I think the combined choices of restabilizing a board with draw engines, an extra +2 storm count in LED decks, a notable defense against aggro or a silver bullet attack combo and the ability to ramp +3 mana/+1 storm in LED after an untap or recur countered/milled/used combo pieces is a pretty gigantic package for a card which might have very little / zero deckbuilding cost for a lot of existing archetypes. Many other cards with flashback or graveyard value have been analyzed on the 'last knife when you're out of bullets' effect, giving you some means to claw back when you're in a stalled lategame state. But those cards all had up front opportunity costs. Lurrus can be all upside, an 8th card in hand that you draw every game. And when it can help power out ANT/TES combos or be its own value engine when goldfishing, then its not just a backup plan.
Just to put it into perspective, before breach was banned (yeah, derp), they were already running Sevinne's Reclamation in mainboards as a way to recur breach. This does it from the sideboard without needing to tutor it or get it into your bin with 5 mana. And with storm already having LED, Petal & Wishclaw as targets, it seems like too good a free 8th card to pass up. It might even convince more decks to run thinning baubles
In Standard I can see this being played in the main deck without using Companion at all, perhaps with Luminous Broodmoth to be able to keep recurring smaller permanents or in various white weenie strategies. This is definitely strong and in EDH you can keep using Mind Stone repeatedly.
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Tested Lurrus in Modern Abzan Traverse the Ulvenwald Midrange last night. Unless sticking 2-3 of this guy in my sideboard is a legit strategy, Lurrus-as-Companion isn't as good against opposing midrange decks as I thought. It dies to removal a lot (especially since my opponent knows it's coming), waiting for 5 mana to cast a dead guy the same turn I resolve Lurrus takes too long, and Mishra's Bauble doesn't come in a timely fashion all the time so Turn 3 Lurrus has instant value. Sticking Lurrus for long enough is GG in my favour, but that applies to a lot of cards. Maybe, just maybe, Lurrus is better in the maindeck?
Lurrus is the perfect companion for Bogles... that’s the only deck that can squeeze every drop of blood from this creature. Opponents will remove targeted removal after game 1, do the cat will probably stay longer in the ground helping to rebuild or helping the core strategy.
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From a commander standpoint, this thing is awful.why are the companion creature restrictions so rediculously bad?
Edit: I just read the design article, turns out they made all these creatures awful to stop cheaters. Great, so intentionally bad design, nice work!
@Lectrys: Call of the Death-Dweller seems to be better if you want to have more Lurrus after the opponenet kills your first Lurrus then to play multiple copies of him mainboard.
Legacy storm deck do have Lotus Petal. Turn two play lotus petal, play Lurrus, replay Lotus Petal will be a frequent play pattern. Your opponent might kill Lurrus, but then they are often a card down.
From a commander standpoint, this thing is awful.why are the companion creature restrictions so rediculously bad?
Edit: I just read the design article, turns out they made all these creatures awful to stop cheaters. Great, so intentionally bad design, nice work!
It's also very possible that, considering how much this new set is clearly meant to emulate digital games like Hearthstone, they saw what Baku the Mooneater and Genn Greymane did to the standard meta. Both cards had to be retired only halfway through their expected lifespan, they were that impactful.
Okay so I hope I don't step on someone's toes for this, but I'm at a loss.
So I have two questions, 1 isn't this card a 3 CMC? 1 colorless and 2 white or black, and the same goes for all other cards is the colorless a part of the CMC? 2 question; the text during each of your turns? confuse me a lot, so can I cast Shepherd of the Flock the adventure part on my enemy's turns? So if he cast a Blood Curdle on my Keeper of Fablesso that should go on the stack and passes to me isn't then my TURN? or just phase? or something???
Okay so I hope I don't step on someone's toes for this, but I'm at a loss.
So I have two questions, 1 isn't this card a 3 CMC? 1 colorless and 2 white or black, and the same goes for all other cards is the colorless a part of the CMC? 2 question; the text during each of your turns? confuse me a lot, so can I cast Shepherd of the Flock the adventure part on my enemy's turns? So if he cast a Blood Curdle on my Keeper of Fablesso that should go on the stack and passes to me isn't then my TURN? or just phase? or something???
1. Yes, this card has a CMC of 3. It doesn't affect its own ability to be your companion, as it doesn't start in your deck, but you can't run any more copies of Lurrus if you have it as your companion.
2. You can't cast the spell part of adventures using Lurrus of the Dream-Den because it only casts permanent spells. That adventures are printed on creature cards is irrelevant because their spell parts are instants and sorceries, which Lurrus doesn't work with.
The "Each of your turns" restriction means you can only cast a permanent spell during your own turn, not you opponent's turn.
thx for the answer so, can I cast a spell like this:
Beginning phase
Casting spell
Pre-combat main phase
casting spell
Combat phase
casting spell
Post-combat main phase
casting spell
Ending phase
with his ability?
or Is't only one spell ?
thx for the answer so, can I cast a spell like this:
Beginning phase
Casting spell
Pre-combat main phase
casting spell
Combat phase
casting spell
Post-combat main phase
casting spell
Ending phase
with his ability?
or Is't only one spell ?
Specific rules questions are best asked in the rules forum. Anything in this game that refers to "your turn" is talking about a period between your untap step and the end of the end phase. That is what a turn is. Lurrus lets you cast one permanent spell with converted mana cost 2 or less in that period.
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Just to put it into perspective, before breach was banned (yeah, derp), they were already running Sevinne's Reclamation in mainboards as a way to recur breach. This does it from the sideboard without needing to tutor it or get it into your bin with 5 mana. And with storm already having LED, Petal & Wishclaw as targets, it seems like too good a free 8th card to pass up. It might even convince more decks to run thinning baubles
Where does that ruling come from? Commanders aren't part of your starting deck, right?
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What would you use your apostles for if you ran this as a companion?
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Repeatable Burrenton Forge-Tender, Hope of Ghirapur, Kami of False Hope, Martyr of Sands, Mausoleum Wanderer, Sakura-Tribe Elder, Selfless Spirit seems strong.
Hope of Ghirapur + Teferi, Time Raveler + Lurrus of the Dream-Den = Non-creature lock
Also, as previously stated about this guy is a perfect match for Bogles as a 1-of in the sideboard.
Edit: I just read the design article, turns out they made all these creatures awful to stop cheaters. Great, so intentionally bad design, nice work!
Legacy storm deck do have Lotus Petal. Turn two play lotus petal, play Lurrus, replay Lotus Petal will be a frequent play pattern. Your opponent might kill Lurrus, but then they are often a card down.
It's also very possible that, considering how much this new set is clearly meant to emulate digital games like Hearthstone, they saw what Baku the Mooneater and Genn Greymane did to the standard meta. Both cards had to be retired only halfway through their expected lifespan, they were that impactful.
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So I have two questions, 1 isn't this card a 3 CMC? 1 colorless and 2 white or black, and the same goes for all other cards is the colorless a part of the CMC? 2 question; the text during each of your turns? confuse me a lot, so can I cast Shepherd of the Flock the adventure part on my enemy's turns? So if he cast a Blood Curdle on my Keeper of Fablesso that should go on the stack and passes to me isn't then my TURN? or just phase? or something???
1. Yes, this card has a CMC of 3. It doesn't affect its own ability to be your companion, as it doesn't start in your deck, but you can't run any more copies of Lurrus if you have it as your companion.
2. You can't cast the spell part of adventures using Lurrus of the Dream-Den because it only casts permanent spells. That adventures are printed on creature cards is irrelevant because their spell parts are instants and sorceries, which Lurrus doesn't work with.
The "Each of your turns" restriction means you can only cast a permanent spell during your own turn, not you opponent's turn.
Beginning phase
Casting spell
Pre-combat main phase
casting spell
Combat phase
casting spell
Post-combat main phase
casting spell
Ending phase
with his ability?
or Is't only one spell ?
Specific rules questions are best asked in the rules forum. Anything in this game that refers to "your turn" is talking about a period between your untap step and the end of the end phase. That is what a turn is. Lurrus lets you cast one permanent spell with converted mana cost 2 or less in that period.