While I think this has potential, I echo a bit of the disappointment with it when we compare it to Collected Company. Especially considering the fact that creatures are usually better than sorcery spells.
I think it only hits sorceries because hitting a duplicate spell might be too strong
Oh wow, I think you're right. At first I thought you meant a duplicate (noun) spell, like just another Collective Conjuring, rather than a duplicate (verb) spell, like Twincast. Of course, that means your original Collective Conjuring only gets one "real" hit, but if you can keep chaining, that is pretty degenerate.
Won't work, you can't copy a spell that is resolving.
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It's about time for the reserved list to die, for the sake of Vintage and Legacy (And Commander).
It hardly seems ridiculous to me that this would be cast at sorcery speed and find only sorceries. Otherwise the card would just be through the roof combinatorial busted-value where the first would find the serum visions that finds the second, at instant speed, clearly absurd. You get to bypass casting them after all. For two creatures that have their cost structures built in as, yup, totally could be a restricted range of spell-like effects plus you die to this as a repeatable clock, sorceries and instants do not have this and get to be way better. To consider ALL sorceries/instants both existing and future and have instant speed would just make future cards harder to print, like, is card A fair, sure it is, but this thing exists and would cause an upset feelings ban or not ban in the vein of Green Sun's Zenith eventually, along with imperceptible grumbling that the spells matter cards are not up to snuff. This one would be big-impact. I would not discount this card as-is, either. If you could just manage a quick utopia sprawl into farseek into wilderness reclamation with the new force of negation, you are totally possibly using this thing, and well. Or other shells.
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"Warning: Um, warning. This is going to be a game state violation. And a taking extra turns and drawing extra cards violation, pretty much, a whole bunch of violations. Look at me, I'm the DCI."
11:15, restate my assumptions: 1. Mathematics is the language of nature. 2. Everything around us can be represented and understood through numbers. 3. If you graph these numbers, patterns emerge. Therefore: There are patterns everywhere in nature. - Maximillian Cohen.
I think it only hits sorceries because hitting a duplicate spell might be too strong
Oh wow, I think you're right. At first I thought you meant a duplicate (noun) spell, like just another Collective Conjuring, rather than a duplicate (verb) spell, like Twincast. Of course, that means your original Collective Conjuring only gets one "real" hit, but if you can keep chaining, that is pretty degenerate.
What good 3cmc or less sorceries are worth hitting with this?
The suspend cycle might be viable.
The big issue is density, if you are building around a good 2 card hitvesch time you play this then your deck is 26 - 30 <3cc sorceries. So that makes the question which are worth drawing, not which are worth hitting off this.
What good 3cmc or less sorceries are worth hitting with this?
The draw 2 cards ones would be fairly strong (draw 4 for 4 would be nice) and there are even better than just draw 2. Also, red sweepers. I guess the card fits right into some cascade -> suspend deck.
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"Hail to the speaker, hail to the knower; joy to he who has understood, delight to they who have listened." - Odin
I like the idea of spellslinger cards that boost/care about sorceries only. Instants tend to be loved by everyone, while sorceries usually get the "well, it would be better at instant speed, but it's good enough I guess" treatment.
This is not going to see as much play as its namesake, but I could seeing it pop up in a niche deck.
There is a new contender for the title of "CoCo". Play Temur and you can go cuckoo for CoCo puffs!
I was hoping for a moment that this meant they were converting all instants into sorceries with Flash, but there are still instants in the set. My guess is they want to encourage players to build around sorceries more and not just fall back on instants all the time. Consider the Time Spiral "Suspend only" spells, which all have a converted mana cost of 0 and thus can be cast for free:
I wonder though why they needed to make this UR? I would think blue or red alone would have sufficed.
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
To truly work with this card you want to abuse it massively.
Playing Restore Balance and the like will be a start.
Hitting a Finale of Promise or two can be good with these 0 mana sorcery cards.
Maybe Doublecast produces some kind of combo if you can chain them into each other.
There is room to work with and abuse this card, but its still not a given and pushed down in flexibility (making it sorcery instead of instant is a big deal).
But its super demanding, as playing a deck full of sorcery cards that actually provide good value for it missing some portions of the time is quite the task.
As an instant to allow for instant and sorcery it would be a hell lot more usable, even just as a generic good card to hit 2 spells.
This card is perfect for a multi colored spellslinger deck! It almost has a cascade effect feel but the fact that it specifically goes for sorceries makes for an actual build around me type deck. Not quite sure if it’ll hit in big waves competitively yet but will try!!
Ooh, they should do a CoCo for artifacts called Collected Construction.
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MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
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Also probably beautiful foil.
Turn 3 this into two LD spells as someone pointed out.
This also lets you hit Days Undoing with Narset while digging six cards deep.
DracoBall: http://www.mtgsalvation.com/forums/the-game/casual-related-formats/homebrew-variant-formats/598529-dracoball-updated-3-24-15
Fantastic Fours: http://www.mtgsalvation.com/forums/the-game/casual-related-formats/homebrew-variant-formats/603605-fantastic-fours
Ten if you also use a loyalty ability on the same turn, and the color combination also lets you run the likes of Wheel of Fate, Molten Psyche, and Burning Inquiry.
Won't work, you can't copy a spell that is resolving.
---
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Pascite draconem, evolvite aut morimini.
Standard: XDon't play.X
Legacy: BUReanimatorUB
Vintage: URBWGDBRU
Costs too much to chain itself.
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The suspend cycle might be viable.
The big issue is density, if you are building around a good 2 card hitvesch time you play this then your deck is 26 - 30 <3cc sorceries. So that makes the question which are worth drawing, not which are worth hitting off this.
The draw 2 cards ones would be fairly strong (draw 4 for 4 would be nice) and there are even better than just draw 2. Also, red sweepers. I guess the card fits right into some cascade -> suspend deck.
This is not going to see as much play as its namesake, but I could seeing it pop up in a niche deck.
I was hoping for a moment that this meant they were converting all instants into sorceries with Flash, but there are still instants in the set. My guess is they want to encourage players to build around sorceries more and not just fall back on instants all the time. Consider the Time Spiral "Suspend only" spells, which all have a converted mana cost of 0 and thus can be cast for free:
I wonder though why they needed to make this UR? I would think blue or red alone would have sufficed.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
Some random sorceries that might help include:
Dreadbore
Maelstrom Pulse
Angrath's Rampage
Blightning
Call to Mind
Flood of Recollection
Gaea's Blessing
Hidden Strings
Playing Restore Balance and the like will be a start.
Hitting a Finale of Promise or two can be good with these 0 mana sorcery cards.
Maybe Doublecast produces some kind of combo if you can chain them into each other.
There is room to work with and abuse this card, but its still not a given and pushed down in flexibility (making it sorcery instead of instant is a big deal).
But its super demanding, as playing a deck full of sorcery cards that actually provide good value for it missing some portions of the time is quite the task.
As an instant to allow for instant and sorcery it would be a hell lot more usable, even just as a generic good card to hit 2 spells.
WUBRG#BlackLotusMatterWUBRG
👮👮👮 #BlueLivesMatter 👮👮👮
none
Modern
UBG B/U/G control
BBB MBC
WUR Control
WWW Prison
RRR Goblins
Legacy
BBB Pox
UBG B/U/G Control
UWU StoneBlade
UW Miracle Control
Jokes aside, maybe you can setup Restore Balance and Ancestral Vision. Empty your hand with fast mana, and then refill it after the Balance with Ancestral Recall.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.