Fiore is already based on Rome. Maybe not the time of gladiators and such but i doubt they'll make two planes based on the same real world location just different eras.
Fiora is based on Italy during Renaissance (and particularly Firenze). While that is certanly linked to the roman empire, it's not the same.
Private Mod Note
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Rollback Post to RevisionRollBack
How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
Fiore is already based on Rome. Maybe not the time of gladiators and such but i doubt they'll make two planes based on the same real world location just different eras.
Fiora is based on Italy during Renaissance (and particularly Firenze). While that is certanly linked to the roman empire, it's not the same.
No, but - interestingly enough - this set may be the closest Wizards comes to styling a set after one of my literary pet favorites, Dante's Inferno (which prefigured the Renaissance by a scant few decades). Consider that Orpheus, Aeneas, and Hercules are all Greek figures with iconic underworld narratives, two of which figure prominently in the Inferno as biblical parallels. This may be one of the few circumstances where it would actually be more... precise to use the term Greco-Roman, since Virgil himself wrote his most influential literary piece sub Julio.
If Beyond Death is indeed underworld themed, how does everyone suppose enchantment-based mechanics will play into that? I already suspect that Alela, Artful Provocateur is a plant for Theros, so probably something in Esper colors.
That sounds like a solid, efficient ability for standard, but one that would ultimately be difficult to implement mechanically. Unless they opted for a whole lot of reminder text to remove the creature type once a certain threshold is met (in this case, a replacement effect for entering the 'yard), they'd probably have to revisit the flip or transform mechanics, both of which I find unlikely. I'm also a little bit skeptical about the thematic implications of a creature being transformed into an abstract, magical concept when the entire point of a netherworldly locale is that their consciousness is transported to another realm completely. Not saying it's impossible, mind you; if anyone has the vision to achieve such a feat, it would be the WotC creative team.
The enchantment-based components of Theros 1 were mostly linear: the enchantment type was stapled onto nearly every other type of permanent, and then you'd profit from ETB (Constellation) or targeting (Heroic) triggers. The only thing that feels assured at this point is the return of devotion, everything else could well be turned on its head. That's especially true considering how hard it is for me, right now, to square a journey through - or out of - the underworld with the association between certain deities and the night sky. Those two places strike me as mutually exclusive in terms of their potential impact, mechanically and thematically.
WEll this whole conversation could have been avoided if people did a quick research of Slavic culture and historical politic sistem. Guess “I think in my guts” is a better argument.
Do a research on Romans too. It is not because azorious senate law makers looks like a bunch of greek philosophies that they are clearly a Roman inspiration. The argument of pop culture don’t fit that much either but we can agree that for a only movies fan of Rome it may look like it.
There are some parallels and there are a lot of differences to actually make a Roman set.
Ok? Finish?
I always thought that Ravnica seemed more like a collective of worldviews and civilizations blended into one "urban" world. It never seemed like it was taken from one culture only to me, so I don't see where people get that from.
I always thought that Ravnica seemed more like a collective of worldviews and civilizations blended into one "urban" world. It never seemed like it was taken from one culture only to me, so I don't see where people get that from.
Not everyone enjoyed equal citizenship or representation, but Rome itself was very cosmopolitan. How far, I wonder, does one need to penetrate beneath a surface level understanding before they remember just how vast - culturally and geographically - the Roman empire was? Not to be snide, but we teach this exact subject in 7th grade.
I thought you'd be more excited that I consciously steered the conversation back toward Theros. Did you have some input along those lines?
I always thought Ravnica guilds took ques mostly from renaissance europe and a bit into the first years of industrialization (izzet), nevertheless the architecture presented in the Ravnica sets is mostly European from different periods, Orzhov presenting Gothic, Boros can even go into brutalism of post war Europe, Azorious kind of romanasque, Simic resembles totally the stuff by Gaudi.
Fiora is based on Italy during Renaissance (and particularly Firenze). While that is certanly linked to the roman empire, it's not the same.
No, but - interestingly enough - this set may be the closest Wizards comes to styling a set after one of my literary pet favorites, Dante's Inferno (which prefigured the Renaissance by a scant few decades). Consider that Orpheus, Aeneas, and Hercules are all Greek figures with iconic underworld narratives, two of which figure prominently in the Inferno as biblical parallels. This may be one of the few circumstances where it would actually be more... precise to use the term Greco-Roman, since Virgil himself wrote his most influential literary piece sub Julio.
If Beyond Death is indeed underworld themed, how does everyone suppose enchantment-based mechanics will play into that? I already suspect that Alela, Artful Provocateur is a plant for Theros, so probably something in Esper colors.
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#BLM
#DefundThePolice
Ensoul (whenever this creature would die, it instead becomes a noncreature enchantment)
The enchantment-based components of Theros 1 were mostly linear: the enchantment type was stapled onto nearly every other type of permanent, and then you'd profit from ETB (Constellation) or targeting (Heroic) triggers. The only thing that feels assured at this point is the return of devotion, everything else could well be turned on its head. That's especially true considering how hard it is for me, right now, to square a journey through - or out of - the underworld with the association between certain deities and the night sky. Those two places strike me as mutually exclusive in terms of their potential impact, mechanically and thematically.
---
#BLM
#DefundThePolice
I always thought that Ravnica seemed more like a collective of worldviews and civilizations blended into one "urban" world. It never seemed like it was taken from one culture only to me, so I don't see where people get that from.
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries
Not everyone enjoyed equal citizenship or representation, but Rome itself was very cosmopolitan. How far, I wonder, does one need to penetrate beneath a surface level understanding before they remember just how vast - culturally and geographically - the Roman empire was? Not to be snide, but we teach this exact subject in 7th grade.
I thought you'd be more excited that I consciously steered the conversation back toward Theros. Did you have some input along those lines?
---
#BLM
#DefundThePolice
We know there’s new gods coming but the rumor factor atleast one of them is 5-color
Will the 5-color legend train ever end? (I don’t want it too)