the uncommon green kicker equipment not too shabby for limited
and this is the final preview card now we have the whole set revealed now
however were not done yet tomorrow we're gonna see the commander decks 16 new cards and reprints
(remember they confirmed its 8 new cards rather than 3 per deck on the product page)
The whole set revealed? There's still cards missing on the mothership's image gallery :/
Private Mod Note
():
Rollback Post to RevisionRollBack
11:15, restate my assumptions: 1. Mathematics is the language of nature. 2. Everything around us can be represented and understood through numbers. 3. If you graph these numbers, patterns emerge. Therefore: There are patterns everywhere in nature. - Maximillian Cohen.
Ah k so all the cards missing are the ones that were previewed today?
Private Mod Note
():
Rollback Post to RevisionRollBack
11:15, restate my assumptions: 1. Mathematics is the language of nature. 2. Everything around us can be represented and understood through numbers. 3. If you graph these numbers, patterns emerge. Therefore: There are patterns everywhere in nature. - Maximillian Cohen.
Seriously, why is white's the only one to not add a keyword? I get that Angel tokens in this set are all Serra Angels, but the equipment still should have provided flying or vigilance to the equipped creature. I guess 5WW for a 6/5 Angel with vigilance and flying is somewhat on par for an uncommon geared towards limited. I mean, the Dwarf one only gives you a 5/1 with trample for 4R, which is pretty bad, imho.
Seriously, why is white's the only one to not add a keyword? I get that Angel tokens in this set are all Serra Angels, but the equipment still should have provided flying or vigilance to the equipped creature. I guess 5WW for a 6/5 Angel with vigilance and flying is somewhat on par for an uncommon geared towards limited. I mean, the Dwarf one only gives you a 5/1 with trample for 4R, which is pretty bad, imho.
I disagree with this card evaluation. The white one is pretty strong - the "creature mode" is late game only, but a very powerful creature. And the equipment mode is a real bonus; +2/+1 is STRONG with flyers, tramplers and lifelinkers.
The blue and black ones are great, but the white one is third in my opinion. +1/+2 and reach is not nearly as great of a bonus, making the green "equipment only" mode pretty weak in my book. And you guys are overrating a 2/3 reach for 2G. The red one seems worst as a creature but good as an equipment.
edit: I think my standings are the as a creature, the white one is about middle of the pack, as an equipment it is near the top of the pack (probably second to red). The blue one is great as a creature but probably the worst as an equipment. The red, white, and black equipments turn any creature into a legit threat (though the black one is very expensive to do so). The blue one doesn't do much of anything unless it is equipping something that is already sizeable and threatening.
Seriously, why is white's the only one to not add a keyword? I get that Angel tokens in this set are all Serra Angels, but the equipment still should have provided flying or vigilance to the equipped creature. I guess 5WW for a 6/5 Angel with vigilance and flying is somewhat on par for an uncommon geared towards limited. I mean, the Dwarf one only gives you a 5/1 with trample for 4R, which is pretty bad, imho.
I disagree with this card evaluation. The white one is pretty strong - the "creature mode" is late game only, but a very powerful creature. And the equipment mode is a real bonus; +2/+1 is STRONG with flyers, tramplers and lifelinkers.
The blue and black ones are great, but the white one is third in my opinion. +1/+2 and reach is not nearly as great of a bonus, making the green "equipment only" mode pretty weak in my book. And you guys are overrating a 2/3 reach for 2G. The red one seems worst as a creature but good as an equipment.
edit: I think my standings are the as a creature, the white one is about middle of the pack, as an equipment it is near the top of the pack (probably second to red). The blue one is great as a creature but probably the worst as an equipment. The red, white, and black equipments turn any creature into a legit threat (though the black one is very expensive to do so). The blue one doesn't do much of anything unless it is equipping something that is already sizeable and threatening.
People's obsession with white being bad is a little weird when it comes to cycles like this because white's power level problems don't exist in formats where any of these will see play. These are mostly just limited cards - maybe the blue one sees fringe constructed play, but that's it.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
the uncommon green kicker equipment not too shabby for limited
and this is the final preview card now we have the whole set revealed now
however were not done yet tomorrow we're gonna see the commander decks 16 new cards and reprints
(remember they confirmed its 8 new cards rather than 3 per deck on the product page)
EDIT: clean picture added
no the black blobs are just cut outs from the orignal post he put some stickers around it.
Standard: XDon't play.X
Legacy: BUReanimatorUB
Vintage: URBWGDBRU
Standard: XDon't play.X
Legacy: BUReanimatorUB
Vintage: URBWGDBRU
I miss the catapult squad
: D
Modern : Solemnity Prison Martyr Proc Devotion to Green 8 Whacks Eldrazi Processor Bogles Landfall Aggro
Legacy : Goblins
Damn, I wrote "2 mana", didn't I? That would be nuts.
'^^
Seriously, why is white's the only one to not add a keyword? I get that Angel tokens in this set are all Serra Angels, but the equipment still should have provided flying or vigilance to the equipped creature. I guess 5WW for a 6/5 Angel with vigilance and flying is somewhat on par for an uncommon geared towards limited. I mean, the Dwarf one only gives you a 5/1 with trample for 4R, which is pretty bad, imho.
GWUBRDraft my Old Border Nostalgia Cube! and/or The Little Pauper Cube That Could!RBUWG
Modern:WDeath & TaxesW | RUGRUG DelverRUG
Here's what the card normally looks like.
'buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset.
Elspeth and Jhoira rock my world.
Do you keep a binder? What's your criteria for inclusion?
GWUBRDraft my Old Border Nostalgia Cube! and/or The Little Pauper Cube That Could!RBUWG
Modern:WDeath & TaxesW | RUGRUG DelverRUG
Not so much a binder (a stack right now) but anything that depicts a female in it. Favourite piece is a foil Startled Awake.
'buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset.
Elspeth and Jhoira rock my world.
I disagree with this card evaluation. The white one is pretty strong - the "creature mode" is late game only, but a very powerful creature. And the equipment mode is a real bonus; +2/+1 is STRONG with flyers, tramplers and lifelinkers.
The blue and black ones are great, but the white one is third in my opinion. +1/+2 and reach is not nearly as great of a bonus, making the green "equipment only" mode pretty weak in my book. And you guys are overrating a 2/3 reach for 2G. The red one seems worst as a creature but good as an equipment.
edit: I think my standings are the as a creature, the white one is about middle of the pack, as an equipment it is near the top of the pack (probably second to red). The blue one is great as a creature but probably the worst as an equipment. The red, white, and black equipments turn any creature into a legit threat (though the black one is very expensive to do so). The blue one doesn't do much of anything unless it is equipping something that is already sizeable and threatening.
People's obsession with white being bad is a little weird when it comes to cycles like this because white's power level problems don't exist in formats where any of these will see play. These are mostly just limited cards - maybe the blue one sees fringe constructed play, but that's it.