Blue direct damage deck

  • #1
    this deck has 4 main cards in it which is....boobey trap

    deck list is deals with cards which put stuff back on top of their owners libary as an instant such as hinder or stuff like that so in your turn you could play boobey trap and insure 10 damage then you have sway of the 7 stars to increse the fun and ensure victory with 10 damage

    what you think this idea sucks huh
  • #2
    It's actually not a terrible idea, this combo has been mentioned for a while, but I don't think its viable in T2. Just not enough cards that put things back on the top of the library. Plus its a 6 mana artifact and you have to have hindered something durring your opponent's last turn.
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  • #3
    And they need to not have a SDT, STE, Kodama's Reach or Journeyer's Kit.

    Or any number of other hards that commonly show up which completely hose the deck.
  • #4
    Second Sight could help, but that rotates soon...

    Fun for casual, not constructed.
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  • #5
    isn't there somekind of index still legal?
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  • #6
    splash black for the new 1/1 for B saying "1,sac a creature: look on the tp 2 cards of the opponent's libary, then remove one of them from the game". Play the trap, sac the 1/1 to itselfand name the card that your opp is about to draw.

    well...it's fun,but I guess casual only.

    ~Sylv
  • #7
    Best Sway of the Stars combo I ever saw was Sway + Healing Salve + Second Rite.

  • #8
    Quote from Sylvine »
    splash black for the new 1/1 for B saying "1,sac a creature: look on the tp 2 cards of the opponent's libary, then remove one of them from the game". Play the trap, sac the 1/1 to itselfand name the card that your opp is about to draw.

    well...it's fun,but I guess casual only.

    ~Sylv


    A long time ago, in a domain far, far away...

    I had a Booby Trap deck that used cards like Field of Dreams and Copy Artifact with Booby Trap.

    Just for reference, mono:symu: burn, would look something like:

    :symu:burn
    4 Psychic Purge
    4 Mind Bomb
    4 Winter's Chill
    4 Psionic Blast
    4 Volcanic Eruption
    2 Energy Vortex
    2 Sway of the Stars
    4 Force of Will
    2 Twincast
    4 High Tide
    20 Island
    4 Rishadan Port
    SB: 4 Suffocation


    Not that it'd be good, but...

    Quote from Joyd »
    Best Sway of the Stars combo I ever saw was Sway + Healing Salve + Second Rite.


    I have a T2 deck that uses Sway to set up a next turn win.

    Spellweaver Helix" target="blank">Spellweaver Helix imprinting Promise of Power and Sway of the Stars, then cast Promise of Power for the demon!

    For those that don't see the combo...
    1. Helix is played imprinting a Promise of Power and Sway of the Stars.
    2. Cast Promise for the critter.
    3. Helix triggers putting a copy of the card Sway of the Stars on the stack, for which I can play it at instant speed for free.
    4. Play the Sway copy.
    5. Last in first out applies.
    6. Sway of the Stars (copy) resolves resetting the board, filling all players hands to seven cards and sets all players at seven life.
    7. Promise of Power (originally cast) resolves providing you a 7/7 flying Demon token.
    7-Up (8th Edition Standard:)

    4 Promise of Power
    2 Sway of the Stars
    4 Spellweaver Helix
    4 Thirst for Knowledge
    4 Concentrate
    3 Gifts Ungiven
    4 Serum Visions
    4 Mana Leak
    2 Condescend
    4 Barter in Blood
    4 Talisman of Dominance
    3 Chrome Mox
    2 City of Brass
    2 Tendo's Ice Bridge
    2 Salt Marsh
    2 Waterveil Cavern
    1 Shizo, Death's Storehouse
    1 Tomb of Urami
    1 Oboro, Palace in the Clouds
    1 Minamo, School at Water's E
    1 Mikokoro, Center of the Sea
    3 Swamp
    2 Island
    SB: 4 Cranial Extraction
    SB: 4 Hideous Laughter
    SB: 4 Defense Grid
    SB: 2 Boseiju, Who Shelters All
    Last edited by Grimmshaw: 8/28/2005 11:14:51 AM
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  • #9
    hehehe.. fun.. :p

    but i still think you would fare better casting gaze of adamaro or sudden impact after sway of the stars...

    well who knows..



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  • #10
    for the low low cost of 10 colorless 2 blue and 2 red you win the game... Sway+Gaze/Sudden impact.. Sway is fun with any of the Maros as well...Personally i been doing Lava spike/Sway on a Spellweaver using Desperate rit and Seething song to get the extra mana on turn 4 casting spelweaver imprint lava and sway getting 7 new cards and oppenent being at 4... with v-Hammers lava spikes and flames of the blood hand...



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  • #11
    um... i know it's nothing really to do with the subject at hand... but all the people who use the really small, not-so-clear, fonts in their text are hurting my eyes... i think some people might skip over your comments because of it... i know i've done that before. can't you just use normal text? or at least make it bigger? some of us don't work on 640x480 screens any more you know!

    i like the Booby Trap combos... especially that it makes Aven Windreader seem pointful. Wow... I just realised, the Trap really hoses Relentless Rats decks. Very random.
    ...

    Well, if Reach Through Mists costs U, and Archivist costs 2UU... then...

    Chronosaurus Rex 16UUUU
    Creature - Dinosaur
    4/4
    t: Take an extra turn after this one.

    ...

    Dumb noobs are cute.

    ...

    [irony] Magic > Maths [/irony]

    ...
  • #12
    black has good top library manipulation in rav maybe you should sonsider that
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  • #13
    Quote from Amadi »
    hehehe.. fun.. :p

    but i still think you would fare better casting gaze of adamaro or sudden impact after sway of the stars...

    well who knows..


    Excuse me, but Gaze and Sudden Impact are Instants and will not imprint. I'm working on a 1.X version swapping black mana out for red mana using Spiring Embers.

    Quote from Xyver »
    for the low low cost of 10 colorless 2 blue and 2 red you win the game... Sway+Gaze/Sudden impact.. Sway is fun with any of the Maros as well...Personally i been doing Lava spike/Sway on a Spellweaver using Desperate rit and Seething song to get the extra mana on turn 4 casting spelweaver imprint lava and sway getting 7 new cards and oppenent being at 4... with v-Hammers lava spikes and flames of the blood hand...


    Too much to depend on for the combo. In the :symu::symb: version I played it as a pseudo-control deck, willing to use my first Helix for things like Concentrate and Barter in Blood. Even using Embers, you'd unlikely need Seething Song, and having to have 10UURR is so unnecessary.
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  • #14
    Maybe the U/B draw/control deck I have been making could run. I think with all of the Dimir goodies and the abundance of good U/B cards from Kamigawa block, that U/B will be quite competative in the new type two.

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  • #15
    what about that reito lantern that lets u see both top cards? perhaps that could help...
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