I hope the blue one isn’t just a strictly worse Blue Sun’s Zenith but does something impactful and unique like this one
Probably gonna be Draw X and Tap twice X nonland permanents.
It's be interesting if it was something like counter Target spell unless they pay twice X mana. At X = 1 it's be Quench. At 2 it'd be Convolute. At >= 3 it'd basically be Cancel.
I hope the blue one isn’t just a strictly worse Blue Sun’s Zenith but does something impactful and unique like this one
Probably gonna be Draw X and Tap twice X nonland permanents.
It's be interesting if it was something like counter Target spell unless they pay twice X mana. At X = 1 it's be Quench. At 2 it'd be Convolute. At >= 3 it'd basically be Cancel.
I doubt it'll have a draw effect. XU is more efficient that most X draw spells even without the extra mode thrown in.
I hope the blue one isn’t just a strictly worse Blue Sun’s Zenith but does something impactful and unique like this one
Probably gonna be Draw X and Tap twice X nonland permanents.
It's be interesting if it was something like counter Target spell unless they pay twice X mana. At X = 1 it's be Quench. At 2 it'd be Convolute. At >= 3 it'd basically be Cancel.
I doubt it'll have a draw effect. XU is more efficient that most X draw spells even without the extra mode thrown in.
Agreed: tap X target creatures or double X creatures gain flying until eot is my guess for the blue Intervention.
This one seems good to me, I'd like to pick up a couple of these and try them in decks in need for removal and lifegain...
Battle at the Bridge didn't see play and I suspect this won't either, but maybe maindeckable graveyard hate will actually be very important.
This is because far too many players are copycats--if it wasn't played at the last big tournament by a well-known player then they don't play it, either. Several Ramunap Red players got frustrated because I would just take a hit from Hazoret then bridge her for 5 next turn.
I played bridge too in a few sb's but if you didn't hit all your land drops it could be really bad. Most decks couldn't even support the card and it was only good in that matchup and only when you could actually gain the life. Most decks had better options. In fact when rdw was the defining deck of the format the rest of the tiers were basically what decks had the best answers and battle at the bridge wasn't one of them.
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Nylea's seems like the best and probably the only one I will pick up. I imagine the remaining two won't be very good. Nylea's has some really good modes for Commander.
|| UW Jace, Vyn's Prodigy UW || UG Kenessos, Priest of Thassa (feat. Arixmethes) UG ||
Cards I still want to see created:
|| Olantin, Lost City || Pavios and Thanasis || Choryu ||
Probably gonna be Draw X and Tap twice X nonland permanents.
It's be interesting if it was something like counter Target spell unless they pay twice X mana. At X = 1 it's be Quench. At 2 it'd be Convolute. At >= 3 it'd basically be Cancel.
I doubt it'll have a draw effect. XU is more efficient that most X draw spells even without the extra mode thrown in.
This one seems good to me, I'd like to pick up a couple of these and try them in decks in need for removal and lifegain...
I played bridge too in a few sb's but if you didn't hit all your land drops it could be really bad. Most decks couldn't even support the card and it was only good in that matchup and only when you could actually gain the life. Most decks had better options. In fact when rdw was the defining deck of the format the rest of the tiers were basically what decks had the best answers and battle at the bridge wasn't one of them.
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