With the spoiler nearly complete, it looks like FS doesn't have anything quite as bad as Norin the Wary or Spellshift, but it does have some pretty awful stuff.
I really think that we need to wait for a full spoiler for this. Or at least some prerelease experience in using the cards before we can evaluate them in a vacuum like that.
Dryad Arbor for me at the moment.
I get an extremely vunerable 1/1 forest with summoning sickness which cannot be countered?
Hu-zzah.
I also know it is going to be the first card I will have a playset of. From packs. Because my luck stinks.
Of course, it might somehow turn out to be brilliant.
One of the cards that we don't have yet:
Leyline of the Dryad Arbor - 2GG
Enchantment
If ~ is in your opening hand, you may begin the game with it in play.
Land Creatures you control have haste and +19/+19.
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I agree with Barren Glory. I'll probably get 6 of them from my future draft winning packs. :mad::mad:
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Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
I'm going to take this to mean "what's the worst RARE card in FS", since people seem to glance over cruddy commons and uncommons all the time.
At the moment, I'd say it's a 3-way tie:
1. Daybreak Coronet
2. Magus of the Abyss
3. Barren Glory
4. Force of Savagery
Now, Force of Savagery and Barren Glory get props for being fun Johnny / Timmy kinds of cards, but they make up for that in spades by having negative function in all other decks. I like them; they still really suck.
Coronet and the black Magus are just straight up terrible, though.
I vote for Daybreak Coronet. It's an aura, which is pretty bad, and the creature needs to be enchanted by another aura to play/stay on. Sure it gives nice stats, but it sets up 3-for-1s (or even makes Disenchant into a 2-for-1, because destroying the only other Aura on that creature will make DC fall off).
Plus, it requires you to play a large number of other Auras, so that you'll be able to play it - a normal aura is limited by the fact that you need the target (i.e. a creature) out first. This has the added restritction that it needs to have another Aura on it. Chances that your opponent will let you drop that many Auras on a creature are pretty slim, especially since DC doesn't have flash. You're just setting yourself up for card disadvantage.
I'll agree that Barren Glory is pretty bad, but it's nice for some combo decks. (I'm thinking something with Greater Gargadon + trespasser il-vec.) Still sets you up to be blown out by a single Naturalize end-of-turn.
Steamflogger Boss - nothing's wrong with a 3/3 for 3R - it's just not impressive for a rare. (It also makes the subsequent ones +1/+0 and Haste.)
Milling is a perfectly valid win condition, and the Whetstone provides something mill decks need - creature to stay alive. You play it morphed, block (preferably to trade), and flip it up! "Hey, I'm not a creature! You can't kill me! And now I can pay XX to mill you for X!" I think it's kinda cute.
Alternative win conditions by their nature have to be a less desirable way of winning than the normal onces. Barren Glory is probably one of the worst. It's a 3-card combo at best, easy to critically disrupt and expensive to boot. Heck, the 50 life alt-win is a far easier to field and it never did much (to my knowledge).
With the spoiler nearly complete, it looks like FS doesn't have anything quite as bad as Norin the Wary or Spellshift, but it does have some pretty awful stuff.
I'll grant you that Norin's uses are pretty limited, but he has found a home in a few decks (mostly pandemonium).
For worst card in FS I'd have to go with Steamflogger boss. Assuming Wizards makes more things with his keywords, he could get better. But unless any of the 9 cards left have anything to do with contraptions or whatnot he's the worst in FS alone.
@ people who selected Barren Glory: It's a bad card. But I think any card that has "win the game" in it's text has more potential than something like steamflogger boss (who has no helpers D:)
Alternative win conditions by their nature have to be a less desirable way of winning than the normal onces. Barren Glory is probably one of the worst. It's a 3-card combo at best, easy to critically disrupt and expensive to boot. Heck, the 50 life alt-win is a far easier to field and it never did much (to my knowledge).
Two cards, in Legacy. Actually, I think it might have a slight chance of success there, moreso than type two or block.
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I never thought a hill giant would be the worst card in the set.
Yeah, it clearly isn't the worst card in the set, not by a nautical mile. People are just hating on it for being joke-y.
I don't like the morph miller. It's really not very good. Still, it's a morph. It is, by virtue of being a morph, not utter trash. It will get drafted, even if it goes straight to the reject rare bin in any other case.
I still want to harp on Magus of the Abyss, because it's really bad, and I don't think many people know that yet.
[card=Dismal Failure]"Two magi could trade spells all day and never crown a victor.
The real battle is not one of power but of will.
If your confidence breaks, so too shall you." βVenser[/card]
how can you guys not like force of savagry? its awesome!
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βI might retort that such hostility as I or other atheists occasionally voice towards religion is limited to words. I am not going to bomb anybody, behead them, stone them, burn them at the stake, crucify them, or fly planes into their skyscrapers, just because of a theological disagreement.β
I don't really see how Magus of the Abyss is bad. Sure, it's not great, but at least it's card parity, they lose a creature, then you lose one (maybe magus).
Then, if you start to look at combos it starts to get reasonable. The new Bridge from Below and Golgari Germination look pretty sweet. But for real fun, take a look toward token generators like Kher Keep.
So, yeah, it's not a great card, but it's far from the worst card in the set. In fact, I'm willing to predict that it will show up in some sideboards, similar to its cousin, Woebringer Demon.
Barren Glory isn't a good card, but it's obviously Johnny oriented and he's going to love it.
Force of Savagery is genuinely bad. It's geared toward Johnny/Timmy, maybe if they'd made it untargetable or something it would be kind of cool.
Daybreak Coronet is bad, bad, bad. Someone's going to play it though.
Reality Strobe is also really bad. Can't quite see who'd bother with it. This and its brethren are kind of interesting with time counter manipulation though.
Whetstone gets my pick though. Basically, it's only better than millstone (which doesn't get played) when you can generate ridiculous amounts of mana. If you can, why win with this when you can just Demonfire or Disintergate them so much more cheaply?
Although, when I voted, I forgot this had morph, so it's a little card for a Gray Ogre to actually be the worst card in the set.
Slaughter Pact? Are you insane? While I don't expect it to see play, at least until after Rav block rotates, it has some definite tempo advantages over its two comparable cards, Dark Banishing and Seal of Doom. As with those two cards, which of the 3 you want to run is very much dependent on the deck. But I'd suggest that aggro will generally want the pact.
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Than and then are very different words.
"I'm going to have more than Natalie Portman" is quite different from "I'm going to have more, then Natalie Portman".
My personal vote goes to Whetwheel because I honestly don't see it being particularly useful anywhere. In limited it can act as a making your opponent waste a kill spell/picking a creature and then can be something to pour leftover mana into. I don't really see it having any constructed(even casual) value whatsoever as there are cooler things you can do with exorbitant amounts of mana and the other cards at least have good limited or fun build-around me value.
Just my thoughts though.
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Steamflogger Boss will matter soon... just you wait.
Daybreak Coronet, hands down. For all the trouble it takes to play it, the effect just isn't that exciting. At least stuff like Force of Savagery or Steamflogger Boss is provocative. But at least the art is pretty sweet.
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What is the all-around worst card in FS?
Practice for Khans of Tarkir Limited:
Draft: (#1) (#2) (#3) (#4) (#5)
for now I have to go with Barren Glory.
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Edit: Holy crap, I just realized that if they had actually done contraptions, I'd actually be buying some Future Sight!
One of the cards that we don't have yet:
Leyline of the Dryad Arbor - 2GG
Enchantment
If ~ is in your opening hand, you may begin the game with it in play.
Land Creatures you control have haste and +19/+19.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)At the moment, I'd say it's a 3-way tie:
1. Daybreak Coronet
2. Magus of the Abyss
3. Barren Glory
4. Force of Savagery
Now, Force of Savagery and Barren Glory get props for being fun Johnny / Timmy kinds of cards, but they make up for that in spades by having negative function in all other decks. I like them; they still really suck.
Coronet and the black Magus are just straight up terrible, though.
Plus, it requires you to play a large number of other Auras, so that you'll be able to play it - a normal aura is limited by the fact that you need the target (i.e. a creature) out first. This has the added restritction that it needs to have another Aura on it. Chances that your opponent will let you drop that many Auras on a creature are pretty slim, especially since DC doesn't have flash. You're just setting yourself up for card disadvantage.
I'll agree that Barren Glory is pretty bad, but it's nice for some combo decks. (I'm thinking something with Greater Gargadon + trespasser il-vec.) Still sets you up to be blown out by a single Naturalize end-of-turn.
Force of Savagery is at least decent - I can imagine GW with Glorius Anthem/Gaea's Anthem ... better with Rav Veteran Armorer/Oathsworn Giant - it's okay, but not great. Or perhaps Pandemonium and Confusion in the Ranks. it can find its way into a combo deck.
Steamflogger Boss - nothing's wrong with a 3/3 for 3R - it's just not impressive for a rare. (It also makes the subsequent ones +1/+0 and Haste.)
Milling is a perfectly valid win condition, and the Whetstone provides something mill decks need - creature to stay alive. You play it morphed, block (preferably to trade), and flip it up! "Hey, I'm not a creature! You can't kill me! And now I can pay XX to mill you for X!" I think it's kinda cute.
Alternative win conditions by their nature have to be a less desirable way of winning than the normal onces. Barren Glory is probably one of the worst. It's a 3-card combo at best, easy to critically disrupt and expensive to boot. Heck, the 50 life alt-win is a far easier to field and it never did much (to my knowledge).
I'll grant you that Norin's uses are pretty limited, but he has found a home in a few decks (mostly pandemonium).
For worst card in FS I'd have to go with Steamflogger boss. Assuming Wizards makes more things with his keywords, he could get better. But unless any of the 9 cards left have anything to do with contraptions or whatnot he's the worst in FS alone.
@ people who selected Barren Glory: It's a bad card. But I think any card that has "win the game" in it's text has more potential than something like steamflogger boss (who has no helpers D:)
Two cards, in Legacy. Actually, I think it might have a slight chance of success there, moreso than type two or block.
How about Cyclical Evolution. What a horrible pump spell.
No fan of Dryad Arbor either.
I think he means Apocalypse or Kaervec's Spitefor those of you like me who have to rummage through their memory. Correct me if I'm wrong...
Sadly, The Cheese Stands Alone was more playable as you didn't have to wait for your upkeep.
Side note: Is Apocalypse seeing play with suspend in the environment? That could actually make an interesting deck.
Another Side Note: What was the other card that actually saw some play in conjunction with Lion's Eye Diamond some years back?
Kaervek's Spite is correct, though the second card is actually Academy Rector, not Barren Glory.
You can replicate it by just doing the combo during your upkeep.
Lots of cards did and still do. LED is great with any tutor or big draw spell.
I don't like the morph miller. It's really not very good. Still, it's a morph. It is, by virtue of being a morph, not utter trash. It will get drafted, even if it goes straight to the reject rare bin in any other case.
I still want to harp on Magus of the Abyss, because it's really bad, and I don't think many people know that yet.
That's not why I'm hating on it.
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:symg::symw: Sigarda EDH
The real battle is not one of power but of will.
If your confidence breaks, so too shall you."
βVenser[/card]
-Richard Dawkins
Then, if you start to look at combos it starts to get reasonable. The new Bridge from Below and Golgari Germination look pretty sweet. But for real fun, take a look toward token generators like Kher Keep.
So, yeah, it's not a great card, but it's far from the worst card in the set. In fact, I'm willing to predict that it will show up in some sideboards, similar to its cousin, Woebringer Demon.
Barren Glory isn't a good card, but it's obviously Johnny oriented and he's going to love it.
Force of Savagery is genuinely bad. It's geared toward Johnny/Timmy, maybe if they'd made it untargetable or something it would be kind of cool.
Daybreak Coronet is bad, bad, bad. Someone's going to play it though.
Reality Strobe is also really bad. Can't quite see who'd bother with it. This and its brethren are kind of interesting with time counter manipulation though.
Whetstone gets my pick though. Basically, it's only better than millstone (which doesn't get played) when you can generate ridiculous amounts of mana. If you can, why win with this when you can just Demonfire or Disintergate them so much more cheaply?
Although, when I voted, I forgot this had morph, so it's a little card for a Gray Ogre to actually be the worst card in the set.
Slaughter Pact? Are you insane? While I don't expect it to see play, at least until after Rav block rotates, it has some definite tempo advantages over its two comparable cards, Dark Banishing and Seal of Doom. As with those two cards, which of the 3 you want to run is very much dependent on the deck. But I'd suggest that aggro will generally want the pact.
"I'm going to have more than Natalie Portman" is quite different from "I'm going to have more, then Natalie Portman".
Just my thoughts though.
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Good luck getting two of them in draft, though. Yay rare!