I really wish that they'd have broadened the options for a party somewhat (Archer? Shaman? Knight?), but I can understand them wanting to limit it to four to keep from creating overly convoluted situations.
I really wish that they'd have broadened the options for a party somewhat (Archer? Shaman? Knight?), but I can understand them wanting to limit it to four to keep from creating overly convoluted situations.
It also ties into the four trope-y RPG roles: fighter, mage, thief and healer.
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“There are no weak Jews. I am descended from those who wrestle angels and kill giants. We were chosen by God. You were chosen by a pathetic little man who can't seem to grow a full mustache"
"You can tell how dumb someone is by how they use Mary Sue"
Why they didn't use party for the forgotten realms set? Seems a little flavor fail for zendikar.
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How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
Why they didn't use party for the forgotten realms set? Seems a little flavor fail for zendikar.
Because Zendikar has always been billed as the quintessential adventure plane. The flavor is very much on point if you understand the source of its inspiration.
"When an ally comes into play it triggers its own ability and the ability of other allies already in play.[4] Originally, there were three types of allies, which R&D nicknamed after Dungeon & Dragons classes: Fighters (got +1/+1 counters), Wizards (had an ETB effect that scaled based on the number of Allies you had) and Clerics (created an effect which enhanced all your Allies for the turn).[5]"
I really wish that they'd have broadened the options for a party somewhat (Archer? Shaman? Knight?), but I can understand them wanting to limit it to four to keep from creating overly convoluted situations.
It was mentioned in Mark's preview article that they tried to squeeze Druid in, in order to make it so each color had a "primary" class, but the issue was that it A) the scaling effects worked better with a max of 4 than 5, and B) putting enough Druids in to make it relevant and possible to hit Full Party status would have shoved out stuff like Gnarlids and other non-classed creatures.
I really hope party requires 4 creatures of each type in play because they just made “Coveted prize” beyond instantly broken if it’s not because they already forgot about Changeling tricks already in eternal
I really hope party requires 4 creatures of each type in play because they just made “Coveted prize” beyond instantly broken if it’s not because they already forgot about Changeling tricks already in eternal
Most changlings are bad. Playing bad cards to make other bad cards good isn't usually a winning strategy.
party seems incredibly difficult to achieve, with minimal reward.
Therell be a few cards that cheese it with multiple types, but this is definitely the throw away mechanic of the set
Agreed. It's highly flavorful and I'm delighted by it on those grounds, I always felt Zendikar did not nail the adventure feel initially, and I think the party mechanic really achieves what I think is the feel they always wanted. That said, I'm uncertain how good it'll actually be, it'll need both great effects as well as a broader spread of the four classes to be dependable and worth pursuing.
We've only gotten limited commons for the most part, though I think Coveted Prize points to what we should expect from more interesting uses of the mechanic. I think there's great potential there that just needs the right cards using parties as a resource. As for class spread, I imagine they'll have limited glue cards like you mentioned (like Changeling cards in Lorwyn) to make building a party easier, but I expect we'll need to dip into at least two colors to consistently have 3+ classes represented on the board.
White has basically no Rogues on its own, just a couple Kithkin and a Dwarf. It has some options for Wizards and a bunch of Clerics and Warriors.
Blue will struggle to have Clerics as there's only 14 up to now. And only a few are even worth playing. It has a workable number of Warriors and a ton of Wizards and Rogues.
Black, ironically, may have the easiest time building a monocolor party as it has a solid number of each class with an edge to Rogues and Clerics.
Red has a couple Clerics, a decent number of Rogues and Wizards, and a lot of Warriors
Green fares the worst, with only Warriors being plentiful and the other three classes quite limited in number and playability.
Obviously this will shift with Zendikar Rising, I imagine they'll address some of these colors' limitations and smooth things out with dual class creatures and more. As it stands now, white and blue largely balance each other pretty well, black will be good on its own or with any other color, and red & green need the other colors quite highly as their options are the most limited.
I think party is a very evocative mechanic and I love the concept, I think I just need to see more of the set before making a judgment about its playability.
Playing since 1994: Currently MAGS (HomeBrew),Standard & Pauper (Pioneer and Modern are degenerate trash formats)
STOP using "dude/bro" as a pejorative or insult. Grow up.
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Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
i like the new drana, she synergizes well with the old dranas, but i absolutely hate her art. that artists whole style just doesn't do it for me on characters.
Coveted Prize needs to go in my Reaper King Changelings and Lords Commander deck. Yes, it requires four separate creatures, not just a single changeling, but it's perfect for the deck in terms of flavor and will often only cost 1-2.
party seems incredibly difficult to achieve, with minimal reward.
Therell be a few cards that cheese it with multiple types, but this is definitely the throw away mechanic of the set
They had landfall and kicker which are pretty strong mechanics to hold on a set so I can see why they might have gone with more of casual feel. It also lets them put in tribal in the set for draft/limited/set themes that can still interact with each other.
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“There are no weak Jews. I am descended from those who wrestle angels and kill giants. We were chosen by God. You were chosen by a pathetic little man who can't seem to grow a full mustache"
"You can tell how dumb someone is by how they use Mary Sue"
Remember that the original Legends featured legendary creatures that were once D&D characters in campaigns the designers had, so if anything this is the Legends II set in terms of undeclared flavour at this moment in time.
Yay Bands with Others?!
'buster
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HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset. Elspeth and Jhoira rock my world.
Coveted Prize interacts very well with kicker. Unlike alternative costs, you actually can pay the kicker when you cast the spell for free. You still have to pay the kicker, but look at that, Coveted Prize only costs one mana in that situation. For example, you could cast a kicked Rite of Replication from your library for 5B.
Please, mill me. Mill my important cards. Mill my lands. Mill it all. Because I will still deal 20 damage before you can mill 45 cards most every time.
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It also ties into the four trope-y RPG roles: fighter, mage, thief and healer.
"You can tell how dumb someone is by how they use Mary Sue"
Coveted Prize is nice
Tajuru Paragon another card hinted
Gnarlid Colony is cute.
That art is beautiful. In all, we can finally and thankfully forget the horrible memory that is Battle for Zendikar.
'buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset.
Elspeth and Jhoira rock my world.
Because Zendikar has always been billed as the quintessential adventure plane. The flavor is very much on point if you understand the source of its inspiration.
"When an ally comes into play it triggers its own ability and the ability of other allies already in play.[4] Originally, there were three types of allies, which R&D nicknamed after Dungeon & Dragons classes: Fighters (got +1/+1 counters), Wizards (had an ETB effect that scaled based on the number of Allies you had) and Clerics (created an effect which enhanced all your Allies for the turn).[5]"
https://mtg.gamepedia.com/Ally
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They probably won't but its still foolish to assume they can't or even use a similar mechanic.
Therell be a few cards that cheese it with multiple types, but this is definitely the throw away mechanic of the set
Uh, it's the first day of spoilers. Don't you think this kind of speculation is a bit premature?
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Agreed. It's highly flavorful and I'm delighted by it on those grounds, I always felt Zendikar did not nail the adventure feel initially, and I think the party mechanic really achieves what I think is the feel they always wanted. That said, I'm uncertain how good it'll actually be, it'll need both great effects as well as a broader spread of the four classes to be dependable and worth pursuing.
We've only gotten limited commons for the most part, though I think Coveted Prize points to what we should expect from more interesting uses of the mechanic. I think there's great potential there that just needs the right cards using parties as a resource. As for class spread, I imagine they'll have limited glue cards like you mentioned (like Changeling cards in Lorwyn) to make building a party easier, but I expect we'll need to dip into at least two colors to consistently have 3+ classes represented on the board.
White has basically no Rogues on its own, just a couple Kithkin and a Dwarf. It has some options for Wizards and a bunch of Clerics and Warriors.
Blue will struggle to have Clerics as there's only 14 up to now. And only a few are even worth playing. It has a workable number of Warriors and a ton of Wizards and Rogues.
Black, ironically, may have the easiest time building a monocolor party as it has a solid number of each class with an edge to Rogues and Clerics.
Red has a couple Clerics, a decent number of Rogues and Wizards, and a lot of Warriors
Green fares the worst, with only Warriors being plentiful and the other three classes quite limited in number and playability.
Obviously this will shift with Zendikar Rising, I imagine they'll address some of these colors' limitations and smooth things out with dual class creatures and more. As it stands now, white and blue largely balance each other pretty well, black will be good on its own or with any other color, and red & green need the other colors quite highly as their options are the most limited.
I think party is a very evocative mechanic and I love the concept, I think I just need to see more of the set before making a judgment about its playability.
Archatmos
Excellion
Fracture: Israfiel (WBR), Wujal (URG), Valedon (GUB), Amduat (BGW), Paladris (RWU)
Collision (Set Two of the Fracture Block)
Quest for the Forsaken (Set Two of the Excellion Block)
Katingal: Plane of Chains
Drizzt Do'Urden: rogue
Catti Brie: wizard
Wulfgar: warrior
Bruenor Battlehammer: cleric
Regis: rogue
Gwynhuevar: Artifact Cat
Elminster: wizard
And hopefully others.
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
http://www.magiclibrarities.net/635-rarities-inquest-fantasy-cards-english-cards-legends-of-lore.html
http://www.magiclibrarities.net/639-rarities-inquest-fantasy-cards-english-cards-advanced-dungeons--dragons.html#card006
Nihil novi sub sole.
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2023 Average Peasant Cube|and Discussion
Because I have more decks than fit in a signature
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They had landfall and kicker which are pretty strong mechanics to hold on a set so I can see why they might have gone with more of casual feel. It also lets them put in tribal in the set for draft/limited/set themes that can still interact with each other.
"You can tell how dumb someone is by how they use Mary Sue"
Yay Bands with Others?!
'buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset.
Elspeth and Jhoira rock my world.