Float the green, red, black, and blue mana--swap you lands for theirs with shifting and radiate, then play lief and limb, killing all the forstes you gave em....your non green sources should be signets also, so they dont get good lands
I did something absolutely brutal in a ts/pc/pc draft the other day.
I was playing blue/white, and had out Stormscape Familiar, Gauntlet of Power for white, and about 7 untapped plains, looking at instant death next turn thanks to a pair of unblockable Skirk Shamans. I have Whitemane Lion in my hand.
I draw Mantle of Leadership.
Attack with Stormscape Familiar, no blocks...
flash the Mantle onto the Familiar, play Whitemane Lion targeting itself 13 times. Take 27, good game.
Whee!
Ohh I like that At the prerelease? Saffi Eriksdotter saving my Dust Elemental, causing my two Essence Wardens and a Shade of Trokair to come back to hand, saving them from death. I replay them and gain a bunch o life.
As for tournaments, I still say Chronozoa is the black sheep of the set. It'll find a home in Stasis decks, I know it will
'buster
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'buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset. Elspeth and Jhoira rock my world.
Keldon Mauraders + Lavacore elemental. Play the mauraders, do a damage. Next turn play the lavacore elemental. Attack with the mauraders. Add a time counter to the elemental if they hit them. If not, next upkeep stack the upkeep so the mauraders leave first, then doing a damage and keeping the elemental in play.
I don't think the Keldon Mauraders, leaving play effect would work like this, Lavacore elemental says when a "creatures deals combat damage to a player" and This wouldn't be combat damage. so they would both leave, lavacores need to be in an evasion style deck.
lay an island for the turn, discard the new Elvish Spirit Guide for one red mana, play Mogg Fanatic, tap the island to play Pongify targeting the fanatic, in response you sacrifice the fanatic for one to your opponent, or to kill one of his creatures and put a 3/3 into play.
That's a bombo, buddy. Sacrificing your goblin will counter the whole of Pongnify. No elephant-sized apes for you.
there are so mayn ones with blink and all of those white cards plus timbermare its not even funny.
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Well, I discovered a fairly nasty combo at the pre-release. In a sealed pool, I opened Saffi Ekisdotter and [CARD]Deadwood Treefolk/CARD]. This was a combo that allowed me to snag back two creatures each time the Treefolk died. Get Treefolk and Saffi into play. Wait until the final trigger for the vanishing counter is on the stack. In response, sac Saffi and target the treefolk. Trigger resolves. Counter is removed, the Treefolk leaves play and grabs back Saffi. Then, because of Saffi (it's not a replacement effect!) the Treefolk comes BACK and you grab another critter from your bin.
torchling and simian spirit guide, its awsome people go to say "your taped out so i pongify your torchling. you use the ape to make his spell target his prized beater and he crys. i used it against someone and now they hate torchling.lol
Draw using the Dormant Sliver
When you want to attack, use the Frenetic Sliver ability of the Dormant Sliver so defender is removed. If you're lucky, it will go back the next turn :).
torchling and simian spirit guide, its awsome people go to say "your taped out so i pongify your torchling. you use the ape to make his spell target his prized beater and he crys. i used it against someone and now they hate torchling.lol
Well, I actually posted that one earlier. But anyway, rumbling slum and Keen sense is cool, I think I will try that in multiplayer.
Dichotomancy and Clockspinning could be fun, suspend it and your opponent knows to keep untapped on your third turn after- but thenyou can either keep it continually suspended so they won't want to attack, or speed it up after they attacked with everything.
Dichotomancy and Clockspinning could be fun, suspend it and your opponent knows to keep untapped on your third turn after- but thenyou can either keep it continually suspended so they won't want to attack, or speed it up after they attacked with everything.
Also, the ability to pop Dichotomancy after they declare attackers and blocking with your new creatures could be useful.
turn x: waning wurm
x+1: beatdown
x+2: trigger to remove the last counter off wurm occurs at the beginning of your upkeep. Play Ovinize targeting wurm. It is now a 0/1 vanilla creature until eot. Time counter trigger now resolves, time counter gets removed, but now has no text which says "When the last time counter is removed from this permanent, sacrifice it". At eot it turns back into its former 7/6 beater self but has no time counters and can't be vanished normally since it has no time counters.
"At the beginning of your upkeep, if this permanent has a time counter on it, remove a time counter from it."
"When the last time counter is removed from this permanent, sacrifice it."
Karplusan Wolverine + Ovinize
There's something funny about the natural order of it, and just the mental image of a wolverine attacking a sheep.
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When I was young, the smallest trick of light,
Could catch my eye,
Then life was new and every new day,
I thought that I could fly.
I believed in what I hoped for,
And I hoped for things unseen,
I had wings and dreams could soar,
I just don't feel like flying anymore.
Anyone can confirm if it works the way i think it should? ie, resolve hypergenesis, put 1. essence warden into play, then 2. put a rescue creature
(stormfront riders here will give unlimited tokens) into play then bounce, 3. repeat step 2 until satisfied.
Anyone can confirm if it works the way i think it should? ie, resolve hypergenesis, put 1. essence warden into play, then 2. put a rescue creature
(stormfront riders here will give unlimited tokens) into play then bounce, 3. repeat step 2 until satisfied.
for more fun, splash red for pandemonium!
Nope. For the billionth time, any comes into play triggers that trigger when a card comes into play will all go on the stack at the same time AFTER the resolution of Hypergenesis. Nothing can go on the stack mid-resolution.
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u dead
Float the green, red, black, and blue mana--swap you lands for theirs with shifting and radiate, then play lief and limb, killing all the forstes you gave em....your non green sources should be signets also, so they dont get good lands
:spam::spamlock::spam::spamlock::spam::spamlock:
<--never really understood this guy
Ohh I like that At the prerelease? Saffi Eriksdotter saving my Dust Elemental, causing my two Essence Wardens and a Shade of Trokair to come back to hand, saving them from death. I replay them and gain a bunch o life.
As for tournaments, I still say Chronozoa is the black sheep of the set. It'll find a home in Stasis decks, I know it will
'buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset.
Elspeth and Jhoira rock my world.
I don't think the Keldon Mauraders, leaving play effect would work like this, Lavacore elemental says when a "creatures deals combat damage to a player" and This wouldn't be combat damage. so they would both leave, lavacores need to be in an evasion style deck.
That's a bombo, buddy. Sacrificing your goblin will counter the whole of Pongnify. No elephant-sized apes for you.
:symch:Finkle tastes like cardboard.:chaos:
Draw using the Dormant Sliver
When you want to attack, use the Frenetic Sliver ability of the Dormant Sliver so defender is removed. If you're lucky, it will go back the next turn :).
Well, I actually posted that one earlier. But anyway, rumbling slum and Keen sense is cool, I think I will try that in multiplayer.
Dichotomancy and Clockspinning could be fun, suspend it and your opponent knows to keep untapped on your third turn after- but thenyou can either keep it continually suspended so they won't want to attack, or speed it up after they attacked with everything.
Also, the ability to pop Dichotomancy after they declare attackers and blocking with your new creatures could be useful.
turn x: waning wurm
x+1: beatdown
x+2: trigger to remove the last counter off wurm occurs at the beginning of your upkeep. Play Ovinize targeting wurm. It is now a 0/1 vanilla creature until eot. Time counter trigger now resolves, time counter gets removed, but now has no text which says "When the last time counter is removed from this permanent, sacrifice it". At eot it turns back into its former 7/6 beater self but has no time counters and can't be vanished normally since it has no time counters.
Turn 2 dimir signet is good here.
"At the beginning of your upkeep, if this permanent has a time counter on it, remove a time counter from it."
"When the last time counter is removed from this permanent, sacrifice it."
There's something funny about the natural order of it, and just the mental image of a wolverine attacking a sheep.
Could catch my eye,
Then life was new and every new day,
I thought that I could fly.
I believed in what I hoped for,
And I hoped for things unseen,
I had wings and dreams could soar,
I just don't feel like flying anymore.
the obvious earth surge and life and limb
Aven Riftwatcher can be replaced with Pandemonium in this combo and it will be just as insane.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
ovinize+merfolk thaumaturgist
Shivan Wumpus+Pandemonium: 6 Damage a turn even if your opponent doesn't want to sac a land. Hell, I'll do it for you, more damage to you.
Hypergenesis + essence warden and/or stormfront riders or rescue creature.
= infinite life and/or infinite tokens!
Anyone can confirm if it works the way i think it should? ie, resolve hypergenesis, put 1. essence warden into play, then 2. put a rescue creature
(stormfront riders here will give unlimited tokens) into play then bounce, 3. repeat step 2 until satisfied.
for more fun, splash red for pandemonium!
Nope. For the billionth time, any comes into play triggers that trigger when a card comes into play will all go on the stack at the same time AFTER the resolution of Hypergenesis. Nothing can go on the stack mid-resolution.
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