Considering we've only had one Dominaria set released after the God type was introduced, I don't think we can say "it never worked like that" (it may very well have worked like that if the God type had existed at the time).
I wonder why the god type didn't exist back then and was introduced only in Theros.
Oh yeah because there were no real gods on Dominaria.
Nope, it was because they were worried making creatures the type "God" might offend religious people (like how they stopped printing demons for many years, or removed pentagrams from art).
There is no story implications because being a God does not inherently mean something. You keep saying that there is some big, huge travesty, but in the end you haven’t given any reasonable answer for it.
"hey god please, there are thousands of people/worshippers dying in this catasthrophe, the whole plane is actually risking to get destroyed or completely changed, can you come and help us?"
"STFU i'm a god, i have no implications and i'm not required to do anything. I'll just sit back and do nothing. Now excuse me while i'm showing up centuries later for the first time to partecipate in this minor event with my new friends the neowalkers"
***** storytelling is ***** storytelling. You can gobble on that or not understand it but it will still be ***** storytelling.
All that means is there would need to be an explanation for why they didn’t do anything. Seriously, mountains out of molehills.
Nope, it was because they were worried making creatures the type "God" might offend religious people (like how they stopped printing demons for many years, or removed pentagrams from art).
Yet demons appeared in the first sets and reappered way before Theros, while gods didn't? Weird.
Demons and evil creatures, embodiment of black mana always appeared in earlier stories, while gods didn't and it was always a big deal that the god was false and was actually just a planeswaker/avatar/elemental/something else? Weird.
All that means is there would need to be an explanation for why they didn’t do anything. Seriously, mountains out of molehills.
Good luck with that. I'm pretty sure there are plenty of reasonable explainations to why Svyelun didn't intervene while merfolks were genocided by ice age/homarid/phyrexians or why Gaea watched Yawgmoth becoming a death cloud, corrupting and reanimating the very soil of Dominaria, while they will show up to help Jace defeat a dimished version of the old Phyrexia they ignored.
But let's not lie, you will be happy with any half-assed explaination they will bring out for this, only the unfortunate people who have standards regargind storylines will have a problem with this.
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How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
Yes, implying you have standards while anyone who disagrees with you does not is a good way to prove your point. You’re also jumping to a bunch of conclusions.
Yes, implying you have standards while anyone who disagrees with you does not is a good way to prove your point. You’re also jumping to a bunch of conclusions.
And you have posted baseless ***** for like 2 pages, your point was just "i don't care about old canon and retcons, so no one else should". Try to post some facts if you can.
If you have any old story where the dominarian gods act like the Theros/Amonkhet/Kaldheim ones, post it and shut me up.
If you have any decent reason for gods on Dominaria to show up after centuries of inactivity, post it and shut me up.
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How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
Yet demons appeared in the first sets and reappered way before Theros, while gods didn't? Weird.
Demons and evil creatures, embodiment of black mana always appeared in earlier stories
To be fair, it's actually true the demon part. On the 80-90 of the last century there was a thing called "satanic panic", where christian parents (mostly american) were in histerical paranoia about satanic abuses and satanism everywhere. Unfortunately, games like D&D or MtG made no exception. It's true that in Alpha we got cards with the demon subtype like Lord of the Pit, but exactly because of that reason, the social pressure of christian paranoia made R&D to change their policy about demons in order to not have religious controversy on their game. That's why they purposelly didn't put the "demon" creature type on cards like The Wretched or Spirit of the Night even tough they are demon in flavor (and for today WotC erratas). And it's also the same reason of why Alpha Unholy Strength satanic pentagram was actually removed in later printings. Of course they reversed the trend once the "satanic panic" witch hunt period was finally over.
I know that the satanic panic was real, i'm just saying it wasn't the main reason we didn't get gods in old Dominaria. They didn't put them in sets or storyline because everything being false gods and having planeswalkers do stuff instead were major lore points. Otherwise we would have got them along demons, instead of waiting Theros.
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How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
All that means is there would need to be an explanation for why they didn’t do anything. Seriously, mountains out of molehills.
MtG is a fictional fantasy story. They can explain literally everyting with magic.
And yet, curiously, that does not necessarily make for good worldbuilding or a compelling story.
We are speculating about something that may not even happen, and you’re preemptively deciding it’ll be bad. The answer could be as simple as “Yawgmoth was being fought by them indirectly, and they couldn’t act directly because of him”, problem solved then. Or “they are recent Gods”, or any number of arbitrary things, depending on how they decide to approach it.
I really liked when most gods in MTG were false or mistaken identities, while the Theros gods were genuine divinity. I feel like there have been too many gods lately, although them being distinct from one another mechanically and thematically is nice. The Theros pantheon will always be my favorite. I'd love if they left it at three pantheons though. At least for a while. I didn't appreciate Ilharg being a god. Nice for its fans, but Ravnica does't feel like a plane that should have actual divinity. Especially considering the Orzhov.
Ahahah nice, the plane with the biggest history of the whole multiverse suddenly has "new gods", deal with it! And you think that's a good solution? Speaks plenty about your lore competence.
Arbitrary = bad. You can't wash away 10 years of history and lore and pretend people to blindly accept it. I mean you'll gladly do it apparently, but others won't.
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How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
You really want to reach that there are zero possible answers, but that’s more about your lack of imagination as opposed to any reasonable stance. *shrugs* It’s moot though.
You really want to reach that there are zero possible answers, but that’s more about your lack of imagination as opposed to any reasonable stance. *shrugs* It’s moot though.
That tends to happen after 10+ years of establishing canon. You can't just wash it away with a single stroke.
If by lack of imagination you mean that i don't accept "look! New gods!" bull***** (hardly a reasonable stance), so be it and i'm glad that is like that.
You are just a storyline-ignorant who doesn't care about any pre-established canon and would be happy to gobble any retcon wotc attempt.
Not moot until you present a workable reason to completely re-establish the rules of the plane with the most established lore/canon. Which yet you didn't.
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How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
Gaea's been pretty heavily implied to be a real god. See Gaea's Avenger and the more recent Gaea's Protector. Svyelun less so, but the card doesn't necessarily represent someone hanging around Vodalia today.
As for Gaea getting a card in the Brothers' War, I'd say why not? She's a distant god, but one event that apparently moved her to action was the destruction of Argoth during said war.
The problem isn't with printing dominarian cards with the subtype "god". It's having gods showing up and doing stuff in a storyline set. Because dominarian gods don't do that and have never done that.
What about Gaia?
Anyways, apparently New Capenna is going to be the current set for 5 months, because there is no Summer set (although techniquely the September set could fall in the Summer, just like Midnight Hunt is still releasing in the Summer part of Septemeber), that means New Capenna will likely have a very high mastery pass level before bonus levels, maybe even larger then Zendikar Rising got.
I think it's good there is no Summer Standard set because Double Masters 2022 set is going to suck all the air and energy out of the room and could do to later sets like Dominaria United and maybe even Jumpstart 2022 what Modern Horizons 2 did to AFR, Midnight Hunt and perhaps even Crimson Vow. Brother War MIGHT be epic enough to be immune to this effect.
I'm just glad Commander Legends: Battle For Baldur's Gate, Kamigawa Neon Dynasty, and New Capenna are all front loaded before Double Master 2022, the Dominaria, and Jumpstart 2022 sets come out in the first half of 2022 as I'm expecting all kinds of broken stuff and crazy stuff that sucks in the second half that sucks away all the hype and attention. I'm more interested in the first half of the year's sets anyways.
Also I expect that Arena will have Brawl Legends (or Historical Brawl Legends which I will just call Brawl Legends for short), which will cherry pick cards from the 2 Commander Legends sets and perhaps other Commander Products with maybe some Digital Only Brawl cards. Just a prediction.
Anyways, apparently New Capenna is going to be the current set for 5 months, because there is no Summer set (although techniquely the September set could fall in the Summer, just like Midnight Hunt is still releasing in the Summer part of Septemeber), that means New Capenna will likely have a very high mastery pass level before bonus levels, maybe even larger then Zendikar Rising got.
I think it's good there is no Summer Standard set because Double Masters 2022 set is going to suck all the air and energy out of the room and could do to later sets like Dominaria United and maybe even Jumpstart 2022 what Modern Horizons 2 did to AFR, Midnight Hunt and perhaps even Crimson Vow. Brother War MIGHT be epic enough to be immune to this effect.
I cannot share the same enthusiasm about the summer set. We've seen what missing a Core Set can do and now we're going to be two years into missing it again. There's a reason they brought them back. We have yet to see the effects of their absence again, but it will be felt once again in time.
Anyways, apparently New Capenna is going to be the current set for 5 months, because there is no Summer set (although techniquely the September set could fall in the Summer, just like Midnight Hunt is still releasing in the Summer part of Septemeber), that means New Capenna will likely have a very high mastery pass level before bonus levels, maybe even larger then Zendikar Rising got.
I think it's good there is no Summer Standard set because Double Masters 2022 set is going to suck all the air and energy out of the room and could do to later sets like Dominaria United and maybe even Jumpstart 2022 what Modern Horizons 2 did to AFR, Midnight Hunt and perhaps even Crimson Vow. Brother War MIGHT be epic enough to be immune to this effect.
I cannot share the same enthusiasm about the summer set. We've seen what missing a Core Set can do and now we're going to be two years into missing it again. There's a reason they brought them back. We have yet to see the effects of their absence again, but it will be felt once again in time.
I share a concern about no Core Set thought I will say I feel like Adventures in the Forgotten Realms was pretty much a core set with how some of the cards where designed and the over all power of the set.
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“There are no weak Jews. I am descended from those who wrestle angels and kill giants. We were chosen by God. You were chosen by a pathetic little man who can't seem to grow a full mustache"
"You can tell how dumb someone is by how they use Mary Sue"
I share a concern about no Core Set thought I will say I feel like Adventures in the Forgotten Realms was pretty much a core set with how some of the cards where designed and the over all power of the set.
The Core Set isn't about power level, it's about reprints (which D&D had like 4 of) and making sure Standard has access to various staple cards for the format to function. Once again, there were reasons why them taking the core sets away were the wrong decision and why they eventually brought it back.
I share a concern about no Core Set thought I will say I feel like Adventures in the Forgotten Realms was pretty much a core set with how some of the cards where designed and the over all power of the set.
The Core Set isn't about power level,it's about reprints (which D&D had like 4 of) and making sure Standard has access to various staple cards for the format to function. Once again, there were reasons why them taking the core sets away were the wrong decision and why they eventually brought it back.
Thats mostly what I mean, imo we got a number of cards that felt like core set staples, a few things the enabled already existing decks, a few things that felt like set up for the next few sets and very much was made to bring in new players (though more narrowed to DnD players) into the game. It was much more leaned to non-core sets are set up but I personally saw the outline of a core set.
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“There are no weak Jews. I am descended from those who wrestle angels and kill giants. We were chosen by God. You were chosen by a pathetic little man who can't seem to grow a full mustache"
"You can tell how dumb someone is by how they use Mary Sue"
Thats mostly what I mean, imo we got a number of cards that felt like core set staples, a few things the enabled already existing decks, a few things that felt like set up for the next few sets and very much was made to bring in new players (though more narrowed to DnD players) into the game. It was much more leaned to non-core sets are set up but I personally saw the outline of a core set.
Feeling like Core Set staples isn't the same as many of those cards may not be able to be printed in future Core Sets like normal Magic cards can. As for reprints, they were not always for existing decks, but just making sure the format had various effects ready to help sure up formats (answers usually) which D&D did not have. Then again when Eldraine and Ikoria exist the only answer to it would be rotation.
It was so bad in the reprint department the set didn't even have Fireball, and that's a classic D&D thing (even if it wouldn't have helped anything in Standard.)
Svyelun was a God as far back as Fallen Empires. No Retcon there - Svyelunite Priest, Svyelunite Temple. Gaea is described as a Goddess, never a planeswalker or a spirit, or a really old druid, so I suspect if we ever see a Gaea card she will also be a god.
Do you know what getting rid of Core Set means? It means that every set's associated precons are Commander. I hate that. Can't they just release 2 Commander Decks and 2 Planeswalker Decks? Y'know, give new players the choice?
We used to have 24 preconstructed decks that you could buy for under $25 after taxes. You have the 20 Intro Packs and the 4 duel decks, well 2 sets of 2 duel decks. All we have in 2021 are the 2 Arena Starter Kit decks, and the next cheapest option would be the $30 challenger decks.
We also don't know how much the Innistrad midnight Hunt commander decks will cost, but a store is selling it for $85 on preorder.
Cardfight Vanguard has $5 Start Decks. They aren't half decks or decks where you have to do something to make a complete deck. They are full 50 card decks. There are also 5 to choose from. That's cheap, and you get some choices. In 2021, Yugioh has 4 choices of under $15 precon decks and Pokemon has 6 choices. MTG only has 2, well you buy the thing and you get both in the form of the Arena Starter Kit. Anything else is higher than $20.
Because Commander is so popular, WOTC has no incentive to make Standard good anymore. Just keep on selling $50 commander decks, and keep releasing standard sets that people will buy without even thinking about the health of the format.
If I made a game, and someone else took my game, changed the rules a bit, and now everybody else is playing my game by the new rules, while I am desperately trying to get new players to play by my rules, I'd give up, and get people to play by the new rules, because that is where the money is.
There are deck construction rules, like 60-card, 100 card singleton, 40 card limited, and the gameplay rules, like your base rules, Commander, Vanguard, Archenemy, and Planechase. I've said this before. WOTC is over supporting Commander because they lack the confidence to make the base rules better than Commander. They aren't trying anymore.
You want reprints? Try our $10 a pack masters sets.
As for reprints, they were not always for existing decks, but just making sure the format had various effects ready to help sure up formats (answers usually) which D&D did not have.
Ya thats basically my point imo the DnD has a number of cards that fill in that slot, what effect do you think they missed?
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“There are no weak Jews. I am descended from those who wrestle angels and kill giants. We were chosen by God. You were chosen by a pathetic little man who can't seem to grow a full mustache"
"You can tell how dumb someone is by how they use Mary Sue"
Modern Event Decks were a one year thing. Brawl decks were a one year thing. Do you think the Pioneer Challenger decks are going to be a one year thing, or is it going to be an annual thing? If the Pioneer Challenger decks flop, I really hope, because they got rid of the core set, and thus the Planeswalker Decks that go with it, that they have some sort of 60-card preconstructed product released in the fall. I don't want to be limited to just the 4 Challenger Decks and the Arena Starter kit.
I already complained enough about how the D&D set did not have Planeswalker Decks, and how every set from now on will feature Commander Decks, and that my options for 60-card precons have become more limited than before, so I hope that if the Pioneer Challenger Decks fail, there are replacement 60-card deck product line for them. I will complain even more if WOTC introduces yet even more Commander Deck options in lieu of the 60-card variety. In 2021, there are 10 60-card precons and 15 commander decks.
Ideally, I would like to see 60-card precons be brought back as the set associated precons, but only for the sets that have 2 Commander deck choices. These decks would replace the Arena Starter Kit, well not replace, but the Arena Starter Kit won't be one package containing 2 decks but 2 separate deck choices released with each set. So each year would have one set containing the 5 annual major Commander deck release, and the other 3 sets would contain the 2 Commander deck and the 2 60-card precons that contains code cards that can bring the deck into MTG Arena. It's not really adding anything. It is just replacing what would have been the Pionner Challenger Decks, if it fails, and the Arena Starter Kit. There would still be 10 60-card deck options.
Nope, it was because they were worried making creatures the type "God" might offend religious people (like how they stopped printing demons for many years, or removed pentagrams from art).
All that means is there would need to be an explanation for why they didn’t do anything. Seriously, mountains out of molehills.
Yet demons appeared in the first sets and reappered way before Theros, while gods didn't? Weird.
Demons and evil creatures, embodiment of black mana always appeared in earlier stories, while gods didn't and it was always a big deal that the god was false and was actually just a planeswaker/avatar/elemental/something else? Weird.
Good luck with that. I'm pretty sure there are plenty of reasonable explainations to why Svyelun didn't intervene while merfolks were genocided by ice age/homarid/phyrexians or why Gaea watched Yawgmoth becoming a death cloud, corrupting and reanimating the very soil of Dominaria, while they will show up to help Jace defeat a dimished version of the old Phyrexia they ignored.
But let's not lie, you will be happy with any half-assed explaination they will bring out for this, only the unfortunate people who have standards regargind storylines will have a problem with this.
And you have posted baseless ***** for like 2 pages, your point was just "i don't care about old canon and retcons, so no one else should". Try to post some facts if you can.
If you have any old story where the dominarian gods act like the Theros/Amonkhet/Kaldheim ones, post it and shut me up.
If you have any decent reason for gods on Dominaria to show up after centuries of inactivity, post it and shut me up.
MtG is a fictional fantasy story. They can explain literally everyting with magic.
And yet, curiously, that does not necessarily make for good worldbuilding or a compelling story.
To be fair, it's actually true the demon part. On the 80-90 of the last century there was a thing called "satanic panic", where christian parents (mostly american) were in histerical paranoia about satanic abuses and satanism everywhere. Unfortunately, games like D&D or MtG made no exception. It's true that in Alpha we got cards with the demon subtype like Lord of the Pit, but exactly because of that reason, the social pressure of christian paranoia made R&D to change their policy about demons in order to not have religious controversy on their game. That's why they purposelly didn't put the "demon" creature type on cards like The Wretched or Spirit of the Night even tough they are demon in flavor (and for today WotC erratas). And it's also the same reason of why Alpha Unholy Strength satanic pentagram was actually removed in later printings. Of course they reversed the trend once the "satanic panic" witch hunt period was finally over.
We are speculating about something that may not even happen, and you’re preemptively deciding it’ll be bad. The answer could be as simple as “Yawgmoth was being fought by them indirectly, and they couldn’t act directly because of him”, problem solved then. Or “they are recent Gods”, or any number of arbitrary things, depending on how they decide to approach it.
|| UW Jace, Vyn's Prodigy UW || UG Kenessos, Priest of Thassa (feat. Arixmethes) UG ||
Cards I still want to see created:
|| Olantin, Lost City || Pavios and Thanasis || Choryu ||
Retcons tend to be like that
Retcon that doesn't make sense
Ahahah nice, the plane with the biggest history of the whole multiverse suddenly has "new gods", deal with it! And you think that's a good solution? Speaks plenty about your lore competence.
Arbitrary = bad. You can't wash away 10 years of history and lore and pretend people to blindly accept it. I mean you'll gladly do it apparently, but others won't.
That tends to happen after 10+ years of establishing canon. You can't just wash it away with a single stroke.
If by lack of imagination you mean that i don't accept "look! New gods!" bull***** (hardly a reasonable stance), so be it and i'm glad that is like that.
You are just a storyline-ignorant who doesn't care about any pre-established canon and would be happy to gobble any retcon wotc attempt.
Not moot until you present a workable reason to completely re-establish the rules of the plane with the most established lore/canon. Which yet you didn't.
As for Gaea getting a card in the Brothers' War, I'd say why not? She's a distant god, but one event that apparently moved her to action was the destruction of Argoth during said war.
Anyways, apparently New Capenna is going to be the current set for 5 months, because there is no Summer set (although techniquely the September set could fall in the Summer, just like Midnight Hunt is still releasing in the Summer part of Septemeber), that means New Capenna will likely have a very high mastery pass level before bonus levels, maybe even larger then Zendikar Rising got.
I think it's good there is no Summer Standard set because Double Masters 2022 set is going to suck all the air and energy out of the room and could do to later sets like Dominaria United and maybe even Jumpstart 2022 what Modern Horizons 2 did to AFR, Midnight Hunt and perhaps even Crimson Vow. Brother War MIGHT be epic enough to be immune to this effect.
I'm just glad Commander Legends: Battle For Baldur's Gate, Kamigawa Neon Dynasty, and New Capenna are all front loaded before Double Master 2022, the Dominaria, and Jumpstart 2022 sets come out in the first half of 2022 as I'm expecting all kinds of broken stuff and crazy stuff that sucks in the second half that sucks away all the hype and attention. I'm more interested in the first half of the year's sets anyways.
Also I expect that Arena will have Brawl Legends (or Historical Brawl Legends which I will just call Brawl Legends for short), which will cherry pick cards from the 2 Commander Legends sets and perhaps other Commander Products with maybe some Digital Only Brawl cards. Just a prediction.
I cannot share the same enthusiasm about the summer set. We've seen what missing a Core Set can do and now we're going to be two years into missing it again. There's a reason they brought them back. We have yet to see the effects of their absence again, but it will be felt once again in time.
I share a concern about no Core Set thought I will say I feel like Adventures in the Forgotten Realms was pretty much a core set with how some of the cards where designed and the over all power of the set.
"You can tell how dumb someone is by how they use Mary Sue"
The Core Set isn't about power level, it's about reprints (which D&D had like 4 of) and making sure Standard has access to various staple cards for the format to function. Once again, there were reasons why them taking the core sets away were the wrong decision and why they eventually brought it back.
Thats mostly what I mean, imo we got a number of cards that felt like core set staples, a few things the enabled already existing decks, a few things that felt like set up for the next few sets and very much was made to bring in new players (though more narrowed to DnD players) into the game. It was much more leaned to non-core sets are set up but I personally saw the outline of a core set.
"You can tell how dumb someone is by how they use Mary Sue"
Core Sets will not exist when WOTC thinks about money.
Feeling like Core Set staples isn't the same as many of those cards may not be able to be printed in future Core Sets like normal Magic cards can. As for reprints, they were not always for existing decks, but just making sure the format had various effects ready to help sure up formats (answers usually) which D&D did not have. Then again when Eldraine and Ikoria exist the only answer to it would be rotation.
It was so bad in the reprint department the set didn't even have Fireball, and that's a classic D&D thing (even if it wouldn't have helped anything in Standard.)
GWUBRDraft my Old Border Nostalgia Cube! and/or The Little Pauper Cube That Could!RBUWG
Modern:WDeath & TaxesW | RUGRUG DelverRUG
We used to have 24 preconstructed decks that you could buy for under $25 after taxes. You have the 20 Intro Packs and the 4 duel decks, well 2 sets of 2 duel decks. All we have in 2021 are the 2 Arena Starter Kit decks, and the next cheapest option would be the $30 challenger decks.
We also don't know how much the Innistrad midnight Hunt commander decks will cost, but a store is selling it for $85 on preorder.
Cardfight Vanguard has $5 Start Decks. They aren't half decks or decks where you have to do something to make a complete deck. They are full 50 card decks. There are also 5 to choose from. That's cheap, and you get some choices. In 2021, Yugioh has 4 choices of under $15 precon decks and Pokemon has 6 choices. MTG only has 2, well you buy the thing and you get both in the form of the Arena Starter Kit. Anything else is higher than $20.
Because Commander is so popular, WOTC has no incentive to make Standard good anymore. Just keep on selling $50 commander decks, and keep releasing standard sets that people will buy without even thinking about the health of the format.
If I made a game, and someone else took my game, changed the rules a bit, and now everybody else is playing my game by the new rules, while I am desperately trying to get new players to play by my rules, I'd give up, and get people to play by the new rules, because that is where the money is.
There are deck construction rules, like 60-card, 100 card singleton, 40 card limited, and the gameplay rules, like your base rules, Commander, Vanguard, Archenemy, and Planechase. I've said this before. WOTC is over supporting Commander because they lack the confidence to make the base rules better than Commander. They aren't trying anymore.
You want reprints? Try our $10 a pack masters sets.
Ya thats basically my point imo the DnD has a number of cards that fill in that slot, what effect do you think they missed?
"You can tell how dumb someone is by how they use Mary Sue"
I already complained enough about how the D&D set did not have Planeswalker Decks, and how every set from now on will feature Commander Decks, and that my options for 60-card precons have become more limited than before, so I hope that if the Pioneer Challenger Decks fail, there are replacement 60-card deck product line for them. I will complain even more if WOTC introduces yet even more Commander Deck options in lieu of the 60-card variety. In 2021, there are 10 60-card precons and 15 commander decks.
Ideally, I would like to see 60-card precons be brought back as the set associated precons, but only for the sets that have 2 Commander deck choices. These decks would replace the Arena Starter Kit, well not replace, but the Arena Starter Kit won't be one package containing 2 decks but 2 separate deck choices released with each set. So each year would have one set containing the 5 annual major Commander deck release, and the other 3 sets would contain the 2 Commander deck and the 2 60-card precons that contains code cards that can bring the deck into MTG Arena. It's not really adding anything. It is just replacing what would have been the Pionner Challenger Decks, if it fails, and the Arena Starter Kit. There would still be 10 60-card deck options.