I hope it's in all of theme might be the command beacon of C18
Unfortunately, it's rare which usually means it is in just one of the commander decks. Historically, common = in all decks (Command Tower, uncommon = in half the decks (Curse of Opulence, Vow of Malice, and rare or mythic= only in one deck.
What's even more disappointing is putting a powerful utility land in what is probably the Enchantress deck and not the Lands deck. Admittedly it plays somewhat badly with the land ramp theme but still.
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Sufferer of EDHD
Commander - Currently Playing: RCRDaretti: Superfriends Forever RCR WGBDoran: Ent-mootWBG GGGMultani: Group Bear HugGGG GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G) RGWGahiji, the Honored Group Hug MonsterRGW UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B) WUBRGAtogatog: Assembling a OHKOWUBRG
Along with endless atlas, that's a lot of hope on basic lands in 3 color decks, it's making me think the land fixing might be nerfed in this set...
I imagine that this and Endless Atlas are aimed at shoring up harder to play monocolor. As a theme of this Commander set is 'filling gaps in Commander play.'
And monocolor has needed toys pretty specifically for them. That two-three color budget builds could also use, sure, but mostly to help monocolor.
This seems like a powerful way to spend three mana for decks without access to land ramp. I suppose this card's existence just makes artifact based ramp that much better. This card will probably whiff often enough on its activation that it will be less powerful than it seems, but I definitely sense potential here.
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WUBRGMr. Bones' Wild RideGRBUW Trap your friends in an endless game with this 23-card combo!
I like it! It’s not great ramp by any stretch, but it’s ramp as well as well as library manipulation. Monowhite and monored decks can definitely get some good mileage out of this.
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
Yawn.
They played it too safe here.
Did it *really* need to only work on basics and only work if you're two or more behind?
As repeatable Scry it's not bad, but the ramping ability is really damn narrow.
I think the line between broken and boring for cards like these is incredibly narrow. I think it could have easily been “an opponents controls more lands than you”, instead of 2, but that would make this an incredibly efficient card that taps for mana.
This absolutely helps every non-G mono color deck, since this is an instant speed activation makes it that much more appealing. No tempo loss like Thawing Glaciers.
I can't say I'm pleased to see you and must warn you I may have to do something about it.
EDH: UGEdric
Pauper: URDelver
Modern: UGRDelver
Draft my cube: Eric's 390 Unpowered
Yawn.
They played it too safe here.
Did it *really* need to only work on basics and only work if you're two or more behind?
As repeatable Scry it's not bad, but the ramping ability is really damn narrow.
It's one of those "we're trying really hard to make monodecks not terrible" cards that Wizards likes to do from time to time.
Whatever deck it is in (likely Esper), it's probably meh because you'd rather have fixing, but in a mono-Anything-Not-Green, it has almost no drawbacks and ramps you if you're playing vs. Green.
You must be really confident you're consistently behind the group to consider this over Myriad Landscape. Sure, Landscape is clunkier and one-use (barring land-matters), but it at least does its thing regardless of the ramp-state.
Might be going to be a judge foil at some point of time although I'd prefer Forge of Heroes since that's Commander-specific and can't be reprinted like a Masters set like this can.
You must be really confident you're consistently behind the group to consider this over Myriad Landscape. Sure, Landscape is clunkier and one-use (barring land-matters), but it at least does its thing regardless of the ramp-state.
Might be going to be a judge foil at some point of time although I'd prefer Forge of Heroes since that's Commander-specific and can't be reprinted like a Masters set like this can.
Or you want a repeatable scry to even out draws but you're not in blue? It compares (favorably) to Seer's Lantern more than it does Landscape. As this is a repeatable way to filter out the top of your deck... that occasionally catches you up in land.
Then again I run mono-red, I'm always behind on lands and the last thing I want is to draw them, so...
You must be really confident you're consistently behind the group to consider this over Myriad Landscape. Sure, Landscape is clunkier and one-use (barring land-matters), but it at least does its thing regardless of the ramp-state.
Might be going to be a judge foil at some point of time although I'd prefer Forge of Heroes since that's Commander-specific and can't be reprinted like a Masters set like this can.
I am considering running this land in my Nezahal permission deck. It lets me keep my mana open until right before my turn, when I can activate it at the end of an opponent's turn to get that extra land out. I took Thawing Glaciers out because it was clunky and slow, but this card could definitely be useful.
Another good card for mono white and red. If your main source of ramp is mana rocks, you can be pretty certain that the ramp player at the table will have two more lands than you most of the time.
Considering that in a multiplayer game there’s almost always someone ramping, its entirely possible that someone is going to jump out ahead of you fairly quickly, especially if you miss a land drop. I think this is a slam dunk for both my Brimaz and Krenko decks, for example. They’re both reliant on mana rocks for ramp of any kind, carry a lot of basics, and can always benefit from card selection. If either of them misses a land drop, or someone is playing green, they’re pretty routinely a land or two back all game.
At first I was like, this card is pretty great. But there are a few truths to uncover here. First of all I've always been disappointed in Scrying Sheets. In theory it's one of those "free" to play, so why not? But the actual reality is that you hardly to never end up using it and I've often felt it would have been better off just being a colored land.
Now guaranteed there is a difference here in that Isolated Watchtower actually ramps you and you get to Scry 1, so you ability to get the effect you want is better.
But there is an inherit restriction. Either you have spent a good portion of the game mana screwed, in which case you've probably lost, or an opponent has had an explosive start, in which case the odds are against you.
The more competitive your games are, the far less likely you are going to use this card, and it is a colorless land.
So I'm on the fence about this now. The question is, will you have the luxury of activating this ability when you're behind? You've really got to lean on your fellow opponents to leave you alone, which can happen when you miss lands drops.
http://mtgcommander.net/rules.php
I guess it's good for mono colour decks that don't have a lot of access to ramp
Custom Set
https://docs.google.com/spreadsheets/d/1hu9uNBSUt92PwGhvexYlwFvsh6_SJBlEEIUV3H9_XyU/edit?usp=sharing
I it's in all of the decks might be the command beacon of C18
Unfortunately, it's rare which usually means it is in just one of the commander decks. Historically, common = in all decks (Command Tower, uncommon = in half the decks (Curse of Opulence, Vow of Malice, and rare or mythic= only in one deck.
What's even more disappointing is putting a powerful utility land in what is probably the Enchantress deck and not the Lands deck. Admittedly it plays somewhat badly with the land ramp theme but still.
RCRDaretti: Superfriends Forever RCR
WGBDoran: Ent-mootWBG
GGGMultani: Group Bear HugGGG
GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G)
RGWGahiji, the Honored Group Hug MonsterRGW
UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B)
WUBRGAtogatog: Assembling a OHKOWUBRG
GWUBRDraft my Old Border Nostalgia Cube! and/or The Little Pauper Cube That Could!RBUWG
Modern:WDeath & TaxesW | RUGRUG DelverRUG
And monocolor has needed toys pretty specifically for them. That two-three color budget builds could also use, sure, but mostly to help monocolor.
Trap your friends in an endless game with this 23-card combo!
This aint your girlfriends meta! This is a man's meta! TURBO META.
They played it too safe here.
Did it *really* need to only work on basics and only work if you're two or more behind?
As repeatable Scry it's not bad, but the ramping ability is really damn narrow.
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
I think the line between broken and boring for cards like these is incredibly narrow. I think it could have easily been “an opponents controls more lands than you”, instead of 2, but that would make this an incredibly efficient card that taps for mana.
This absolutely helps every non-G mono color deck, since this is an instant speed activation makes it that much more appealing. No tempo loss like Thawing Glaciers.
EDH: UGEdric
Pauper: UR Delver
Modern: UGR Delver
Draft my cube: Eric's 390 Unpowered
Whatever deck it is in (likely Esper), it's probably meh because you'd rather have fixing, but in a mono-Anything-Not-Green, it has almost no drawbacks and ramps you if you're playing vs. Green.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
Might be going to be a judge foil at some point of time although I'd prefer Forge of Heroes since that's Commander-specific and can't be reprinted like a Masters set like this can.
Then again I run mono-red, I'm always behind on lands and the last thing I want is to draw them, so...
You can't activate the ability at all unless you are behind.
I am considering running this land in my Nezahal permission deck. It lets me keep my mana open until right before my turn, when I can activate it at the end of an opponent's turn to get that extra land out. I took Thawing Glaciers out because it was clunky and slow, but this card could definitely be useful.
The art is really nice too.
Now guaranteed there is a difference here in that Isolated Watchtower actually ramps you and you get to Scry 1, so you ability to get the effect you want is better.
But there is an inherit restriction. Either you have spent a good portion of the game mana screwed, in which case you've probably lost, or an opponent has had an explosive start, in which case the odds are against you.
The more competitive your games are, the far less likely you are going to use this card, and it is a colorless land.
So I'm on the fence about this now. The question is, will you have the luxury of activating this ability when you're behind? You've really got to lean on your fellow opponents to leave you alone, which can happen when you miss lands drops.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
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---------------------Will & Rowan Kenrith