Maybe it·s because Braids got compleated by original Phyrexians .
It·s neat that they·re talking about acquiring Games Workshop . I·ve also heard they·re trying to come up with ways to get away from Hasbro , tho if we can get Nasdaq:HAS; away from Disney that would be even better .
Maybe it·s because Braids got compleated by original Phyrexians .
It·s neat that they·re talking about acquiring Games Workshop . I·ve also heard they·re trying to come up with ways to get away from Hasbro , tho if we can get Nasdaq:HAS; away from Disney that would be even better .
They aren't looking to acquire Games Workshop. The only record of that in any capacity is an April Fool's joke from 2015. It would be insanely costly for Hasbro to try right now.
The only people trying to separate WotC from Hasbro is Alta Fox Capital Management, a minority investor in Hasbro, who only want to split the companies in an attempt to increase stock prices. (And the split wouldn't even be "freedom" for WotC, just making them a separate company on the Stock Market.)
But it still doesn't make sense that Braids would be compleated in modern Dominaria/Dominaria United, which is way after Odyssey block, right?. That does look a lot like her, but I don't know how she could survive this long to get compleated by new Phyrexia, and we didn't see any of her in Dominaria despite lots of other Odyssey block remnants or descendants making an appearance. (I also wouldn't draw too much from the collector booster box art, these tend to be far afield of how the cards look in their regular canonical art.)
Braids is compleated because Wrenn compleated her .
This makes even less sense.
I don't know the logistics of all of it, but as someone else mentioned, Braids became trapped in her own dementia space to avoid being buried alive, so it's possible she could have survived in there after all these years.
But it still doesn't make sense that Braids would be compleated in modern Dominaria/Dominaria United, which is way after Odyssey block, right?. That does look a lot like her, but I don't know how she could survive this long to get compleated by new Phyrexia, and we didn't see any of her in Dominaria despite lots of other Odyssey block remnants or descendants making an appearance. (I also wouldn't draw too much from the collector booster box art, these tend to be far afield of how the cards look in their regular canonical art.)
Braids is compleated because Wrenn compleated her .
This makes even less sense.
I’m wondering if there’s been a colony on Dominaria that’s been festering for a while. Aren’t parts of Urborg supposed to be tainted by the glistening oil? My guess is they’ve corrupted some of the cabal in the area and completed braids some time around her apparent death. I’m not especially vorthos so this is just stuff I’ve picked off the wiki. Maybe the doninarian phyrexians were mostly leaderless and Sheoldred will unit them and lead an offensive against dominaria?
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The black pillar cracks beneath its weight
Night breaks through the day, hard as a stone
Lost in thoughts all alone
I hate that people will gobble up all these garbage DND, 40K and LotR sets.
Nom,nom,nom.
Also, why do you care what other people like?
Because they're being big mad children and if they can't like it, neither can we!
You (and many others) completely fail to see why people dislike this. Magic has always been a fantasy game. Boltguns, tanks, spaceships and the likes have no place getting mixed into a fantasy game. UB is an escalation of crossing a very undesirable line that started with SL. Since it’s a Commander product you could potentially be forced to deal with these themed cards whether you wist to or not because an opponent could plop them on the table at any given moment.
So this is not a matter of you not being allowed to like something. It is a matter of everybody being forced to like it or having to deal with it. If this was a stand-alone product not mixed into the rest of the game nobody would mind.
I hate that people will gobble up all these garbage DND, 40K and LotR sets.
Unfortunately you will have to get used to most of the newer generation of players being herpaderp cheerleaders who don’t give a damn about the integrity of the game. Magic nowadays has become nothing more than a cheap prostitute being exploited by WotC/Hasbro to grab money from wherever they can. Secret Lairs were the first step. Remember they were supposed to be really special and we’d only get a couple a year? This is the next step. In a couple of years those Tyranids will be facing off against Sponge Bob Squarepants leading his Nickelodeon friends deck versus the Disney Princesses versus Ronald McDonald the Clown and a bunch of Marvel Superheroes. The Magic of old is dead.
Just tell people you won’t play against their 40K garbage. Find people who want to play real Magic, the fantasy game. You are definitely not the only one who hates this. I’ll sure as hell won’t be looking at any of those joke of a cards on my Commander table.
But it still doesn't make sense that Braids would be compleated in modern Dominaria/Dominaria United, which is way after Odyssey block, right?. That does look a lot like her, but I don't know how she could survive this long to get compleated by new Phyrexia, and we didn't see any of her in Dominaria despite lots of other Odyssey block remnants or descendants making an appearance. (I also wouldn't draw too much from the collector booster box art, these tend to be far afield of how the cards look in their regular canonical art.)
Braids is compleated because Wrenn compleated her .
This makes even less sense.
I’m wondering if there’s been a colony on Dominaria that’s been festering for a while. Aren’t parts of Urborg supposed to be tainted by the glistening oil? My guess is they’ve corrupted some of the cabal in the area and completed braids some time around her apparent death. I’m not especially vorthos so this is just stuff I’ve picked off the wiki. Maybe the doninarian phyrexians were mostly leaderless and Sheoldred will unit them and lead an offensive against dominaria?
There are dormant Phyrexian engines being dug up on Dominaria all the time. However, there's almost no oil left on the plane outside a preserved sample in Tolaria West. The Coalition symbol on Braids' chest also tell me she isn't working for the Phyrexians.
I hate that people will gobble up all these garbage DND, 40K and LotR sets.
Nom,nom,nom.
Also, why do you care what other people like?
Because they're being big mad children and if they can't like it, neither can we!
You (and many others) completely fail to see why people dislike this. Magic has always been a fantasy game. Boltguns, tanks, spaceships and the likes have no place getting mixed into a fantasy game. UB is an escalation of crossing a very undesirable line that started with SL. Since it’s a Commander product you could potentially be forced to deal with these themed cards whether you wist to or not because an opponent could plop them on the table at any given moment.
So this is not a matter of you not being allowed to like something. It is a matter of everybody being forced to like it or having to deal with it. If this was a stand-alone product not mixed into the rest of the game nobody would mind.
With all the crap Urza created in the early days of the game, how are we still complaining about random scifi elements in the game? Plus, I've seen enough cases of people tearing up Un-cards while other people are still playing games with them that I doubt any disdain for these products will go away even if they were standalone. The real test for these precons will be how many of they will lie in shreds in LGS trash cans.
the rumours that this is a test before WotC buys Games Workshop.
Oh no
WotC handles their brand much better than GW has ever. I've been a long time player of both and im pretty sure the only thing that kept Warhammer alive and kicking was the devotion of the fan base.
Edit: GWs market cap is too high for Hasbro to takeover anyway, they would require some serious capital to get the deal done and I don't think investors would be pushing for it.
If you're wondering how this could happen to Braids, remember what happened to Ravi from Homelands. Being locked away in some sort of state can cause changes to happen, whether natural or forced.
'buster
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'buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset. Elspeth and Jhoira rock my world.
I hate that people will gobble up all these garbage DND, 40K and LotR sets.
Nom,nom,nom.
Also, why do you care what other people like?
Because they're being big mad children and if they can't like it, neither can we!
You (and many others) completely fail to see why people dislike this. Magic has always been a fantasy game. Boltguns, tanks, spaceships and the likes have no place getting mixed into a fantasy game. UB is an escalation of crossing a very undesirable line that started with SL. Since it’s a Commander product you could potentially be forced to deal with these themed cards whether you wist to or not because an opponent could plop them on the table at any given moment.
So this is not a matter of you not being allowed to like something. It is a matter of everybody being forced to like it or having to deal with it. If this was a stand-alone product not mixed into the rest of the game nobody would mind.
I'm sorry but nowhere Magic has ever promised to be a game limited exclusively on traditional fantasy setting. Never. Since the very early inception of Magic lore, sci-fi stuff was always a core element in both story and cards (all the Urza and Thran Empire and Skyships with laser beams etc.). Sure, Magic core it's also a traditional fantasy setting but it was never meant to be to be exclusively limited to be a only traditional fantasy setting. The whole concept of a multiverse and planeswalkers able to travel between planes it's exactly of "there are infinite worlds to discover with boundless possibilities" with time travels of both past and future, rise and falls of any kind of technology, parallel and alternative universe of known realities as shown in Planar Chaos etc., it's not a closed system in time and space like a Lord of the Ring or Harry Potter world is, where there is basically only one world and one setting and only one timeline to adhere with. You think boltguns, tanks, spaceships and such has no place in a traditional fantasy setting? If we should use your parameter, half of all Magic cards and worlds of 30 years of this game should be directly put in the thrash bin. We should put in the thrash bin Mirrodin, Kaladesh, the modern Kamigaway, New Capenna, all the thran and old phyrexian technology. We should put in the thrash bin most of the artifacts cards, because to follow your standards all the trains (like Capenna Express), cars (like Getaway Cars), giant modern robots (like Futurist Sentinel), laser-beam skyships (like Predator, Flagship ), computers (like Tamiyo Notebook), guns (like Alaborn Zealot ) should go in the thrash bin and I really could be going for hours doing "modernists" examples even if UB never existed in the first place.
So you see, it's not about UB, UB has nothing to do with your "lore purist" complaint. It's just about that apparently you deeply misunderstood what Magic had always, is and will always be and in all this time you simply ignored the stuff you didn't liked of this game and pick just the things you like as the "only canon setting" of this game. Sure, you have all the rights to have your personal preferences to play only with the stuff you like, but please don't say what should objectively belong and what not in this game as a whole, because as we see, that's simply a biased statement that doesn't hold water with the real and effective history and identity of this game, nothing more, nothing less.
P.S: and to to be really fair, even the whole "use other IP" stuff had always been part of the game, like the very first expansion of the game made by the creator of this card game itself, Arabian Nights and also Portal Three Kingdoms (which is setted in our real world with no magic of supernatural elements at all). So, yeah, WotC is simply doing what has just already did in the past multiple times and are already part of the game forever, whetever you like it or not.
the rumours that this is a test before WotC buys Games Workshop.
Oh no
WotC handles their brand much better than GW has ever. I've been a long time player of both and im pretty sure the only thing that kept Warhammer alive and kicking was the devotion of the fan base.
Edit: GWs market cap is too high for Hasbro to takeover anyway, they would require some serious capital to get the deal done and I don't think investors would be pushing for it.
I disagree about the branding hehe, but I agree about the devoted fan base keeping it going... Games Workshop are far from a perfect company, but I sure hope it just stays a rumor and Hasbro/Wizards don't get their fingers into it.
I don't think it would happen either way given how reluctant Games Workshop are to letting anybody else touch their IP's or whatever you call it.
And here we thought we·d never see a rifle on a Magic card never ever .
tbh the concept of Magic: the Gathering ; having Chun-Li fighting the McDonalds chick from The Fifth Element doesn·t exactly commemorate the spirit of a hard-bound magical tome (ie what the back of the card is) , HOWEVER
These are kinds of Magics that we as a Sorceress would want to know how to fight against ,
and to Magic·s merit , at least some of the teams working on Magic: the Gathering ; are commited to translating Multiverse News without the use of grotesque character-deforming subtext disguises .
Hence , i would at least be able to know for sure that a McDonalds deck would be Red/Write and involve maxing out treasure tokens , gobbling down food tokens , putting -1/-1 GMO counters on sacrificial creatures , spending treasure tokens to buy out the opponents permanents , and stress lands , lands that have Exert-type abilities .
My argument has been and always will be that this game can be enjoyed by everyone for a variety of reasons. Most of those that are vocal about this are in the minority and only comprise a group of individuals that prefer Magic a certain way. I'm of the group that I welcome the additional game pieces for more combinations and don't really much care what the artwork depicts. I've long since been a fan of the deeper story and putting myself in it, but it seems that I am in the minority there. Lol (Like I have a planeswalker-sona and have come up with story as to why I happen to be involved in pretty much every plane ever. Lol) I welcome the new additions for exactly the reasons outlined above by Giianzha and Evil Never Dies. I have currently 3 custom arts on Magic cards that I've commissioned; Krieg from Borderlands as Kresh the Bloodbraided, Max and Chloe from Life is Strange as Narset, and Female Commander Shepard from Mass Effect as Sisay, Captain of the Weatherlight (also in matching N7 custom Dragon Shields).
If you also look up card alters you'll see hand painted artist work depicting Force of Will as a variety of characters doing those poses and a whole variety of other alters that paste over the work with their own idea of what's fun and personal to them.
Yes, I get that UB isn't an art alter but rather a new card concept (BUT NOT ALWAYS! Looking at you Fabricate and Path to Exile!) but what harm could come from introducing new game pieces into the game? All the naysayers can continue to naysay but I welcome these cards. This gives me more freedom to express myself as I play the game that I have enjoyed for almost 20 years now.
Edit: Also Giiansha the character that you're looking for from 5th Element is Leeloo! And sadly has nothing in common with McDonald's outside of the look. Lol
I hate that people will gobble up all these garbage DND, 40K and LotR sets.
Nom,nom,nom.
Also, why do you care what other people like?
Because they're being big mad children and if they can't like it, neither can we!
You (and many others) completely fail to see why people dislike this. Magic has always been a fantasy game. Boltguns, tanks, spaceships and the likes have no place getting mixed into a fantasy game. UB is an escalation of crossing a very undesirable line that started with SL. Since it’s a Commander product you could potentially be forced to deal with these themed cards whether you wist to or not because an opponent could plop them on the table at any given moment.
So this is not a matter of you not being allowed to like something. It is a matter of everybody being forced to like it or having to deal with it. If this was a stand-alone product not mixed into the rest of the game nobody would mind.
As someone who likes the D&D sets, which along with Kamigawa, Kaldheim, and Theros are my favourite sets, and who us intrigued by the Warhammer 40k decks & secret lsirs, I sympathize with you.
Its killing your immersion.
If it mskes you feel any better I suspect 40k deck players will likely usually prefer playing against each other for their own increased immersion (and to avoid dirty looks) and the Forgotten Realms isn't too far off from MtG in flavour (argueably less outside MtG regular flavour then New Capenna).
I'm winning so I can be kind to the other side 0:D
I personally worry about the 40k decks regarding power level.
If you haven’t heard they are reportedly going to have 42 new cards in each deck. Even if there is a cycle of uncommon artifacts like there were in the original DND commander decks, we are still talking about ~160 brand new rares/mythics, specifically designed for Commander.
Again, we are getting twice the number of rares that we would get from an average Standard set, none of which have the power/complexity constraints of Standard or Limited formats. There will also be (to my knowledge) no additional copies appearing in collector boosters to keep prices low and doing the UB treatment stranger things received in the list is a much harder task when you have 160 cards that you can’t otherwise print without a rebranding due to IP reasons.
While Wizards could potentially pull this off without a problem (especially if the print runs are decent), there are two very different ways that things could go wrong depending on how Wizards crafts these.
Situation A: Wizards may choose to make the decks fairly parasitic and insular (squadron deck, Tyranid tribal, etc). Much like the Friends Forever mechanic, this limits the potential damage of most cards on the format in general. Even if Tyranid tribal is strong, it is far less likely that those cards are going to be format staples or see a bunch of different builds (especially as we aren’t likely to see new Tyranids in the near future). As we’re talking about parasitic strategies that do not have and are unlikely to receive replacement components, the entire deck kind of implodes and becomes worthless (other than as a collector item) if the strategy isn’t judged to be good enough. If a tyranid deck doesn’t feel good and there aren’t more tyranids you can plug in, for example, you are just kind of stuck with a dud. Even if they are “good enough” to start, the fact that they will get fewer usable cards over time than other decks would put a soft expiration deck (at least regarding competitiveness) in the future.
Situation B: If wizards doesn’t make the decks super insular, the normal risk of a highly powered mistake slipping through seems highly elevated due to the sheer number of commander-aimed cards being pushed out at once. If the Mono-black deck has a card that triggers when your artifacts are destroyed and accidentally makes something that benefits every single treasure build, that could be a problem of its own (especially with the difficulties of reprinting these, as mentioned above).
Of course, I realize that all of this is kind of moot. Wizards may do a fantastic job or may shove an overpowered cycle
into the decks even if the main mechanic of the deck is super parasitic. Whenever I see this many for commander rares being shot out all at once, however, I do feel a bit concerned.
If WotC is bound and determined to pimp out the game to all these franchises I wish they would hurry up and get to a couple I would be more than down with.
Playing since 1994: Currently MAGS (HomeBrew),Standard & Pauper (Pioneer and Modern are degenerate trash formats)
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I hate that people will gobble up all these garbage DND, 40K and LotR sets.
Nom,nom,nom.
Also, why do you care what other people like?
Because they're being big mad children and if they can't like it, neither can we!
You (and many others) completely fail to see why people dislike this. Magic has always been a fantasy game. Boltguns, tanks, spaceships and the likes have no place getting mixed into a fantasy game. UB is an escalation of crossing a very undesirable line that started with SL. Since it’s a Commander product you could potentially be forced to deal with these themed cards whether you wist to or not because an opponent could plop them on the table at any given moment.
So this is not a matter of you not being allowed to like something. It is a matter of everybody being forced to like it or having to deal with it. If this was a stand-alone product not mixed into the rest of the game nobody would mind.
I'm sorry but nowhere Magic has ever promised to be a game limited exclusively on traditional fantasy setting. Never. Since the very early inception of Magic lore, sci-fi stuff was always a core element in both story and cards (all the Urza and Thran Empire and Skyships with laser beams etc.). [...]
P.S: and to to be really fair, even the whole "use other IP" stuff had always been part of the game, like the very first expansion of the game made by the creator of this card game itself, Arabian Nights and also Portal Three Kingdoms (which is setted in our real world with no magic of supernatural elements at all). So, yeah, WotC is simply doing what has just already did in the past multiple times and are already part of the game forever, whetever you like it or not.
I'm so tired of people bringing up the "but Urza had mechs and laser guns!" point and acting they've just invalidated all UB criticism. Yes, MtG is not limited to traditional fantasy. I actually welcome Magic pushing its boundaries - concept wise, I am very much a fan of Mirrodin, Kaladesh, (New) Kamigawa, New Capenna etc.
It's not an issue of setting, it's an issue of creative control. Wizards has full control over worlds like New Capenna and Kaladesh, and they can shape them according to what they feel is "in line" with Magic. As Maro loves to say, restrictions breed crativity. Wanting to make a set that feels kind of like a gangster movie without just taking characters from a popular gangster film and slapping them on cards is a huge part of what makes Magic appealing. For the longest time, they have forced themselves to do their own thing, and it has lead to the creation of a lot of really cool worlds.
People say that UB doesn't matter in the big picture because Magic is already full of wildly different universes. But those people are missing that despite Magic's worlds being so different from another there's still creative "glue" that holds them together, like the mana system and arbitrary rules like "no straight-up guns." UB takes a big dump on this whole concept. On Maro's blog, the reason given for why 40K "only" got commander precons was because the 40K universe doesn't really mesh with Magic concepts like the color pie etc. So they are able to correctly identify the problem - but instead of going "OK, so maybe we should scrap this idea then" they chose to go ahead with it anyway. Why? Easy $$$, that's why.(*) Wizards is not doing UB to expand the scope of what Magic can do, they're just doing it to activate people's lizard brains. "I like X, and I like Magic. Now they put X on a Magic card. Must consume!!!!!"
It saddens me that people fall for this god-awful scheme. Are they really not able to enjoy two things separately from another, or see why keeping things separate can be beneficial? I like ATLA, and I like MtG. But should there be ATLA Commander precons? No! Why would anyone want that? It's like putting sushi on chocolate cake because you like both things individually.
And please stop with the Portal Three Kingdoms and Arabian Nights bull*****. Claiming that "Magic has always been X" because it did X a few time 20+ years ago simply doesn't hold up as an argument. It's like saying that artifact destruction has always been in blacks part of the color pie and pointing to Gate to Phyrexia.
(*) Note: Now I can already hear you going "it's every company's goal to make money..." It's amazing how people suddenly become the most staunch defenders of capitalism in arguments like this. The point is that how you make money is also important, and for WotC, UB is one of the most creatively lazy and greedy ways to make money there is.
Because they're being big mad children and if they can't like it, neither can we!
You (and many others) completely fail to see why people dislike this. Magic has always been a fantasy game. Boltguns, tanks, spaceships and the likes have no place getting mixed into a fantasy game. UB is an escalation of crossing a very undesirable line that started with SL. Since it’s a Commander product you could potentially be forced to deal with these themed cards whether you wist to or not because an opponent could plop them on the table at any given moment.
So this is not a matter of you not being allowed to like something. It is a matter of everybody being forced to like it or having to deal with it. If this was a stand-alone product not mixed into the rest of the game nobody would mind.
I'm sorry but nowhere Magic has ever promised to be a game limited exclusively on traditional fantasy setting. Never. Since the very early inception of Magic lore, sci-fi stuff was always a core element in both story and cards (all the Urza and Thran Empire and Skyships with laser beams etc.). [...]
P.S: and to to be really fair, even the whole "use other IP" stuff had always been part of the game, like the very first expansion of the game made by the creator of this card game itself, Arabian Nights and also Portal Three Kingdoms (which is setted in our real world with no magic of supernatural elements at all). So, yeah, WotC is simply doing what has just already did in the past multiple times and are already part of the game forever, whetever you like it or not.
I'm so tired of people bringing up the "but Urza had mechs and laser guns!" point and acting they've just invalidated all UB criticism. Yes, MtG is not limited to traditional fantasy. I actually welcome Magic pushing its boundaries - concept wise, I am very much a fan of Mirrodin, Kaladesh, (New) Kamigawa, New Capenna etc.
It's not an issue of setting, it's an issue of creative control. Wizards has full control over worlds like New Capenna and Kaladesh, and they can shape them according to what they feel is "in line" with Magic. As Maro loves to say, restrictions breed crativity. Wanting to make a set that feels kind of like a gangster movie without just taking characters from a popular gangster film and slapping them on cards is a huge part of what makes Magic appealing. For the longest time, they have forced themselves to do their own thing, and it has lead to the creation of a lot of really cool worlds.
People say that UB doesn't matter in the big picture because Magic is already full of wildly different universes. But those people are missing that despite Magic's worlds being so different from another there's still creative "glue" that holds them together, like the mana system and arbitrary rules like "no straight-up guns." UB takes a big dump on this whole concept. On Maro's blog, the reason given for why 40K "only" got commander precons was because the 40K universe doesn't really mesh with Magic concepts like the color pie etc. So they are able to correctly identify the problem - but instead of going "OK, so maybe we should scrap this idea then" they chose to go ahead with it anyway. Why? Easy $$$, that's why.(*) Wizards is not doing UB to expand the scope of what Magic can do, they're just doing it to activate people's lizard brains. "I like X, and I like Magic. Now they put X on a Magic card. Must consume!!!!!"
It saddens me that people fall for this god-awful scheme. Are they really not able to enjoy two things separately from another, or see why keeping things separate can be beneficial? I like ATLA, and I like MtG. But should there be ATLA Commander precons? No! Why would anyone want that? It's like putting sushi on chocolate cake because you like both things individually.
And please stop with the Portal Three Kingdoms and Arabian Nights bull*****. Claiming that "Magic has always been X" because it did X a few time 20+ years ago simply doesn't hold up as an argument. It's like saying that artifact destruction has always been in blacks part of the color pie and pointing to Gate to Phyrexia.
(*) Note: Now I can already hear you going "it's every company's goal to make money..." It's amazing how people suddenly become the most staunch defenders of capitalism in arguments like this. The point is that how you make money is also important, and for WotC, UB is one of the most creatively lazy and greedy ways to make money there is.
Geez, the amount of frothing churlish hate people have for the mere prospect of other people enjoying things differently than they do is staggering. I'm glad that WotC is smart enough to ignore the screeching minority here and continue doing crossovers people enjoy, UB obviously makes a lot of people happy (and I'm one of those people).
As a side benefit, gatekeeping brats seem inclined to drum themselves out of playgroups entirely by refusing to play with a litany of specific players instead of just enjoying the game. Its always delicious when a turd vindictively declares that they won't play with X, expecting others to agree with them, the entire room goes "K" and then said turd is unable to find a game until they grow up or leave.
Super hyped for the Tyranid deck, and am in fact in the process of gluing together 18 warriors right now. It'll probably be a jank garbage deck but I'm still building it
Here's hoping for The Swarmlord and Old One-Eye as commander options! Legitimately curious what the mechanic is going to be, ngl gonna be bummed if its just slivers lol.
I'm so tired of people bringing up the "but Urza had mechs and laser guns!" point and acting they've just invalidated all UB criticism.
Well so dont quote my posts since I'm not "the people" you're talking about but I answered to a guy (and not against every UB detractor) that literally just said that mechs as a whole doesn't belong to Magic because for him Magic it's only traditional fantasy and so should be for everybody else, even if this isn't true.
there's still creative "glue" that holds them together, like the mana system and arbitrary rules like "no straight-up guns."
The "creative glue that holds everything together" it's just subjective statement that it's absolutely meaningless per se and it's refuted in the moment you try to do a definition of it. For example what the hell for you are the "straight-up guns"? If the guns of Alaborn Zealot are not enough real-world straight up guns to you, then I don't know what will ever convince you that Magic had already had "straight-up guns" in his history, even if you don't like it, or try to negate that.
And please stop with the Portal Three Kingdoms and Arabian Nights bull*****. Claiming that "Magic has always been X" because it did X a few time 20+ years ago simply doesn't hold up as an argument. It's like saying that artifact destruction has always been in blacks part of the color pie and pointing to Gate to Phyrexia.
Or maybe it's more like phasing out and in permanents. They did it only in Mirage block, they tought the mechanic was just a mistake bad to play and confusing and ignored it for 15+ years, and now guess what, it's a decidous mechanic that you can find in virtually any set now because with a better execution they tought can be actually a good idea. Stop having a black/white vision of Magic, it's a game that evolves and break and changes his own rules all the time and it's great exactly because it has so much freedom and potential that other brands can only dream of.
Keep in mind , too , that Complexity Creep has been exponentially advancing throughout Magic·s herstory . Waaay waaay back In Mirage , Phasing was a complicated ability that was difficult to resolve , and difficult to iron out all the complexities with using just the tiny paper booklets that came with the 80-card boosters they used to have . Nowadays Modern#Terra everyone has an Internet tool that allows them to look the card up in Gatherer and see the Oracle text . The rise of Smartphones and the complexity scale of Magic are tied into one another .
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It·s neat that they·re talking about acquiring Games Workshop . I·ve also heard they·re trying to come up with ways to get away from Hasbro , tho if we can get Nasdaq:HAS; away from Disney that would be even better .
-Irini Sengir
They aren't looking to acquire Games Workshop. The only record of that in any capacity is an April Fool's joke from 2015. It would be insanely costly for Hasbro to try right now.
The only people trying to separate WotC from Hasbro is Alta Fox Capital Management, a minority investor in Hasbro, who only want to split the companies in an attempt to increase stock prices. (And the split wouldn't even be "freedom" for WotC, just making them a separate company on the Stock Market.)
I don't know the logistics of all of it, but as someone else mentioned, Braids became trapped in her own dementia space to avoid being buried alive, so it's possible she could have survived in there after all these years.
I’m wondering if there’s been a colony on Dominaria that’s been festering for a while. Aren’t parts of Urborg supposed to be tainted by the glistening oil? My guess is they’ve corrupted some of the cabal in the area and completed braids some time around her apparent death. I’m not especially vorthos so this is just stuff I’ve picked off the wiki. Maybe the doninarian phyrexians were mostly leaderless and Sheoldred will unit them and lead an offensive against dominaria?
Gaze upon an empty, white throne
A legacy of lies,
A familiar disguise
Sing with me a song of conquest and fate
The black pillar cracks beneath its weight
Night breaks through the day, hard as a stone
Lost in thoughts all alone
You (and many others) completely fail to see why people dislike this. Magic has always been a fantasy game. Boltguns, tanks, spaceships and the likes have no place getting mixed into a fantasy game. UB is an escalation of crossing a very undesirable line that started with SL. Since it’s a Commander product you could potentially be forced to deal with these themed cards whether you wist to or not because an opponent could plop them on the table at any given moment.
So this is not a matter of you not being allowed to like something. It is a matter of everybody being forced to like it or having to deal with it. If this was a stand-alone product not mixed into the rest of the game nobody would mind.
Unfortunately you will have to get used to most of the newer generation of players being herpaderp cheerleaders who don’t give a damn about the integrity of the game. Magic nowadays has become nothing more than a cheap prostitute being exploited by WotC/Hasbro to grab money from wherever they can. Secret Lairs were the first step. Remember they were supposed to be really special and we’d only get a couple a year? This is the next step. In a couple of years those Tyranids will be facing off against Sponge Bob Squarepants leading his Nickelodeon friends deck versus the Disney Princesses versus Ronald McDonald the Clown and a bunch of Marvel Superheroes. The Magic of old is dead.
Just tell people you won’t play against their 40K garbage. Find people who want to play real Magic, the fantasy game. You are definitely not the only one who hates this. I’ll sure as hell won’t be looking at any of those joke of a cards on my Commander table.
With all the crap Urza created in the early days of the game, how are we still complaining about random scifi elements in the game? Plus, I've seen enough cases of people tearing up Un-cards while other people are still playing games with them that I doubt any disdain for these products will go away even if they were standalone. The real test for these precons will be how many of they will lie in shreds in LGS trash cans.
Oh no
Uhhh , there were gallons and gallons and gallons and gallons of Glistening Oil aboard all those portal ships .
And the books say that so long as a single drop of the oil exists , the blessed work continues .
And the original Phyrexia was never annihilated . Blasted and blown to smithereens , yeah , however ,
The books say that so long as a single drop of the oil exists , the blessed work continues .
-Irini Sengir
WotC handles their brand much better than GW has ever. I've been a long time player of both and im pretty sure the only thing that kept Warhammer alive and kicking was the devotion of the fan base.
Edit: GWs market cap is too high for Hasbro to takeover anyway, they would require some serious capital to get the deal done and I don't think investors would be pushing for it.
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'buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset.
Elspeth and Jhoira rock my world.
I'm sorry but nowhere Magic has ever promised to be a game limited exclusively on traditional fantasy setting. Never. Since the very early inception of Magic lore, sci-fi stuff was always a core element in both story and cards (all the Urza and Thran Empire and Skyships with laser beams etc.). Sure, Magic core it's also a traditional fantasy setting but it was never meant to be to be exclusively limited to be a only traditional fantasy setting. The whole concept of a multiverse and planeswalkers able to travel between planes it's exactly of "there are infinite worlds to discover with boundless possibilities" with time travels of both past and future, rise and falls of any kind of technology, parallel and alternative universe of known realities as shown in Planar Chaos etc., it's not a closed system in time and space like a Lord of the Ring or Harry Potter world is, where there is basically only one world and one setting and only one timeline to adhere with. You think boltguns, tanks, spaceships and such has no place in a traditional fantasy setting? If we should use your parameter, half of all Magic cards and worlds of 30 years of this game should be directly put in the thrash bin. We should put in the thrash bin Mirrodin, Kaladesh, the modern Kamigaway, New Capenna, all the thran and old phyrexian technology. We should put in the thrash bin most of the artifacts cards, because to follow your standards all the trains (like Capenna Express), cars (like Getaway Cars), giant modern robots (like Futurist Sentinel), laser-beam skyships (like Predator, Flagship ), computers (like Tamiyo Notebook), guns (like Alaborn Zealot ) should go in the thrash bin and I really could be going for hours doing "modernists" examples even if UB never existed in the first place.
So you see, it's not about UB, UB has nothing to do with your "lore purist" complaint. It's just about that apparently you deeply misunderstood what Magic had always, is and will always be and in all this time you simply ignored the stuff you didn't liked of this game and pick just the things you like as the "only canon setting" of this game. Sure, you have all the rights to have your personal preferences to play only with the stuff you like, but please don't say what should objectively belong and what not in this game as a whole, because as we see, that's simply a biased statement that doesn't hold water with the real and effective history and identity of this game, nothing more, nothing less.
P.S: and to to be really fair, even the whole "use other IP" stuff had always been part of the game, like the very first expansion of the game made by the creator of this card game itself, Arabian Nights and also Portal Three Kingdoms (which is setted in our real world with no magic of supernatural elements at all). So, yeah, WotC is simply doing what has just already did in the past multiple times and are already part of the game forever, whetever you like it or not.
I disagree about the branding hehe, but I agree about the devoted fan base keeping it going... Games Workshop are far from a perfect company, but I sure hope it just stays a rumor and Hasbro/Wizards don't get their fingers into it.
I don't think it would happen either way given how reluctant Games Workshop are to letting anybody else touch their IP's or whatever you call it.
And here we thought we·d never see a rifle on a Magic card never ever .
tbh the concept of Magic: the Gathering ; having Chun-Li fighting the McDonalds chick from The Fifth Element doesn·t exactly commemorate the spirit of a hard-bound magical tome (ie what the back of the card is) , HOWEVER
These are kinds of Magics that we as a Sorceress would want to know how to fight against ,
and to Magic·s merit , at least some of the teams working on Magic: the Gathering ; are commited to translating Multiverse News without the use of grotesque character-deforming subtext disguises .
Hence , i would at least be able to know for sure that a McDonalds deck would be Red/Write and involve maxing out treasure tokens , gobbling down food tokens , putting -1/-1 GMO counters on sacrificial creatures , spending treasure tokens to buy out the opponents permanents , and stress lands , lands that have Exert-type abilities .
And then how would you prepare for that Ka
-Irini Sengir
If you also look up card alters you'll see hand painted artist work depicting Force of Will as a variety of characters doing those poses and a whole variety of other alters that paste over the work with their own idea of what's fun and personal to them.
Yes, I get that UB isn't an art alter but rather a new card concept (BUT NOT ALWAYS! Looking at you Fabricate and Path to Exile!) but what harm could come from introducing new game pieces into the game? All the naysayers can continue to naysay but I welcome these cards. This gives me more freedom to express myself as I play the game that I have enjoyed for almost 20 years now.
Edit: Also Giiansha the character that you're looking for from 5th Element is Leeloo! And sadly has nothing in common with McDonald's outside of the look. Lol
As someone who likes the D&D sets, which along with Kamigawa, Kaldheim, and Theros are my favourite sets, and who us intrigued by the Warhammer 40k decks & secret lsirs, I sympathize with you.
Its killing your immersion.
If it mskes you feel any better I suspect 40k deck players will likely usually prefer playing against each other for their own increased immersion (and to avoid dirty looks) and the Forgotten Realms isn't too far off from MtG in flavour (argueably less outside MtG regular flavour then New Capenna).
I'm winning so I can be kind to the other side 0:D
If you haven’t heard they are reportedly going to have 42 new cards in each deck. Even if there is a cycle of uncommon artifacts like there were in the original DND commander decks, we are still talking about ~160 brand new rares/mythics, specifically designed for Commander.
Again, we are getting twice the number of rares that we would get from an average Standard set, none of which have the power/complexity constraints of Standard or Limited formats. There will also be (to my knowledge) no additional copies appearing in collector boosters to keep prices low and doing the UB treatment stranger things received in the list is a much harder task when you have 160 cards that you can’t otherwise print without a rebranding due to IP reasons.
While Wizards could potentially pull this off without a problem (especially if the print runs are decent), there are two very different ways that things could go wrong depending on how Wizards crafts these.
Situation A: Wizards may choose to make the decks fairly parasitic and insular (squadron deck, Tyranid tribal, etc). Much like the Friends Forever mechanic, this limits the potential damage of most cards on the format in general. Even if Tyranid tribal is strong, it is far less likely that those cards are going to be format staples or see a bunch of different builds (especially as we aren’t likely to see new Tyranids in the near future). As we’re talking about parasitic strategies that do not have and are unlikely to receive replacement components, the entire deck kind of implodes and becomes worthless (other than as a collector item) if the strategy isn’t judged to be good enough. If a tyranid deck doesn’t feel good and there aren’t more tyranids you can plug in, for example, you are just kind of stuck with a dud. Even if they are “good enough” to start, the fact that they will get fewer usable cards over time than other decks would put a soft expiration deck (at least regarding competitiveness) in the future.
Situation B: If wizards doesn’t make the decks super insular, the normal risk of a highly powered mistake slipping through seems highly elevated due to the sheer number of commander-aimed cards being pushed out at once. If the Mono-black deck has a card that triggers when your artifacts are destroyed and accidentally makes something that benefits every single treasure build, that could be a problem of its own (especially with the difficulties of reprinting these, as mentioned above).
Of course, I realize that all of this is kind of moot. Wizards may do a fantastic job or may shove an overpowered cycle
into the decks even if the main mechanic of the deck is super parasitic. Whenever I see this many for commander rares being shot out all at once, however, I do feel a bit concerned.
Evil Dead
Ash
Deadites
Necronomicon
Chainsaw
BOOMSTICK
Western
Buffalo Bill Cody
Sitting Bull
Wyatt Earp
Doc Holliday
Annie Oakley
Crazy Horse
Clint Eastwood (Josey Wales)
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
-Irini Sengir
It's not an issue of setting, it's an issue of creative control. Wizards has full control over worlds like New Capenna and Kaladesh, and they can shape them according to what they feel is "in line" with Magic. As Maro loves to say, restrictions breed crativity. Wanting to make a set that feels kind of like a gangster movie without just taking characters from a popular gangster film and slapping them on cards is a huge part of what makes Magic appealing. For the longest time, they have forced themselves to do their own thing, and it has lead to the creation of a lot of really cool worlds.
People say that UB doesn't matter in the big picture because Magic is already full of wildly different universes. But those people are missing that despite Magic's worlds being so different from another there's still creative "glue" that holds them together, like the mana system and arbitrary rules like "no straight-up guns." UB takes a big dump on this whole concept. On Maro's blog, the reason given for why 40K "only" got commander precons was because the 40K universe doesn't really mesh with Magic concepts like the color pie etc. So they are able to correctly identify the problem - but instead of going "OK, so maybe we should scrap this idea then" they chose to go ahead with it anyway. Why? Easy $$$, that's why.(*) Wizards is not doing UB to expand the scope of what Magic can do, they're just doing it to activate people's lizard brains. "I like X, and I like Magic. Now they put X on a Magic card. Must consume!!!!!"
It saddens me that people fall for this god-awful scheme. Are they really not able to enjoy two things separately from another, or see why keeping things separate can be beneficial? I like ATLA, and I like MtG. But should there be ATLA Commander precons? No! Why would anyone want that? It's like putting sushi on chocolate cake because you like both things individually.
And please stop with the Portal Three Kingdoms and Arabian Nights bull*****. Claiming that "Magic has always been X" because it did X a few time 20+ years ago simply doesn't hold up as an argument. It's like saying that artifact destruction has always been in blacks part of the color pie and pointing to Gate to Phyrexia.
(*) Note: Now I can already hear you going "it's every company's goal to make money..." It's amazing how people suddenly become the most staunch defenders of capitalism in arguments like this. The point is that how you make money is also important, and for WotC, UB is one of the most creatively lazy and greedy ways to make money there is.
You seriously took the time to write this out?
As a side benefit, gatekeeping brats seem inclined to drum themselves out of playgroups entirely by refusing to play with a litany of specific players instead of just enjoying the game. Its always delicious when a turd vindictively declares that they won't play with X, expecting others to agree with them, the entire room goes "K" and then said turd is unable to find a game until they grow up or leave.
Super hyped for the Tyranid deck, and am in fact in the process of gluing together 18 warriors right now. It'll probably be a jank garbage deck but I'm still building it
Here's hoping for The Swarmlord and Old One-Eye as commander options! Legitimately curious what the mechanic is going to be, ngl gonna be bummed if its just slivers lol.
Well so dont quote my posts since I'm not "the people" you're talking about but I answered to a guy (and not against every UB detractor) that literally just said that mechs as a whole doesn't belong to Magic because for him Magic it's only traditional fantasy and so should be for everybody else, even if this isn't true.
The "creative glue that holds everything together" it's just subjective statement that it's absolutely meaningless per se and it's refuted in the moment you try to do a definition of it. For example what the hell for you are the "straight-up guns"? If the guns of Alaborn Zealot are not enough real-world straight up guns to you, then I don't know what will ever convince you that Magic had already had "straight-up guns" in his history, even if you don't like it, or try to negate that.
Or maybe it's more like phasing out and in permanents. They did it only in Mirage block, they tought the mechanic was just a mistake bad to play and confusing and ignored it for 15+ years, and now guess what, it's a decidous mechanic that you can find in virtually any set now because with a better execution they tought can be actually a good idea. Stop having a black/white vision of Magic, it's a game that evolves and break and changes his own rules all the time and it's great exactly because it has so much freedom and potential that other brands can only dream of.
-Irini Sengir