Combine GuildmageGU
(Uncommon)
Creature - Merfolk Wizard 1G, T: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it. 1U, T: Move a +1/+1 counter from target creature you control onto another target creature you control.
2/2
Private Mod Note
():
Rollback Post to RevisionRollBack
Lapsed DCI Rules Advisor - Retired from playing but still hanging around
good design and highly usable in the good formats.
BUT
WHY WHY WHY WHY WHY did they make the guildmages tap? Every time one is spoiled I feel like they missed an opportunity for late game mana sink and utility, but this is by far the most egregious example. If they weren't going to be limited to "only good one time" abilities, and they weren't going to be strong enough to be balanced by a (usually) single use, WHY DO THEY TAP?! I DON'T UNDERSTAND!!!
Private Mod Note
():
Rollback Post to RevisionRollBack
Latest proof this forum is a trashfire:
Your authoritarianism will be the reason the company suffers another 60M in losses.
Combine Guildmage GU
Creature - Merfolk Wizard 1G, t: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it. 1U, t: Move a +1/+1 counter from target creature you control onto another target creature you control.
2/2
ATTACHMENTS
combine_guildmage_en
Private Mod Note
():
Rollback Post to RevisionRollBack
I have officially moved to MTGNexus. I just wanted to let people know as my response time to salvation decks being bumped is very hit or miss.
This card seems... weird. First ability nonbos with Adapt and is pretty bad as a lategame mana sink. However, it has some amazing combo potential with tokens... just imagine resolving a March of the Multitudes after activating this.
I'd have liked to have seen less re-use of the old cousins, Zameck Guildmage and Simic Guildmage . There's lots of design space in simic, they didn't have to go to the "+1 your creatures this turn" guildmage ability again and the "Move a counter from creature to creature" again.
Its not irrelevant that it is a merfolk which is a tribe that does see some play in standard right now. I am not saying this card is good enough to make it in standard fish but the on synergy creature type is relevant right now.
Private Mod Note
():
Rollback Post to RevisionRollBack
I have officially moved to MTGNexus. I just wanted to let people know as my response time to salvation decks being bumped is very hit or miss.
Its not irrelevant that it is a merfolk which is a tribe that does see some play in standard right now. I am not saying this card is good enough to make it in standard fish but the on synergy creature type is relevant right now.
The green ability is kind of nuts with deeproot waters and a deeproot elite 1-4 out. That deck can go wide very very quickly. Being able to go wide with medium sized bodies is quite scary. There are quite a few decks that would struggle against a bunch of hexproof 3/3+s.
good design and highly usable in the good formats.
BUT
WHY WHY WHY WHY WHY did they make the guildmages tap? Every time one is spoiled I feel like they missed an opportunity for late game mana sink and utility, but this is by far the most egregious example. If they weren't going to be limited to "only good one time" abilities, and they weren't going to be strong enough to be balanced by a (usually) single use, WHY DO THEY TAP?! I DON'T UNDERSTAND!!!
To slow it down and one shot it most likely. I broke Settle the Wreckage at my LGS and will happily sacrifice my tiny tokens for the extra land and thinning my deck. Last FNM, I had all but one land in play, was generating a minimum of three tokens every turn and still had enough left over to cast what I wanted. A card like this would let me add on to Kumena, Tyrant of Orazca's ability and go to town.
Wouldn't the green ability have worked better on Clan Guildmage? I can't help but to think Combine Guildmage should have let you spend +1/+1 counters for effects like Lair Delve and Scrying.
Private Mod Note
():
Rollback Post to RevisionRollBack
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
To post a comment, please login or register a new account.
(Uncommon)
Creature - Merfolk Wizard
1G, T: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.
1U, T: Move a +1/+1 counter from target creature you control onto another target creature you control.
2/2
GENERATION 12: The first time you see this, copy and paste it into your signature and add 1 to the generation number. It's a social experiment.
BUT
WHY WHY WHY WHY WHY did they make the guildmages tap? Every time one is spoiled I feel like they missed an opportunity for late game mana sink and utility, but this is by far the most egregious example. If they weren't going to be limited to "only good one time" abilities, and they weren't going to be strong enough to be balanced by a (usually) single use, WHY DO THEY TAP?! I DON'T UNDERSTAND!!!
Combine Guildmage GU
Creature - Merfolk Wizard
1G, t: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.
1U, t: Move a +1/+1 counter from target creature you control onto another target creature you control.
2/2
Signature by Inkfox Aesthetics by Xen
[Modern] Allies
Still altogether a strong Limited tool.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Modern: WUBRG Humans - GBW Traverse - GWU Knightfall - GRW Bushwhacker Zoo -
Its not irrelevant that it is a merfolk which is a tribe that does see some play in standard right now. I am not saying this card is good enough to make it in standard fish but the on synergy creature type is relevant right now.
Signature by Inkfox Aesthetics by Xen
[Modern] Allies
The green ability is kind of nuts with deeproot waters and a deeproot elite 1-4 out. That deck can go wide very very quickly. Being able to go wide with medium sized bodies is quite scary. There are quite a few decks that would struggle against a bunch of hexproof 3/3+s.
Winning!
'buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset.
Elspeth and Jhoira rock my world.
To slow it down and one shot it most likely. I broke Settle the Wreckage at my LGS and will happily sacrifice my tiny tokens for the extra land and thinning my deck. Last FNM, I had all but one land in play, was generating a minimum of three tokens every turn and still had enough left over to cast what I wanted. A card like this would let me add on to Kumena, Tyrant of Orazca's ability and go to town.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
And even the art is very similar to Simic Fluxmage.
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW