Amass... New keyword that cares only for a new creature type and we will most probably never see it again. It has all the marks for a parasitic ability, yet they managed to make it useful even if not in an "army" deck.
Nice.
I hope other uncommon walkers will be a little more splashable than Vraska. Her use seems very narrow.
On the other hand, rare Ajani looks quite decent: never underestimate the power of vigilance, especially if you have to protect your walkers while being on the offensive.
Army has potential it seems. What I dislike about Amass - it feels weaker than Fabricate because you have no choice. You HAVE to put all of your counters on the same army and with every new counter it becomes the more and more desirable target for removal. I guess.
Have you noticed the rules change on proliferate? In Scars of Mirrodin block, you could add one counter to each permanent or player, of any one type that it already had. Here, proliferate automatically gives one counter of EACH kind. I guess they realized that permanents with multiple kinds of counters appear so rarely that it's not worth it. But it also means that if you have, say, a poison counter and an energy counter, proliferate will automatically give you both or neither -- so both you and opponent would have to decide whether you really want to do that.
Have you noticed the rules change on proliferate? In Scars of Mirrodin block, you could add one counter to each permanent or player, of any one type that it already had. Here, proliferate automatically gives one counter of EACH kind. I guess they realized that permanents with multiple kinds of counters appear so rarely that it's not worth it. But it also means that if you have, say, a poison counter and an energy counter, proliferate will automatically give you both or neither -- so both you and opponent would have to decide whether you really want to do that.
Incorrect. Here's the reminder text on Tezzeret's Gambit regarding proliferate.
You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.
Yeah, Amass is not good. The panelist stating that they could push the numbers a bit more because you lose the flexibility was a real disappointment because the ability to choose between going wide and tall is what makes mechanics like this good and if you have to choose between wide and tall....wide is generally better. Bitterblossom this isn't. No-evasion, and being forced to make build up 1 guy a +1/+1 counter at a time makes this way way worse, even with the lifelink at 6 power ability.
Army has potential it seems. What I dislike about Amass - it feels weaker than Fabricate because you have no choice. You HAVE to put all of your counters on the same army and with every new counter it becomes the more and more desirable target for removal. I guess.
That doesn't necessarily make it a bad mechanic though. A built-in flaw/disatvantage like that allows it to be pushed in other aspects. For example, I don't think they would've made that Amass-Pyroclasm if you also had the choice to go wide.
Have you noticed the rules change on proliferate? In Scars of Mirrodin block, you could add one counter to each permanent or player, of any one type that it already had. Here, proliferate automatically gives one counter of EACH kind. I guess they realized that permanents with multiple kinds of counters appear so rarely that it's not worth it. But it also means that if you have, say, a poison counter and an energy counter, proliferate will automatically give you both or neither -- so both you and opponent would have to decide whether you really want to do that.
Incorrect. Here's the reminder text on Tezzeret's Gambit regarding proliferate.
You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.
Yes, that's what I'm talking about. Compare that reminder text to Flux Channeler.
Have you noticed the rules change on proliferate? In Scars of Mirrodin block, you could add one counter to each permanent or player, of any one type that it already had. Here, proliferate automatically gives one counter of EACH kind. I guess they realized that permanents with multiple kinds of counters appear so rarely that it's not worth it. But it also means that if you have, say, a poison counter and an energy counter, proliferate will automatically give you both or neither -- so both you and opponent would have to decide whether you really want to do that.
Feels like it was done to speed up Arena play. It removes a step that would slow a game down.
I mean we do have one land to ramp out Walkers I guess but not sure that is enough lol.
Which land ramps out walkers? If you are referring to Interplanar Beacon, that's mana filtering, not ramp. It cost's 1 mana and requires itself to tap, so 2 lands tapping for 2 mana. It just lets you filter the mana to any two-color combination.
I mean we do have one land to ramp out Walkers I guess but not sure that is enough lol.
Which land ramps out walkers? If you are referring to Interplanar Beacon, that's mana filtering, not ramp. It cost's 1 mana and requires itself to tap, so 2 lands tapping for 2 mana. It just lets you filter the mana to any two-color combination.
Yeah my bad early where I am still tired meant filtering.
But yeah I was not greatly impressed with the cards shown. Surely they got something pushed to show.
Hmm... Dreadhorde Invasion at first glance looks like a pretty decent budget Bitterblossom, but I would say it's very different. You aren't getting a new token every turn, the one you have is just getting bigger. Just a striking difference between the two. Flying 1/1s are probably better until you start getting into the Lifelink range then any removal spell sets you back. It's not a complete nonbo with Proliferate but only getting one token from this makes it less of a synergy play and more of a small booster.
Flux Channeler makes me want to squee. Rapid fire proliferate just seems bonkers and 3 mana sort of makes it okay on a 2/2 compared to Inexorable Tide from days past.
I'm torn on Tezzeret. He doesn't actually make Artifacts, but his static ability doesn't benefit them either. I guess Lantern can play Padeem easier? I don't know he's asking for a mixed deck or to run Mycosynth Lattice. He also costs 6 which is a ton.
Lily seems cool. I like that it's not "non-token" then she makes tokens. I'll be looking to pick up a couple of her, but I don't expect her to be insane unless she lights up standard. I like that her -4 is symmetrical and she encourages you to play your own creatures into it; I'm thinking... Athreos will be fun.
On the mechanics... Amass is cool, has sort of a Bolster-y kind of feel, but it's trying to showcase many zombie tokens by making one big target. Maybe it balances out really well, but initially it looks like you build a big thing with several Amass cards and it eats a single removal. It's still cool flavor and I'll probably be trying it. From the looks of Herald of the Dreadhorde and it not being an "Army", you'll likely only ever be getting a single Army Zombie token.
Widespread Brutality looks scary for the same reasons as Gates Ablaze
But maybe we'll have to reevaluate sweepers that don't hit planeswalkers? I guess it wouldn't actually save you from walkers spamming tokens. But brutality could turn the board from you have a lone 2/2 and facing 3x creatures in the 2/2-4/4 range, to being a 4/4 and wiping your opponents board.
I hope other uncommon walkers will be a little more splashable than Vraska. Her use seems very narrow.
On the other hand, rare Ajani looks quite decent: never underestimate the power of vigilance, especially if you have to protect your walkers while being on the offensive.
It defiantly feels like Ajani is the super friend helper (which is his thing for cards). By himself he isn't that powerful but if your able to get a few walkers and creatures out he can get out of control.
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“There are no weak Jews. I am descended from those who wrestle angels and kill giants. We were chosen by God. You were chosen by a pathetic little man who can't seem to grow a full mustache"
"You can tell how dumb someone is by how they use Mary Sue"
Have you noticed the rules change on proliferate? In Scars of Mirrodin block, you could add one counter to each permanent or player, of any one type that it already had. Here, proliferate automatically gives one counter of EACH kind. I guess they realized that permanents with multiple kinds of counters appear so rarely that it's not worth it. But it also means that if you have, say, a poison counter and an energy counter, proliferate will automatically give you both or neither -- so both you and opponent would have to decide whether you really want to do that.
Feels like it was done to speed up Arena play. It removes a step that would slow a game down.
Does arena make you choose counter types on proliferate? I know you have to choose targets, but if it was already ignoring the 'choose counter type' on permanents with only 1 type of counter on them, then this change wouldn't matter for anything but permanents with 2+ types of counters on them. And if WotC is going to make that regular enough to matter, something is screwy designwise
Amass... New keyword that cares only for a new creature type and we will most probably never see it again. It has all the marks for a parasitic ability, yet they managed to make it useful even if not in an "army" deck.
Nice.
I hope other uncommon walkers will be a little more splashable than Vraska. Her use seems very narrow.
On the other hand, rare Ajani looks quite decent: never underestimate the power of vigilance, especially if you have to protect your walkers while being on the offensive.
I don't really see Army as parasitic. It can work in any set, and with it creating the token first, other cards can make it stronger. It's not like Energy where the deck truly builds itself
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Rollback Post to RevisionRollBack
Project Booster Fun makes it less fun to open a booster.
Amass... New keyword that cares only for a new creature type and we will most probably never see it again. It has all the marks for a parasitic ability, yet they managed to make it useful even if not in an "army" deck.
Nice.
I hope other uncommon walkers will be a little more splashable than Vraska. Her use seems very narrow.
On the other hand, rare Ajani looks quite decent: never underestimate the power of vigilance, especially if you have to protect your walkers while being on the offensive.
I don't really see Army as parasitic. It can work in any set, and with it creating the token first, other cards can make it stronger. It's not like Energy where the deck truly builds itself
Arcane Adaptation. If Army is a creature type, then it already works with EVERY set.
Is it just me, or is the font on the card titles different than the Beleren font that they've been using?
Yeah something is off with the Font, it looks bad...
To the guy that was asking what made Liliana change her mind, it might be seeing the girl & boy get crushed by debris... could be they remind her of herself and her brother.
I'm going to guess Proliferate is mainly GWU while Amass is chiefly UBR. Fits with the notion of blue being Ravnica's primary color, and what I like to call a "hinge color", basically when a particular color in a set gets the two most major mechanics as a way of underlining the whole set's feel both flavorfully and mechanically. See: Green for Zendikar (Landfall, Kicker) and black for Innistrad (Morbid, Flashback, Delirium, Madness).
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
Amass... New keyword that cares only for a new creature type and we will most probably never see it again. It has all the marks for a parasitic ability, yet they managed to make it useful even if not in an "army" deck.
Nice.
I hope other uncommon walkers will be a little more splashable than Vraska. Her use seems very narrow.
On the other hand, rare Ajani looks quite decent: never underestimate the power of vigilance, especially if you have to protect your walkers while being on the offensive.
I don't really see Army as parasitic. It can work in any set, and with it creating the token first, other cards can make it stronger. It's not like Energy where the deck truly builds itself
Its also a zombie army so the mechanic could work in any zombie tribal/synergy decks.
Private Mod Note
():
Rollback Post to RevisionRollBack
“There are no weak Jews. I am descended from those who wrestle angels and kill giants. We were chosen by God. You were chosen by a pathetic little man who can't seem to grow a full mustache"
"You can tell how dumb someone is by how they use Mary Sue"
Army has potential it seems. What I dislike about Amass - it feels weaker than Fabricate because you have no choice. You HAVE to put all of your counters on the same army and with every new counter it becomes the more and more desirable target for removal. I guess.
Incorrect. Here's the reminder text on Tezzeret's Gambit regarding proliferate.
You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.
Yes, that's what I'm talking about. Compare that reminder text to Flux Channeler.
Feels like it was done to speed up Arena play. It removes a step that would slow a game down.
Which land ramps out walkers? If you are referring to Interplanar Beacon, that's mana filtering, not ramp. It cost's 1 mana and requires itself to tap, so 2 lands tapping for 2 mana. It just lets you filter the mana to any two-color combination.
Yeah my bad early where I am still tired meant filtering.
But yeah I was not greatly impressed with the cards shown. Surely they got something pushed to show.
WSram, UBaral, RPurphoros, GFreyalise
(G/W)Trostani, (B/G)Izoni, (B/R)Rakdos, (U/B)Yuriko, (U/R)Locust God
U(B/R)Marchesa, W(R/G)Zacama, G(W/B)Karador, B(R/W)Edgar, U(W/B)Silas/Tymna
G(U/R)Animar, W(G/U)Derevi, U(B/G)Muldrotha, G(B/R)Windgrace, G(R/W)(U/B)Jodah
Flux Channeler makes me want to squee. Rapid fire proliferate just seems bonkers and 3 mana sort of makes it okay on a 2/2 compared to Inexorable Tide from days past.
I'm torn on Tezzeret. He doesn't actually make Artifacts, but his static ability doesn't benefit them either. I guess Lantern can play Padeem easier? I don't know he's asking for a mixed deck or to run Mycosynth Lattice. He also costs 6 which is a ton.
Lily seems cool. I like that it's not "non-token" then she makes tokens. I'll be looking to pick up a couple of her, but I don't expect her to be insane unless she lights up standard. I like that her -4 is symmetrical and she encourages you to play your own creatures into it; I'm thinking... Athreos will be fun.
On the mechanics... Amass is cool, has sort of a Bolster-y kind of feel, but it's trying to showcase many zombie tokens by making one big target. Maybe it balances out really well, but initially it looks like you build a big thing with several Amass cards and it eats a single removal. It's still cool flavor and I'll probably be trying it. From the looks of Herald of the Dreadhorde and it not being an "Army", you'll likely only ever be getting a single Army Zombie token.
"Reveal a Dragon"
Looks like a cartoon or something.
I haven't been keeping up with artists recently. Igor is the only name I recognize.
But maybe we'll have to reevaluate sweepers that don't hit planeswalkers? I guess it wouldn't actually save you from walkers spamming tokens. But brutality could turn the board from you have a lone 2/2 and facing 3x creatures in the 2/2-4/4 range, to being a 4/4 and wiping your opponents board.
Now Dreadhorde Invasion lets me Sharktocrab every turn. Widespread Brutality is a 4 mana Plague-ish Wind. 4C (Glint-Eye) Midrange on Arena. I got this!
Also, how does the creature type Fish Octopus Crab ARMY not automatically win the game?
It defiantly feels like Ajani is the super friend helper (which is his thing for cards). By himself he isn't that powerful but if your able to get a few walkers and creatures out he can get out of control.
"You can tell how dumb someone is by how they use Mary Sue"
Does arena make you choose counter types on proliferate? I know you have to choose targets, but if it was already ignoring the 'choose counter type' on permanents with only 1 type of counter on them, then this change wouldn't matter for anything but permanents with 2+ types of counters on them. And if WotC is going to make that regular enough to matter, something is screwy designwise
I don't really see Army as parasitic. It can work in any set, and with it creating the token first, other cards can make it stronger. It's not like Energy where the deck truly builds itself
I was thrown off by the size, but Ajani is apparently much taller than a human so technically, the sizing is correct. It just looks really funny.
But then the bad guys have a very power ranger mooks feel to them. I can't help finding the egyptian ninja suits really funny
Arcane Adaptation. If Army is a creature type, then it already works with EVERY set.
Yeah something is off with the Font, it looks bad...
To the guy that was asking what made Liliana change her mind, it might be seeing the girl & boy get crushed by debris... could be they remind her of herself and her brother.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
Its also a zombie army so the mechanic could work in any zombie tribal/synergy decks.
"You can tell how dumb someone is by how they use Mary Sue"
Also "The Elder Spell" will be a card in the set and is the spell Bolas is using to complete his plan.