And remember it doesn’t say “you control” so you got everything they got as well
Anyway kozilek, the great distortion will gladly pick pocket every land ability on the field to get him out sooner or use abilities to get your stuff back
Edit: to explain my position a little more. Its a lot easier to untap, copy and recur artifacts than lands. That is why I see it as broken. Also gets around legendary land status
This is certainly a strange mana rock that has a slew of possibilities. It's like a Reflecting Pool that also copies other abilities AND it copies your opponents land abilities too. I certainly don't mind paying 3 mana for another Arch of Orazca on the field.
Anyway kozilek, the great distortion will gladly pick pocket every land ability on the field to get him out sooner or use abilities to get your stuff back
Don't forget Lotus Field to go around targeted artifact hate.
Anyway kozilek, the great distortion will gladly pick pocket every land ability on the field to get him out sooner or use abilities to get your stuff back
Don't forget Lotus Field to go around targeted artifact hate.
Yes my man 3 mana from one artifact and you don’t get the bad clause
The problem with defining this format by what is "fun" is that everyone seems to define fun as what they don't lose to. If you keep losing to easily answered cards, that means you should improve your deck. If you don't want to improve your deck, then you should come to peace with the idea that you are going to lose because you chose to not interact with better strategies.
How is it bonkers with fetchlands? Do you really wanna pay three mana for a tapped fetchland?
Agreed, I don’t think this is crazy with any land that sacs itself like Fetches or Strip Mine. Copying abilities means the entire ability. Costs included.
It will almost always produce any color of mana you need from your own lands, and it'll be fun to see which activated abilities from all around the table it can snag.
Minamo would actually be pretty great in some decks...
The eldraine castles are usable, though I don't know how many I'd want to double up on...
The ixalan flip-lands would be pretty great, though that's a challenge in its own right.
I can honestly imagine this card being a tapped manalith in many decklists... though the ability to randomly steal utility abilities your opponents are using may randomly be useful.
i see a ton of people on facebook touting this as omg broken best card and frankly i'm just not seeing it.
its good, probably even borderline great, but in most cases its just going to be a gaea's cradle, or nykthos, or a cabal coffers, and that's fine, that's fantastic even, but its not really broken.
you're not really going to be cracking it as a fetch, and you're going to be desperate if you're using it as a strip mine, sometimes it might animate into a creature, or maybe its a kessig wolf's run, or a maze of ith... but that's hardly broken, what other lands are you running into on average that have activated abilities worth utilizing? in most games you really aren't seeing that many
in a few years that might change as the volume of good lands increases - especially since they keep printing new things with edh in mind. but for now... i feel its just mostly good and doesn't necessarily belong in every single deck.
because this is mtg:s, i said BROKEN. i did not say bad. there's a tremendous difference in distinction here.
i see a ton of people on facebook touting this as omg broken best card and frankly i'm just not seeing it.
its good, probably even borderline great, but in most cases its just going to be a gaea's cradle, or nykthos, or a cabal coffers, and that's fine, that's fantastic even, but its not really broken.
you're not really going to be cracking it as a fetch, and you're going to be desperate if you're using it as a strip mine, sometimes it might animate into a creature, or maybe its a kessig wolf's run, or a maze of ith... but that's hardly broken, what other lands are you running into on average that have activated abilities worth utilizing? in most games you really aren't seeing that many
in a few years that might change as the volume of good lands increases - especially since they keep printing new things with edh in mind. but for now... i feel its just mostly good and doesn't necessarily belong in every single deck.
because this is mtg:s, i said BROKEN. i did not say bad. there's a tremendous difference in distinction here.
This is definitely the sort of thing that looks broken at first glance. Fortunately I can’t think of a land that doesn’t require tapping to do something. I guess one could argue that it’s easier to untap an artifact than a land and that gives it a better chance of being dumb. But yeah I don’t think it’s broken at all. Like I said earlier, I think the best thing to do with this is double up on the abilities of the Ixalan Flip lands.
It's only as "broken" as a land you already have out, or potentially what your opponents have. The former may just be win-more and the latter is largely out of your control.
I think the card does have high-end potential, and the floor is also very high since at worst it can tap for whatever color mana the lands you already have can produce. So it is definitely a worthy inclusion in any deck that would play 3-mana rocks anyway, and this edges out most of the others.
The preview article is a little naive if it thinks this is going to help "budget" players though - this is a one-of in one of these decks and is poised to be one of the more in demand cards released in these decks. There are plenty of budget 3-mana rocks already.
The problem with defining this format by what is "fun" is that everyone seems to define fun as what they don't lose to. If you keep losing to easily answered cards, that means you should improve your deck. If you don't want to improve your deck, then you should come to peace with the idea that you are going to lose because you chose to not interact with better strategies.
Maze's End. You play the rock first. Give it a turn to untap. Then you play Maze, bouncing the rock back to your hand to get gate. Next turn, you activate the Maze to bounce it, play the rock again, then play the maze again.
Well, for one Filigree Sages + Tolarian Academy + at least 2 other artifacts in play, but we already can have "infinite" mana with Metalworker and Staff of Domination, so it's nothing magical.
Other thing - I wonder how "exile" works in that case. I mean let's have lands like Mosswort Bridge and Scavenger Grounds. Can I then play with Bridge ability any of cards exiled with Grounds' ability for free?
Let see what lands can it spot that’s bonkers
Any fetchlands, strip mine lands, and anything that’s produced above 2 mana (most particually cabal coffers)
And this goes on
And remember it doesn’t say “you control” so you got everything they got as well
Anyway kozilek, the great distortion will gladly pick pocket every land ability on the field to get him out sooner or use abilities to get your stuff back
Edit: to explain my position a little more. Its a lot easier to untap, copy and recur artifacts than lands. That is why I see it as broken. Also gets around legendary land status
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
Don't forget Lotus Field to go around targeted artifact hate.
Yes my man 3 mana from one artifact and you don’t get the bad clause
How is it bonkers with fetchlands? Do you really wanna pay three mana for a tapped fetchland?
Having Lotus Field in play doesn't protect this from artifact destruction - it only gets Lotus Field's ability to tap for three mana, not hexproof.
WiJ
Peasant 540 Cube
It gets the loading ability as well my lad
Agreed, I don’t think this is crazy with any land that sacs itself like Fetches or Strip Mine. Copying abilities means the entire ability. Costs included.
It will almost always produce any color of mana you need from your own lands, and it'll be fun to see which activated abilities from all around the table it can snag.
This card is pretty bonkers.
I can honestly imagine this card being a tapped manalith in many decklists... though the ability to randomly steal utility abilities your opponents are using may randomly be useful.
The only downside is we already had Mirage mirror which feels a little more versatile. I prefer this personally though
|| UW Jace, Vyn's Prodigy UW || UG Kenessos, Priest of Thassa (feat. Arixmethes) UG ||
Cards I still want to see created:
|| Olantin, Lost City || Pavios and Thanasis || Choryu ||
Too bad Arixmethes doesn't have more activated abilities, eh?
---
#BLM
#DefundThePolice
Worst case scenario this is a Commander’s Sphere. Which becomes only better with various lands. I’ll pick up a few
|| UW Jace, Vyn's Prodigy UW || UG Kenessos, Priest of Thassa (feat. Arixmethes) UG ||
Cards I still want to see created:
|| Olantin, Lost City || Pavios and Thanasis || Choryu ||
so any aura that can enchant creatures will be copied by this as long as the creature is also a land?
its good, probably even borderline great, but in most cases its just going to be a gaea's cradle, or nykthos, or a cabal coffers, and that's fine, that's fantastic even, but its not really broken.
you're not really going to be cracking it as a fetch, and you're going to be desperate if you're using it as a strip mine, sometimes it might animate into a creature, or maybe its a kessig wolf's run, or a maze of ith... but that's hardly broken, what other lands are you running into on average that have activated abilities worth utilizing? in most games you really aren't seeing that many
in a few years that might change as the volume of good lands increases - especially since they keep printing new things with edh in mind. but for now... i feel its just mostly good and doesn't necessarily belong in every single deck.
because this is mtg:s, i said BROKEN. i did not say bad. there's a tremendous difference in distinction here.
This is definitely the sort of thing that looks broken at first glance. Fortunately I can’t think of a land that doesn’t require tapping to do something. I guess one could argue that it’s easier to untap an artifact than a land and that gives it a better chance of being dumb. But yeah I don’t think it’s broken at all. Like I said earlier, I think the best thing to do with this is double up on the abilities of the Ixalan Flip lands.
I think the card does have high-end potential, and the floor is also very high since at worst it can tap for whatever color mana the lands you already have can produce. So it is definitely a worthy inclusion in any deck that would play 3-mana rocks anyway, and this edges out most of the others.
The preview article is a little naive if it thinks this is going to help "budget" players though - this is a one-of in one of these decks and is poised to be one of the more in demand cards released in these decks. There are plenty of budget 3-mana rocks already.
You completely missed his point my lad
He was saying that you can activate Blast Zone for 0, which you can’t normally do
Other thing - I wonder how "exile" works in that case. I mean let's have lands like Mosswort Bridge and Scavenger Grounds. Can I then play with Bridge ability any of cards exiled with Grounds' ability for free?
At 33:17 may have thrown a yellow flag about are card
“Mana abilities” aren’t “activated abilities”
And I had a original edit that I pointed this out so I may have Ben right before fixing it
You can’t tap it for mana so RIP cabal coffers/Gaea's Cradle but will see what the rules say