the war band attacks generating the effect which is a delayed trigger. ovinize or sudden spoiling will not stop the RFG effect..
strength in numbers, hit/run, Keldjoren war cry, doubling season works, flashing back dread return, thought-picker witch, Golgari Rot Wurm, Thermopod..
Now you could play G/R hivestone+firewake sliver and the breath.. with fury charm, rage pits or Gruul War Plow, or two-headed sliver.
*shrug* the warband in constructed will be decent, unless you build it with hunted creatures or aggro gets popular again.
I'll build a deck with it for sure.
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"One Day Reason and Sanity will rule the World....."
"Unfortunately that day will be the day after all us Homo Sapiens explode in fiery balls of death from a Thermonuclear Hell..."
Also, Time Stop is coming back in X, which if you do get multiple attack phases, and thus multiple triggers, you can just skip right past all of that sacrificing nonsense.
One would hope that after attacking twice with an exponetially large number of 3/3s, it wouldn't really be an issue.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Nacatl War Band+Isochron Scepter w/To Arms! imprinted+March of the Machines+Doubling Season+Thermopod+Relentless Assault+3x Gaea's Anthem/Glorious Anthem+Conspirisy+Mind Bend(I think)+Akroma's Memorial = A CRAPLOAD OF 6/6 WHITE ANGELS(that seem suspiciously like Akroma) ATTACKING YOUR OPPONENT OVER, AND OVER, AD INFINATUM.
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Ok so i have a primal forcemage in already in play.I drop Nacatl war-pride and give it haste, say via a fungus, I then attack ,the war pride is 6/6 are the tokens 9/9 6/6 or 3/3?
Just wondering pls help..
The forcemage pump on the orignal is not a copyable value, so the copies would come into play as 3/3s and then the forcemage would pump them up to 6/6.
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# of Stuffy Doll decks thought up: 6 (:symr:, :symb:, :symgw:, :symwu:, :symg:/:symrg:, :symur:)
Making contraptions, wishing I could make them twice as efficiently.
it will work, tokens will hit the graveyard trigering grave pact before it is RFG.
the wording of the card says "Remove from Game at the end of the turn."
so it won't exactly work.
this also prevents Time Stop from working since it goes directly to the end of turn step.
the wording of the card says "Remove from Game at the end of the turn."
so it won't exactly work.
this also prevents Time Stop from working...
Yes and no. Check the Gatherer entry for Time Stop:
12/1/2004 Unless Time Stop is played during the end phase, any "at end of turn"-triggered abilities don't get the chance to trigger on the turn Time Stop is played. These abilities will trigger at the end of the next turn.
So Time Stop will prevent the tokens from getting RFG'ed at the end of your turn...but they'll just get RFG'd at the end of the opponent's turn instead.
Yes and no. Check the Gatherer entry for Time Stop:
So Time Stop will prevent the tokens from getting RFG'ed at the end of your turn...but they'll just get RFG'd at the end of the opponent's turn instead.
K. then it has to be trickbind or Stifle.... np.
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MTG Junky... First packs being a starter of each 4th Edition and Ice Age. Good Grief, I've been playing since 1995? Where does the time go!
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this is mtgs, where occam's razor is so blunt it can't cut jello any more.
So Time Stop will prevent the tokens from getting RFG'ed at the end of your turn...but they'll just get RFG'd at the end of the opponent's turn instead.
Read what you quoted again. As long as you Time Stop during the End step, they won't get RFGd ever.
it will work, tokens will hit the graveyard trigering grave pact before it is RFG.
cookie wizards of the the simic
The extendo siggy thingy currently dead
strength in numbers, hit/run, Keldjoren war cry, doubling season works, flashing back dread return, thought-picker witch, Golgari Rot Wurm, Thermopod..
Now you could play G/R hivestone+firewake sliver and the breath.. with fury charm, rage pits or Gruul War Plow, or two-headed sliver.
*shrug* the warband in constructed will be decent, unless you build it with hunted creatures or aggro gets popular again.
I'll build a deck with it for sure.
"One Day Reason and Sanity will rule the World....."
"Unfortunately that day will be the day after all us Homo Sapiens explode in fiery balls of death from a Thermonuclear Hell..."
I need a new avvie and sig banner...
One would hope that after attacking twice with an exponetially large number of 3/3s, it wouldn't really be an issue.
cookie wizards of the the simic
The extendo siggy thingy currently dead
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Yipee Kai-yay.
Indianapolis Regionals 2009 (Standard)
Worldwake Gameday (Limited)
See my alters here: http://s132.photobucket.com/albums/q16/jimmy2do/Cards/
Nacatl War Band+Isochron Scepter w/To Arms! imprinted+March of the Machines+Doubling Season+Thermopod+Relentless Assault+3x Gaea's Anthem/Glorious Anthem+Conspirisy+Mind Bend(I think)+Akroma's Memorial = A CRAPLOAD OF 6/6 WHITE ANGELS(that seem suspiciously like Akroma) ATTACKING YOUR OPPONENT OVER, AND OVER, AD INFINATUM.
Dude, that's so going in my Predator, Flagship/Wallop/Quickchange deck.
The forcemage pump on the orignal is not a copyable value, so the copies would come into play as 3/3s and then the forcemage would pump them up to 6/6.
Making contraptions, wishing I could make them twice as efficiently.
the wording of the card says "Remove from Game at the end of the turn."
so it won't exactly work.
this also prevents Time Stop from working since it goes directly to the end of turn step.
Yes and no. Check the Gatherer entry for Time Stop:
So Time Stop will prevent the tokens from getting RFG'ed at the end of your turn...but they'll just get RFG'd at the end of the opponent's turn instead.
K. then it has to be trickbind or Stifle.... np.
Read what you quoted again. As long as you Time Stop during the End step, they won't get RFGd ever.
Practice for Khans of Tarkir Limited:
Draft: (#1) (#2) (#3) (#4) (#5)
That is a point, yes. If you Time Stop in response to the triggered effect going on the stack, that will do it. My bad.