So, for example, let's say you're taking your second mulligan of a game, what we often call a mulligan to five. You would draw seven cards, select two, and place those two on the bottom of your library in any order. Then you would decide whether to keep or mulligan again.
I think this is very good for Standard and Limited but obscene for big formats. I feel under these rules you almost have to remove the free Multiplayer mulligan.
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It doesn't mention weather the scry 1 will stay or not, interesting take on the mulligan mechanics.
For a moment I almost thought they were going to implement a take on Arena's system of virtually dealing you two hands and giving you the better one by letting the player mulling deal out two hands out of N-1 cards and choose the one they likes the most, putting the other onto the bottom of the library.
Let's see how this plays out, my only concern is that this could be a really big boon for combo decks in certain formats, if mulliganing down to 5 or 4 means you still get to draw 7 and then select the relevant combo pieces to keep, they may feel encouraged to mulligan more aggresively. This could also be a small boost for decks like 19-land Mono U Tempo that play it really risky with their land count.
What I like about this is that a double mulligan may no longer be an almost automatic auto-loss, but I'd rather have Karsten deal with the relevant math.
I would prefer giving scry 2 to mull to 5 and so on than draw seven and decide what to bottom. Still I think we really need something for mull to 5 and so on.
Definitely makes decks that can draw lots of cards with single cards much better.
For example in Vintage you can keep mulling with the intention of getting God hands, but you have some fall-backs with Timetwister, Windfall, Wheel of Fortune, Ancestral Recall, etc.
Being able to draw 7 each time means you have very high chance of drawing one of these, and then only needing to keep a few mana sources, means you can often mitigate the low hand size.
Anything that involves a few cards that impact the game a lot, will mean that are a much more dominate factor in all formats.
For example you'll get so many looks to get Leyline of the Void if you sideboard it in, that you're really incentivized to keep mulling, even if you do end up on a small hand size.
It's almost impossible not to draw it if you keep seeing new hands of 7.
So it just changes the meta games a lot, decks that are more easily hated out by certain cards will be worse, and those that have good single card hate cards for matchups will be much better.
I like my chances with decks that have Rest in Peace and Stony Silence in the sideboards as a way to get some easy wins.
Being able to put a select number of cards on the bottom of your library does means you could look to abuse some element of using the bottom of your library. Grenzo, Dungeon Warden could setup some combos.
In fair formats, this seems fine. In unfair formats (most competitive formats), this does not seem fine. I like the scry 1 version of the rule, and I don't like this. Maybe if you scry X, where X is the number of times you've mulled.
As people have said, this makes it easy to dig for sideboard cards, and makes it strategically sound to dig for godhands or a single necessary card. Not a fan.
If I'm reading this right, the process goes:
First Mull: Seven cards, one to bottom
Second Mull: Seven cards, two to bottom
Third Mull: Seven cards, three to bottom
etc
Seems fair to me and also a godsend to make the mulligan system less harsh.
If I'm reading this right, the process goes:
First Mull: Seven cards, one to bottom
Second Mull: Seven cards, two to bottom
Third Mull: Seven cards, three to bottom
etc
Seems fair to me and also a godsend to make the mulligan system less harsh.
You're reading it right.
I absolutely LOVE this for limited and Standard, we get more actual games of magic with a more forgiving mulligan rule.
But as for Modern and Legacy? I own green Tron in Modern (sorry), and that deck will be a lot better if my mull to four lets me see seven cards and pick the four I want from them. Like, a LOT better. Not sure if I'm onboard with that.
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Stay reasonable, be mindful of your expectations and don't feed the trolls.
My play group of Commander has it were you draw ten cards and then put three back,so this to me is familar.
We did this as a casual house rule for kitchen table 60 at my house, but we stopped because it heavily favours the more skilled player. It probably works a lot better in commander though.
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When I hit my 3000 post mark, I'm gone for good.
Stay reasonable, be mindful of your expectations and don't feed the trolls.
My play group of Commander has it were you draw ten cards and then put three back,so this to me is familar.
We did this as a casual house rule for kitchen table 60 at my house, but we stopped because it heavily favours the more skilled player. It probably works a lot better in commander though.
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When I hit my 3000 post mark, I'm gone for good.
Stay reasonable, be mindful of your expectations and don't feed the trolls.
If I'm reading this right, the process goes:
First Mull: Seven cards, one to bottom
Second Mull: Seven cards, two to bottom
Third Mull: Seven cards, three to bottom
etc
Seems fair to me and also a godsend to make the mulligan system less harsh.
You're reading it right.
I absolutely LOVE this for limited and Standard, we get more actual games of magic with a more forgiving mulligan rule.
But as for Modern and Legacy? I own green Tron in Modern (sorry), and that deck will be a lot better if my mull to four lets me see seven cards and pick the four I want from them. Like, a LOT better. Not sure if I'm onboard with that.
Yeah Vintage/Modern/Legacy are the ones that are going to break that rule to their own ends. I agree with it being helpful for draft and feel it also applies to Commander in that manner as well. Standard though? I dunno.
But yeah that seems like a fun mulligan system. More entertaining to my inner johnny than "scry 1".
I see a lot of concern over the buff to combo decks in older formats, which is justified. I think it's worth saying that this change also allows other decks to find their hate and sideboard cards a lot more consistently. I think we probably need to play and experience this rule a bit before we reach conclusions.
People being concerned about the whole easy to keep the needed cards for competitive decks business
Well your both correct and incorrect
Because you got to bare in mind you also have to keep the lands/mana rocks and combo pieces without having to place atleast one or more on the bottom and also that it could be exsepnsive costing combo
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So, for example, let's say you're taking your second mulligan of a game, what we often call a mulligan to five. You would draw seven cards, select two, and place those two on the bottom of your library in any order. Then you would decide whether to keep or mulligan again.
It’s not broken like the French mulligan
And the you can’t just keep a broken hand
Will the scry 1 thing be removed if this is successful for all formats?
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For a moment I almost thought they were going to implement a take on Arena's system of virtually dealing you two hands and giving you the better one by letting the player mulling deal out two hands out of N-1 cards and choose the one they likes the most, putting the other onto the bottom of the library.
What I like about this is that a double mulligan may no longer be an almost automatic auto-loss, but I'd rather have Karsten deal with the relevant math.
So unless you have a bonkers 6 hand, it will almost always be better to mull to 5 than keep 6.
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Hive World
Atraxa hates fun
Abzan
For example in Vintage you can keep mulling with the intention of getting God hands, but you have some fall-backs with Timetwister, Windfall, Wheel of Fortune, Ancestral Recall, etc.
Being able to draw 7 each time means you have very high chance of drawing one of these, and then only needing to keep a few mana sources, means you can often mitigate the low hand size.
Anything that involves a few cards that impact the game a lot, will mean that are a much more dominate factor in all formats.
For example you'll get so many looks to get Leyline of the Void if you sideboard it in, that you're really incentivized to keep mulling, even if you do end up on a small hand size.
It's almost impossible not to draw it if you keep seeing new hands of 7.
So it just changes the meta games a lot, decks that are more easily hated out by certain cards will be worse, and those that have good single card hate cards for matchups will be much better.
I like my chances with decks that have Rest in Peace and Stony Silence in the sideboards as a way to get some easy wins.
Being able to put a select number of cards on the bottom of your library does means you could look to abuse some element of using the bottom of your library.
Grenzo, Dungeon Warden could setup some combos.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
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As people have said, this makes it easy to dig for sideboard cards, and makes it strategically sound to dig for godhands or a single necessary card. Not a fan.
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But it seems like a very nice mulligan rule I hope it works out.
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First Mull: Seven cards, one to bottom
Second Mull: Seven cards, two to bottom
Third Mull: Seven cards, three to bottom
etc
Seems fair to me and also a godsend to make the mulligan system less harsh.
I absolutely LOVE this for limited and Standard, we get more actual games of magic with a more forgiving mulligan rule.
But as for Modern and Legacy? I own green Tron in Modern (sorry), and that deck will be a lot better if my mull to four lets me see seven cards and pick the four I want from them. Like, a LOT better. Not sure if I'm onboard with that.
Stay reasonable, be mindful of your expectations and don't feed the trolls.
Doomsdayin'
Stay reasonable, be mindful of your expectations and don't feed the trolls.
Doomsdayin'
Stay reasonable, be mindful of your expectations and don't feed the trolls.
Doomsdayin'
But yeah that seems like a fun mulligan system. More entertaining to my inner johnny than "scry 1".
On a sidenote
... There has to be a way to abuse this with Goblin Charbelcher or Tunnel Vision ...
yeah because nothing we have right now can ever be improved right? just keep everything the same forever!
Well your both correct and incorrect
Because you got to bare in mind you also have to keep the lands/mana rocks and combo pieces without having to place atleast one or more on the bottom and also that it could be exsepnsive costing combo