Fiery Emancipation 3RRR
Enchantment
If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead. "One day the mountain's fire will rise up to burn away our chains and end this age of oppression."
—The Molten Prophecy
Heartfire Immolator 1R
Creature- Human Wizard
Prowess R, Sacrifice Heartfire Immolator: It deals damage equal to its power to target creature or planeswalker. "I'd rather go out in a blaze of glory than fade away and be forgotten."
2/2
Hellkite Punisher 5RR
Creature- Dragon
Flying R: Hellkite Punisher gets +1/+0 until end of turn. "We'll pay no more tribute to that tyranical lizard. A new age starts today!"
—Mayor Kadrim, now deceased
6/6
So, this thing works super well with Chandra's Incinerator. A single shock would lower the price down to , it would turn any subsequent burn into super-reliable kill spells, and tripling damage works pretty well with a 6/6 Trampler.
So adding 2 to Furnace of Rath makes it one-sided AND triples damage instead of just doubling it?
On the other hand, I guess a burn deck worth its salt does not need this, it should have won before you can cast it. Even with Seething Song you need four mana... Or a Ruby Medallion beforehand...
2 more mana gets a mosty onesided better Furnace of Rath? Seems too expensive for regular burn strategies but right in line with some damage multiplication shenanigans. This+Bolt+Torbran is 15 damage and there are much sillier things you can do. Aim it at a creature with Repercussions in play and that's 51 damage to the dome. Just be careful about casting earthquake with this out.
By the way, can we stop a moment and appreciate how far Medwedjew has come? That is, Red Bears. Here we have an uncommon with exact Bear stats and two upsides!
Compare for example to Mage-Ring Bully, also with prowess, but a downside (admittedly at common).
Most Red Bears of the distant past (all the way back to Ironclaw Orcs) just had a downside because red did not have really efficient creatures.
Another brand new creature with prowess, that’s cool.
That is better than things like Nimble-Blade Khenra/Sanguinary Mage. Make a big buildup to deal with a threat, then when all said and done sac it to take out another.
'buster
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'buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset. Elspeth and Jhoira rock my world.
So, this thing works super well with Chandra's Incinerator. A single shock would lower the price down to , it would turn any subsequent burn into super-reliable kill spells, and tripling damage works pretty well with a 6/6 Trampler.
Hmm, and with an incinerator already out, the damage incinerator deals to its target would ultimately be NINE times what was dealt by the source to the opponent, right? Cast shock on your opponent, enchantment turns it to 6 damage, incinerator sees the 6, then hits your opponent's creature for 18.
And you have Repercussion in play, so your opponent takes another 54?!?
By the way, can we stop a moment and appreciate how far Medwedjew has come? That is, Red Bears. Here we have an uncommon with exact Bear stats and two upsides!
Compare for example to Mage-Ring Bully, also with prowess, but a downside (admittedly at common).
Most Red Bears of the distant past (all the way back to Ironclaw Orcs) just had a downside because red did not have really efficient creatures.
To be fair, Mage-Ring Bully was a strangely amazing common for Magic Origins limited. The fact it had to attack made it impossible for your opponent to know if you had any sort of instant speed interaction that could lead to a blow-out if they tried to block since there was a ton of instant speed pump spells in the format. There was Enshrouding Mist, Might of the Masses, Titan’s Strength, Mighty Leap and Titanic Growth all at common rarity and all really great to cast on a 2/2 with prowess that had to attack. I remember going turn 2 bully, turn 3 mighty leap, titan’s Strength and attack with a 9/7 flier.
Fiery Emancipation 3RRR
Enchantment
If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
"One day the mountain's fire will rise up to burn away our chains and end this age of oppression."
—The Molten Prophecy
Heartfire Immolator 1R
Creature- Human Wizard
Prowess
R, Sacrifice Heartfire Immolator: It deals damage equal to its power to target creature or planeswalker.
"I'd rather go out in a blaze of glory than fade away and be forgotten."
2/2
Hellkite Punisher 5RR
Creature- Dragon
Flying
R: Hellkite Punisher gets +1/+0 until end of turn.
"We'll pay no more tribute to that tyranical lizard. A new age starts today!"
—Mayor Kadrim, now deceased
6/6
You thought only Nyxbloom Ancient was allowed to triple things? Think again.
Also, Goblin Arsonist reprint. Yeah.
'buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset.
Elspeth and Jhoira rock my world.
We have damage and mana so far
Hellkite is shivan dragon but 1 more power for 1 more mana
On the other hand, I guess a burn deck worth its salt does not need this, it should have won before you can cast it. Even with Seething Song you need four mana... Or a Ruby Medallion beforehand...
Red has a tripler.
What would the black, white and blue ones look like?
White one would probably be a triple Doubling Season/Anointed Procession effect I bet. Either that or triple life gain.
'buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset.
Elspeth and Jhoira rock my world.
What’s the green tripler?
Nyxbloom Ancient triples mana.
it does in my Mogis, God of Slaughter deck, for sure. If opponent can' sacrifice a creature, it's now 6 damage instead of 2. Sign me up!!!
Compare for example to Mage-Ring Bully, also with prowess, but a downside (admittedly at common).
Most Red Bears of the distant past (all the way back to Ironclaw Orcs) just had a downside because red did not have really efficient creatures.
That is better than things like Nimble-Blade Khenra/Sanguinary Mage. Make a big buildup to deal with a threat, then when all said and done sac it to take out another.
'buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset.
Elspeth and Jhoira rock my world.
*Laughs even harder at how bland Hellkite Punisher is, even right down to its name*
W(W/U)U Ephara - Flash & Taxes W(W/U)U || B(B/G)G Meren - Circle of Life B(B/G)G
RGW Marath - Ever shifting Wilds RGW || (U/R)C(W/B) Breya - Artificial Dominion (U/R)C(W/B)
UBR Becket Brass - take what you can, give nothing back UBR
Hmm, and with an incinerator already out, the damage incinerator deals to its target would ultimately be NINE times what was dealt by the source to the opponent, right? Cast shock on your opponent, enchantment turns it to 6 damage, incinerator sees the 6, then hits your opponent's creature for 18.
And you have Repercussion in play, so your opponent takes another 54?!?
To be fair, Mage-Ring Bully was a strangely amazing common for Magic Origins limited. The fact it had to attack made it impossible for your opponent to know if you had any sort of instant speed interaction that could lead to a blow-out if they tried to block since there was a ton of instant speed pump spells in the format. There was Enshrouding Mist, Might of the Masses, Titan’s Strength, Mighty Leap and Titanic Growth all at common rarity and all really great to cast on a 2/2 with prowess that had to attack. I remember going turn 2 bully, turn 3 mighty leap, titan’s Strength and attack with a 9/7 flier.
2023 Average Peasant Cube|and Discussion
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