We all know how much Alara sucks. Even I don't like it, especially since it's shoving away a much better block. But can we think of cards we like? We have most of them on this thread if you want to see them.
I'll start. First with lands, and then green.
LANDS
______
They made 5 tricolor lands that are NOT RARE. Now I don't have to listen to people complain that I have dual lands and they can't afford them. I can't afford them either, that's why I trade for them from noobs like you who want the big huge fatties instead. And then you whine at me because I just killed your 11/11 thing with three enchantments on it with a black spell playing my monogreen deck with a splash of blue and white.
____________________
GREEN
______ Cylian Elf 1g
Creature - Elf Scout Common
2/2
Not that great, but I like grizzly bears.
______ Druid of the Anima1g
Creature - Elf Druid Common T:AddR,G, or W to your mana pool.
1/1
2cc Elf that taps for 3 different colors. is pretty good I think. If you want to use all those colors together, which is doable. Even tho Naya has a really stupid theme, (5 power overcosted creatures in an environment dominated by turn 4 weenie deck kills) it has the best mana fixing. Being green might have something to do with that.
______ Elvish Visionary1G
Creature - Elf Shaman Common
When Elvish Visionary comes into play, draw a card.
1/1
This lets you draw a card. (Wait no, this card sucks because it can be countered rofl)
Also, it's an elf, so it's not necessarily gonna be 1/1. This principle applies to all elves, as long as Wizards doesn't go and do something stupid like rotate out Lorwyn block.
It goes great with Stampeeding Wildebeests that makes you return a green creature every turn. Remember this, so when somebody tells you how much they hate alara, you can tell them there's at least one playable card.
______ Feral HydraxG
Creature - Beast Hydra Rare
Feral Hydra comes into play with X +1/+1 counters on it.
3: Put a +1/+1 counter on Feral Hydra. Any player may play this ability.
I like this card, it can be any size you can afford and you can make it bigger when you can afford it. Even your opponent can help you with this, or even allies in a multiplayer game.
______ Gift of the Gargantuan2G
Sorcery Common
Look at the top four cards of your library. You may reveal a creature card and/or land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
The best part of this is that it doesn't limit you to one card type. Sometimes you need creature, and sometimes you want a land. It also doesn't count as a draw or a search, in case you're playing against the broken and highly effective maralen/mindlock combo with underworld dreams. And in case they have chalices set at ,1, and 2, this card gets right around that.
______ Mosstodon4G
Creature - Plant Elephant Common 1: Target creature with power 5 or greater gains trample until end of turn. 5/3
I think it's a clever name. It's not bad for a common, and it gives itself and others trample. I really picked it just for the name, and will probably never play it outside of casual/limited.
______ Mycoloth3GG
Creature - Fungus Rare
Devour 2
At the beginning of your upkeep, put a 1/1 green Saproling creature token into play for each +1/+1 counter on Mycoloth.
4/4
Great for fungus fans. Devour lets you get rid of all those other crappy Alara creatures sitting around, and you make lots and lots of saprolings until your opponent draws terror. With Stampeeding Wildebeests, make lots and lots and lots of tokens. You can make thousands and thousands of tokens with this critter, while your opponent slams your face into the pavement with a pair of Mulldrifters
______ Rhox Charger3G
Creature - Rhino Soldier Uncommon
Trample
Exalted
3/3
If it attacks alone, it's a 4/4 trampler for 4. Very efficient in Alara block, which will now be referred to as Noob block.
______ Skullmulcher4G
Creature - Elemental Rare
Devour 1
When Skullmulcher comes into play, draw a card for each creature it devoured. 3/3
I have a soft spot for creatures that let you sacrifice enough Mycoloth's saprolings to draw your entire deck. I also had a soft spot on the top of my head as an infant, and my dad told me he felt it. Apparently, somebody did the same thing to him. And I'll pass it on to my own children.
______ Lush Growthg
Enchantment - Aura Common
Enchanted land is a Mountain, Forest, and Plains.
Cheap mana fixing, and lets you have 3 basic land types in play without having to resort to basic lands that the commoners like to use. Although it does cost you a card without giving extra mana and thus is inefficient, I like it because it goes really well with what I think is the best card in the set.
______ Wild NacatlG
Creature - Cat Warrior Common
Wild Nacatl gets +1/+1 as long as you control a Plains.
Wild Nacatl gets +1/+1 as long as you control a Mountain.
1/1
This is the best card in the set. It's cheap, it's a cat, and if you play with crappy cards like lush growth, it can be 3/3 on the second turn! Tho it will usually be 2/2. Too bad Pendelhaven's rotating out, or you could have a 4/5 on the second turn.
______
I also like Obelisk of Esper, because WUBare control colors, colors that would actually use a manafact for 3. Let's just hope that Conflux prints some useful white, blue, and black cards.
A 40 dollar mythic rare would constitute a must have 4 of that goes in many decks.
Stats About Mythics
-Mythics are on average 40% rarer than pre-mythic rares
(old blocks about 200 rares, Mythic blocks 35+ mythics)
-They are printing more new cards a year not less
(about 665 now vs. 630 in most pre-mythic block)
-To drop the value of a rare by $1 a mythic must go up $2
-In a 3 year time span deck prices doubled. I am petitioning for the removal of mythic rarity. Sig this to join the cause.
Alara is bad only if you're a magic player looking for something really specific. You seem to have your sights set on green.
I like a lot about Alara, mechanically. But... I hate how they're trying to make "Multicolor block 4.0", seeing as we just had a whole batch of hybrid fun. I hate how they brought back the charms that were SO blatantly ripping off Planeshift's charms cycle, I mean, nice to have some versatile cards, but flavorfully there is NOTHING ORIGINAL ABOUT THEM AT ALL.
Sure the whole "History of Magic" feel was neat... for a minute. The sets were actually very boring though, and Limited Time Spiral block caused me intense narcolepsy (especially after Ravnica block... Coldsnap? never heard of it!). I skipped the whole year because Dreamblade was just a better game anyway. I'm happy they brought back the fun to Magic when DBM tanked, with Lorwynmoor.
This set seems very interesting flavorwise, and a bunch of the cards are intriguing. The set does not have any obvious chases yet so it means after playing with it a bit at the PR I have a shot at making a killing on the secondary market when the cards start getting attention once someone wins a Pro Tour with them.
So far I like all of Jund and Esper albeit i feel jund got the tail end of design space. Naya has potential but not very much of it. Bant is looking good. Grixis boresd me.
To me it seems if I were to rank the shards ina strongest to weakest this is how it would go.
I'm a big fan of the G/R planeswalker and...um...some of the Esper cards. I also kind of like the Charms and a few of the uncommons like the Ambush cats and the Rhox monk. That's about it...
As for the set...I'm a fan of the Grixis cards, although I'm fully aware that shard is terrible...I'm also going to give Exalted a try, but I'll have to get my hands on Rafiqs, which may take time for the hype to die down. Jund and Naya bore me (although Naya will be a house in limited), and Esper is OK, I guess, but that reeks of $$$ cards, so again, I'll wait until the hype dies down
I'm liking Sigil Blessing, it's one of the rare combinations of older cards that just slaps them together into one super card (Giant Growth and an absolute best situation Wojek Siren). Along with all the white Exalted and the all-important Trampling Exalted, G/W might work very well in Limited, especially if you can get a decent curve.
My Evershrikes are weeping, though. Seriously, one beneficial creature aura? It's like a full-on castrated Rancor, too. I don't expect something on that level, but man.
THANK YOU...I saw this, and just thought "wow". this seems pretty powerful for a common, and I know I'm going to fear getting wiped out completely by it at the Prerelease.
As for the set...I'm a fan of the Grixis cards, although I'm fully aware that shard is terrible...I'm also going to give Exalted a try, but I'll have to get my hands on Rafiqs, which may take time for the hype to die down. Jund and Naya bore me (although Naya will be a house in limited), and Esper is OK, I guess, but that reeks of $$$ cards, so again, I'll wait until the hype dies down
Okay, i guess i can admit that most of the art is pretty sweet. The backgrounds and flavor of grixis and Jund seem kinda....thin to me though. Just very basic, as opposed to as awesome as they coulda been.
What I like most about Alara is the artwork. Either the artists are stepping up their game or wotc has directed them to do it this way, I guess it doesn't matter. It's great stuff. I'm kinda surprised that Guay isn't in this set.
In all honesty, I like a lot of Alara. Exalted, Devour and Unearth seem really cool to work with, very nice. The mythics were a relief, they're cool but most aren't staples. The uncommon tri-lands are really cool. Many of the creatures are cool.
Although I hate the vanilla creatures....they're only there for....like...no reason...
Jund, Bant and Esper are all awesome. Grixis too, but it seems really underpowered to me. Naya....the theme sucks. Nothing more to say about it. They could've done a lot of cool stuff with a green world, but all they did was make it the fattest and slowest shard. Ever.
Jund, Bant and Esper, however, seem awesome. Devour seems like a cool mechanic, sorta like evolving your dudes and they included refreshments (Skullmuncher/Mycoloth) and unwarranted destruction!! (Tar Fiend/Caldera Hellion) Kresh, I like. He seems like a really fun guy to play with,after a few Devours, he's insane. Hellkite Overlord appears to be the best of the Mythic BAMF Creature cycle. And my man Vol, you gotta love the Vol. Vol...he's the man.
Bant, what can I say about Bant. It's got bomb creatures, great support spells, access to counters, access to removal, access to GREEN ACCELERATION!? Exalted BLOWS my mind, it's such a cool new keyword. Can't wait to build an exalted deck, and a Bant deck. So many cool cards to work with. I like Espeth too, she seems like a lot of fun
Esper, I love it as well. Sure the monsters are a little fragile, but the charm is great, Punish Ignorance makes me lozl, Sharuum is a great finisher. Tezzeret?! This guy is BOMBO! So many cool cards here too! And in my favorite colors, well, actually, I like all the colors of Magic.
Grixis? Lots of cool cards here too, but it seems to have gotten the shaft. The Zombie Lord, Ad Nauseam, Sedris and Prince of Thralls, as well as Cruel Ultimatum all seem awesome to work with, but it's so slow. But then again, black has such good removal and stall effects and hand destruction over it, so I think it can work. Unearth.....not that unique, but still fun with sacrifice shenanigans. The edict on legs is fun for 3, the boosting drake is insane, actually...I take back what I said before. I like Grixis, hell, I think I might even love it. I was just overwhelmed with the bad spoiled cards but they got some goodns in there too. Archdemon of Unx might be one of my favorite dudes.
And finally...Naya. Got some good dudes but....I unno....Godsire is meh...Mayael is a laughing stock. Ajani is cool, but he's not even green. Confusing if you ask me. But still, everyone likes green fatties to some extent, but here they really...really...REALLY....overdid it...and the fatties aren't even GOOD! Wel, there are some decent ones, but...yeah, a lot are really bad.
So, what do I like about Shards? Well, everything, except Naya...and I don't even have much of a problem with Naya, it just seems like the least developed and interesting shard. Just a big ol' jungle with big ol' creatures smashing stuff. In summary, Jund, Bant, Esper and Grixis are all I like. Naya....not too great..but it still has some goodns. Just the 5 power or more theme? Coulda easily been something more interesting, like maybe rampant growth and life. Atleast most of the shards have a cool style, Bant has the knightly brotherhood, Esper has the pondering alchemists and artifacts, Grixis is swamrs of the undead trying to eat your brains, and Jund? Jund is freakin red man, smash or be smashed! But Naya? It's just...big. And not in the good way either!
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Phylactery Lich will forever be known, to me at least, as Pimpin' Lich. Get up on it, suckas.
What I like most about Alara is the artwork. Either the artists are stepping up their game or wotc has directed them to do it this way, I guess it doesn't matter. It's great stuff. I'm kinda surprised that Guay isn't in this set.
Might be kinda like mirrodin. Her art doesn't always really fit within the flavour of a set. Even if it is beautiful.
I like the artwork and the idea behind Exalted (even if it turns out to not be a competitive mechanic, I think it's a really interesting concept).
Not much more than this.
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Quote from parinoid »
I rolled 5 D6's and got 3 fours. They must have changed the odds of getting a 4!
I like that esper has put some new blood into affinity in older formats. The deck is/was a one trick pony, this gives it some room to change the way it plays a bit.
I like a lot of the commons. Strong but balanced, mostly.
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^^
MTGO Writer and Epic Time-Waster.
If you have questions about MTGO PM me, I'm all up ons, as it were.
Check out my articles on http://puremtgo.com/ I'm the nerd you see there... wait, not that one. Nope, not that one either... yeah. That one.
At first when I was updating the spoiler today, alot of the new cards were rubbing me the wrong way.
But some really...are nuts.
When they make combo gold cards, they can either fail (Giant Growth plus Double Cleave) or make something that is probably too good. (Giant Growth plus Warrior's Honor) I need to play that card in constructed. NEED.
The RG hasty warrior bear is nice.
I don't get the wacky rare enchantments though. Boo.
I just realized from the thread creator that Stampeding Wildebeests (a personal fave) is going to be fun with this set, because it is a solid power 5 guy, and it is the only good creature to play with the awful Where Ancients Tread. (2GG to lava axe every turn is ok, right?)
Yes, I want to make a Naya deck IMMEDIATELY, abusing the 'Beests. I called it.
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News and spoiler contributor for GatheringMagic.com
I'll start. First with lands, and then green.
LANDS
______
They made 5 tricolor lands that are NOT RARE. Now I don't have to listen to people complain that I have dual lands and they can't afford them. I can't afford them either, that's why I trade for them from noobs like you who want the big huge fatties instead. And then you whine at me because I just killed your 11/11 thing with three enchantments on it with a black spell playing my monogreen deck with a splash of blue and white.
____________________
GREEN
______
Cylian Elf 1g
Creature - Elf Scout Common
2/2
Not that great, but I like grizzly bears.
______
Druid of the Anima 1g
Creature - Elf Druid Common
T:AddR,G, or W to your mana pool.
1/1
2cc Elf that taps for 3 different colors. is pretty good I think. If you want to use all those colors together, which is doable. Even tho Naya has a really stupid theme, (5 power overcosted creatures in an environment dominated by turn 4 weenie deck kills) it has the best mana fixing. Being green might have something to do with that.
______
Elvish Visionary 1G
Creature - Elf Shaman Common
When Elvish Visionary comes into play, draw a card.
1/1
This lets you draw a card. (Wait no, this card sucks because it can be countered rofl)
Also, it's an elf, so it's not necessarily gonna be 1/1. This principle applies to all elves, as long as Wizards doesn't go and do something stupid like rotate out Lorwyn block.
It goes great with Stampeeding Wildebeests that makes you return a green creature every turn. Remember this, so when somebody tells you how much they hate alara, you can tell them there's at least one playable card.
______
Feral Hydra xG
Creature - Beast Hydra Rare
Feral Hydra comes into play with X +1/+1 counters on it.
3: Put a +1/+1 counter on Feral Hydra. Any player may play this ability.
I like this card, it can be any size you can afford and you can make it bigger when you can afford it. Even your opponent can help you with this, or even allies in a multiplayer game.
______
Gift of the Gargantuan 2G
Sorcery Common
Look at the top four cards of your library. You may reveal a creature card and/or land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
The best part of this is that it doesn't limit you to one card type. Sometimes you need creature, and sometimes you want a land. It also doesn't count as a draw or a search, in case you're playing against the broken and highly effective maralen/mindlock combo with underworld dreams. And in case they have chalices set at ,1, and 2, this card gets right around that.
______
Mosstodon 4G
Creature - Plant Elephant Common
1: Target creature with power 5 or greater gains trample until end of turn. 5/3
I think it's a clever name. It's not bad for a common, and it gives itself and others trample. I really picked it just for the name, and will probably never play it outside of casual/limited.
______
Mycoloth 3GG
Creature - Fungus Rare
Devour 2
At the beginning of your upkeep, put a 1/1 green Saproling creature token into play for each +1/+1 counter on Mycoloth.
4/4
Great for fungus fans. Devour lets you get rid of all those other crappy Alara creatures sitting around, and you make lots and lots of saprolings until your opponent draws terror. With Stampeeding Wildebeests, make lots and lots and lots of tokens. You can make thousands and thousands of tokens with this critter, while your opponent slams your face into the pavement with a pair of Mulldrifters
______
Rhox Charger 3G
Creature - Rhino Soldier Uncommon
Trample
Exalted
3/3
If it attacks alone, it's a 4/4 trampler for 4. Very efficient in Alara block, which will now be referred to as Noob block.
______
Skullmulcher 4G
Creature - Elemental Rare
Devour 1
When Skullmulcher comes into play, draw a card for each creature it devoured. 3/3
I have a soft spot for creatures that let you sacrifice enough Mycoloth's saprolings to draw your entire deck. I also had a soft spot on the top of my head as an infant, and my dad told me he felt it. Apparently, somebody did the same thing to him. And I'll pass it on to my own children.
______
Lush Growth g
Enchantment - Aura Common
Enchanted land is a Mountain, Forest, and Plains.
Cheap mana fixing, and lets you have 3 basic land types in play without having to resort to basic lands that the commoners like to use. Although it does cost you a card without giving extra mana and thus is inefficient, I like it because it goes really well with what I think is the best card in the set.
______
Wild Nacatl G
Creature - Cat Warrior Common
Wild Nacatl gets +1/+1 as long as you control a Plains.
Wild Nacatl gets +1/+1 as long as you control a Mountain.
1/1
This is the best card in the set. It's cheap, it's a cat, and if you play with crappy cards like lush growth, it can be 3/3 on the second turn! Tho it will usually be 2/2. Too bad Pendelhaven's rotating out, or you could have a 4/5 on the second turn.
______
I also like Obelisk of Esper, because WUBare control colors, colors that would actually use a manafact for 3. Let's just hope that Conflux prints some useful white, blue, and black cards.
Stats About Mythics
-Mythics are on average 40% rarer than pre-mythic rares
(old blocks about 200 rares, Mythic blocks 35+ mythics)
-They are printing more new cards a year not less
(about 665 now vs. 630 in most pre-mythic block)
-To drop the value of a rare by $1 a mythic must go up $2
-In a 3 year time span deck prices doubled.
I am petitioning for the removal of mythic rarity. Sig this to join the cause.
The tri lands
gift of the gargantuan
Broodmate dragon
Caldera Hellion
some other commons
devour
I like a lot about Alara, mechanically. But... I hate how they're trying to make "Multicolor block 4.0", seeing as we just had a whole batch of hybrid fun. I hate how they brought back the charms that were SO blatantly ripping off Planeshift's charms cycle, I mean, nice to have some versatile cards, but flavorfully there is NOTHING ORIGINAL ABOUT THEM AT ALL.
Sure the whole "History of Magic" feel was neat... for a minute. The sets were actually very boring though, and Limited Time Spiral block caused me intense narcolepsy (especially after Ravnica block... Coldsnap? never heard of it!). I skipped the whole year because Dreamblade was just a better game anyway. I'm happy they brought back the fun to Magic when DBM tanked, with Lorwynmoor.
This set seems very interesting flavorwise, and a bunch of the cards are intriguing. The set does not have any obvious chases yet so it means after playing with it a bit at the PR I have a shot at making a killing on the secondary market when the cards start getting attention once someone wins a Pro Tour with them.
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My latest data-driven Magic the Gathering strategy article
(TLDR: Analysis of the Valakut matchups. UB rising in the rankings. Aggro correspondingly taking a dive.)
To me it seems if I were to rank the shards ina strongest to weakest this is how it would go.
Esper
Bant
Naya
Grixis
Jund
Trades
Pucatrade with me!
(Signature courtesy of Argetlam of Hakai Studios
I wanted to do all the colors, but I really don't have time. I shouldn't even be posting at all, I'm just procrastinating.
EDIT: come to think of it Sphinxes are pretty hardcore too.
Not a fan of Stoic Angel or Empyrial Archangel art? Those two are fantastic
As for the set...I'm a fan of the Grixis cards, although I'm fully aware that shard is terrible...I'm also going to give Exalted a try, but I'll have to get my hands on Rafiqs, which may take time for the hype to die down. Jund and Naya bore me (although Naya will be a house in limited), and Esper is OK, I guess, but that reeks of $$$ cards, so again, I'll wait until the hype dies down
My Evershrikes are weeping, though. Seriously, one beneficial creature aura? It's like a full-on castrated Rancor, too. I don't expect something on that level, but man.
THANK YOU...I saw this, and just thought "wow". this seems pretty powerful for a common, and I know I'm going to fear getting wiped out completely by it at the Prerelease.
Okay, i guess i can admit that most of the art is pretty sweet. The backgrounds and flavor of grixis and Jund seem kinda....thin to me though. Just very basic, as opposed to as awesome as they coulda been.
Although I hate the vanilla creatures....they're only there for....like...no reason...
Jund, Bant and Esper are all awesome. Grixis too, but it seems really underpowered to me. Naya....the theme sucks. Nothing more to say about it. They could've done a lot of cool stuff with a green world, but all they did was make it the fattest and slowest shard. Ever.
Jund, Bant and Esper, however, seem awesome. Devour seems like a cool mechanic, sorta like evolving your dudes and they included refreshments (Skullmuncher/Mycoloth) and unwarranted destruction!! (Tar Fiend/Caldera Hellion) Kresh, I like. He seems like a really fun guy to play with,after a few Devours, he's insane. Hellkite Overlord appears to be the best of the Mythic BAMF Creature cycle. And my man Vol, you gotta love the Vol. Vol...he's the man.
Bant, what can I say about Bant. It's got bomb creatures, great support spells, access to counters, access to removal, access to GREEN ACCELERATION!? Exalted BLOWS my mind, it's such a cool new keyword. Can't wait to build an exalted deck, and a Bant deck. So many cool cards to work with. I like Espeth too, she seems like a lot of fun
Esper, I love it as well. Sure the monsters are a little fragile, but the charm is great, Punish Ignorance makes me lozl, Sharuum is a great finisher. Tezzeret?! This guy is BOMBO! So many cool cards here too! And in my favorite colors, well, actually, I like all the colors of Magic.
Grixis? Lots of cool cards here too, but it seems to have gotten the shaft. The Zombie Lord, Ad Nauseam, Sedris and Prince of Thralls, as well as Cruel Ultimatum all seem awesome to work with, but it's so slow. But then again, black has such good removal and stall effects and hand destruction over it, so I think it can work. Unearth.....not that unique, but still fun with sacrifice shenanigans. The edict on legs is fun for 3, the boosting drake is insane, actually...I take back what I said before. I like Grixis, hell, I think I might even love it. I was just overwhelmed with the bad spoiled cards but they got some goodns in there too. Archdemon of Unx might be one of my favorite dudes.
And finally...Naya. Got some good dudes but....I unno....Godsire is meh...Mayael is a laughing stock. Ajani is cool, but he's not even green. Confusing if you ask me. But still, everyone likes green fatties to some extent, but here they really...really...REALLY....overdid it...and the fatties aren't even GOOD! Wel, there are some decent ones, but...yeah, a lot are really bad.
So, what do I like about Shards? Well, everything, except Naya...and I don't even have much of a problem with Naya, it just seems like the least developed and interesting shard. Just a big ol' jungle with big ol' creatures smashing stuff. In summary, Jund, Bant, Esper and Grixis are all I like. Naya....not too great..but it still has some goodns. Just the 5 power or more theme? Coulda easily been something more interesting, like maybe rampant growth and life. Atleast most of the shards have a cool style, Bant has the knightly brotherhood, Esper has the pondering alchemists and artifacts, Grixis is swamrs of the undead trying to eat your brains, and Jund? Jund is freakin red man, smash or be smashed! But Naya? It's just...big. And not in the good way either!
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........../'/.../..../......./¨¯\
........('(...´...´.... ¯~/'...')
.........\.................'...../
..........''...\.......... _.·´
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BRO FIST - if you don't sig this you are not a bro.
Might be kinda like mirrodin. Her art doesn't always really fit within the flavour of a set. Even if it is beautiful.
Don't like: Grixis.
That's about it.
Thanks to PurpleD for the awesome banner!
(Semi-retired)
Not much more than this.
I like a lot of the commons. Strong but balanced, mostly.
MTGO Writer and Epic Time-Waster.
If you have questions about MTGO PM me, I'm all up ons, as it were.
Check out my articles on http://puremtgo.com/ I'm the nerd you see there... wait, not that one. Nope, not that one either... yeah. That one.
But some really...are nuts.
When they make combo gold cards, they can either fail (Giant Growth plus Double Cleave) or make something that is probably too good. (Giant Growth plus Warrior's Honor) I need to play that card in constructed. NEED.
The RG hasty warrior bear is nice.
I don't get the wacky rare enchantments though. Boo.
I just realized from the thread creator that Stampeding Wildebeests (a personal fave) is going to be fun with this set, because it is a solid power 5 guy, and it is the only good creature to play with the awful Where Ancients Tread. (2GG to lava axe every turn is ok, right?)
Yes, I want to make a Naya deck IMMEDIATELY, abusing the 'Beests. I called it.
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I love everything about the set. My favorite thing is the denial of power creep though.
I love how after a handful of sets made everything really fast and aggro that these sets will eventually slow. the game. down.
It's been a while since I felt like a competitive magic game was a magic game and not a race every time.
I'm a huge fan of the set. Period. Most excited I've been about a set and I've been playing since 1996.
But are they awesome?