is, mostly so I can gauge whether the cards I want to order will unfortunately be played in tournaments or look like they will be played, so I can figure out how best to save money- should I buy it earlier or buy it later).
Private Mod Note
():
Rollback Post to RevisionRollBack
Veslfen on Gleemax
Bugger on Magic Online Trading League
You know, I get it that people are just looking for a way to fill the holes. But they want the holes; they want to live in the holes; and they go nuts when someone else pours dirt in their holes. Climb out of your holes, people!
-Hugh Laurie, House
Hm, I'm not sure about this set. At first I considered buying a box, but the most recent spoiler updates have disappointed me a bit. I've gone from competitive player to casual player, but I'm still somewhat disappointed. Don't get me wrong, some cards do peak my interest (Namely Nicol, the hydra, the card with protection from Everything, and the ooze with the built in Underworld Dreams effect). I really, really hate mythic rares, though. That's just a lame excuse for people to sell jank cards for high prices.
I hate mythic rares. Hate them hate them hate them hate them hate them hate them hate them HATE THEM. Wizards finally found out how to suck even the kitchen-table players dry of their cash. Now, instead of being something like 5$ and 15$ respectively when they come out, Maelstrom Archangel and Nicol Bolas (the two cards I want the most from the set) will likely cost around 15$ and 30-40$. All thanks to their new mythic rarity. **** you, wizards. And I truly mean that, from the bottom of my heart.
Private Mod Note
():
Rollback Post to RevisionRollBack
Veslfen on Gleemax
Bugger on Magic Online Trading League
You know, I get it that people are just looking for a way to fill the holes. But they want the holes; they want to live in the holes; and they go nuts when someone else pours dirt in their holes. Climb out of your holes, people!
-Hugh Laurie, House
After reading all this it seems most people are complaining because that CON has little constructed potential and lots of high mana costs. Did Lorwyn and Shadowmoor really creep that bad? Seriously, so what if there's nothing new for constructed, why not try out a new style of deck instead of looking for cards to shove into a netdeck? I mean, yeah early on in the spoiles (around 50 cards or so) I thought the set was going be horrible simply because there were one or two cards I liked and the rest just weren't my thing. Now 145 cards later I can say I made a wrong evaluation ahead of time, the set really is one of the better sets we've seen in a while. It's not overpowered nor is it at all boring. Too high costs? What, does a game have to end before turn six to make you people happy? Try playing a game outside a constructed enviroment, where people actually like games to last long enough to do some fun combos or interesting game changers instead. Domain may not be the best thing ever, but at least it fits the theme of the set. Every set there's always a negative thread cuz someone doesn't like the set for some reason, this by far is probably the most pathetic (in my opinion) of the arguments. The set is bad because high costs and not enough tourney staples. Sure we have Path to Exile and a few others, at least budget players like myself can actually build a decent deck now that cards such as PtE are common and uncommon as opposed to the dozens of rares. I mean, for a lot of budget players it feels good to beat a $400 top 8 netdeck with a $100 or less deck you made out of maybe a box or less of cards and the cards lying around your house. So there's really no point in whining... so what if you only play constructed and don't know how to build a fun deck, no one's really sorry that Conflux helped the "loser" at the shop beat you because he could build a deck for once while you were too busy complaining over how CON is a bad set too even attempt to try out the set.
Well that rant went every which way and then some but yeah, that pretty much covers everything... at least in my opinion it does...
I think your points on net decks are not relevant at all. I for one am very anti net deck. every tournament I have ever played in no matter how big my decks have been competitive and original. The problem is so many cards in this set are garbage (might be good in limited) and my personal argument is there are no truely "Johnny/Spike" cards for those old combo decks we all liked to play and have them explode between turn 5 - 10.
There is nothing exciting about playing (really big or a bunch of small) creatures and passing the turn then having your opponent do the same or play a kill spell and then repeat. Its about all the game dynamics, what was exciting about magic, back in TS block Era (with Rav or Lorwyn) there were so many known and unknown deck archtypes now theres like 3-4. The games could always turn on a card.
A couple of not so well known combo decks I played back then as examples of johnny/spike:
1. (RAV/TS): Magus of the Jar/Cerebral Vortex
2. (TS/LOR): Haakon/Nameless (BWU)
And sorry I dont want long games, my time is extremely limited to play magic and when I play it needs to be quality play not long boring games. games need to be 15 - 20 minutes max. I do think they should make multiplayer cards, I do like to play it occasionally but the quantity of those cards needs to be signifcantly reduced.
Way better than any set coming from the Kamigawa block at the least Its not bad in my opinion, but its not that good either, some what decent but definitely not boring especially on pre release.
I will buy maybe 2 or 3 singles, at most, from this set. I cannot see any reasont o spend more money than that on the cards. Overall, it does not excite me. Most of the cards are in my opinion dull and uninteresting. I have no desire to play with 95% of them. Now, you can all scream it is great and balanaced all you want. I do not care. I am beyond sick of the multicolor theme. I am also sick of the excessive reprints. If you are oging to reprint a card, make sure it is not one in the last block, or the current core set. That is just sad. You cannot tell me of the many cards out there, a core set reprint was the best choice.
All I can see is an attempt to reclaim the glory that was Invasion block. In my opinion, the attempt falls flat. I am sick of the lack of story behind the game as well. At the moment, I think I am just sick of the current path Magic is on. I do not feel I am alone here. With WotC messing everything about the game up, I do not see it making it to the next few blocks.
That is what you need to remember. the tribal run as fast as you can turn 3 kill will not exist. I' ve played magic since ice age, I've seen alot of cards and decks and I started playing T2 again and i'm some what appalled on how everything must run at break neck speed. and that no single cards stands a chance when the meta is filled with this tribal crap, FWI I am guilty of having a competitive merfolk deck. but the concept behind the shards block is awesome. the decks focusing on different shards and each holding there own well is refreshing. I looked at conflux and got excited. there are cards that will fill holes in my other decks and gets me excited to build a new deck using different cards that aren't even in lorwyn block. You can flame all you want but in time there will be no more lorywn and shadowmoor tri-color hybrid decks will fill the meta.Have you come to think that maybe Wizards has come to the conclusion that they had created an overpowering set in lorywn and now they have to turn the whole thing around, hard to do when every damn player wants the cryptic command bitter blossom to live forever. change happens, I love it. Also if the rumors are true with 11th edition the shock lands will fill the area of domain and make it a more feasible ability.
The only real issue I have with the set, is that we didn't end up with the 3 PWs that were talked about on MTG Cast. Other than that, it seems like a great set, with amazing artwork, and is sure to have some effects on the meta game.
Private Mod Note
():
Rollback Post to RevisionRollBack
Amazing Avy & Sig by mchief111 @ Rising Studios [4/22/11]
/cry
If the set is so bad, dont buy any of the packs. This set is full of wonderful finishers, and granted, it's not gonna be a fun draft or more than limited fodder, but this is simply an addition to what is shaping out to be a great block. If you cant appreciate it, (More like you dont have much else better to do than mock and insult it) Just ignore it's existence. Remember the Homelands sets? Try and do the same thing.
It's understandable blue control players would be shocked and in denial at the notion of this card, since their decks have been dominating multiple formats for an eternity yet they've curiously never once had to deal with any counter-hosers that weren't ineffectual, narrow CRAP.
Well that rant went every which way and then some but yeah, that pretty much covers everything... at least in my opinion it does...
It does seem that Wizards is trying to reign in the power-level of cards in general, though, and definitely tweaking things with limited in mind. I know they have to make bad cards sometimes, but to just outright make worthless vanilla creatures? Come on now.
They're trying to cover up the general reverse power-creep with giant flashy Timmy cards, but its definitely there and is completely counter to their recent push to sell more packs to people who would otherwise buy singles.
I for one have no interest in boosters for this or the last 2 sets; the secondary market is still much cheaper because you don't have that now annoyingly frequent tendency to open packs with worthless commons, useless uncommons, and a rare that's worth less than 1/10 of the price of the pack.
And the one in a million chance that you crack a chase rare just doesn't pay for all the packs that were worth nothing. In terms of bang for your buck Shadowmoor was good (lots of $10 rares and good uncommons), Lorwyn was good (TONS of $5 rares and some much higher)...
---
BRG Prossh, Skyraider of Kher
WUB Sharuum, the Hegemon
UGEdric, Spymaster of Trest
------------------------------------------
[Team Revolution]
It's not even about it not being Netdeck worthy. I hate uncreative netdeckers as much as the next guy.
But even the casual decks it offers just don't seem interesting. And would likely only work if your opponent was running no removal what so ever and little to no creatures so that you were actually able to survive until turn 11 where you actually drop something like Nicol Bolas or Progentous or whatever else.
If it makes my argument any more relevant, I personally LOVED the whole Kamigawa block. I'd even go so far as to say it was my favourite block of all time, and I've been playing since Ice Age. It wasn't really popular at all, everyone said it sucked and offered nothing to constructed or tier 1 decks and I made dozens of different decks from Kamigawa block cards that were actually really solid, some even tournament winning. I thought the spirit/arcane thing was AWESOME. I loved Shrines, I loved the Legendary Dragons.
I guess it all comes down to personal preference in the end. But IMO, even on a casual level, there's just nothing terribly fun or interesting about the set.
Ugh, I'm especially worried about what standard is gonna be like once Lorwyn block rotates out.
Shadowmoor did Lorwyn did etc..
Also that cracking the packs and making money thing never works. Shadowmoor could bone you on rares just as bad but as time goes on people that whined about that set start to change their minds.
If your lucky as heck then cracking packs = profit though no matter what set. I know a guy that busted 2 sarkhan vols right after Shards came out in a limited event.
Because they over emphasize the times they busted that 12 dollar card compared to constant busts of bad rares. I will be so bold to say that every set has a minimum of 60-70% bad rares or just playable in casual.
If you want to prove me wrong make a list of any set rares and do it. Only rares that made a small impact in any format will be allowed on said list.
Feel free to bid on my cards here!
A lot of card feel unjustified for the color they have or mana cost (red ooze? the new thrinax? the angel?), with abilities added casually. There are some nice designed card here and there, but mostly it feel uninsipired and bored. I expected that with the reduced set size, there would have been less limited filler and useless common-uncommon. That wasn't case : /
Ravnica remain probably the best block designed in years, and Lorwyn was pretty good too (even if i didn't like the tribal theme).
Over and over we here the same comments Lorwyn was such a linear designed block it was ridiculous. Every giant did the same thing practically, every merfolk did the same thing practically etc..
But of course like I said once a set is proven to have a lot of good cards down the line then people like it more and long for the days of said set.
You want to talk about linear set design and redundancy I would argue that Lorwyn/Morningtide is the most redundant block of all time. Shadowmoor shook things up but everything in Lorwyn/Morn was on the same linear principle.
Feel free to bid on my cards here!
The thing I dislike most in Conflux is significant lack of care to the SoA's themes. Let's see...
Exalted - we've got 5 cards, 3 of 'em limited filler, one can be considered, at least in ABC(it's not like anyone plays exalted outside of block, though, and one of them is so great that it will break block in half. Noble Hierarch, yeah, though for being almost Birds of Paradise not for being exalted. Not bad, you say? Perhaps. But you know, considering we have like 4 more or less decent cards with exalted, half of 'em weenie-style and half mid-aggro style... I'll say one thing: when I make decks I like saying something like "I'll use Noble Hierarch and Akrasan Squire as my first drops in exalted deck 'cause they're fine choices" not "I'll use Noble Hierarch and Akrasan Squire as my first drops in exalted deck 'cause it's not like there's anything else to choose from".
Artifacts - 26 artifacts, 6 of 'em care if you've got other artifacts or no. The reason Esper-style decks currently see no play is that Esper power-cards are spread too much across the mana curve. Esper has some fine early drops, some decent mid-play, some excellent bombs(Tidehollow Sculler/Master of Etherium/Sharuum the Hegemon) but there's not enough cards to make one focused deck. Once again, we have some weenie(Court Homunculus), some medium(Esperzoa) and some bomb(Inkwell Leviathan) cards but once again, all the goodness is spread across the mana curve.
Oh, yes, something about the heavy Esper decks. Currently, we've got a great advantage engine in Sanctum Gargoyle+{card]Sphinx Summoner[/card]+Sharuum the Hegemon but this engine requires lots of mana thus lots of ramping and all we have is more or less decent Etherium Sculptors and crappy Obelisk of Esper - clearly not enough. Was it too much to ask for, I dunno, Worn Powerstone?
Unearth - 6 cards. Suffers from the Esper's problem - curve jumps too much. Considering it's all about creatures it seems we should play aggro but decent unearth cards begin from the cmc - too slow. Also, Unearth-based deck would really benefit from Careful Study or even [card}Mental Note[/card] like cards and we've seen none... Oh, we've seen Extractor Demon but cmc 6 is too big to use it like utility.
Devour - 3 creatures with devour, ok, let's count Scarland Thrinax and call it four, none of which are decent enough for constructed, though, and, excluding unearth cards, 2 cards that generate sacrificial fodder(I'm counting only in colours of the shard), one of which works fine only in domain(Spore Burst). another is limited fodder(Tukatongue Thallid) Ok, we've got all devourers we need but we're seriously lacking food for them and R&D isn't helping us here.
Take five - 9+ power creatures, 3 cards that care about 5+ power. Well, power-caring cards are limited fodder as usual, from creatures only Cliffrunner Behemoth is good. No safe/trusty(read noncreature based) ramping. Great. Was it that hard to make that "oh so mythic" Thornling of theirs 5/3 instead of 4/4? Casual table it was, casual table it will be.
As for the set's theme, 5 colour domain... Most of domain cards are limited fodder, aggro-oriented limited fodder, I must add, while domain is clearly control deck. Well, it was in Invasion, extended domain zoo is another thing but I doubt we're going to see fetchlands+shocklands in t2. And only blue & black domain cards are somewhat controllish. We've got some WUBRG bombs(at last), but Worldheart Phoenix needs some draw/discard outlet and there's none, Child of Alara needs some Greater Gargadon-like outlet and there's none, Progenitus needs decent ways to put him into play and there's little... There is potential but it has some problems. And, and, and. While there's plenty of mana fixing it's slow as hell. Ok, current t2 has all the fixing it'll ever need but same is not true for ABC. In block, domain/5 color will be too slow to see some competitive play. One Ajani Vengeant and it's dead, period.
Another theme of the set - color matters. Well, there are good cards but where's the support?Tidal Visionary anyone? Quickchange? Runed Stalactite for colors? So you could use that Parasitic Strix in Bant? Was that that broken or that hard to design?
Sure, there's plenty of good standalone cards, but do we really need themes then?
That's what disappoints me. Oh, and some mythics are not mythics at all which is kinda lame. Oh, and an average booster's value is going to be low and that's gonna be bad for the sales so they'll have some fun when there's some crisis roaming. Oh...
This set has some extremely important, format-affecting cards in it. It does little to nothing in further developing the shards themes (other than Esper which made out big time this set, and the few cards given to the ever-crappy Naya and the already-good-so-whatever Bant) and has cards that directly go against the themes and strategies set upon by the block. Just because a set has some good cards doesn't mean it was well designed.
There are lots of great cheap drops that cost 1 or 2, so important for constructed shake up, and there are both threats and answers in that lot.
Path to Exile is both a great answer to most creatures, but can also be played as an accelerant of your own if your early critter dies in response. And makes playing Knight of the WHite Orchid more likely to be able to fetch land. Everyone knows its a likely new staple, but I think the precense of such a good cheap answer to creatures will impact card choices in opposing decks for quite a while. ProWhite is back to being a great creature ability.
Mark of Asylum is a cheap answer to decks whose only outs to a critter rush is firespout. Celestial Purge is almost maindeckable in a metagame where even white weenie has a critical 1 drop that is red, and very efficient from the board against many decks.
The ooze, ignanar, white artifact jackal pup and green archer are all one drops worth considering in some decks. Along with the archer, faeries have several new cheap and useable countermeasures, including the Purge I already mentioned and Volcanic Fallout and several other uncounterable things.
There are several ways to trick things into play for free that look playable, which is typically a very breakable mechanic. Celestial Archangel is a 5/5 flyer for five and lets you play stuff for free. Transmuter can protect itself, cheat casting costs, reuse comes into play effects, AND is working with a cast that has tutoring, card drawing, and graveyard recursion among its tricks that it can abuse. I think the tutor Sphinx and Transmuter make a powerful backbone of some sort of artifact control deck, and makes the mana reduction 2 drop seem better. Sphinxing up a sideboarded silver bullet Cauldron of Souls and Transmuting it into play in response to wrath/shatterstorm/spout seems pretty tasty in the enivatability control game...And with several new options of how to cheat stuff into play, many of the other expensive but amazing spells of the past few sets deserve another look potentially.
There are multiple cards that tutor up one or more cards, and many more that generate card advantage and 2 for 1 situations via multiple creature generation, allowing multiple targets, unearth attached to card advantage effects etc. Shard Convergence is a 4 for 1 if you run multiple land types, and is REALLY good in formats where it can get shocklands. Draw 4 for 4 and ensure no more land screw for game and thin your deck of land draws going forward? Seems many formats may like to conisder this. Conflux is VERY expensive, but a 5 for 1 demonic tutor has to be atleast considered due to its extreme power, and with hideaway lands and the new archanegel etc as type2 ways to cheat it out...who knows. Knight of the Reliquary can fetch any land, which is bound to be relevant somehow, and can get pretty big too.
Efficient new creatures who compare favorably to old favorites. Theres a new Manowar if you are black with blue permanents, and this one can bounce all types but lands and works with riptide lab. Theres a new 2/2 for 3 "husk" who grows slower but more permanently, and can act as a free sac engine for things. While most of Naya's new fatties seem overcosted for constructed since most have no protection abailities at all, the 5/3 hastey guy certainly seems spicy at the very least. Shambling Remains compares very favorably to Ashenmoor Gouger. Rotting Rats strips 2 cards from an opponent and has 2 bodies attached, and the self discard can be worked to a positive with things like retrace, dredge, renanimation, unearth etc, and I think is a great addition to black's toolbox to enable new strategies. Howltooth Holllow seems like it may be a very workable hideaway land now in some deck...Esperzoa is like a blue Stampeding Wildebeest with a drawback worked to an advantage using Elsewhere Flask and its new cousin and other comes into play effects...
The 5color stuff is pretty tasty finally, and most do feel like you are getting a bonus due to the merging of all five colors for the five mana you put in. Maelstrom has a broken mechanic only reigned in by requiring combat damage as mentioned. The Phoenix is a great enevitable finisher in a 5 color deck playing a longgame, and Child of Alara will either the end the game itself as a 6/6 trampler unless dealt with OR resets the board from any answer that doesn't remove it from the game. Enough power here that transaltes to controlling the long game that its worth considering.
There is some very efficient or unique removal spells. Red now has a destroy effect when playing with black, or rather black has a destroy effect that works around problack when playing alongwith red. Red has a potential 2cc 3for1 sideboard card. Uncounterable pyroclasm as an instant will be a constant deterrant to some strategies, and an uncounterable AND unprevantable fireball is the sort of endgame that manaramp can rely on to bring it up a tier. Can't counter or forge tender/CoP a huge blaze to the dome? Its like the sort of threat that Profane Command was in the lategame for BG builds of late, but with built in enevitability against resistance! Bashing with efficient fatties for half of the opponents life then generating some absurd 10+ point fireball on the back of Garruk and other tricks seems very workable when you don't fear Cryptic Command in response. And the Wrath+Soldiers X spell likely feels right at home if the Banefire gives the deck the enivitable endgame bite it a manaramp strategy needs.
There are ways to smooth out mana that are playable. I think the landcycling stuff is actually great, especially the blue counterspell one. In a control deck favoring blue sources and a few basics, The landcycling countrerspell could likely let you cut 2 lands for 2 of these, with still some certainty you'll get to 3 or 4 mana most likely while having an extra lategame answer. Seems powerful and likely to make decks across all formats. The orchard seems pretty good too for some constructed decks, and the other lands are pretty nice design as well for all types of players. I like the design of the domain land and while Im not sure the domain spells are juicy enough to build around, this land will help alot Id think if you want to play alot of amped up cheap domain spells like the giant growth and impulse and can afford an extra 1 to give it +1. The Noble Heirarch is clearly a great card, and better than Birds of Paradise in many many situations, potentially even in decks that ultimately want R or B too. And I think the new Armillary Sphere is pretty great. Its a 2 for 1 not unlike a colorless Inspiration you can play across 2 turns in any color, and it ensures you can hit land drops 3 and 4 if you made it to 2, thats seems very playable.
New Archetypes can be created with all the cheaty cost stuff, either artifact or five color potentially. Mana Ramp seems to have new tools. Discard and graveyard startegies seem to have new leases on life. Fast critter beatdown has new tools and new answers to old enemies. Control has new card advantage generators. And most of these themes, like caring about allied colors, are very open ended unlike many linear mechanics of the past, and will find new homes in future decks as they care about very fundamental aspects of the game mechanics. I think there's alot to be excited about here guys...
Do you think people will praise you for having retarded standards? I never understood why people feel the need to make themselves look for petty and small. Learn to appreciate things, it'll help you with life. If you can't find a single card to like in a set, then the problem is with you, not the set.
This set has too much limited filler? Every set will have limited filler.
Can't admins delete these threads? Stop giving these people attention and they'll stop posting.
I can't really evaluate how well I like a set until I open a lot of boosters. I thought I'd love ALA, but when I cracked boosters and began building decks I found out I liked it okay.
There's alot of stuff that looks like I'll want, but the booster opening experience is really the only way I can judge for sure.
Domain as a whole I find to be a very weak theme for a set because anything that requires 5 colors needs to be massively better than anything that can be done with 4 or fewer colors because those cards are easier to play and require less of the mana base and mana fixing that 5 color cards do. The problem is though wizards does not want to make these cards so much more powerful because then the issue of power creep comes into play so what we are left with is a bunch of cards that have horrendus mana costs that cant be justified within the current standard. Why play thornling over chameleon colossus or why play maelstrom archangel over broodmate dragon? ya the conflux cards have glitzier abilities but if they dont get used or are easily negated then the simpler abilities are the better ones
Bear this in mind the next time a powerful mythic rare is spoiled
Thanks to chaostheory90 for finding this quiz for me
I am on your "side" here, but I just want to point out that you have, in fact, used a personal slur- you called the people who disagreed with you idiots.
You may want to fix that.
You know, I get it that people are just looking for a way to fill the holes. But they want the holes; they want to live in the holes; and they go nuts when someone else pours dirt in their holes. Climb out of your holes, people!
-Hugh Laurie, House
Every set has them and every set has quite a few. I Know certain players like nearly any card but people always like to pick on the new set for having "A abundance of them" which is utter crap.
You will see far less truly casual MTG players post here. Since most casuals don't care what the hot T2 deck is they might come here for new card info but that's about it.
Feel free to bid on my cards here!
Trades
Pucatrade with me!
(Signature courtesy of Argetlam of Hakai Studios
I mean if you can just bypass a set sans maybe getting 4 singles or something and still be competitive in T2 you just saved 100s of dollars.
Feel free to bid on my cards here!
Speaking as one of these truly casual players, I'm excited about this set too. (And I do care about what the hot T2 deck is, mostly so I can gauge whether the cards I want to order will unfortunately be played in tournaments or look like they will be played, so I can figure out how best to save money- should I buy it earlier or buy it later).
You know, I get it that people are just looking for a way to fill the holes. But they want the holes; they want to live in the holes; and they go nuts when someone else pours dirt in their holes. Climb out of your holes, people!
-Hugh Laurie, House
I hate mythic rares. Hate them hate them hate them hate them hate them hate them hate them HATE THEM. Wizards finally found out how to suck even the kitchen-table players dry of their cash. Now, instead of being something like 5$ and 15$ respectively when they come out, Maelstrom Archangel and Nicol Bolas (the two cards I want the most from the set) will likely cost around 15$ and 30-40$. All thanks to their new mythic rarity. **** you, wizards. And I truly mean that, from the bottom of my heart.
You know, I get it that people are just looking for a way to fill the holes. But they want the holes; they want to live in the holes; and they go nuts when someone else pours dirt in their holes. Climb out of your holes, people!
-Hugh Laurie, House
I think your points on net decks are not relevant at all. I for one am very anti net deck. every tournament I have ever played in no matter how big my decks have been competitive and original. The problem is so many cards in this set are garbage (might be good in limited) and my personal argument is there are no truely "Johnny/Spike" cards for those old combo decks we all liked to play and have them explode between turn 5 - 10.
There is nothing exciting about playing (really big or a bunch of small) creatures and passing the turn then having your opponent do the same or play a kill spell and then repeat. Its about all the game dynamics, what was exciting about magic, back in TS block Era (with Rav or Lorwyn) there were so many known and unknown deck archtypes now theres like 3-4. The games could always turn on a card.
A couple of not so well known combo decks I played back then as examples of johnny/spike:
1. (RAV/TS): Magus of the Jar/Cerebral Vortex
2. (TS/LOR): Haakon/Nameless (BWU)
And sorry I dont want long games, my time is extremely limited to play magic and when I play it needs to be quality play not long boring games. games need to be 15 - 20 minutes max. I do think they should make multiplayer cards, I do like to play it occasionally but the quantity of those cards needs to be signifcantly reduced.
Believe in Christ with all your heart
All I can see is an attempt to reclaim the glory that was Invasion block. In my opinion, the attempt falls flat. I am sick of the lack of story behind the game as well. At the moment, I think I am just sick of the current path Magic is on. I do not feel I am alone here. With WotC messing everything about the game up, I do not see it making it to the next few blocks.
That is what you need to remember. the tribal run as fast as you can turn 3 kill will not exist. I' ve played magic since ice age, I've seen alot of cards and decks and I started playing T2 again and i'm some what appalled on how everything must run at break neck speed. and that no single cards stands a chance when the meta is filled with this tribal crap, FWI I am guilty of having a competitive merfolk deck. but the concept behind the shards block is awesome. the decks focusing on different shards and each holding there own well is refreshing. I looked at conflux and got excited. there are cards that will fill holes in my other decks and gets me excited to build a new deck using different cards that aren't even in lorwyn block. You can flame all you want but in time there will be no more lorywn and shadowmoor tri-color hybrid decks will fill the meta.Have you come to think that maybe Wizards has come to the conclusion that they had created an overpowering set in lorywn and now they have to turn the whole thing around, hard to do when every damn player wants the cryptic command bitter blossom to live forever. change happens, I love it. Also if the rumors are true with 11th edition the shock lands will fill the area of domain and make it a more feasible ability.
If the set is so bad, dont buy any of the packs. This set is full of wonderful finishers, and granted, it's not gonna be a fun draft or more than limited fodder, but this is simply an addition to what is shaping out to be a great block. If you cant appreciate it, (More like you dont have much else better to do than mock and insult it) Just ignore it's existence. Remember the Homelands sets? Try and do the same thing.