Boros, you mean Ravnica WR? That one small facet hardly covers the world of WR.
Well it did for like almost 20 years now.
White/Red basically only had the lifegain + burn going for it, and producing some fringe tokens here and there.
Equipment and vehicle theme was a thing (and that was terrible as ever).
All the other mechanics are super combat related.
Here White/Red gets stuff that doesnt even look or feel white/red at all, much more blue/red in its spell themes (could basically just be Izzet cards and nobody would blink an eye) , and a bunch of 3/2 token production, which feels somewhat Selesnia Green/White , and some form of working with the graveyard, which has vibes of green/black recursion mixed in.
White basically sacrificed all its identity and just does everything now, just do stuff.
The White/red themes are all over the place now, but the lorehold themes are much better in any multiplayer / casual format, where any source of card advantage is king.
Boros, you mean Ravnica WR? That one small facet hardly covers the world of WR.
Well it did for like almost 20 years now.
White/Red basically only had the lifegain + burn going for it, and producing some fringe tokens here and there.
Equipment and vehicle theme was a thing (and that was terrible as ever).
All the other mechanics are super combat related.
Here White/Red gets stuff that doesnt even look or feel white/red at all, much more blue/red in its spell themes (could basically just be Izzet cards and nobody would blink an eye) , and a bunch of 3/2 token production, which feels somewhat Selesnia Green/White , and some form of working with the graveyard, which has vibes of green/black recursion mixed in.
White basically sacrificed all its identity and just does everything now, just do stuff.
The White/red themes are all over the place now, but the lorehold themes are much better in any multiplayer / casual format, where any source of card advantage is king.
I will say seeing someone say "white does everything" is new, especially with the past two years of "green does everything, and white does nothing." That being said, red and white both do enough graveyard recursion and overall manipulation that graveyard matters was just a logical conclusion. I'm surprised stuff like this wasn't in an Innistrad set, with all those graveyard mechanics floating around.
I can't believe how quickly we are going from 'omg WotC hates white?!?!? Why won't they just give white more effects???' to 'omg WotC is just giving white everything now???'
White/Red basically only had the lifegain + burn going for it, and producing some fringe tokens here and there.
Equipment and vehicle theme was a thing (and that was terrible as ever).
All the other mechanics are super combat related.
Here White/Red gets stuff that doesnt even look or feel white/red at all, much more blue/red in its spell themes (could basically just be Izzet cards and nobody would blink an eye) , and a bunch of 3/2 token production, which feels somewhat Selesnia Green/White , and some form of working with the graveyard, which has vibes of green/black recursion mixed in.
White basically sacrificed all its identity and just does everything now, just do stuff.
The White/red themes are all over the place now, but the lorehold themes are much better in any multiplayer / casual format, where any source of card advantage is king.
Been playing since Tempest, so as far as I remembered white had always had permanent retrieval from graveyard, especially artifacts and enchantment, like using Mine Excavation/Replenish. While you call "working with the graveyard" a GB thing, Resurrection had been arpound since alpha, and Sun Titan is a widely popular card. How about Profound Journey? Emeria Shepherd? White also had token creation effect from graveyard, such as Funeral Pyre/Sanctifier of Souls. Red obviously contributes the spell retrieval part of the Lorehold WR equation. when you combine the graveyard affinity of both colors, you get Lorehold, the passionate historians.
Lorehold is thematically fine, it's just different from what people were used to after years of Ravnica Boros contamination. The world of WR is much larger than Ravnica, all you have to do is look into older cards to learn about them. WotC was just being lazy and went with a popular design.
Been playing since Tempest, so as far as I remembered white had always had permanent retrieval from graveyard, especially artifacts and enchantment, like using Mine Excavation/Replenish. While you call "working with the graveyard" a GB thing, Resurrection had been arpound since alpha, and Sun Titan is a widely popular card. How about Profound Journey? Emeria Shepherd? White also had token creation effect from graveyard, such as Funeral Pyre/Sanctifier of Souls. Red obviously contributes the spell retrieval part of the Lorehold WR equation. when you combine the graveyard affinity of both colors, you get Lorehold, the passionate historians.
Lorehold is thematically fine, it's just different from what people were used to after years of Ravnica Boros contamination. The world of WR is much larger than Ravnica, all you have to do is look into older cards to learn about them. WotC was just being lazy and went with a popular design.
If you look at whites "history" of themes, it basically does everything , nothing particularly well, but it gets something of everything, so any direction would have some rares to justify it as "see it was done before".
Red had a similar change as it adopted more and more of blues themes (as blue dealt with basically all kinds of instant/sorcery themes and looting, which are shifted to red more and more, with slight differences of rummaging vs looting).
----
Its to be seen if Lorehold is the go to White/Red from now on, or they keep shifting around between themes for the color combination (which ultimately produces a more watered down representation of the color pair, while the other color combinations are more streamlined to provide something consistent).
It is the year 2021, and we have self-mill in Boros. Don't sleep on that last ability in Limited, as it will kill you.
That last ability...dang. If you have 8 mana floating around it's a good way to populate the board after a foretold Doomskar.
'buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset.
Elspeth and Jhoira rock my world.
Boros, you mean Ravnica WR? That one small facet hardly covers the world of WR.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
That is what I was thinking. The last thing i want to do in a Boros deck is ditch my lands
countryside crusher would like a word with you. Aimless milling is not a novel thing for red. White let's you profit from it.
Well it did for like almost 20 years now.
White/Red basically only had the lifegain + burn going for it, and producing some fringe tokens here and there.
Equipment and vehicle theme was a thing (and that was terrible as ever).
All the other mechanics are super combat related.
Here White/Red gets stuff that doesnt even look or feel white/red at all, much more blue/red in its spell themes (could basically just be Izzet cards and nobody would blink an eye) , and a bunch of 3/2 token production, which feels somewhat Selesnia Green/White , and some form of working with the graveyard, which has vibes of green/black recursion mixed in.
White basically sacrificed all its identity and just does everything now, just do stuff.
The White/red themes are all over the place now, but the lorehold themes are much better in any multiplayer / casual format, where any source of card advantage is king.
WUBRG#BlackLotusMatterWUBRG
👮👮👮 #BlueLivesMatter 👮👮👮
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Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
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Been playing since Tempest, so as far as I remembered white had always had permanent retrieval from graveyard, especially artifacts and enchantment, like using Mine Excavation/Replenish. While you call "working with the graveyard" a GB thing, Resurrection had been arpound since alpha, and Sun Titan is a widely popular card. How about Profound Journey? Emeria Shepherd? White also had token creation effect from graveyard, such as Funeral Pyre/Sanctifier of Souls. Red obviously contributes the spell retrieval part of the Lorehold WR equation. when you combine the graveyard affinity of both colors, you get Lorehold, the passionate historians.
Lorehold is thematically fine, it's just different from what people were used to after years of Ravnica Boros contamination. The world of WR is much larger than Ravnica, all you have to do is look into older cards to learn about them. WotC was just being lazy and went with a popular design.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
If you look at whites "history" of themes, it basically does everything , nothing particularly well, but it gets something of everything, so any direction would have some rares to justify it as "see it was done before".
Red had a similar change as it adopted more and more of blues themes (as blue dealt with basically all kinds of instant/sorcery themes and looting, which are shifted to red more and more, with slight differences of rummaging vs looting).
----
Its to be seen if Lorehold is the go to White/Red from now on, or they keep shifting around between themes for the color combination (which ultimately produces a more watered down representation of the color pair, while the other color combinations are more streamlined to provide something consistent).
WUBRG#BlackLotusMatterWUBRG
👮👮👮 #BlueLivesMatter 👮👮👮
'buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset.
Elspeth and Jhoira rock my world.