Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
So wait, this deals 1 damage for R, but the orzhov one deals 2 damage for 4B?
i'm kind confused by how they balanced this cycle
It's almost like they're designed for different strategies or something. The new Orzhov guildmage is designed to play a defensive game, so its damaging ability is for after its controller stabilizes and is ready to close out the game with spirit tokens. This is a spectacle enabler that acts as a mana sink when the aggro deck floods out.
https://www.youtube.com/watch?v=A6YBFG-xmTs
Just the Clan Guildmage now
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
It's almost like they're designed for different strategies or something. The new Orzhov guildmage is designed to play a defensive game, so its damaging ability is for after its controller stabilizes and is ready to close out the game with spirit tokens. This is a spectacle enabler that acts as a mana sink when the aggro deck floods out.
Same reason why Lightning Bolt is for red while Sunlance is for white?
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
Spirits