I'd say this is a good finisher like the previous 6-mana Lili, probably not as good since she can't increase your board presence on her own, or take out 2 enemy creatures as she comes down, but if you manage to untap with her you should be in good shape, the drain 2 effect can really add up in a Dimir deck full of instants or sorceries and her +1 ability is begging to be abused. Looks like she could be good friends with Ashiok, Nightmare Muse coming ahead of her making 2/3 buddies to keep her safe.
Someone earlier in the thread said that Lilly's outfit looks very scholarly and whatever else the word was. I agree. It reminds me of how Teysa looked in RNA. Women in positions of power don't always have to be related to sex. That's just the privileged male mentality taking effect here.
With Vorinclex in standard, pair it with Lilliana and go to town by ultimating her right off the bat. Even if you empty their hands and cause them to lose three life...that's pretty huge.
Magecraft makes me wonder if that's the condition for the white draw three spell/effect...
'buster
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'buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset. Elspeth and Jhoira rock my world.
Isn't magecraft completely broken? You can copy your copy spell with itself and keep going
A spell can never target itself, so no. It works if you have 2, but then it's a 3 card combo that requires a 6 mana permanent, so whatever.
3 card combo where...
Piece one can be almost everything including double vision, swarm intelligence, dual strike and so on. Basically your first combo piece can be 10+ different cards
Piece two need to be a little more specific but still there are at least three different cards working with it: twincast, reverberate, fork... i'm sure i can find one
Piece three can be ANY magecraft card, not just the 6 mana ones. I higly doubt we'll see this new mechanic only on Liliana
So yeah, seems like a dumb mechanic for dumb combos for dumb players.
I wouldn't go around calling combo players dumb. That's highly unfair. Whether you play aggro, combo, control, or midrange — it's hard to call any deck out for being less intellectual than others. Sure math is more complicated for some decks, but you always need to know your outs, know what to play around, and know when to mulligan. If you dislike combo, don't hate the players—pack some deck tech.
Secondly, its an ability word. Note the italics. It's like Metalcraft, Addendum, or Channel, for instance. Magecraft is just whenever you cast/copy an instant/sorcery, then do something. The effect could be anything:
That doesn't exactly put the fear of Heliod in me. Especially in eternal formats, going infinite is usually pretty simple if you want to do it. Often times in constructed, non-singleton formats the combos are either so fragile or so resource-dependent the benefits don't outweigh the costs. Other times things get banned, if necessary, but let's not throw in the towel on Magecraft, already. Some people want Splinter Twin back in Modern, and that's much more abusable than something like I expect Magecraft to be in eternal/singleton formats, let alone Standard.
This is the COOLEST way to utilize one of the primary planeswalkers without it feeling stale! What an awesome way to bring her back into the story and integrate her to this new plane. So awesome!
I feel like this is one time the "hotness" of a character is truly flavorfully intentional, since she fits the role of the "mysterious and seductive substitute teacher who shows up out of no where and turns out to be a witch/necromancer/alien/giant mantis, etc." This is a school plane, after all - certain high school tropes outside of wizarding worlds ought to show up.
Solid Buffy reference there - I was glad to see it lol.
I wouldn't go around calling combo players dumb. That's highly unfair. Whether you play aggro, combo, control, or midrange — it's hard to call any deck out for being less intellectual than others. Sure math is more complicated for some decks, but you always need to know your outs, know what to play around, and know when to mulligan. If you dislike combo, don't hate the players—pack some deck tech.
Never said all combo players are dumb. I just said that magecraft combo decks will be dumb because even a 5 years old will be able to pull of those combos
Secondly, its an ability word. Note the italics. It's like Metalcraft, Addendum, or Channel, for instance. Magecraft is just whenever you cast/copy an instant/sorcery, then do something. The effect could be anything:
That doesn't exactly put the fear of Heliod in me.
1)You really believe wotc balanced the mechanic around the combo possibilities? Ahahahah. Well in a week we'll see who's right
2)Things that easily go infinite with magecraft:
- draw a card
- put a token
- deal 1 damage
- gain 1 life
- give +1/+0 to creature
Hardly an hyperbolic doom scenario. Gaining infinite life, drawing infinite cards, putting infinite tokens or attacking with an infinite/1 just for having played two twincasts in a row seems excessive to me and "put the fear of Heliod in me".
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How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
I wouldn't go around calling combo players dumb. That's highly unfair. Whether you play aggro, combo, control, or midrange — it's hard to call any deck out for being less intellectual than others. Sure math is more complicated for some decks, but you always need to know your outs, know what to play around, and know when to mulligan. If you dislike combo, don't hate the players—pack some deck tech.
Never said all combo players are dumb. I just said that magecraft combo decks will be dumb because even a 5 years old will be able to pull of those combos
Secondly, its an ability word. Note the italics. It's like Metalcraft, Addendum, or Channel, for instance. Magecraft is just whenever you cast/copy an instant/sorcery, then do something. The effect could be anything:
That doesn't exactly put the fear of Heliod in me.
1)You really believe wotc balanced the mechanic around the combo possibilities? Ahahahah. Well in a week we'll see who's right
2)Things that easily go infinite with magecraft:
- draw a card
- put a token
- deal 1 damage
- gain 1 life
- give +1/+0 to creature
Hardly an hyperbolic doom scenario. Gaining infinite life, drawing infinite cards, putting infinite tokens or attacking with an infinite/1 just for having played two twincasts in a row seems excessive to me and "put the fear of Heliod in me".
I got one
infinite mana with any buyback card that’s clear gonna infinite onyx/liliana
If there was a way to rampant growth with magecraft, I think that is particularly problematic. As it can allow a player to put the remainder of their lands in their library onto the battlefield. If they have an amulet of vigor, they all come in untapped.
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If there was a way to rampant growth with magecraft, I think that is particularly problematic. As it can allow a player to put the remainder of their lands in their library onto the battlefield. If they have an amulet of vigor, they all come in untapped.
If there was a way to rampant growth with magecraft, I think that is particularly problematic. As it can allow a player to put the remainder of their lands in their library onto the battlefield. If they have an amulet of vigor, they all come in untapped.
For sure, the point was that it could be anything, and people calling it broken already is hyperbolic without further context.
I wouldn't go around calling combo players dumb. That's highly unfair. Whether you play aggro, combo, control, or midrange — it's hard to call any deck out for being less intellectual than others. Sure math is more complicated for some decks, but you always need to know your outs, know what to play around, and know when to mulligan. If you dislike combo, don't hate the players—pack some deck tech.
Never said all combo players are dumb. I just said that magecraft combo decks will be dumb because even a 5 years old will be able to pull of those combos
Secondly, its an ability word. Note the italics. It's like Metalcraft, Addendum, or Channel, for instance. Magecraft is just whenever you cast/copy an instant/sorcery, then do something. The effect could be anything:
That doesn't exactly put the fear of Heliod in me.
1)You really believe wotc balanced the mechanic around the combo possibilities? Ahahahah. Well in a week we'll see who's right
2)Things that easily go infinite with magecraft:
- draw a card
- put a token
- deal 1 damage
- gain 1 life
- give +1/+0 to creature
Hardly an hyperbolic doom scenario. Gaining infinite life, drawing infinite cards, putting infinite tokens or attacking with an infinite/1 just for having played two twincasts in a row seems excessive to me and "put the fear of Heliod in me".
There are easier/better infinite combos. Ral, Storm Conduit could also let you win with two Twincasts in hand and it was meme, at best. I believe you are putting way too much confidence in Magecraft at this juncture. Seeing one six-drop card and calling shenanigans is definitely premature.
Do you have faith that wotc understood the combo implications of magecraft and will make all the other magecraft cards specifically non-infinite? Ah! Rolleyes
Really i hope the spoiler season will prove you right, i really wish so.
I won't comment on the "you need 4 mana for the combo so it's totally balanced" because i don't think it need to be commented
A: you did comment on it, B: if you think 4 very specific mana and two cards for only half your combo isn't worth noting, we must not be playing the same card game.
Ral, Storm Conduit existed in the same standard format as Expansion // Explosion and Doublecast and wasn't at all competitive. You're saying that with more Ral effects, this would be OP in eternal formats. Even if they decided to go with a magecraft Electrostatic Field (I doubt that very much), it's still 6 mana, 3 cards, needs a fourth card to start it and is disruptable by either countermagic or creature removal. Those formats can do better than that. If you want to complain about Chain of Smog, go ahead, but I'm not gonna believe that a Fork loop is going to break this.
I wouldn't go around calling combo players dumb. That's highly unfair. Whether you play aggro, combo, control, or midrange — it's hard to call any deck out for being less intellectual than others. Sure math is more complicated for some decks, but you always need to know your outs, know what to play around, and know when to mulligan. If you dislike combo, don't hate the players—pack some deck tech.
Never said all combo players are dumb. I just said that magecraft combo decks will be dumb because even a 5 years old will be able to pull of those combos
Secondly, its an ability word. Note the italics. It's like Metalcraft, Addendum, or Channel, for instance. Magecraft is just whenever you cast/copy an instant/sorcery, then do something. The effect could be anything:
That doesn't exactly put the fear of Heliod in me.
1)You really believe wotc balanced the mechanic around the combo possibilities? Ahahahah. Well in a week we'll see who's right
2)Things that easily go infinite with magecraft:
- draw a card
- put a token
- deal 1 damage
- gain 1 life
- give +1/+0 to creature
Hardly an hyperbolic doom scenario. Gaining infinite life, drawing infinite cards, putting infinite tokens or attacking with an infinite/1 just for having played two twincasts in a row seems excessive to me and "put the fear of Heliod in me".
None of that stuff goes infinite without relying on a fragile combo costing 4+ mana, no disruption, an untap after casting the magecraft card, 3+ cards, and season's blessings. None of the cards in the combo are playable until you're comboing.
I mean, heck, the card that started this discussion is a six mana planeswalker that can't generate card advantage her first turn on board. If you have a 6 mana permanent, and 3 other specific cards, and access to the mana, you should just be able to win the game. It's not broken.
Feel free to post the decklist you have in mind that seems to be illiciting such an extreme reaction to such a bad card
There are easier/better infinite combos. Ral, Storm Conduit could also let you win with two Twincasts in hand and it was meme, at best. I believe you are putting way too much confidence in Magecraft at this juncture. Seeing one six-drop card and calling shenanigans is definitely premature.
Unless there will be only 5 magecraft cards in this set, there are not. Ral is a single card, almost useless without the other combo pieces.
If magecraft will be one of the main mechanic of the set (and i think it will be) there will 10+ cards to combo with twincast (and variants), making it extremely more versatile than the Ral combo.
Really it is so hard to understand that consistency is also what makes a combo strong?
And all of this without even considering storm, bitter ordeal and chain of smog.
None of that stuff goes infinite without relying on a fragile combo costing 4+ mana, no disruption, an untap after casting the magecraft card, 3+ cards, and season's blessings. None of the cards in the combo are playable until you're comboing.
twincast is an unplayable card?
having whatever magecraft permanent on the board is hard?
paying 4 mana is hard?
not everyone is playing vintage sweetie
I mean, heck, the card that started this discussion is a six mana planeswalker that can't generate card advantage her first turn on board. If you have a 6 mana permanent, and 3 other specific cards, and access to the mana, you should just be able to win the game. It's not broken.
Feel free to post the decklist you have in mind that seems to be illiciting such an extreme reaction to such a bad card
How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
There are easier/better infinite combos. Ral, Storm Conduit could also let you win with two Twincasts in hand and it was meme, at best. I believe you are putting way too much confidence in Magecraft at this juncture. Seeing one six-drop card and calling shenanigans is definitely premature.
Unless there will be only 5 magecraft cards in this set, there are not. Ral is a single card, almost useless without the other combo pieces.
If magecraft will be one of the main mechanic of the set (and i think it will be) there will 10+ cards to combo with twincast (and variants), making it extremely more versatile than the Ral combo.
Really it is so hard to understand that consistency is also what makes a combo strong?
And all of this without even considering storm, bitter ordeal and chain of smog.
None of that stuff goes infinite without relying on a fragile combo costing 4+ mana, no disruption, an untap after casting the magecraft card, 3+ cards, and season's blessings. None of the cards in the combo are playable until you're comboing.
twincast is an unplayable card?
having whatever magecraft permanent on the board is hard?
paying 4 mana is hard?
not everyone is playing vintage sweetie
I mean, heck, the card that started this discussion is a six mana planeswalker that can't generate card advantage her first turn on board. If you have a 6 mana permanent, and 3 other specific cards, and access to the mana, you should just be able to win the game. It's not broken.
Feel free to post the decklist you have in mind that seems to be illiciting such an extreme reaction to such a bad card
don't worry, after the spoilers i'll surely will
Yes, Twincast is pretty unplayable. It shows up in which lists, honey? Don't hurt yourself trying to find the one fringe tier-D list now.
We have Ral, and nobody plays it. It's 2 less mana, in better colors, and sees zero play. I'm not worried about cast trigger/ copy loops now, and having more isn't going to suddenly make a combo deck out of cards that do nothing without the combo.
Having a 6 mana planeswalker on the board when your deck is full of cards that are useless without it? Yes, that is pretty hard to do. I remember when I first started playing Magic. You'll figure it out.
Paying 4 mana after dropping a 6 drop planeswalker? I mean, for 3 less mana Emergent Ultimatum doesn't need me to play 4 cards from my hand, and wins the game on it's own.
Not everyone is playing Vintage, but most of us are playing to win. It's cute when people have goals other than winning though. Warms the heart, really.
Okay, sure thing buddy. Feel free to have your over reaction first, then something to over react to. That makes a whole lot of sense.
Not sure if any of you noticed but if you look at her art closely, over her left shoulder you can see her headpiece thing in the background behind the curtain.
‘buster
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'buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset. Elspeth and Jhoira rock my world.
Not sure if any of you noticed but if you look at her art closely, over her left shoulder you can see her headpiece thing in the background behind the curtain.
Not sure if any of you noticed but if you look at her art closely, over her left shoulder you can see her headpiece thing in the background behind the curtain.
‘buster
I noticed that, and a literal skeleton in her closet as well
Really? The titular black planeswalker lady is "incognito" as professor "Onyx"? I mean, her code name is literally Professor Black. Like, be more obvious why don't you?
Good guy shows up: "Hey I'm looking for someone, can anyone help?"
Random schoolkids: "Sure mister, who you looking for?"
"Well she's this sort of gothic-victorian lady who wears too much black and dresses like she's going to a fancy party while galavanting around the multiverse."
"Well gee mister, I don't know about no multiverse, but we've got a Professor Onyx that very much fits the rest of your description!"
I mean, she could at least wear something less obvious, like, I dunno, blue, or puce.
But hey how will the kiddies know which planeswalkers are the black ones if their entire look doesn't 24/7 constantly nail it into your skull. Mana costs? Typical black-type abilities? What don't look at those!
Aside from this card being *meh* at best, it absolutely pisses me off from a creative standpoint. It's like if Lex Luthor went undercover in China as Lecks Luttor, a quirky, bald, rich industrialist. Supes would never find him then!
Isn't magecraft completely broken? You can copy your copy spell with itself and keep going
Only if the copy spell doesn't target, because spells cannot target themselves.
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Heck, every day I wake up, I don't go out and kill people - and I'm rewarded by not having legions of enemies! Amazing how that works.
Although ninjas are experts of camouflage and concealment, they are actually horrible liars. This means that no matter where you are, you can shout out, “Are there any ninjas here?” and if there’s a ninja within earshot, he’ll be compelled to respond.
the card itself- meh, the 3 loyalty abilities are nothing special, sort of boring.
Even though it’s boring, I’m going to go out on a limb and say that this card can certainly see play in standard.
Someone is going to make a creatureless esper control deck with this as the finisher, acting kind of like the old dream trawler decks from last year. While lack of hexproof seriously hurts this card by comparison, 1) you can run more wraths as your wincon isn’t a creature, 2) your wincon can take out a creature on occasion if you run low on gas, 3) the damage can’t be blocked, and 4) this card can dig faster than trawler to get gas.
Not promising that it’s going to be dominating but this is a deck that I expect to see.
There are easier/better infinite combos. Ral, Storm Conduit could also let you win with two Twincasts in hand and it was meme, at best. I believe you are putting way too much confidence in Magecraft at this juncture. Seeing one six-drop card and calling shenanigans is definitely premature.
Unless there will be only 5 magecraft cards in this set, there are not. Ral is a single card, almost useless without the other combo pieces.
If magecraft will be one of the main mechanic of the set (and i think it will be) there will 10+ cards to combo with twincast (and variants), making it extremely more versatile than the Ral combo.
Really it is so hard to understand that consistency is also what makes a combo strong?
And all of this without even considering storm, bitter ordeal and chain of smog.
None of that stuff goes infinite without relying on a fragile combo costing 4+ mana, no disruption, an untap after casting the magecraft card, 3+ cards, and season's blessings. None of the cards in the combo are playable until you're comboing.
twincast is an unplayable card?
having whatever magecraft permanent on the board is hard?
paying 4 mana is hard?
not everyone is playing vintage sweetie
I mean, heck, the card that started this discussion is a six mana planeswalker that can't generate card advantage her first turn on board. If you have a 6 mana permanent, and 3 other specific cards, and access to the mana, you should just be able to win the game. It's not broken.
Feel free to post the decklist you have in mind that seems to be illiciting such an extreme reaction to such a bad card
don't worry, after the spoilers i'll surely will
Lol--cracks me up when people dig in so hard like you have here. You can't really walk your stance back at this point if you turn out to be totally wrong.
While I think this card will probably see some play just because the Magecraft trigger is so strong in control decks, I don't see any format-defining infinite combos happening any time soon. As was already mentioned, the last Standard format had a cheaper version of this in Ral (also partly his own enabler) AND an extremely functional copy spell in Expansion//Explosion, and the combo decks just didn't materialize. I think Magecraft will be good and as a control player I'm looking forward to a spell-centric set after so many creature-centric ones, but I don't think it's going to break anything with regard to generating infinite combos.
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THATS WHY ONE OF THEM IS DEMONIC TUTOR! does she realize that could cause student to end up in the pickle she was. (a contract which went horribly wrong trying to get out)
the twins are gonna meet liliana she better pray garruk doesn't show up to check on them while working with her.
With Vorinclex in standard, pair it with Lilliana and go to town by ultimating her right off the bat. Even if you empty their hands and cause them to lose three life...that's pretty huge.
Magecraft makes me wonder if that's the condition for the white draw three spell/effect...
'buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset.
Elspeth and Jhoira rock my world.
I wouldn't go around calling combo players dumb. That's highly unfair. Whether you play aggro, combo, control, or midrange — it's hard to call any deck out for being less intellectual than others. Sure math is more complicated for some decks, but you always need to know your outs, know what to play around, and know when to mulligan. If you dislike combo, don't hate the players—pack some deck tech.
Secondly, its an ability word. Note the italics. It's like Metalcraft, Addendum, or Channel, for instance. Magecraft is just whenever you cast/copy an instant/sorcery, then do something. The effect could be anything:
That doesn't exactly put the fear of Heliod in me. Especially in eternal formats, going infinite is usually pretty simple if you want to do it. Often times in constructed, non-singleton formats the combos are either so fragile or so resource-dependent the benefits don't outweigh the costs. Other times things get banned, if necessary, but let's not throw in the towel on Magecraft, already. Some people want Splinter Twin back in Modern, and that's much more abusable than something like I expect Magecraft to be in eternal/singleton formats, let alone Standard.
I think this will be a fun card, turning all of my Eliminates into pseudo-Sorin's Thirst.
Hey usual student live.
Deals with the Devil, Demonic Pacts ... everyone did that ... and we turned out well
WUBRG#BlackLotusMatterWUBRG
👮👮👮 #BlueLivesMatter 👮👮👮
This is the COOLEST way to utilize one of the primary planeswalkers without it feeling stale! What an awesome way to bring her back into the story and integrate her to this new plane. So awesome!
Solid Buffy reference there - I was glad to see it lol.
Never said all combo players are dumb. I just said that magecraft combo decks will be dumb because even a 5 years old will be able to pull of those combos
1)You really believe wotc balanced the mechanic around the combo possibilities? Ahahahah. Well in a week we'll see who's right
2)Things that easily go infinite with magecraft:
- draw a card
- put a token
- deal 1 damage
- gain 1 life
- give +1/+0 to creature
Hardly an hyperbolic doom scenario. Gaining infinite life, drawing infinite cards, putting infinite tokens or attacking with an infinite/1 just for having played two twincasts in a row seems excessive to me and "put the fear of Heliod in me".
I got one
infinite mana with any buyback card that’s clear gonna infinite onyx/liliana
RBLACK CLOUDS IN ISOLATIONR
RI AM RECLAIMER OF MY NAMER
RBORN IN FLAMESR
RI HAVE BEEN BLESSEDR
RMY FAMILY CREST IS A DEMON OF DEATHR
oh that made me puke in my mouth a little if that becomes a reality that could be the next Uro, Titan of Nature's Wrath and Oko, Thief of Crowns
land to make that even worse don’t get me started on Ugin, the Spirit Dragon still in standard
For sure, the point was that it could be anything, and people calling it broken already is hyperbolic without further context.
There are easier/better infinite combos. Ral, Storm Conduit could also let you win with two Twincasts in hand and it was meme, at best. I believe you are putting way too much confidence in Magecraft at this juncture. Seeing one six-drop card and calling shenanigans is definitely premature.
A: you did comment on it, B: if you think 4 very specific mana and two cards for only half your combo isn't worth noting, we must not be playing the same card game.
Ral, Storm Conduit existed in the same standard format as Expansion // Explosion and Doublecast and wasn't at all competitive. You're saying that with more Ral effects, this would be OP in eternal formats. Even if they decided to go with a magecraft Electrostatic Field (I doubt that very much), it's still 6 mana, 3 cards, needs a fourth card to start it and is disruptable by either countermagic or creature removal. Those formats can do better than that. If you want to complain about Chain of Smog, go ahead, but I'm not gonna believe that a Fork loop is going to break this.
None of that stuff goes infinite without relying on a fragile combo costing 4+ mana, no disruption, an untap after casting the magecraft card, 3+ cards, and season's blessings. None of the cards in the combo are playable until you're comboing.
I mean, heck, the card that started this discussion is a six mana planeswalker that can't generate card advantage her first turn on board. If you have a 6 mana permanent, and 3 other specific cards, and access to the mana, you should just be able to win the game. It's not broken.
Feel free to post the decklist you have in mind that seems to be illiciting such an extreme reaction to such a bad card
Unless there will be only 5 magecraft cards in this set, there are not. Ral is a single card, almost useless without the other combo pieces.
If magecraft will be one of the main mechanic of the set (and i think it will be) there will 10+ cards to combo with twincast (and variants), making it extremely more versatile than the Ral combo.
Really it is so hard to understand that consistency is also what makes a combo strong?
And all of this without even considering storm, bitter ordeal and chain of smog.
twincast is an unplayable card?
having whatever magecraft permanent on the board is hard?
paying 4 mana is hard?
not everyone is playing vintage sweetie
don't worry, after the spoilers i'll surely will
Yes, Twincast is pretty unplayable. It shows up in which lists, honey? Don't hurt yourself trying to find the one fringe tier-D list now.
We have Ral, and nobody plays it. It's 2 less mana, in better colors, and sees zero play. I'm not worried about cast trigger/ copy loops now, and having more isn't going to suddenly make a combo deck out of cards that do nothing without the combo.
Having a 6 mana planeswalker on the board when your deck is full of cards that are useless without it? Yes, that is pretty hard to do. I remember when I first started playing Magic. You'll figure it out.
Paying 4 mana after dropping a 6 drop planeswalker? I mean, for 3 less mana Emergent Ultimatum doesn't need me to play 4 cards from my hand, and wins the game on it's own.
Not everyone is playing Vintage, but most of us are playing to win. It's cute when people have goals other than winning though. Warms the heart, really.
Okay, sure thing buddy. Feel free to have your over reaction first, then something to over react to. That makes a whole lot of sense.
‘buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset.
Elspeth and Jhoira rock my world.
excellent catch I do see that now
I noticed that, and a literal skeleton in her closet as well
Good guy shows up: "Hey I'm looking for someone, can anyone help?"
Random schoolkids: "Sure mister, who you looking for?"
"Well she's this sort of gothic-victorian lady who wears too much black and dresses like she's going to a fancy party while galavanting around the multiverse."
"Well gee mister, I don't know about no multiverse, but we've got a Professor Onyx that very much fits the rest of your description!"
I mean, she could at least wear something less obvious, like, I dunno, blue, or puce.
But hey how will the kiddies know which planeswalkers are the black ones if their entire look doesn't 24/7 constantly nail it into your skull. Mana costs? Typical black-type abilities? What don't look at those!
Aside from this card being *meh* at best, it absolutely pisses me off from a creative standpoint. It's like if Lex Luthor went undercover in China as Lecks Luttor, a quirky, bald, rich industrialist. Supes would never find him then!
Only if the copy spell doesn't target, because spells cannot target themselves.
Although ninjas are experts of camouflage and concealment, they are actually horrible liars. This means that no matter where you are, you can shout out, “Are there any ninjas here?” and if there’s a ninja within earshot, he’ll be compelled to respond.
Even though it’s boring, I’m going to go out on a limb and say that this card can certainly see play in standard.
Someone is going to make a creatureless esper control deck with this as the finisher, acting kind of like the old dream trawler decks from last year. While lack of hexproof seriously hurts this card by comparison, 1) you can run more wraths as your wincon isn’t a creature, 2) your wincon can take out a creature on occasion if you run low on gas, 3) the damage can’t be blocked, and 4) this card can dig faster than trawler to get gas.
Not promising that it’s going to be dominating but this is a deck that I expect to see.
Lol--cracks me up when people dig in so hard like you have here. You can't really walk your stance back at this point if you turn out to be totally wrong.
While I think this card will probably see some play just because the Magecraft trigger is so strong in control decks, I don't see any format-defining infinite combos happening any time soon. As was already mentioned, the last Standard format had a cheaper version of this in Ral (also partly his own enabler) AND an extremely functional copy spell in Expansion//Explosion, and the combo decks just didn't materialize. I think Magecraft will be good and as a control player I'm looking forward to a spell-centric set after so many creature-centric ones, but I don't think it's going to break anything with regard to generating infinite combos.