I still hate that you have to tap for these abilities. They would all be so much better. This is a perfect example of why. Instead of the guildmages, I'd just rather taken reimagined charms for the guilds i.e Syndicate Charm or Clan Charm or something along those lines.
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"The essence of every world, every spell and every thought is power. Nothing else matters, because nothing else exists."
That first ability can carry you very far in Limited, and the second puts your excess lands to good use, all in all, looks like a serious contender for the best Guildmage spot, together with the Azorius one. I won't be playing Gruul at the PR but this guy is certainly solid.
It seems like a lot of cost to do that second ability... basically costing you four mana to be able to attack with a 4/4 creature this turn rather than the 2/2 that could have been attacking had you not tapped it to be able to do that.
4 mana to have a 4/4 instead of a 2/2 swinging is ... not great bang for buck. It's like a really inefficient Rootwalla.
It seems like a lot of cost to do that second ability... basically costing you four mana to be able to attack with a 4/4 creature this turn rather than the 2/2 that could have been attacking had you not tapped it to be able to do that.
4 mana to have a 4/4 instead of a 2/2 swinging is ... not great bang for buck. It's like a really inefficient Rootwalla.
It seems like a lot of cost to do that second ability... basically costing you four mana to be able to attack with a 4/4 creature this turn rather than the 2/2 that could have been attacking had you not tapped it to be able to do that.
4 mana to have a 4/4 instead of a 2/2 swinging is ... not great bang for buck. It's like a really inefficient Rootwalla.
It's a near-virtually uncounterable 4/4. That right there makes a difference.
'buster
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'buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset. Elspeth and Jhoira rock my world.
Trying to see the difference... this guildmage is as counterable as Rootwalla is. This guildmage's activated ability is as counterable as Rootwalla's is.
Two very potent aggressive abilities. This looks to be the best guildmage of the set.
The Senate Guildmage is much better than this, though that's not saying much. The older guildmage cycles were much better than these anemic ones. They're so dull.
I still hate that you have to tap for these abilities. They would all be so much better. This is a perfect example of why. Instead of the guildmages, I'd just rather taken reimagined charms for the guilds i.e Syndicate Charm or Clan Charm or something along those lines.
If they didn't have to tap to use their abilities, the abilities would have to be weakened or the card shifted up to rare.
Do you even realize how busted that second ability would be if this guy didn't have to tap?! It could be mythic!
Also, this is the last missing guildmage from RNA.
1R, t: Target creature cannot block this turn.
2G, t: Target land you control becomes a 4/4 Elemental with haste until EOT. It is still a land.
Let this great clan rest in peace (2001-2011)
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
4 mana to have a 4/4 instead of a 2/2 swinging is ... not great bang for buck. It's like a really inefficient Rootwalla.
It is 3 mana, not 4.
It's a near-virtually uncounterable 4/4. That right there makes a difference.
'buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset.
Elspeth and Jhoira rock my world.
The Senate Guildmage is much better than this, though that's not saying much. The older guildmage cycles were much better than these anemic ones. They're so dull.
If they didn't have to tap to use their abilities, the abilities would have to be weakened or the card shifted up to rare.
Do you even realize how busted that second ability would be if this guy didn't have to tap?! It could be mythic!