I would love if they eventually printed a WUBRG Horse, Pegasus, and Unicorn tribal legend.
Private Mod Note
():
Rollback Post to RevisionRollBack
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
What the hell were they thinking with chromium?
Terrible commander
Not every legendary creature is made for Commander, even if it's an Elder Dragon.
I dunno, I think his Human mode can work pretty well with the right Equipment. The main draw for me is that he can give himself hexproof and attack without being blocked, while also being a free discard outlet.
Same, he's expensive for commander but I think you could make a tricky voltron deck around him if you really wanted to.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Pop in, find a dragon, roast a dragon."
-Chandra Nalaar
Not every legendary creature is made for Commander, even if it's an Elder Dragon.
Eh, that's why i'm not saying "terrible commander" for Isareth the awakener, or Nezahal, primal tide, or most of the Amokhet gods.
I get that some legendaries aren't made for commander, but some of them are made for standard.
But having the ******* Elder Dragon not made for EDh is dumb. I can be ok with one (Palladia), but really, they had to make Chromium a standard/limited beater too?
The format is named for the Elder Dragons so I would agree I dont think asking for EDH playable is a bridge too far.
I can theoretically make a deck around any legend. Sure he is unblockable but ESPER is not really the shard known for Voltron commanders. Nor do I want to wait to generate 7 mana for a Voltron Comamnder.
I don't get why people have a problem with the protection ability. No, you aren't supposed to abuse the unblovkability. Hexproof is what you're using the ability for, to protect your 7/7 beater which kills in 3 turns. Everything else is just fluff. Nobody said "ugh! why does it become tapped?" when they talked about Prognostic Sphinx.
I don't get why people have a problem with the protection ability. No, you aren't supposed to abuse the unblovkability. Hexproof is what you're using the ability for, to protect your 7/7 beater which kills in 3 turns. Everything else is just fluff. Nobody said "ugh! why does it become tapped?" when they talked about Prognostic Sphinx.
Chromium is awesome, both in favor and power. He’s a flash, uncounterable 7/7 flyer to start, could becomes hexproof unblockable, a discard engine for no mana cost (enables madness and fills grave). He has so many potential play style viable to most Esper strategies that he’s now my favorite commander of that shard.
The best kind of commander is always the versatile and thought provoking ones.
I have a feeling that most Chromium haters don't play control decks, be it standard or EDH. You flash in a 7/7 flying beater, the next turn you could attack with him and STIL have 7+ mana open for your spells/abilities, do people even know what FLASH and OPEN MANA mean these days? You could just counter-counter-counter those removal spells to the wazoo, and discard lands when you run out of spells. Dies to Chainwhirler is like saying "Dies to Doomblade" i.e. useless argument, and consider Chainwhirler is a creature usually castable only on opponent's turn, AND consider Chromium is in Esper color with myriad amount of counters, removal, and protection, AND consider Chromuim has to be a 1/1 to begin with, i.e., to dodge a previous removal. I'd love to see Chainwhirler kill Chromium when he's 7/7.
I don't get why people have a problem with the protection ability. No, you aren't supposed to abuse the unblovkability. Hexproof is what you're using the ability for, to protect your 7/7 beater which kills in 3 turns. Everything else is just fluff. Nobody said "ugh! why does it become tapped?" when they talked about Prognostic Sphinx.
This man gets it.
Let's also not forget that you have a hexproof, unblockable commander that can get in with damage, allowing you to snap out a game-winning Hatred or Howl From Beyond on it.
How does new Chromium's ability work with Scion of the Ur-Dragon if I put two or more activations of Scion's ability on the stack? Can have a Scion turn into Chromunim, activate Chromium's ability, & then let Scion turn into different dragon, but with hexproof and can't be blocked?
How does new Chromium's ability work with Scion of the Ur-Dragon if I put two or more activations of Scion's ability on the stack? Can have a Scion turn into Chromunim, activate Chromium's ability, & then let Scion turn into different dragon, but with hexproof and can't be blocked?
Chromium's ability requires it to become a 1/1 human, therefore even if you stack Scion's ability, the moment you gain hexproof/unblockable you would become a 1/1 also. I usually use Quicksilver Dragon (activation effect sticks)
Chromium is awesome, both in favor and power. He’s a flash, uncounterable 7/7 flyer to start, could becomes hexproof unblockable, a discard engine for no mana cost (enables madness and fills grave). He has so many potential play style viable to most Esper strategies that he’s now my favorite commander of that shard.
The best kind of commander is always the versatile and thought provoking ones.
I have a feeling that most Chromium haters don't play control decks, be it standard or EDH. You flash in a 7/7 flying beater, the next turn you could attack with him and STIL have 7+ mana open for your spells/abilities, do people even know what FLASH and OPEN MANA mean these days? You could just counter-counter-counter those removal spells to the wazoo, and discard lands when you run out of spells. Dies to Chainwhirler is like saying "Dies to Doomblade" i.e. useless argument, and consider Chainwhirler is a creature usually castable only on opponent's turn, AND consider Chromium is in Esper color with myriad amount of counters, removal, and protection, AND consider Chromuim has to be a 1/1 to begin with, i.e., to dodge a previous removal. I'd love to see Chainwhirler kill Chromium when he's 7/7.
He is still a commander that cost 7 mana. And by the standard of ESPER Commanders enabling discard for free from the battlefield is rather low on the list of sheer brokenness. Free Life Gain & Card Draw, Enchantment Tutor, Artifact Recursion, Grand Theft and Artifact Mana Sink...those are the abilities of the top 5 current ESPER commanders for EDH, according to EDHREC. I say he is most like the first Oloro in that he gives you deck freedom to build however you want.
Besides the argument about not being good enough in EDH was not about Chromium Alone...how about his fellow revealed relatives. You want to rock a Palladia deck? How about a Vaevictis? At least the later has a fun ability one that is likely to backfire on you sadly.
I'm sure you are also one of those guys that get disappointed the day they show us the theros God's weapons without their super-awesome names they give them in the lore (Khrusor, Dekella, Mastix, Akmon, Ephixis).
Hm... why didn't they? I thought there was enough room.
He is still a commander that cost 7 mana. And by the standard of ESPER Commanders enabling discard for free from the battlefield is rather low on the list of sheer brokenness. Free Life Gain & Card Draw, Enchantment Tutor, Artifact Recursion, Grand Theft and Artifact Mana Sink...those are the abilities of the top 5 current ESPER commanders for EDH, according to EDHREC. I say he is most like the first Oloro in that he gives you deck freedom to build however you want.
Besides the argument about not being good enough in EDH was not about Chromium Alone...how about his fellow revealed relatives. You want to rock a Palladia deck? How about a Vaevictis? At least the later has a fun ability one that is likely to backfire on you sadly.
Whatever one might think of the new versions of the Elders, I feel more confident in rocking these as commanders than their original versions.
He is still a commander that cost 7 mana. And by the standard of ESPER Commanders enabling discard for free from the battlefield is rather low on the list of sheer brokenness. Free Life Gain & Card Draw, Enchantment Tutor, Artifact Recursion, Grand Theft and Artifact Mana Sink...those are the abilities of the top 5 current ESPER commanders for EDH, according to EDHREC. I say he is most like the first Oloro in that he gives you deck freedom to build however you want.
Besides the argument about not being good enough in EDH was not about Chromium Alone...how about his fellow revealed relatives. You want to rock a Palladia deck? How about a Vaevictis? At least the later has a fun ability one that is likely to backfire on you sadly.
Whatever one might think of the new versions of the Elders, I feel more confident in rocking these as commanders than their original versions.
He is still a commander that cost 7 mana. And by the standard of ESPER Commanders enabling discard for free from the battlefield is rather low on the list of sheer brokenness. Free Life Gain & Card Draw, Enchantment Tutor, Artifact Recursion, Grand Theft and Artifact Mana Sink...those are the abilities of the top 5 current ESPER commanders for EDH, according to EDHREC. I say he is most like the first Oloro in that he gives you deck freedom to build however you want.
You just stated one reason why Chromium is a great EDH commander, aside from being a flash, uncounterable 7/7 flyer with ability to protect itself and unblockable. Most commanders are restricted to one direction, Chromium offered several. Flash let you have open mana on the next turn, which is huge for any deck, all the better when a Chromium decks are not restricted to one style.
Besides the argument about not being good enough in EDH was not about Chromium Alone...how about his fellow revealed relatives. You want to rock a Palladia deck? How about a Vaevictis? At least the later has a fun ability one that is likely to backfire on you sadly.
A general and its deck are a team, not one over the other. I could see Palladia works great with one-shot strategy and she could voltron-up (not limited to Aura like Uril) before she loses her hexproof.
He is still a commander that cost 7 mana. And by the standard of ESPER Commanders enabling discard for free from the battlefield is rather low on the list of sheer brokenness. Free Life Gain & Card Draw, Enchantment Tutor, Artifact Recursion, Grand Theft and Artifact Mana Sink...those are the abilities of the top 5 current ESPER commanders for EDH, according to EDHREC. I say he is most like the first Oloro in that he gives you deck freedom to build however you want.
You just stated one reason why Chromium is a great EDH commander, aside from being a flash, uncounterable 7/7 flyer with ability to protect itself and unblockable. Most commanders are restricted to one direction, Chromium offered several. Flash let you have open mana on the next turn, which is huge for any deck, all the better when a Chromium decks are not restricted to one style.
Besides the argument about not being good enough in EDH was not about Chromium Alone...how about his fellow revealed relatives. You want to rock a Palladia deck? How about a Vaevictis? At least the later has a fun ability one that is likely to backfire on you sadly.
A general and its deck are a team, not one over the other. I could see Palladia works great with one-shot strategy and she could voltron-up (not limited to Aura like Uril) before she loses her hexproof.
I was trying to be fair he is in great colors and has pretty good protection and offers freedom but he is a bit expensive and lacks an especially broken ability. Personally I like commanders that shape their deck archtype but that is personal preference.
Yes commander is not the deck but presumably your commander is contributing more then the right colors combo alone.
Your plan is what one shot the other three opponents before losing hexproof through what abusing extra combat phases? No offense, Uril still does the job better, not like its hard to get trample in those colors. Uril is hardly limited to Auras most effective with Auras sure but there are plenty of pumps in green and red.
VV2, I said we be fun for the chaos but highly likely to backfire on you. Cause there are plenty of good options to set the top of your deck. I can easily see Vampiric Tutor ruining your day.
I'm mostly just sad that they didn't take this opportunity to actually put Chromium Rhuell's last name on a card for once.
I'm sure you are also one of those guys that get disappointed the day they show us the theros God's weapons without their super-awesome names they give them in the lore (Khrusor, Dekella, Mastix, Akmon, Ephixis).
I was trying to be fair he is in great colors and has pretty good protection and offers freedom but he is a bit expensive and lacks an especially broken ability. Personally I like commanders that shape their deck archtype but that is personal preference.
There's definitely benefit in being an elite of one trick. *nod*
Yes commander is not the deck but presumably your commander is contributing more then the right colors combo alone.
I see more as the general and the deck both have to contribute equal amount. I started playing when commanders when Spell Crumble would force a general into its deck before the rule change. A deck must be cohesive and functional without its general. Your general will make the deck better when it's out, but the deck will also have to hold the line before and after its debut.
Besides, Chromium's ability allows the deck to go a discard/grave theme or a "low power creature" game play, I wouldn't say it's completely directionless either.
Your plan is what one shot the other three opponents before losing hexproof through what abusing extra combat phases? No offense, Uril still does the job better, not like its hard to get trample in those colors. Uril is hardly limited to Auras most effective with Auras sure but there are plenty of pumps in green and red.
My apology, I tends to play 1v1 or 1v1v1 with my best friends and forgot that EDH could go 4+. Stand corrected.
VV2, I said we be fun for the chaos but highly likely to backfire on you. Cause there are plenty of good options to set the top of your deck. I can easily see Vampiric Tutor ruining your day.
And plenty of good ways to disrupt opponent's top deck. I listed them in the thread.
To those who are complaining about the usefulness of the Elder Dragons in "EDH" you have to remember that EDH or Elder Dragon Highlander was the fan given name to the format, and when WotC decided to make it an official format, giving it the commander tag, the Elder Dragon part really becomes irrelevant. That being said, Chromium could make an excellent general if you actually build your decks synergy around it, in fact, I'm willing to bet the majority of Legendary Creatures could be decent generals if you build around them instead of just jamming all the colored staples in your deck and hope to win.
To those who are complaining about the usefulness of the Elder Dragons in "EDH" you have to remember that EDH or Elder Dragon Highlander was the fan given name to the format, and when WotC decided to make it an official format, giving it the commander tag, the Elder Dragon part really becomes irrelevant.
Why? It may be over but the memories are still there. Printing the Elder Dragons is the perfect "easter egg" for the format, a gift that could have been easily to the fan of the format. It's a way to show the older playerbase that they care.
There could have been countless legendaries used as control finishers. But there are only 5 elder dragons
That being said, Chromium could make an excellent general if you actually build your decks synergy around it, in fact, I'm willing to bet the majority of Legendary Creatures could be decent generals if you build around them instead of just jamming all the colored staples in your deck and hope to win.
It's the opposite, Chromium is just a dumb beater that loses all his power to become smart. There almost no synergy, you just have to go control/goodtuff with him. That's why it's boring.
I wouldn't quite say that. In esper colors with Chromium you could easily run an artifact and equipment based Voltron or Politics strategy and abuse cards like Sword of Feast and Famine and the rest of the cycle, Worldslayer, Elbrus, the Binding Blade and Quietus Spike. Unlike a lot of other commanders in these colors you can be guaranteed to hit with these effects/threaten with them and can also threaten to go full voltron.
Also, just going goodstuff isn't my cup of tea and it looks like it isn't yours but you not enjoying a strategy doesn't make it inherently boring.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
-Chandra Nalaar
The format is named for the Elder Dragons so I would agree I dont think asking for EDH playable is a bridge too far.
I can theoretically make a deck around any legend. Sure he is unblockable but ESPER is not really the shard known for Voltron commanders. Nor do I want to wait to generate 7 mana for a Voltron Comamnder.
This man gets it.
Who starts as a 7/7 flash, uncounterable flyer.
I'm going to quote myself from EDH forum here:
Chromium is awesome, both in favor and power. He’s a flash, uncounterable 7/7 flyer to start, could becomes hexproof unblockable, a discard engine for no mana cost (enables madness and fills grave). He has so many potential play style viable to most Esper strategies that he’s now my favorite commander of that shard.
The best kind of commander is always the versatile and thought provoking ones.
I have a feeling that most Chromium haters don't play control decks, be it standard or EDH. You flash in a 7/7 flying beater, the next turn you could attack with him and STIL have 7+ mana open for your spells/abilities, do people even know what FLASH and OPEN MANA mean these days? You could just counter-counter-counter those removal spells to the wazoo, and discard lands when you run out of spells. Dies to Chainwhirler is like saying "Dies to Doomblade" i.e. useless argument, and consider Chainwhirler is a creature usually castable only on opponent's turn, AND consider Chromium is in Esper color with myriad amount of counters, removal, and protection, AND consider Chromuim has to be a 1/1 to begin with, i.e., to dodge a previous removal. I'd love to see Chainwhirler kill Chromium when he's 7/7.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
Let's also not forget that you have a hexproof, unblockable commander that can get in with damage, allowing you to snap out a game-winning Hatred or Howl From Beyond on it.
GWUBRDraft my Old Border Nostalgia Cube! and/or The Little Pauper Cube That Could!RBUWG
Modern:WDeath & TaxesW | RUGRUG DelverRUG
Chromium's ability requires it to become a 1/1 human, therefore even if you stack Scion's ability, the moment you gain hexproof/unblockable you would become a 1/1 also. I usually use Quicksilver Dragon (activation effect sticks)
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
He is still a commander that cost 7 mana. And by the standard of ESPER Commanders enabling discard for free from the battlefield is rather low on the list of sheer brokenness. Free Life Gain & Card Draw, Enchantment Tutor, Artifact Recursion, Grand Theft and Artifact Mana Sink...those are the abilities of the top 5 current ESPER commanders for EDH, according to EDHREC. I say he is most like the first Oloro in that he gives you deck freedom to build however you want.
Besides the argument about not being good enough in EDH was not about Chromium Alone...how about his fellow revealed relatives. You want to rock a Palladia deck? How about a Vaevictis? At least the later has a fun ability one that is likely to backfire on you sadly.
Hm... why didn't they? I thought there was enough room.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
Whatever one might think of the new versions of the Elders, I feel more confident in rocking these as commanders than their original versions.
1 a flasher that they are forced to face the music since it banned from being countered
It can protect itself from removal and from Retribution of the Meek esc boardsweeps
And it's unblockable so you can do a one hit wonder with stuff like Quietus spike
And another note
Hallelujah I can finally get omniscience for a much more reasonable price now
Fair Enough the game has changed in 24 Years.
You just stated one reason why Chromium is a great EDH commander, aside from being a flash, uncounterable 7/7 flyer with ability to protect itself and unblockable. Most commanders are restricted to one direction, Chromium offered several. Flash let you have open mana on the next turn, which is huge for any deck, all the better when a Chromium decks are not restricted to one style.
A general and its deck are a team, not one over the other. I could see Palladia works great with one-shot strategy and she could voltron-up (not limited to Aura like Uril) before she loses her hexproof.
As for VV2, see my thread here: Dire Lantern
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
I luv me Chromium ! Great art, great flavor, great finisher design.
The Mares are pretty good even for constructed (niche applications).
I was trying to be fair he is in great colors and has pretty good protection and offers freedom but he is a bit expensive and lacks an especially broken ability. Personally I like commanders that shape their deck archtype but that is personal preference.
Yes commander is not the deck but presumably your commander is contributing more then the right colors combo alone.
Your plan is what one shot the other three opponents before losing hexproof through what abusing extra combat phases? No offense, Uril still does the job better, not like its hard to get trample in those colors. Uril is hardly limited to Auras most effective with Auras sure but there are plenty of pumps in green and red.
VV2, I said we be fun for the chaos but highly likely to backfire on you. Cause there are plenty of good options to set the top of your deck. I can easily see Vampiric Tutor ruining your day.
There's definitely benefit in being an elite of one trick. *nod*
I see more as the general and the deck both have to contribute equal amount. I started playing when commanders when Spell Crumble would force a general into its deck before the rule change. A deck must be cohesive and functional without its general. Your general will make the deck better when it's out, but the deck will also have to hold the line before and after its debut.
Besides, Chromium's ability allows the deck to go a discard/grave theme or a "low power creature" game play, I wouldn't say it's completely directionless either.
My apology, I tends to play 1v1 or 1v1v1 with my best friends and forgot that EDH could go 4+. Stand corrected.
And plenty of good ways to disrupt opponent's top deck. I listed them in the thread.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
Also, just going goodstuff isn't my cup of tea and it looks like it isn't yours but you not enjoying a strategy doesn't make it inherently boring.
-Chandra Nalaar
You won't be able to block and dodge removal in the same turn.