Sarinthian Greatwurm 4RG
Creature - Wurm (Mythic Rare)
Trample
Whenever a land enters the battlefield, create a tapped Powerstone token. (It's an artifact with "T: Add C. This mana can't be spent to cast a nonartifact spell.") It felt the rumble of war and stretched out from the depths of the world.
7/6
The last mythic of the set just vomits out Powerstones onto your board, no matter whose land enters the battlefield. That may or may not be a good thing.
It says whenever a land enters the battlefield. So it counts those played by opponents. It can be handy for those going hard into colourless strategies.
One thing I like is how powerstones let you pay for activation costs even if the source may not be nonartifact.
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'buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset. Elspeth and Jhoira rock my world.
Rules gurus, help me know if this works or not; not sure if the powerstone tokens would die before becoming Saprolings and if the replacement effects would trigger before landfall.
The powerstones die before you can tap them because they are 0/0. They have summoning sickness, so they can't even be tapped. You need to give them +1/+1 and haste, making the combo even more johnnyesque. Oh, and the powerstone come into play already tapped, so you'd need one of those rare cards that statically untaps creatures when they come into play... (intruder alarm, for example, but then if you play that there are MUCH easier combos to achieve)
The powerstones die before you can tap them because they are 0/0. They have summoning sickness, so they can't even be tapped. You need to give them +1/+1 and haste, making the combo even more johnnyesque.
Now all you need is a way to untap the Powerstone in time since it ETBs tapped.
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Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
The powerstones die before you can tap them because they are 0/0. They have summoning sickness, so they can't even be tapped. You need to give them +1/+1 and haste, making the combo even more johnnyesque. Oh, and the powerstone come into play already tapped, so you'd need one of those rare cards that statically untaps creatures when they come into play... (intruder alarm, for example, but then if you play that there are MUCH easier combos to achieve)
Life and Limb will turn them into 1/1s so they don't die. This happens regardless of time stamp order because Life and Limb is dependent on the animating effect of March of the Machines and so always applies after. This combo will end the game in a draw without a way to interrupt it, so have a way to get rid of the wurm handy.
(Ref. Comp. Rules 613.8)
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Sarinthian Greatwurm 4RG
Creature - Wurm (Mythic Rare)
Trample
Whenever a land enters the battlefield, create a tapped Powerstone token. (It's an artifact with "T: Add C. This mana can't be spent to cast a nonartifact spell.")
It felt the rumble of war and stretched out from the depths of the world.
7/6
The last mythic of the set just vomits out Powerstones onto your board, no matter whose land enters the battlefield. That may or may not be a good thing.
Source: China OA
https://archidekt.com/user/71716
Can go into Werewolves who have plenty of activated abilities as mana sinks to avoid playing two or more spells and fit the color pair.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
One thing I like is how powerstones let you pay for activation costs even if the source may not be nonartifact.
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset.
Elspeth and Jhoira rock my world.
Maskwood Nexus
Life and Limb
March of the Machines
Rules gurus, help me know if this works or not; not sure if the powerstone tokens would die before becoming Saprolings and if the replacement effects would trigger before landfall.
Based on this site, seems to work: https://commanderspellbook.com/combo/12772/
Now all you need is a way to untap the Powerstone in time since it ETBs tapped.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Life and Limb will turn them into 1/1s so they don't die. This happens regardless of time stamp order because Life and Limb is dependent on the animating effect of March of the Machines and so always applies after. This combo will end the game in a draw without a way to interrupt it, so have a way to get rid of the wurm handy.
(Ref. Comp. Rules 613.8)