Point is having a mana rock that can become two cards late game? At instant speed? In non-blue colors? That's a pretty fair price.
Still... quad hybrid mana is pretty intense. It really minimizes their attractiveness for multi-color drafters. If you're looking at the ol' 6/6/6 split of a U/B/G deck, are you ever reasonably going to be able to cash one of these in for cards?
It feels weird that the people most likely to be able to cash these in -- people firmly in a guild with maybe a tiny splash -- are also the ones least likely to want them because what do they need more fixing for?
Point is having a mana rock that can become two cards late game? At instant speed? In non-blue colors? That's a pretty fair price.
Still... quad hybrid mana is pretty intense. It really minimizes their attractiveness for multi-color drafters. If you're looking at the ol' 6/6/6 split of a U/B/G deck, are you ever reasonably going to be able to cash one of these in for cards?
It feels weird that the people most likely to be able to cash these in -- people firmly in a guild with maybe a tiny splash -- are also the ones least likely to want them because what do they need more fixing for?
I mean, it's still a fixing mana rock. It still can be used for two-colors plus splash or for three-colors.
The cash-in is a reward for those that are already locked (pun intended) on their guild... I always found it weird that, in the previous Ravnica block, the Cluestones were far less useful to fix your Guild's colors than the Gates, and usually just went late for players that wanted a splash.
These are really good. That activation cost is small potatoes for instant, uncounterable draw 2. At the point in the game where you will be wanting to crack these, even if you’re in 3 colors, it won’t be an issue. Plenty of dual lands will be floating around as well to make it even easier. Signets these are not, but these are definitely the second best.
I was hoping for a reprint of the signets mostly to push down the price of some of the Ux ones, but more mana rocks is always nice.
It has been mentioned several times that both signets and karoos (bouncelands) are too strong for modern (normal set) Limited. Hence, guildgates, keyrunes, cluestones and now lcckets.
I like these. Another set of ten to collect in foil, besides the gates.
Hierophant, electromancer, death priest, spymaster...
Guildmage.
Even in flavor text they're not even trying to pretend the Boros aren't just a compromise they have to have in Ravnica.
I have no clue what you are talking about. Care to elaborate? Some irrational Boros hate or some irrational feeling of Boros getting not enough love? Because seriously, I have no idea.
By the way, both Alovnek and Heruj are flavor callbacks to the first Ravnica block, where they were quoted. Heruj just, over time, went from initiate to hierophant.
They have guild related titles while Boros is generic "guildmage" is his complaint
These are really good. They come into play untapped, so if you're fine with your turn 3 play costing only one mana, you're left with gas in the tank regardless of what you're playing. I've played plenty of 3 mana accelerants in limited, they get you to your 5-6cc bomb faster, and as long as you're in the guild colors drawing 2 for 4 at instant speed later, with no need to be blue, is rather good.
Safe bet that any 2-color commander deck will want one of these.
They might crop up in all sorts of unexpected places. Like, you'd think they're not good enough for larger formats, but there's more nasty stuff that you can do with 1 mana on turn 3 to justify spending it on a mana rock, and the draw.
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"Masques Block is the worst block ever! There's not one decent card in there! The whole internet say's so, you're literally the only person who ever said it was good!" - random noob in a conversation with an Eldrazi.
Point is having a mana rock that can become two cards late game? At instant speed? In non-blue colors? That's a pretty fair price.
I stand corrected. Yeah, these are useful.
More than that. With the Selesnya and Boros (and hopefully Orzhov and Azorius) ones, Commander players get a bonus in the form of Sun Titan, since it only costs 3 to cast. Regardless, this type of thing is like modal spells. Modal spells' modes are expected to be overcosted, because you get added versatility.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Yea, cycles of these produce incredible annoying booster packs.
Open like 4+ of them and your booster is as empty as it possible could be.
Lets hope they somehow "modify" the randomization of these to guarantee its only 1 per booster, that would be reasonable.
Again, this is not Dragon's Maze. The chance of getting 4 of those in the same booster are not high, and besides, those are good mana rocks. I'll rank them lower then signet and higher then cluestone, and that's exactly where this set's design wants to be.
Interested in hearing how you know where the set's design wants to be. I guess Maro neglected to mention netn10 when introducing the design team.
Interested in hearing how you know where the set's design wants to be. I guess Maro neglected to mention netn10 when introducing the design team.
We can do basic math? 10 Cluestones (1 out of every 7 commons) in a 156 card set will be more likely to double/triple/quadruple pack than 5 Lockets in 259 (254 unique) cards in Guilds.
Now, we still don't know if Gates are on the Land slot or not, if they aren't then there is a concern that you have 15 common color fixers in the set proper. But the set is still a hundred extra cards deep so you still shouldn't be getting quadruple color fix in packs on the regular. And if Gates are on the land slot (there are zero basic lands in the count proper for Guilds) then it is just the chances of two lockets in a pack. Which is non-zero, yes, but shouldn't be a regular occurrence.
(We don't know what the common/uncommon/rare breakdown is on Guilds yet, so I did not include that info like I did on DGM.)
4 mana for two cards is the going rate at instant speed so they are not overcosted in that regard. Still I would rather play other things on turn 3. I think the original Signets were the most useful.
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Standard
none
Modern UBG B/U/G control BBB MBC WUR Control WWW Prison RRR Goblins
Legacy BBB Pox UBG B/U/G Control UWU StoneBlade UW Miracle Control
I just realized these draw two cards each. I thought they were worse Cluestones at first. Pretty nice.
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MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
Yea, cycles of these produce incredible annoying booster packs.
Open like 4+ of them and your booster is as empty as it possible could be.
Lets hope they somehow "modify" the randomization of these to guarantee its only 1 per booster, that would be reasonable.
Again, this is not Dragon's Maze. The chance of getting 4 of those in the same booster are not high, and besides, those are good mana rocks. I'll rank them lower then signet and higher then cluestone, and that's exactly where this set's design wants to be.
Interested in hearing how you know where the set's design wants to be. I guess Maro neglected to mention netn10 when introducing the design team.
You don't know my real name, I might be anyone from the design team. Heck, I can even be Maro himself.
I stand corrected. Yeah, these are useful.
GENERATION 12: The first time you see this, copy and paste it into your signature and add 1 to the generation number. It's a social experiment.
It feels weird that the people most likely to be able to cash these in -- people firmly in a guild with maybe a tiny splash -- are also the ones least likely to want them because what do they need more fixing for?
The cash-in is a reward for those that are already locked (pun intended) on their guild... I always found it weird that, in the previous Ravnica block, the Cluestones were far less useful to fix your Guild's colors than the Gates, and usually just went late for players that wanted a splash.
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
Hands to the sky
Give a round of applause
For the great Miss Y!
They have guild related titles while Boros is generic "guildmage" is his complaint
Nicol Bolas, a balance of Vorthos and PowerUBR
Nath of the Gilt LeafBG
Others
Squee, Goblin of AwesomenessR
Nekusar, the Mindblazer!UBR
Vela the NightcladUB
I used to be a world champion, but then I took a wolf to the knee. And three Galvanic Blasts to the face.
Concerning when returning to Kamigawa would be acceptable
Safe bet that any 2-color commander deck will want one of these.
They might crop up in all sorts of unexpected places. Like, you'd think they're not good enough for larger formats, but there's more nasty stuff that you can do with 1 mana on turn 3 to justify spending it on a mana rock, and the draw.
It's mainly because it's a virtually uncounterable effect.
'buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset.
Elspeth and Jhoira rock my world.
More than that. With the Selesnya and Boros (and hopefully Orzhov and Azorius) ones, Commander players get a bonus in the form of Sun Titan, since it only costs 3 to cast. Regardless, this type of thing is like modal spells. Modal spells' modes are expected to be overcosted, because you get added versatility.
On phasing:
Now, we still don't know if Gates are on the Land slot or not, if they aren't then there is a concern that you have 15 common color fixers in the set proper. But the set is still a hundred extra cards deep so you still shouldn't be getting quadruple color fix in packs on the regular. And if Gates are on the land slot (there are zero basic lands in the count proper for Guilds) then it is just the chances of two lockets in a pack. Which is non-zero, yes, but shouldn't be a regular occurrence.
(We don't know what the common/uncommon/rare breakdown is on Guilds yet, so I did not include that info like I did on DGM.)
Izzet one with USB charger please.
none
Modern
UBG B/U/G control
BBB MBC
WUR Control
WWW Prison
RRR Goblins
Legacy
BBB Pox
UBG B/U/G Control
UWU StoneBlade
UW Miracle Control
The images of them we've seen have them with a "C" in their footer text. If they were landsheet/landslot they'd be "L", would they not?
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
You don't know my real name, I might be anyone from the design team. Heck, I can even be Maro himself.
I also like the flavor text in the Dimir locket... somehow feels more welcoming than the others...
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