It's mediocre in Eldrazi Tron, which can chain multiples with Expedition Map but often would rather play something more powerful than making chumps.
It might have promise in other Mishra's Bauble decks, decks with Bomat Courier, and even Green Tron (which needs to mulligan hands with no Tron pieces anyway, unlike Eldrazi Tron, and could use the increased consistency in Turn 4 Trons), but not producing coloured mana can bite. (If my testing is any indication, unless I make Constructs often enough, I'd rather run cantrip lands like Nurturing Peatland if all this can tutor for is Mishra's Bauble.)
But it's not trash if Urza's Saga can tutor for something you want, and it's especially not trash if you can make Constructs with it. And if Stoneforge Mystic is any indication, you might be able to get away with only 2 tutor targets.
I was always aware of the change to how Lion's Eye Diamond functioned in the game way back when, but due to playing only paper was never alerted to the Oracle text change that resulted. Regardless, I do not consider a 2 mana creature which needs to tap worth playing in Legacy storm.
It's mediocre in Eldrazi Tron, which can chain multiples with Expedition Map but often would rather play something more powerful than making chumps.
It might have promise in other Mishra's Bauble decks, decks with Bomat Courier, and even Green Tron (which needs to mulligan hands with no Tron pieces anyway, unlike Eldrazi Tron, and could use the increased consistency in Turn 4 Trons), but not producing coloured mana can bite. (If my testing is any indication, unless I make Constructs often enough, I'd rather run cantrip lands like Nurturing Peatland if all this can tutor for is Mishra's Bauble.)
But it's not trash if Urza's Saga can tutor for something you want, and it's especially not trash if you can make Constructs with it. And if Stoneforge Mystic is any indication, you might be able to get away with only 2 tutor targets.
It's way too slow for Green and Eldrazi Tron. Both variants have way better payoffs that they need to get to by the time you get anything from it.
It's mediocre in Eldrazi Tron, which can chain multiples with Expedition Map but often would rather play something more powerful than making chumps.
It might have promise in other Mishra's Bauble decks, decks with Bomat Courier, and even Green Tron (which needs to mulligan hands with no Tron pieces anyway, unlike Eldrazi Tron, and could use the increased consistency in Turn 4 Trons), but not producing coloured mana can bite. (If my testing is any indication, unless I make Constructs often enough, I'd rather run cantrip lands like Nurturing Peatland if all this can tutor for is Mishra's Bauble.)
But it's not trash if Urza's Saga can tutor for something you want, and it's especially not trash if you can make Constructs with it. And if Stoneforge Mystic is any indication, you might be able to get away with only 2 tutor targets.
It's way too slow for Green and Eldrazi Tron. Both variants have way better payoffs that they need to get to by the time you get anything from it.
I agree that this might be too slow for Eldrazi Tron (although it can actually make 3/3 Constructs vaguely reliably with it), although Green Tron might want Urza's Saga as an enabler land much more than a payoff land (it enables Turn 4 Tron at the cost of your Turn 3 Tron by tutoring for Expedition Map on Turn 3 if you played it on Turn 1). Similarly to Colossus Hammer Time, a significant amount of the value of Urza's Saga in that deck might be for its tempo tutor instead of its CA tokens.
I mean, I like the concept of the card, but losing a land drop is a super harsh drawback. Reminds me of the depletion lands from mercadian masques block and those are pretty awful as well. Fun in casual no doubt.
What does “reprint slot” refer to in the context of the title of this thread.
Is that referring to the old card style being used in this set? Is that referring to the BAB promo or counter spell? Are we getting a time spiral-esque reprint slot in each pack that I haven’t heard of?
What does “reprint slot” refer to in the context of the title of this thread.
Is that referring to the old card style being used in this set? Is that referring to the BAB promo or counter spell? Are we getting a time spiral-esque reprint slot in each pack that I haven’t heard of?
Modern Horizons 2 continues the precedent from Modern Horizons of adding powerful existing cards to the Modern format. In fact, there's one of 42 new-to-Modern reprints from Magic's past in each Draft and Set Booster!
Private Mod Note
():
Rollback Post to RevisionRollBack
Sorry for my possible english mistakes, I'm not a native speaker.
Hmm why is there also the disgusting old borderd style, bad enough they added that to mtga when its not even got modern yet and now they are printing new cards with the crappy old designed, erg.
I mean, I like the concept of the card, but losing a land drop is a super harsh drawback. Reminds me of the depletion lands from mercadian masques block and those are pretty awful as well. Fun in casual no doubt.
Losing a land drop is not a super harsh drawback when what you tutor for is literally worth a card (Mishra's Bauble) or possibly more. This reminds me a lot more of cantrip lands like Horizon Canopy, weaker manlands like Ghitu Encampment, and Inventors' Fair than it reminds me of depletion lands.
All of the lands you mentioned tap for mana forever, this does not. Playtest it and see how it screws you on the second turn it's in play. Grabbing a sol ring is nuts, otherwise fail.
All of the lands you mentioned tap for mana forever, this does not. Playtest it and see how it screws you on the second turn it's in play. Grabbing a sol ring is nuts, otherwise fail.
I'm not sure I follow. Chapter I grants the card "T: Add C" until the land goes away. The decks mentioned so far in the thread either don't care that they're going to lose a land (either becaus eof a very low curve, or Tron lands) and/or run enough small artifacts that it reads more like a Fabricate with suspend 3 for 0.For Commander, I could see it in non-enchantress decks like Ghen, Arcanum Weaver and various artifact decks with a lot of small artifacts and/or a generally low curve.
It's mediocre in Eldrazi Tron, which can chain multiples with Expedition Map but often would rather play something more powerful than making chumps.
It might have promise in other Mishra's Bauble decks, decks with Bomat Courier, and even Green Tron (which needs to mulligan hands with no Tron pieces anyway, unlike Eldrazi Tron, and could use the increased consistency in Turn 4 Trons), but not producing coloured mana can bite. (If my testing is any indication, unless I make Constructs often enough, I'd rather run cantrip lands like Nurturing Peatland if all this can tutor for is Mishra's Bauble.)
But it's not trash if Urza's Saga can tutor for something you want, and it's especially not trash if you can make Constructs with it. And if Stoneforge Mystic is any indication, you might be able to get away with only 2 tutor targets.
It's way too slow for Green and Eldrazi Tron. Both variants have way better payoffs that they need to get to by the time you get anything from it.
I agree that this might be too slow for Eldrazi Tron (although it can actually make 3/3 Constructs vaguely reliably with it), although Green Tron might want Urza's Saga as an enabler land much more than a payoff land (it enables Turn 4 Tron at the cost of your Turn 3 Tron by tutoring for Expedition Map on Turn 3 if you played it on Turn 1). Similarly to Colossus Hammer Time, a significant amount of the value of Urza's Saga in that deck might be for its tempo tutor instead of its CA tokens.
Maybe if there's some sort of change in the meta, but as of right now, I seriously still don't see why I'd want to put it in my Tron decks. It's just a lot of do nothing how I see it. Either way, I like the design idea of the card and I'm nostalgic to most stuff that says "Urza" on it hehe.
All of the lands you mentioned tap for mana forever, this does not. Playtest it and see how it screws you on the second turn it's in play. Grabbing a sol ring is nuts, otherwise fail.
I'm not sure I follow. Chapter I grants the card "T: Add C" until the land goes away. The decks mentioned so far in the thread either don't care that they're going to lose a land (either becaus eof a very low curve, or Tron lands) and/or run enough small artifacts that it reads more like a Fabricate with suspend 3 for 0.For Commander, I could see it in non-enchantress decks like Ghen, Arcanum Weaver and various artifact decks with a lot of small artifacts and/or a generally low curve.
In commander, I would think it's a given Urza's Saga gets played just because it fetches Sol Ring or Mana Crypt. It's 1 mana for two turns, 3 on the third turn and 2 for the rest of the game. It's the rampiest land since Ancient Tomb.
For Commander, I could see it in non-enchantress decks like Ghen, Arcanum Weaver and various artifact decks with a lot of small artifacts and/or a generally low curve.
Because its use is much broader than artifact and enchantment synergies.
I do think it's got a chance in other formats, but it doesn't seem like a sure thing. You also only get 3 mana out of Gemstone Mine, and none out of Dark Depths. it just takes the right deck to not mind. (no I don't know of a deck with a synergy as powerful as Dark Depths)
Interesting prospect out of urza's saga is you can still tap it main phase before you lose it to get a second karstruct or tap it for mana, in that sense, considering nothing else, you got a 1 drop artifact of your choice and a pair of 3/3s out of a land drop. That's some really good card economy. Heck, you can grab a brainstone and use this thing as extra ways to stack miracles and a control win con.
Hmm why is there also the disgusting old borderd style, bad enough they added that to mtga when its not even got modern yet and now they are printing new cards with the crappy old designed, erg.
Hi there, I'm your secret nemesis. The one that not only think that the old border is the most aesthetically beautiful border I ever saw in my life for a fantasy card game, but that also think that the current border since 8th core set is the most bland and boring thing ever.
Hmm why is there also the disgusting old borderd style, bad enough they added that to mtga when its not even got modern yet and now they are printing new cards with the crappy old designed, erg.
Hi there, I'm your secret nemesis. The one that not only think that the old border is the most aesthetically beautiful border I ever saw in my life for a fantasy card game, but that also think that the current border since 8th core set is the most bland and boring thing ever.
The old border does soften the modern techniques for artwork and creates a nice effect, but it's all an aesthetic judgment so personal preference. The old border does have contrast issues with the text, so that is an accessibility issue which is why I'm glad for the current border.
I'm looking forward to the MH2 spoiler season much more than I did for Strixhaven. Hope I'm not disappointed.
Multiple times a day I'm refreshing this thread.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Yes, it does. No official rulings for the card, but the reminder text says "sacrifice after III" like other sagas.
GWUBRDraft my Old Border Nostalgia Cube! and/or The Little Pauper Cube That Could!RBUWG
Modern:WDeath & TaxesW | RUGRUG DelverRUG
It tutors for a cheap artifact when it dies; even with a naive look, I wouldn't immediately consider it trash.
I've tried Urza's Saga in Modern Colossus Hammer Time; it's excellent there. It plays like a blend of Steelshaper's Gift and Stoneforge Mystic on a land there, except for the part where, instead of tutoring for Cranial Plating, it tutors for creatures like Ornithopter and Gingerbrute, hate rocks like Tormod's Crypt, and cantrips like Mishra's Bauble (note that all of them tutor for Colossus Hammer). I raised it to a 2-of and do not miss Castle Ardenvale. As a bonus, it dodges Chalice of the Void for X = 1, rather like SFM, and dodging targeted discard and counterspells is also really nice.
It's mediocre in Eldrazi Tron, which can chain multiples with Expedition Map but often would rather play something more powerful than making chumps.
It might have promise in other Mishra's Bauble decks, decks with Bomat Courier, and even Green Tron (which needs to mulligan hands with no Tron pieces anyway, unlike Eldrazi Tron, and could use the increased consistency in Turn 4 Trons), but not producing coloured mana can bite. (If my testing is any indication, unless I make Constructs often enough, I'd rather run cantrip lands like Nurturing Peatland if all this can tutor for is Mishra's Bauble.)
But it's not trash if Urza's Saga can tutor for something you want, and it's especially not trash if you can make Constructs with it. And if Stoneforge Mystic is any indication, you might be able to get away with only 2 tutor targets.
I was always aware of the change to how Lion's Eye Diamond functioned in the game way back when, but due to playing only paper was never alerted to the Oracle text change that resulted. Regardless, I do not consider a 2 mana creature which needs to tap worth playing in Legacy storm.
It's way too slow for Green and Eldrazi Tron. Both variants have way better payoffs that they need to get to by the time you get anything from it.
I agree that this might be too slow for Eldrazi Tron (although it can actually make 3/3 Constructs vaguely reliably with it), although Green Tron might want Urza's Saga as an enabler land much more than a payoff land (it enables Turn 4 Tron at the cost of your Turn 3 Tron by tutoring for Expedition Map on Turn 3 if you played it on Turn 1). Similarly to Colossus Hammer Time, a significant amount of the value of Urza's Saga in that deck might be for its tempo tutor instead of its CA tokens.
Is that referring to the old card style being used in this set? Is that referring to the BAB promo or counter spell? Are we getting a time spiral-esque reprint slot in each pack that I haven’t heard of?
Losing a land drop is not a super harsh drawback when what you tutor for is literally worth a card (Mishra's Bauble) or possibly more. This reminds me a lot more of cantrip lands like Horizon Canopy, weaker manlands like Ghitu Encampment, and Inventors' Fair than it reminds me of depletion lands.
Maybe if there's some sort of change in the meta, but as of right now, I seriously still don't see why I'd want to put it in my Tron decks. It's just a lot of do nothing how I see it. Either way, I like the design idea of the card and I'm nostalgic to most stuff that says "Urza" on it hehe.
In commander, I would think it's a given Urza's Saga gets played just because it fetches Sol Ring or Mana Crypt. It's 1 mana for two turns, 3 on the third turn and 2 for the rest of the game. It's the rampiest land since Ancient Tomb.
I was responding to
Because its use is much broader than artifact and enchantment synergies.
I do think it's got a chance in other formats, but it doesn't seem like a sure thing. You also only get 3 mana out of Gemstone Mine, and none out of Dark Depths. it just takes the right deck to not mind. (no I don't know of a deck with a synergy as powerful as Dark Depths)
Hi there, I'm your secret nemesis. The one that not only think that the old border is the most aesthetically beautiful border I ever saw in my life for a fantasy card game, but that also think that the current border since 8th core set is the most bland and boring thing ever.
And something tells me I'm not alone in this.
You indeed are not alone. I feel the same way.
Multiple times a day I'm refreshing this thread.