You don't really need anything additional... the War-Band forces your opponent to use up all his blockers. Not a bad combo, actually!
[CARD]
Nacatl War-Band[/CARD] + Breath of Fury + Emblem of the Warmind
Edit: Gotta make sure the Emblem doesn't get killed in a block...
yeah 5 card combos are really broken... if you can't tell, im being sarcastic
Boy are you a genius.
Turn 1: Land, Mox/Petal, play Flash --> Protean Hulk
Hulk dies, fetch 4 Disciple and lots of Shield Spheres and other 0 cost, 0 toughness artifacts. Spheres and DotV comes into play, opponent dies when the spheres die from state based effects.
And that was on turn 1?
And that was with only 2 cards in hand?
And that was when you could still have a FoW or Pact of Negation to defend the combo?
Yep.
-DL
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Turn 1: Land, Mox/Petal, play Flash --> Protean Hulk
Hulk dies, fetch 4 Disciple and lots of Shield Spheres and other 0 cost, 0 toughness artifacts. Spheres and DotV comes into play, opponent dies when the spheres die from state based effects.
And that was on turn 1?
And that was with only 2 cards in hand?
And that was when you could still have a FoW or Pact of Negation to defend the combo?
No, it doesn't. Costs are 'locked in' by the time Centaur Omenreader becomes tapped, so it isn't reduced by two. This is how it happens.
You announce the spell, announce targets etc.
Put the spell on the stack, choose any X values, decide alternate costs.
Let's say you're playing Seige Wurm. You decide the convoke alternate cost of tapping 1 Centaur Omenreader to reduce the cost to 5G.
Costs become locked in.
You pay the 5G, then you pay the cost of tapping your Centaur Omenreader for convoke (you can do these in any order as long as you do all of them). Centaur Omenreader is tapped, so any further creature spells will be reduced, but this one still costs 5G, because the cost of 5G is 'locked in'.
Not uber combo, but I'm going to anger the casual MTGO room for a while.
That's a bombo sort of. All they have to do is have two creature cards in a row. Even if you blink the Morrow after it becomes a creature from the top of their library it's not going to trigger again until their next turn. So if the card under the one you copied is a creature they will draw it.
You have to pay the cost at your next upkeep, if you don't have an upkeep, you can't pay the cost, and then you lose the game because you didn't pay the cost.
You have to pay the cost at your next upkeep, if you don't have an upkeep, you can't pay the cost, and then you lose the game because you didn't pay the cost.
um. no.
If you skip your upkeep, the ability doesn't trigger. Don't try and apply english logic to magic. Magic is a game, and the words on cards aren't just words on cards, they have very specific game-related meanings.
The ability will trigger if Eon Hub is destroyed and you have another upkeep, but other than that, no, you will not have to pay for the pacts ever again.
You have to pay the cost at your next upkeep, if you don't have an upkeep, you can't pay the cost, and then you lose the game because you didn't pay the cost.
No, no no no. you see, its your Next Upkeep. Hub, ect, skips said upkeep, so it isnt there. so when you finally do have an upkeep then it will trigger at that point you pay cost or lose.
Than and then are very different words.
"I'm going to have more than Natalie Portman" is quite different from "I'm going to have more, then Natalie Portman".
Why would you need 1ww every turn? You ust need to discard Oriss. And GG, WW, B isn't that hard to obtain with ravnica duals, birds, elves of deep shadow and gemstone mine in the format
Why would you need 1ww every turn? You ust need to discard Oriss. And GG, WW, B isn't that hard to obtain with ravnica duals, birds, elves of deep shadow and gemstone mine in the format
d'oh.
It still is an overly complicated mana base, in my opinion. It's just not good to have a combo over three colors.
GG, WW, B might not be *hard*, but it isn't easy, either.
That's kinda scary, since hellbent is so easy to disrupt. Land destruction, card drawing, a well-timed Remand, or a kill-spell on the Descent = one costly upkeep. I hope you didn't cast more pacts than you can afford to pay!
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That's kinda scary, since hellbent is so easy to disrupt. Land destruction, card drawing, a well-timed Remand, or a kill-spell on the Descent = one costly upkeep. I hope you didn't cast more pacts than you can afford to pay!
cant remember its name but the 1/1 artifact crit for 2 that suspends 4 when it dies and becomes a 4/4 when comes back...that guy seems good with obliterate??? and only a 2card combo to boot...could maybe fit into the rakdos deck with greater gargadon nether traitor war marshal and whatever as well...
on top of everything else that 1/1 guy can just stall out a game too seem like a descent card in a control deck anyways
[CARD]
Nacatl War-Band[/CARD] + Breath of Fury + Emblem of the Warmind
Edit: Gotta make sure the Emblem doesn't get killed in a block...
Boy are you a genius.
Turn 1: Land, Mox/Petal, play Flash --> Protean Hulk
Hulk dies, fetch 4 Disciple and lots of Shield Spheres and other 0 cost, 0 toughness artifacts. Spheres and DotV comes into play, opponent dies when the spheres die from state based effects.
And that was on turn 1?
And that was with only 2 cards in hand?
And that was when you could still have a FoW or Pact of Negation to defend the combo?
Yep.
-DL
Thanks @ R&Doom at "Ye Olde Sig and Avatar Shoppe" for the banner.
Extended: Ichorid, Elvis, TEPS
Vintage: Ichorid, PitchLong
Legacy: Ichorid
TVV
I wouldn't recommend you to fetch Shield Spheres...
No, it doesn't. Costs are 'locked in' by the time Centaur Omenreader becomes tapped, so it isn't reduced by two. This is how it happens.
You announce the spell, announce targets etc.
Put the spell on the stack, choose any X values, decide alternate costs.
Let's say you're playing Seige Wurm. You decide the convoke alternate cost of tapping 1 Centaur Omenreader to reduce the cost to 5G.
Costs become locked in.
You pay the 5G, then you pay the cost of tapping your Centaur Omenreader for convoke (you can do these in any order as long as you do all of them). Centaur Omenreader is tapped, so any further creature spells will be reduced, but this one still costs 5G, because the cost of 5G is 'locked in'.
Protean Hulk + Flash + Disciple of the Vault + Ornithopter + Arcbound Ravager + Gemstone Caverns + Elvish Spirit Guide = Untap Upkeep, you lose
but yeah thats a lot of luck... anyway, what i want to see is something vicious with either Soultether Golem or Epochrasite... or Shapeshifter's Marrow
Isochron Scepter + "RFG/return to play" Card (Otherworldly Journey, Liberate, maybe Momentary Blink) + Shapeshifter's Marrow = They never draw another creature for the rest of the game, unless they draw more than 1 card a turn.
Not uber combo, but I'm going to anger the casual MTGO room for a while.
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That's a bombo sort of. All they have to do is have two creature cards in a row. Even if you blink the Morrow after it becomes a creature from the top of their library it's not going to trigger again until their next turn. So if the card under the one you copied is a creature they will draw it.
Could still be annoying though
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Groundbreaker, anyone?
Doesn't work, you will still lose the game.
You have to pay the cost at your next upkeep, if you don't have an upkeep, you can't pay the cost, and then you lose the game because you didn't pay the cost.
um. no.
If you skip your upkeep, the ability doesn't trigger. Don't try and apply english logic to magic. Magic is a game, and the words on cards aren't just words on cards, they have very specific game-related meanings.
The ability will trigger if Eon Hub is destroyed and you have another upkeep, but other than that, no, you will not have to pay for the pacts ever again.
No, no no no. you see, its your Next Upkeep. Hub, ect, skips said upkeep, so it isnt there. so when you finally do have an upkeep then it will trigger at that point you pay cost or lose.
"I'm going to have more than Natalie Portman" is quite different from "I'm going to have more, then Natalie Portman".
Have fun riddling together 1WW one turn, 2GG the next, then 1B and 1WW consistently.
I'd love to see the Oriss combo deck go against BabyBot or any land destruction deck. Hilarity ensues.
d'oh.
It still is an overly complicated mana base, in my opinion. It's just not good to have a combo over three colors.
GG, WW, B might not be *hard*, but it isn't easy, either.
there's always any pact + gibbering descent
my trades: http://forums.mtgsalvation.com/showthread.php?p=2160453#post2160453
That's kinda scary, since hellbent is so easy to disrupt. Land destruction, card drawing, a well-timed Remand, or a kill-spell on the Descent = one costly upkeep. I hope you didn't cast more pacts than you can afford to pay!
Just have a little grace and it'll turn out fine.
Post Shards of Alara combos here please, for the convenience of the forum-goers
GENERATION 11: The first time you see this, copy it into your sig and add 1 to the generation. social experiment.
Magus of the Abyss with Verdant Embrace on it
on top of everything else that 1/1 guy can just stall out a game too seem like a descent card in a control deck anyways
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