Signaling the imminent return of the Phyrexian praetors, no doubt. I'm amused by the prospect that Jin-Gitaxias would be taking lessons from Vorinclex on matters of hand size.
The trick for these cards to work is for the spell side to be playable when flooding to smooth out your game. Waiting until the seventh land while flooding doesn't feel like it's an that helpful.
Yup, the U one of the cycle is straightforward as expected, but that doesn't makes it any less good. Compare to cards like Memorial to Genius, which lets you have your cake and eat it too, but will also likely draw a lot less, has no ETB untapped option and doesn't comes with an emblem attached to it.
As for Control playability... well, I'm not sure. The Island typing is very important for Control because of Mystic Sanctuary and Sea Gate lacking it hurts the Cryptic Command abuse potential. Control shells that can't commit to Sanctuary will definitely love this, and this will definitely make some waves in Standard and EDH, but not sure about it being as impactful in, say, Modern.
both Red and White mythics were pretty great, this thing right here is simply very, very bad.
I mean.... if you have like 4 cards in hand and 7 mana, you probably don't really want to spend your entire turn to draw 5 more cards....
and this is, most likely, the single worst topdeck ever.
Signaling the imminent return of the Phyrexian praetors, no doubt. I'm amused by the prospect that Jin-Gitaxias would be taking lessons from Vorinclex on matters of hand size.
---
#BLM
#DefundThePolice
Elaborate?
I dont think removing hand size signals anything other than that this is a blue card
As for the card itself... i dont like it. At that mana cost and sorcery speed you cant afford to do nothing for a turn just to refuel. That amount of mana is where games end, so tapping down everything just to draw more is a sure way to eat it to the face and lose given word vomit palooza that is the current approach to creature design
Signaling the imminent return of the Phyrexian praetors, no doubt. I'm amused by the prospect that Jin-Gitaxias would be taking lessons from Vorinclex on matters of hand size.
---
#BLM
#DefundThePolice
Elaborate?
I dont think removing hand size signals anything other than that this is a blue card
As for the card itself... i dont like it. At that mana cost and sorcery speed you cant afford to do nothing for a turn just to refuel. That amount of mana is where games end, so tapping down everything just to draw more is a sure way to eat it to the face and lose given word vomit palooza that is the current approach to creature design
actually the first of those dfc lands I'm disappointed of. 7 mana is a huge cost for essentially cycling, since at that cost, you won't have lots of extra lands sitting in hand.
actually the first of those dfc lands I'm disappointed of. 7 mana is a huge cost for essentially cycling, since at that cost, you won't have lots of extra lands sitting in hand.
Cycling? What? You keep all the original cards, and don't have to discard down to seven.
Yes, Mark's opinion is opposed to mine. Doesn't change that I find his reasoning on that incredibly weak, since it boils down to "BuT PlaNEsWaLKer aRe SPeCIaL" without any consideration for consistency or gameplay.
I also find it amusing that an "argument from authority" comes from someone with DefundThePolice in their posts.
Private Mod Note
():
Rollback Post to RevisionRollBack
Drop your knees to the floor
Hands to the sky
Give a round of applause
For the great Miss Y!
Yes, Mark's opinion is opposed to mine. Doesn't change that I find his reasoning on that incredibly weak, since it boils down to "BuT PlaNEsWaLKer aRe SPeCIaL" without any consideration for consistency or gameplay.
I also find it amusing that an "argument from authority" comes from someone with DefundThePolice in their posts.
I'm happy to discuss what a false equivalence is via PM, so as not to derail the thread. Suffice it to say, MaRo isn't going around shooting people in the back.
If you think about the context for a moment, it's really not. I didn't quote MaRo because he's an authority figure, I quoted him because it provides insight into what Wizard's actual intent / design philosophy is regarding emblems. He could be a basic customer service rep and the message would still be just as clear and meaningful.
Basically, you shouldn't expect emblems for anything other than planeswalkers. Expectations lead to frustration, frustration leads to the dark side... etc. There's plenty other examples of memory-keeping in MTG that don't involve emblems, and haven't been problematic, historically speaking.
This is terrible for control. For three very important reasons.
Control doesn't want to tap out to draw with seven lands.
The draw portion is very situational. You need a reasonably full hand to get 7 mana worth of value out of it. If you have a full hand at that stage in the game as control you're likely already winning.
The no max hand size tends to be pointless. If you're at max hands size, once again, your already winning.
Imo they had to have a bad activated ability on the land part to be good/desirable.
Maybe for the blue one
3UU, T: draw a card
For the White
2WWWW, T: Target creature gains indestructible until end of turn
For the red
3RRR, T: Deals 2 damage to a oponent or planeswalker
This way those card would be at least playable (outside of the red one).
I am actually well aware of Wizards' decision (and reasoning) on the whole emblem thing. I think that all "for the rest of the game" effects should be represented by something (and emblems are already in the rules). In fact Elspeth's original effect has the same wording.
I am also not of the opinion that I should accept the status quo if I disagree with it and lower my expectations to not be disappointed if the status quo is delivered.
Private Mod Note
():
Rollback Post to RevisionRollBack
Drop your knees to the floor
Hands to the sky
Give a round of applause
For the great Miss Y!
I am actually well aware of Wizards' decision (and reasoning) on the whole emblem thing. I think that all "for the rest of the game" effects should be represented by something (and emblems are already in the rules). In fact Elspeth's original effect has the same wording.
I am also not of the opinion that I should accept the status quo if I disagree with it and lower my expectations to not be disappointed if the status quo is delivered.
Having played too many FFG games for too many years, I can promise you that having too many counters to keep track of too many gimmicks is patently obnoxious, and not remotely as helpful as you'd think. But you're certainly welcome to your opinion if you think otherwise.
I am actually well aware of Wizards' decision (and reasoning) on the whole emblem thing. I think that all "for the rest of the game" effects should be represented by something (and emblems are already in the rules). In fact Elspeth's original effect has the same wording.
I am also not of the opinion that I should accept the status quo if I disagree with it and lower my expectations to not be disappointed if the status quo is delivered.
Having played too many FFG games for too many years, I can promise you that having too many counters to keep track of too many gimmicks is patently obnoxious, and not remotely as helpful as you'd think. But you're certainly welcome to your opinion if you think otherwise.
---
#BLM
#DefundThePolice
True but don't having anything (outside memory) to represent a gamestate change that will be in place for the rest of the game is also bad.
At least on Arena ppl can see the reminder as a emblem (for all things that changes the game, even Stomp or Fog effects that will only be active for one turn).
For ppl playing this in EDH/commander/cube (don't see it being played anywhere else) having to remember of this effect without a token/emblem will be hard and deliver a bad play experience.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Control staple?
Source: LegenVD
---
#BLM
#DefundThePolice
---
#BLM
#DefundThePolice
This one is actually pretty bad.
Maybe a one off in a deck lol
The trick for these cards to work is for the spell side to be playable when flooding to smooth out your game. Waiting until the seventh land while flooding doesn't feel like it's an that helpful.
As for Control playability... well, I'm not sure. The Island typing is very important for Control because of Mystic Sanctuary and Sea Gate lacking it hurts the Cryptic Command abuse potential. Control shells that can't commit to Sanctuary will definitely love this, and this will definitely make some waves in Standard and EDH, but not sure about it being as impactful in, say, Modern.
Still a big improvement over basic island in most base-blue EDH decks, though.
Hands to the sky
Give a round of applause
For the great Miss Y!
Not being a planeswalker isn't a good reason?
---
#BLM
#DefundThePolice
---
#BLM
#DefundThePolice
both Red and White mythics were pretty great, this thing right here is simply very, very bad.
I mean.... if you have like 4 cards in hand and 7 mana, you probably don't really want to spend your entire turn to draw 5 more cards....
and this is, most likely, the single worst topdeck ever.
Since both effects are functional identical and the only reason why emblems were created is to track memory issues with these kind of effects.
Hands to the sky
Give a round of applause
For the great Miss Y!
Since this one doesn't self-exile like Praetor's Counsel, are there any efficient ways to recast it from the 'yard on the cheap?
---
#BLM
#DefundThePolice
---
#BLM
#DefundThePolice
Elaborate?
I dont think removing hand size signals anything other than that this is a blue card
As for the card itself... i dont like it. At that mana cost and sorcery speed you cant afford to do nothing for a turn just to refuel. That amount of mana is where games end, so tapping down everything just to draw more is a sure way to eat it to the face and lose given word vomit palooza that is the current approach to creature design
https://markrosewater.tumblr.com/post/128602183048/could-there-ever-be-a-non-planeswalker-card-that
Praetor's Counsel
Jin-Gitaxias, Core Augur
Vorinclex, Voice of Hunger
---
#BLM
#DefundThePolice
---
#BLM
#DefundThePolice
Theres something far more shocking about this you guys aren’t seeing
Can someone explain to me why this doesn’t exile itself
Cycling? What? You keep all the original cards, and don't have to discard down to seven.
---
#BLM
#DefundThePolice
---
#BLM
#DefundThePolice
Yes, Mark's opinion is opposed to mine. Doesn't change that I find his reasoning on that incredibly weak, since it boils down to "BuT PlaNEsWaLKer aRe SPeCIaL" without any consideration for consistency or gameplay.
I also find it amusing that an "argument from authority" comes from someone with DefundThePolice in their posts.
Hands to the sky
Give a round of applause
For the great Miss Y!
I'm happy to discuss what a false equivalence is via PM, so as not to derail the thread. Suffice it to say, MaRo isn't going around shooting people in the back.
---
#BLM
#DefundThePolice
---
#BLM
#DefundThePolice
Hands to the sky
Give a round of applause
For the great Miss Y!
Basically, you shouldn't expect emblems for anything other than planeswalkers. Expectations lead to frustration, frustration leads to the dark side... etc. There's plenty other examples of memory-keeping in MTG that don't involve emblems, and haven't been problematic, historically speaking.
---
#BLM
#DefundThePolice
---
#BLM
#DefundThePolice
Control doesn't want to tap out to draw with seven lands.
The draw portion is very situational. You need a reasonably full hand to get 7 mana worth of value out of it. If you have a full hand at that stage in the game as control you're likely already winning.
The no max hand size tends to be pointless. If you're at max hands size, once again, your already winning.
This is the definition of a win-more card.
The red Mythic land/spell is the best soo far.
Imo they had to have a bad activated ability on the land part to be good/desirable.
Maybe for the blue one
3UU, T: draw a card
For the White
2WWWW, T: Target creature gains indestructible until end of turn
For the red
3RRR, T: Deals 2 damage to a oponent or planeswalker
This way those card would be at least playable (outside of the red one).
Time Warps and multi-target regrowth effects exile themselves to prevent as much looping them as possible.
The self-exile of spells is annoying and stupid, so the less spells to it, the better.
WUBRG#BlackLotusMatterWUBRG
👮👮👮 #BlueLivesMatter 👮👮👮
I am also not of the opinion that I should accept the status quo if I disagree with it and lower my expectations to not be disappointed if the status quo is delivered.
Hands to the sky
Give a round of applause
For the great Miss Y!
Having played too many FFG games for too many years, I can promise you that having too many counters to keep track of too many gimmicks is patently obnoxious, and not remotely as helpful as you'd think. But you're certainly welcome to your opinion if you think otherwise.
---
#BLM
#DefundThePolice
---
#BLM
#DefundThePolice
True but don't having anything (outside memory) to represent a gamestate change that will be in place for the rest of the game is also bad.
At least on Arena ppl can see the reminder as a emblem (for all things that changes the game, even Stomp or Fog effects that will only be active for one turn).
For ppl playing this in EDH/commander/cube (don't see it being played anywhere else) having to remember of this effect without a token/emblem will be hard and deliver a bad play experience.