What seals this for Limited is flash. Spontaneously opening trap doors will be useful from killing attackers and blockers to wiping out bombs the moment they enter the battlefield. Don't forget to laugh maniacally no matter what your d20 roll ends up as.
Using a D20 for only 2 options feels like a total waste. It's the exactly rate of a mundane coin flip. I get it's not functionally equivalent in this set but c'mon.
Using a D20 for only 2 options feels like a total waste. It's the exactly rate of a mundane coin flip. I get it's not functionally equivalent in this set but c'mon.
That is not actually true, if you are using a fair dice. There are 9 numbers from 1 to 9 and 11 between 10 and 20. So it is 11/20 for the good outcome while only 9/20 for the bad part
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"Hail to the speaker, hail to the knower; joy to he who has understood, delight to they who have listened." - Odin
Using a D20 for only 2 options feels like a total waste. It's the exactly rate of a mundane coin flip. I get it's not functionally equivalent in this set but c'mon.
That is not actually true, if you are using a fair dice. There are 9 numbers from 1 to 9 and 11 between 10 and 20. So it is 11/20 for the good outcome while only 9/20 for the bad part
Right, I stand corrected. Still lamey but at least now makes a little more sense.
Using a D20 for only 2 options feels like a total waste. It's the exactly rate of a mundane coin flip. I get it's not functionally equivalent in this set but c'mon.
That is not actually true, if you are using a fair dice. There are 9 numbers from 1 to 9 and 11 between 10 and 20. So it is 11/20 for the good outcome while only 9/20 for the bad part
Right, I stand corrected. Still lamey but at least now makes a little more sense.
To be fair, a d20 in real life D&D also often only has two outcomes; Pass or Fail.
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What seals this for Limited is flash. Spontaneously opening trap doors will be useful from killing attackers and blockers to wiping out bombs the moment they enter the battlefield. Don't forget to laugh maniacally no matter what your d20 roll ends up as.
Source: B. D. Walters
That is not actually true, if you are using a fair dice. There are 9 numbers from 1 to 9 and 11 between 10 and 20. So it is 11/20 for the good outcome while only 9/20 for the bad part
Right, I stand corrected. Still lamey but at least now makes a little more sense.