enchantment creature - human 2/3
creature and enchantment spells you control cannot be countered
3Gthe target land you control becomes an X/X elemental creature with Trample and haste until the end of the turn where X is the number of enchantments you control, it is still a land
wow makes creatures and enchantments counter proof that's should be in rare level cards not uncommon
Come on. The uncounterable part could have been on a blue card! Give other colors some enchantment love. It just doesn’t make sense for green to be both the enchantment hate color and the enchantress color.
Consider Klothys is RG, why are all the Destiny cards so green focused? They ought to make some red enchantment effects.
Green is the nature side of the Nature vs Nurture argument. Green believes that you have a role that you are born to fill and to do otherwise is to go against the natural order. Predistination. Honestly I don't understand why destiny is Red. Red would be the color of bucking destiny. GW should be Destiny.
Consider Klothys is RG, why are all the Destiny cards so green focused? They ought to make some red enchantment effects.
Green is the nature side of the Nature vs Nurture argument. Green believes that you have a role that you are born to fill and to do otherwise is to go against the natural order. Predistination. Honestly I don't understand why destiny is Red. Red would be the color of bucking destiny. GW should be Destiny.
Because RG should have been the god of love. We already have the fates for this role
Pretty much every Enchantress EDH deck is going to want this immediately.
Agreed. This set has a a lot of interesting and good cards for enchantress EDH decks. I'm trying to figure out what cards I need to remove from my EDH deck to make room.
Consider Klothys is RG, why are all the Destiny cards so green focused? They ought to make some red enchantment effects.
Green is the nature side of the Nature vs Nurture argument. Green believes that you have a role that you are born to fill and to do otherwise is to go against the natural order. Predistination. Honestly I don't understand why destiny is Red. Red would be the color of bucking destiny. GW should be Destiny.
Because RG should have been the god of love. We already have the fates for this role
Green is not a color of love.
Nurturing, yes, but love is more RW than RG.
As for the card,
I really like the temporary land animation ability.
I actually prefer that to the much more common permanent animation,
though I supposed they fill slightly different roles.
RG can be destiny though. I believe the red aspect is enforcing destiny, since Klothys doesn’t just represent destiny, she is responsible for ensuring it as well
Come on. The uncounterable part could have been on a blue card! Give other colors some enchantment love. It just doesn’t make sense for green to be both the enchantment hate color and the enchantress color.
I mean white does the same thing with artifacts AND enchantments.
I also know they don't want blue getting anti-counter stuff a lot, its mostly a green/red ability they let blue have for cycles or if they really want to push a card.
Consider Klothys is RG, why are all the Destiny cards so green focused? They ought to make some red enchantment effects.
Green is the nature side of the Nature vs Nurture argument. Green believes that you have a role that you are born to fill and to do otherwise is to go against the natural order. Predistination. Honestly I don't understand why destiny is Red. Red would be the color of bucking destiny. GW should be Destiny.
To sum up red doesn't mind destiny if the fated end is what red wants to do. Black is the color that most believes that destiny isn't a thing.
Maro has said in the past where ally colors disagree its when they lean into the aspect of their other ally aka. So a red character could agree with destiny of they are more on the (R/G) side of red but another red character who is more into its (B/R) aspects wound't agree as much. Kinda reminds me of green disliking white when it comes to untamed wilds vs ordered cities.
“There are no weak Jews. I am descended from those who wrestle angels and kill giants. We were chosen by God. You were chosen by a pathetic little man who can't seem to grow a full mustache"
"You can tell how dumb someone is by how they use Mary Sue"
Not to mention, destiny is often not order; it is chaos. One's destiny is hardly so predictable. This is why it's the FICKLE hand of fate.
The goddess of fate on Theros, then, embodies both the natural order of the progression of life and time and the destiny such things invariably bring with them. But she is also the embodiment of the unpredictable nature of fate.
While Calix is explicitly--per previous descriptions of the character himself--fate's agent of order in the world, and thus green/white, the goddess of fate herself, being the embodiment of fate itself, is far more chaotic and unpredictable (a thoroughly red trait). But she still has profound use for agents who pull the strands of fate into an ordered weave, pulling order from chaos to guide specific destinies.
So red/green is quite understandable as destiny. Destiny is something that comes to everyone, whether they wish it or not, and that destiny is very often indeed unpredictable, bringing chaotic upheaval to life, both personal and in the multitudes.
Not to mention, destiny is often not order; it is chaos. One's destiny is hardly so predictable. This is why it's the FICKLE hand of fate.
The goddess of fate on Theros, then, embodies both the natural order of the progression of life and time and the destiny such things invariably bring with them. But she is also the embodiment of the unpredictable nature of fate.
While Calix is explicitly--per previous descriptions of the character himself--fate's agent of order in the world, and thus green/white, the goddess of fate herself, being the embodiment of fate itself, is far more chaotic and unpredictable (a thoroughly red trait). But she still has profound use for agents who pull the strands of fate into an ordered weave, pulling order from chaos to guide specific destinies.
So red/green is quite understandable as destiny. Destiny is something that comes to everyone, whether they wish it or not, and that destiny is very often indeed unpredictable, bringing chaotic upheaval to life, both personal and in the multitudes.
Pretty much every Enchantress EDH deck is going to want this immediately.
Agreed. This set has a a lot of interesting and good cards for enchantress EDH decks. I'm trying to figure out what cards I need to remove from my EDH deck to make room.
Same. I have such a hard time cutting cards from my Bant enchantment deck. Trying to balance outright value and explicit win conditions in a deck that allows you to play slow and then make huge plays out of nowhere is tough.
I mean white does the same thing with artifacts AND enchantments.
I also know they don't want blue getting anti-counter stuff a lot, its mostly a green/red ability they let blue have for cycles or if they really want to push a card.
Whites hating on artifacts and enchantments is more tied to its mechanical identity as the color that can answer anything. From a flavor perspective white is happy to use enchantments and artifacts. Green on the other hand hates the artifice. It hates messing with the natural way. I think that if Green interacts with enchantments it should be auras representing its willingness to empower their creatures.
Also I’m just salty that I can’t get good enchantments or enchantresses outside of green because I’ve just put together Alela Enchantress and I was hoping Theros would bring some juice. I’ve literally had to Jerry rig an enchantress by putting Lich's Mastery with Answered Prayers.
Comes down early with a great body for the cost. It is an enchantment itself. It makes Uril and the auras you put on him uncounterable. It has another ability that can make my lands a creature at instant speed.
Eh. 5 mana plus isn't super helpful. Not to mention he's not an enchantment himself(Not that he couldn't have been). It was more on the point of In the enchantment set they should be giving cards that care about enchantments or are good enchantments to more than just Green. Green gets an enchantment planeswalker, a creature that combines Exploration and Prismatic Omen, one that makes good blockers when your opponent casts instants and sorceries, yet another, better enchantress, an enchantment that Pods your other enchantments into creatures, and this card.
On the other hand they couldn't even let Rise to Glory get any enchantment. I'd have happily gave up the and on that card if they felt like doing both was to much for 5 mana. And what else? A five mana looter on Constellation? Hard meh. I guess if you can recur Kiora Bests the Sea God it's pretty good. So far Archon of Sun's Grace is probably the best, non-Green card for an enchantment deck. Getting Idyllic Tutor's cost down is nice. Ashiok's Erasure is an enchantment based counterspell, which is nice I guess?
Unlike Tiro I'm not happy just having a nice thematic deck.
I mean, Blue is not really an enchantment color though. To the best of my knowledge it has very little enchantment support. If this was Artifacts it would be one thing, but it’s not. I don’t believe Green becomes a premier Artifact support color in blocks like Kaladesh/Mirrodin. I could be wrong but at least I didn’t recall anything too crazy, maybe as part of a cycle which this isn’t.
I mean, Blue is not really an enchantment color though. To the best of my knowledge it has very little enchantment support. If this was Artifacts it would be one thing, but it’s not. I don’t believe Green becomes a premier Artifact support color in blocks like Kaladesh/Mirrodin. I could be wrong but at least I didn’t recall anything too crazy, maybe as part of a cycle which this isn’t.
It doesn't have to be just Blue. Just any other color. Green is anti-artifact. It has a reason for it. Green hates artifice and civilized things. They're a perversion of nature. Other colors have no reason to feel similarly about enchantments. Except maybe Red. There's just no reason to so heavily load Green with such strong support but almost nothing for other colors. White is barely even getting anything compared to Green.
Green is the Enchantment color though, followed by White. It’s more of a mechanical thing than a more Vorthos reason. It has been that way for ages. I’m not sure why you’d expect it to change suddenly. The point about Artifacts still holds. Colors don’t suddenly all get amazing cards for supporting that archetype just because it’s a set themed around it. They typically get a fairly small subsection of things.
Green is the Enchantment color though, followed by White. It’s more of a mechanical thing than a more Vorthos reason. It has been that way for ages. I’m not sure why you’d expect it to change suddenly. The point about Artifacts still holds. Colors don’t suddenly all get amazing cards for supporting that archetype just because it’s a set themed around it. They typically get a fairly small subsection of things.
I'm aware that Green has always had enchantment love. But I think it continues to more for the sake of tradition than actual good game reasons. As I said I doesn't make sense for it to be the color that hates enchantments as much as it does but is also the color that loves them the most. Honestly Green and White should switch in their positive relation to enchantments. White should be THE enchantment color while Green cares more about Aura's specifically. That would probably help White out a good bit. how often is white considered a focus color of a deck in any format? Every now and then enough good weenies show up to make a white weenie deck but other than that White is mostly relegated to a support color. Green on the other hand regularly gets to be the best color in a format. I mean look at Standard.
Just because something is a certain way doesn't mean it's right or that it shouldn't change.
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1G
enchantment creature - human 2/3
creature and enchantment spells you control cannot be countered
3Gthe target land you control becomes an X/X elemental creature with Trample and haste until the end of the turn where X is the number of enchantments you control, it is still a land
wow makes creatures and enchantments counter proof that's should be in rare level cards not uncommon
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
Green is the nature side of the Nature vs Nurture argument. Green believes that you have a role that you are born to fill and to do otherwise is to go against the natural order. Predistination. Honestly I don't understand why destiny is Red. Red would be the color of bucking destiny. GW should be Destiny.
|| UW Jace, Vyn's Prodigy UW || UG Kenessos, Priest of Thassa (feat. Arixmethes) UG ||
Cards I still want to see created:
|| Olantin, Lost City || Pavios and Thanasis || Choryu ||
Agreed. This set has a a lot of interesting and good cards for enchantress EDH decks. I'm trying to figure out what cards I need to remove from my EDH deck to make room.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
Green is not a color of love.
Nurturing, yes, but love is more RW than RG.
As for the card,
I really like the temporary land animation ability.
I actually prefer that to the much more common permanent animation,
though I supposed they fill slightly different roles.
|| UW Jace, Vyn's Prodigy UW || UG Kenessos, Priest of Thassa (feat. Arixmethes) UG ||
Cards I still want to see created:
|| Olantin, Lost City || Pavios and Thanasis || Choryu ||
I mean white does the same thing with artifacts AND enchantments.
I also know they don't want blue getting anti-counter stuff a lot, its mostly a green/red ability they let blue have for cycles or if they really want to push a card.
Maro comments (note some go back;
https://markrosewater.tumblr.com/post/124616792958/red-doesnt-like-to-be-predictable-though-isnt
https://markrosewater.tumblr.com/post/124593852783/black-is-more-about-free-will-than-red
https://markrosewater.tumblr.com/post/124593756088/so-red-doesnt-mind-destiny-being-told-this-is
https://markrosewater.tumblr.com/post/124592006023/how-does-red-feel-about-destiny-it-seems-like-the
To sum up red doesn't mind destiny if the fated end is what red wants to do. Black is the color that most believes that destiny isn't a thing.
Maro has said in the past where ally colors disagree its when they lean into the aspect of their other ally aka. So a red character could agree with destiny of they are more on the (R/G) side of red but another red character who is more into its (B/R) aspects wound't agree as much. Kinda reminds me of green disliking white when it comes to untamed wilds vs ordered cities.
"You can tell how dumb someone is by how they use Mary Sue"
The goddess of fate on Theros, then, embodies both the natural order of the progression of life and time and the destiny such things invariably bring with them. But she is also the embodiment of the unpredictable nature of fate.
While Calix is explicitly--per previous descriptions of the character himself--fate's agent of order in the world, and thus green/white, the goddess of fate herself, being the embodiment of fate itself, is far more chaotic and unpredictable (a thoroughly red trait). But she still has profound use for agents who pull the strands of fate into an ordered weave, pulling order from chaos to guide specific destinies.
So red/green is quite understandable as destiny. Destiny is something that comes to everyone, whether they wish it or not, and that destiny is very often indeed unpredictable, bringing chaotic upheaval to life, both personal and in the multitudes.
|| UW Jace, Vyn's Prodigy UW || UG Kenessos, Priest of Thassa (feat. Arixmethes) UG ||
Cards I still want to see created:
|| Olantin, Lost City || Pavios and Thanasis || Choryu ||
Same. I have such a hard time cutting cards from my Bant enchantment deck. Trying to balance outright value and explicit win conditions in a deck that allows you to play slow and then make huge plays out of nowhere is tough.
Whites hating on artifacts and enchantments is more tied to its mechanical identity as the color that can answer anything. From a flavor perspective white is happy to use enchantments and artifacts. Green on the other hand hates the artifice. It hates messing with the natural way. I think that if Green interacts with enchantments it should be auras representing its willingness to empower their creatures.
Also I’m just salty that I can’t get good enchantments or enchantresses outside of green because I’ve just put together Alela Enchantress and I was hoping Theros would bring some juice. I’ve literally had to Jerry rig an enchantress by putting Lich's Mastery with Answered Prayers.
It’s possible the blue giant in this set is a mass blue permanent that gives mass counterspell protection
The first blue card to get this is Sphinx of the Final Word
Comes down early with a great body for the cost. It is an enchantment itself. It makes Uril and the auras you put on him uncounterable. It has another ability that can make my lands a creature at instant speed.
Eh. 5 mana plus isn't super helpful. Not to mention he's not an enchantment himself(Not that he couldn't have been). It was more on the point of In the enchantment set they should be giving cards that care about enchantments or are good enchantments to more than just Green. Green gets an enchantment planeswalker, a creature that combines Exploration and Prismatic Omen, one that makes good blockers when your opponent casts instants and sorceries, yet another, better enchantress, an enchantment that Pods your other enchantments into creatures, and this card.
On the other hand they couldn't even let Rise to Glory get any enchantment. I'd have happily gave up the and on that card if they felt like doing both was to much for 5 mana. And what else? A five mana looter on Constellation? Hard meh. I guess if you can recur Kiora Bests the Sea God it's pretty good. So far Archon of Sun's Grace is probably the best, non-Green card for an enchantment deck. Getting Idyllic Tutor's cost down is nice. Ashiok's Erasure is an enchantment based counterspell, which is nice I guess?
Unlike Tiro I'm not happy just having a nice thematic deck.
It doesn't have to be just Blue. Just any other color. Green is anti-artifact. It has a reason for it. Green hates artifice and civilized things. They're a perversion of nature. Other colors have no reason to feel similarly about enchantments. Except maybe Red. There's just no reason to so heavily load Green with such strong support but almost nothing for other colors. White is barely even getting anything compared to Green.
2 mana (one being generic) for a 2/3 is good enough. Then you give it a static ability, a crazy good one.
Then you give it a 4 mana effect as strong as that? I hate it.
I have decks I should run this in and I don’t think I will just on principle.
A 2 mana 2/3 is not good enough for standard.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
I'm aware that Green has always had enchantment love. But I think it continues to more for the sake of tradition than actual good game reasons. As I said I doesn't make sense for it to be the color that hates enchantments as much as it does but is also the color that loves them the most. Honestly Green and White should switch in their positive relation to enchantments. White should be THE enchantment color while Green cares more about Aura's specifically. That would probably help White out a good bit. how often is white considered a focus color of a deck in any format? Every now and then enough good weenies show up to make a white weenie deck but other than that White is mostly relegated to a support color. Green on the other hand regularly gets to be the best color in a format. I mean look at Standard.
Just because something is a certain way doesn't mean it's right or that it shouldn't change.