I wonder if WOTC caught this interaction - it seems quite powerful, considering that unlike most auras for the win (Niv-Mizzet and Curiosity, for example, stuffy can't be killed in repsone to the aura being cast.
I fear that this may make his price astronomical, and make people not happy to see him in a fun extended multiplayer.
The combo definitely works, and is quite cool. I like the way that Stuffy is immune to all removal save Arrest or Gelid Shackles style tricks and -X/-X tricks.
Alex+ that strategy's actually pretty good. You also get a bit of redundancy in case your bird/elf is fried (because you don't have to cast the guildy conscience the same turn as stuffy.
There isn't a better way to accelarate into this? Tron can do it on turn 3.
turn 1 land
turn 2 land, boros signet
turn 3 tron complete tap all for 6RW cast stuffy, guilty conscience and shock.
I know that requires a perfect draw maybe someone else can do better.
Stuffy Doll + curiosity is also nice. Not an autowin condition like Stuffy + guilty conscience, but it can complement the deck and draw you an extra card a turn until you find guilty conscience.
Def. making a Stuffy deck when he comes out. U/W sounds like a great combo because of Guilty Conscience. Tossing in some Indomitable Wills might be nice to beat Darkblast shennanigans. U/W seems more combo where you def. need to get Stuffy to win. I think BR is also going to be a nice alternative, if you just toss in tons of red burn and card with black drawbacks. Yeah... I'm gonna have like 10 different Stuffy decks.
Stuffy decks in ext are gonna depend on how fast he can come out, as well as having some other cards you can fall back on in case Stuffy doesn't come out. Not like white or blue has trouble tutoring for artifacts...
Ive been goldfishing a deck that looks like:
4 Doll
4 Wrath
4 UW Talisman
4 Guilty Concience
4 Remand
4 Mana Leak
4 Thirst For Knowledge
4 Opt
3 Condemn
2 Repeal
4 Flooded Strand
4 Hallowed Fountain
7 Plains
8 Island
Obv Doll and guilty are the win
Repeal Deals with P-Needle
Most of the other stuff is obvious as well
Play the doll on turn 4 with the talisman if it looks safe, then concience turn 5 ftw.
Turn 1 - Green land, Birds
Turn 2 - White land, Seething Song, Stuffy
Turn 3 - Conscience, win.
6 cards total, and you'll have at least 9 by turn 3, so it's doable. Throw some X/R duals in there, and the Birds could be almost any 1-mana accelerator.
It'd be possible turn 2, but you'd need basically a perfect draw...
You'd need to be able to produce both R and W between the land and the mox. Which could mean Sacred Foundry, Battlefield Forge, imprint any Boros card (e.g. Helix), etc.
For the perfect balance of excel and control go UGw. Green for excel, blue for control, and w for conscience. That's my opinion on this one. Great idea though. With the duals in RGD, it shouldn't be a problem. Even a budget version could be made with Signets. Use the Selesnya and Azorius signets to help cover the splash.
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I was thinking of using R/G Stuffy with Pyroclasms and the new pyro, along with lure, arena, vesuva and lightning axes. Attack with lured stuffy doll,
Pyroclasm the smaller down and arena what's left out there. Even 1 lured stuffy doll vs a horde of 1/1s will take the opponent down real quick
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"communication is not just words, communication is architecture. Because, of course it is quite obvious, that a house, which would be built without the sense, without that desire for communication, would not look the way your house looks today." -Poe, House of Leaves
Current Type 2 deck: Snakes on a flying thing
Current Type 1 deck(s): SerraBomber & "Cheaper by the Lazuli"
A fairly resillient two card combo that can win you the game. Sure Darkblast owns him but with some counter to keep him alive maybe?
Anyone think it's possible it could see extended play with some counter and draw?
Discuss.
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Doesn't win you the game.
Tap Stuffy to hit himself, Guilty triggers, deals an extra one damage. *Guilty Conscience* deals the damage, so it doesn't trigger again.
So you spent six mana and two cards to deal two damage a turn. Not going to make it.
(Correct, but irrelevant, for reasons laid out below.)
Ok, maybe this *is* pretty cool.
All you need to do is survive until turn six. (Too bad it doesn't have haste!) Two-card combos don't come around very often.
I fear that this may make his price astronomical, and make people not happy to see him in a fun extended multiplayer.
-caliban
Alex+ that strategy's actually pretty good. You also get a bit of redundancy in case your bird/elf is fried (because you don't have to cast the guildy conscience the same turn as stuffy.
I'd actually play it GW rather than UW because you have a lot of accel to bring it out turn 3-4.
Turn 1
Forest, Birds.
Turn 2
Forest, Llanowar, Signet.
Turn 3
Plains, Stuffy Doll, Guilty
Turn 4
Win.
Remand, Mana Leak, Counterspell, with instant speed card draw and tutoring... sounds good to me.
I'd love input and advice!
A 2-card kill combo for a total of 6 mana has a lot more than "semi ok in casual" written all over it.
Don't get me wrong, i like the combo, might even play it, and stuffy doll is such a great card (need a foil bad...) but it won't be degenerate.
Man, too bad we have counterspells. I guess nobody can play any cards except for land.
Possible addition to such a deck... also:
Urza Lands(including Factory)
Counters
Martyr of Sands
splash red for Incite War
*nods approvingly*
turn 1 land
turn 2 land, boros signet
turn 3 tron complete tap all for 6RW cast stuffy, guilty conscience and shock.
I know that requires a perfect draw maybe someone else can do better.
Thanks R&Doom for the sig!
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Stuffy decks in ext are gonna depend on how fast he can come out, as well as having some other cards you can fall back on in case Stuffy doesn't come out. Not like white or blue has trouble tutoring for artifacts...
4 Doll
4 Wrath
4 UW Talisman
4 Guilty Concience
4 Remand
4 Mana Leak
4 Thirst For Knowledge
4 Opt
3 Condemn
2 Repeal
4 Flooded Strand
4 Hallowed Fountain
7 Plains
8 Island
Obv Doll and guilty are the win
Repeal Deals with P-Needle
Most of the other stuff is obvious as well
Play the doll on turn 4 with the talisman if it looks safe, then concience turn 5 ftw.
Turn 1 - Green land, Birds
Turn 2 - White land, Seething Song, Stuffy
Turn 3 - Conscience, win.
6 cards total, and you'll have at least 9 by turn 3, so it's doable. Throw some X/R duals in there, and the Birds could be almost any 1-mana accelerator.
It'd be possible turn 2, but you'd need basically a perfect draw...
Turn 1 - Land, Mox, Desperate Ritual, Seething Song, Stuffy
Turn 2 - Conscience, win.
You'd need to be able to produce both R and W between the land and the mox. Which could mean Sacred Foundry, Battlefield Forge, imprint any Boros card (e.g. Helix), etc.
Pyroclasm the smaller down and arena what's left out there. Even 1 lured stuffy doll vs a horde of 1/1s will take the opponent down real quick
Current Type 2 deck: Snakes on a flying thing
Current Type 1 deck(s): SerraBomber & "Cheaper by the Lazuli"
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