If there's a heavy Knight theme it'd be a good time to introduce Mounts to really drive home the flavour. That Circle will be nuts even if its cost is reduced by, say, 2.
'buster
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'buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset. Elspeth and Jhoira rock my world.
Depending on the other Knights in the set, it's possible a Modern deck could be brewed. It's not likely to win big tournaments but would be classic tempo/aggro deck. The best inclusion is a 1-drop Knight, Novice Knight, which helps with early bears, but is likely to become stronger once equipments start coming out like Horned Helm or Godsend. I like the idea of giving the Knights trample (like cavalry) so splashing Green for Rancor or Primal Rage. It could be a fun casual deck.
Wintermoor Commander is a limited star and fringe standard playable depending how useful the attack trigger end up being.
The Circle of Loyalty looks like a Commander card and not remotely good in standard. Typically Crusade effects have to cost 2 to be any good and this will typically cost a lot more. The middle ability is quite bad in a card that is suppose to top the curve aside from being narrow.
The last ability does a nice Legion's Landing impression but this sort of ability is not working that well in standard lately because by playing this thing you dilute your game plan (win fast) in order to improve your chances outside of your plan. However one 3/3 token for 4 mana per turn will not keep up with Experimental Frenzy, Bolas's Citadel or Hydroid Krasis.
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Standard - Serious BGU Control R Aggro
Standard - For Fun BG Auras
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Knight tribal, equipment and legendary matters
'buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset.
Elspeth and Jhoira rock my world.
The Circle of Loyalty looks like a Commander card and not remotely good in standard. Typically Crusade effects have to cost 2 to be any good and this will typically cost a lot more. The middle ability is quite bad in a card that is suppose to top the curve aside from being narrow.
The last ability does a nice Legion's Landing impression but this sort of ability is not working that well in standard lately because by playing this thing you dilute your game plan (win fast) in order to improve your chances outside of your plan. However one 3/3 token for 4 mana per turn will not keep up with Experimental Frenzy, Bolas's Citadel or Hydroid Krasis.
BGU Control
R Aggro
Standard - For Fun
BG Auras