Huh, that's potentially very useful, especially if an opponent decides to do combat first, as it'll basically deny them their turn.
It ends the combat phase. How does it waste their whole turn?
Because they can't play any spells anymore. Sure they can still activate abilities, but most abilities are instand speed anyway, so they could also do that during your turn.
So if the opponent is not playing anything during his first mainphase, he skips his whole turn after the draw phase.
So if I remember my rules correctly, you always have a combat phase, even if it's your first turn and you haven't even cast a one drop.
So in a pinch, if you have the mana, you can declare combat, cast this, and then benefit from not having to worry about counterspells in your second main phase.
Also, dear God, this has to be one of strongest Isochron Scepter targets ever made... Oathbreaker, anyone?
So if I remember my rules correctly, you always have a combat phase, even if it's your first turn and you haven't even cast a one drop.
So in a pinch, if you have the mana, you can declare combat, cast this, and then benefit from not having to worry about counterspells in your second main phase.
Also, dear God, this has to be one of strongest Isochron Scepter targets ever made... Oathbreaker, anyone?
So in a sense, it's a better Silence against multiplayers during your turn. While Grand Abolisher is likely stronger in this case, being instant is more versatile.
This feels like a fixed Orim's Chant. It's a fog that you don't have to cast unless they actually attack you. It also has the mode of casting it on your turn so you can "go off" through countermagic if whatever you're doing doesn't require attacking. It's a Sunforger target (which can find Pull from Eternity to get it back if you care about that). It can go on Sceptor as mentioned.
Using it against players to prevent them from casting spells on their own turn seems less reliable except for decks that need to attack for a key portion of their turn. Something like Bident of Thassa or the various Nehebs. Teferi's Protection still seems like a better main-deckable fog though.
The Grand Abolisher effect feels like something that you'd have to be able to make use of for this to be worth playing. Grand Abolisher feels a bit easier to make use of if/when you do need that effect since you can prepay for it the turn before you need it or you can recur it for no mana with Sun Titan or similar. It only has one use though, so this at least can be used defensively if you can't go off yet. Unfortunately, unlike Grand Abolisher, this can't give you an uninterrupted combat phase, which I feel like matters more often when you're already playing white.
Something I missed that was mentioned in the article this week is that this also acts as a counterspell for removal played in combat. This can stop something like Rout if they hold onto it only when you attack them. You don't get to connect but you do save your creatures and bait out the wipe. If your meta has a few of those kinds of cards, it can get some extra utility there. Or even something as simple as stopping spot removal from dismantling your important threat. Also unlike other fogs, you can stop attack triggers from going off.
Don’t all Fog’s do that anyways? Seems like an odd reason to like the card.
True, but there aren't very many fogs worth actually running. The only one I can think of that I actually own/play is Master Warcraft, and that only stops Craterhoof if they don't flash it in during combat. What you really want in main-deckable fogs are other modes, especially modes that aren't completely defensive / reactive.
Here’s hoping that in next years commander set they print a peace talks that effects every player’s turn in a multiplayer game, rather than just you and the next person.
What I like is that you can still let damage happen, but end combat with any saboteur triggers still on the stack. Your voltron opponent swing his sworded up commander at your other opponent? Let the damage happen to knock them out, but end combat before the attacker can gain life, ping that, draw, untap, spill your soda, kick your dog, date your mom, become your new dad, get a creature back, proliferate, etc.
Red: Why do white and blue keep getting all the kinky cards? I haven't had that kind of fun since Earthbind!
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MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
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Translation
Sweet that’s a craterhoof behemoth counter I love it
It ends the combat phase. How does it waste their whole turn?
Because they can't play any spells anymore. Sure they can still activate abilities, but most abilities are instand speed anyway, so they could also do that during your turn.
So if the opponent is not playing anything during his first mainphase, he skips his whole turn after the draw phase.
Edit: *their first mainphase / *they skip
If the translation is to be believed, it stops your opponent from casting spells, so they cannot cast anything during their second main phase.
So in a pinch, if you have the mana, you can declare combat, cast this, and then benefit from not having to worry about counterspells in your second main phase.
Also, dear God, this has to be one of strongest Isochron Scepter targets ever made... Oathbreaker, anyone?
So in a sense, it's a better Silence against multiplayers during your turn. While Grand Abolisher is likely stronger in this case, being instant is more versatile.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
Using it against players to prevent them from casting spells on their own turn seems less reliable except for decks that need to attack for a key portion of their turn. Something like Bident of Thassa or the various Nehebs. Teferi's Protection still seems like a better main-deckable fog though.
The Grand Abolisher effect feels like something that you'd have to be able to make use of for this to be worth playing. Grand Abolisher feels a bit easier to make use of if/when you do need that effect since you can prepay for it the turn before you need it or you can recur it for no mana with Sun Titan or similar. It only has one use though, so this at least can be used defensively if you can't go off yet. Unfortunately, unlike Grand Abolisher, this can't give you an uninterrupted combat phase, which I feel like matters more often when you're already playing white.
Older Magic as a Board Game: Panglacial Wurm , Mill
Don’t all Fog’s do that anyways? Seems like an odd reason to like the card.
True, but there aren't very many fogs worth actually running. The only one I can think of that I actually own/play is Master Warcraft, and that only stops Craterhoof if they don't flash it in during combat. What you really want in main-deckable fogs are other modes, especially modes that aren't completely defensive / reactive.
Older Magic as a Board Game: Panglacial Wurm , Mill
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.