Even in an ideal scenario where you actually get to cast 10 mana's worth of spells off this thing, it still feels like a dud. A 10-mana spell shouldn't have to be random.
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My guess is that the original text was: Add RRRRRRRRRRR, and then changed to 10 of any combination for readability, then changed to just one color because of Jodah.
My guess is that the original text was: Add RRRRRRRRRRR, and then changed to 10 of any combination for readability, then changed to just one color because of Jodah.
Being able to cast two spells with Jodah doesn't feel that broken so I would hope not. It really should have been any color.
I'm pretty sure the line of play here is meant to be play this early off Jaya Ballard's +1 add mana ability, reveal a Fight with Fire off the top and cast it with kicker for the win. Or 3 wizard's lightning? With this, the red spells in DOM and Jaya, WotC seems to be implying that there could be a burn deck in standard. Or is it all in the name of EDH?
I think "one color" is done like that for memory/tracking reasons, so you don´t have to break out dies for mana colors to keep track of your mana. Which is kind of a stupid reason to ruin a ten mana mythic, but that feels like something that they would do.
I'm pretty sure the line of play here is meant to be play this early off Jaya Ballard's +1 add mana ability, reveal a Fight with Fire off the top and cast it with kicker for the win.
This is hilarious. If that´s your plan, you can just skip this and go Jaya -> Fight with Fire for one mana less. And even then, if you play a low impact five mana planeswalker and a ten mana sorcery in your burn deck, I´m pretty sure your burn deck sucks.
What is odd to me is that it is "any one color". I would have assumed the one color was to reduce the bend in color pie giving red mana fixing (even if it is at 10 mana), but letting it be any one color is still some fixing. I guess the bend was the compromise since they clearly must have known this was a garbage pile outside of Mizzix decks. It would have been more interesting (if very hard to track state) if it refunded to your mana pool the exact types/colors of mana you used to cast it (and even it might have fixed the card completely if the refund was an on-cast trigger so you could use a little of the mana in the counter-war to protect your ungodly awful 10 mana gamble).
I think "one color" is done like that for memory/tracking reasons, so you don´t have to break out dies for mana colors to keep track of your mana. Which is kind of a stupid reason to ruin a ten mana mythic, but that feels like something that they would do.
I'm pretty sure the line of play here is meant to be play this early off Jaya Ballard's +1 add mana ability, reveal a Fight with Fire off the top and cast it with kicker for the win.
This is hilarious. If that´s your plan, you can just skip this and go Jaya -> Fight with Fire for one mana less. And even then, if you play a low impact five mana planeswalker and a ten mana sorcery in your burn deck, I´m pretty sure your burn deck sucks.
Yeah, I wasn't serious. I'm just not understanding these crazy red-mana intensive spells we've been seeing recently. Like where is Jaya meant to be played? Just brawl?? Does standard even have enough mono-red spell support for her as a Brawl commander? I just don't get it.
What is odd to me is that it is "any one color". I would have assumed the one color was to reduce the bend in color pie giving red mana fixing (even if it is at 10 mana), but letting it be any one color is still some fixing. I guess the bend was the compromise since they clearly must have known this was a garbage pile outside of Mizzix decks. It would have been more interesting (if very hard to track state) if it refunded to your mana pool the exact types/colors of mana you used to cast it (and even it might have fixed the card completely if the refund was an on-cast trigger so you could use a little of the mana in the counter-war to protect your ungodly awful 10 mana gamble).
It might also be a template thing. If they just wanted the card to add red mana, it wouldn't be able to say, "add ten red mana," but rather would have to read "add RRRRRRRRRR," which wouldn't look quite as good. You'd also have to count all of those red mana symbols.
I don't know about anyone else, but I wouldn't mind Jaya in my Feldon of the third path deck so I can dig deeper and throw big threats into my graveyard (granted I am not a cutthroat player), I wouldn't mind her in my Neheb deck either, ditch useless lands to dig deeper for that big burn spell.
What is odd to me is that it is "any one color". I would have assumed the one color was to reduce the bend in color pie giving red mana fixing (even if it is at 10 mana), but letting it be any one color is still some fixing. I guess the bend was the compromise since they clearly must have known this was a garbage pile outside of Mizzix decks. It would have been more interesting (if very hard to track state) if it refunded to your mana pool the exact types/colors of mana you used to cast it (and even it might have fixed the card completely if the refund was an on-cast trigger so you could use a little of the mana in the counter-war to protect your ungodly awful 10 mana gamble).
It might also be a template thing. If they just wanted the card to add red mana, it wouldn't be able to say, "add ten red mana," but rather would have to read "add RRRRRRRRRR," which wouldn't look quite as good. You'd also have to count all of those red mana symbols.
I also think it is to cut down on thinking time when resolving the spell. If it allowed you to get any color it would take twice as long to resolve as you look at the seven cards you revealed and decide on each mana one by one would take forever. They could have cut down by letting you use mana of any kind to cast spells exiled. It's possible they didn't want the color fixing but manamorphose does so mono red should be able to in certain situations.
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
So the only really silly interaction I can see wanting to do with this is Dream Halls? So you can cast it without paying for it. Then using the cards in your hand as gas to pay for the cards you exile and basically just storming out. The problem is there are better ways to storm out.
But this way seems sillier. And that's a plus to me.
Why do they make so many terrible red mythics?[quote from="ilovesaprolings »" url="/forums/magic-fundamentals/the-rumor-mill/794118-apex-of-power-red-mythic?comment=75"]To be fair he asked about red mythics, not cards in general
Well allow me to help, Red has some color pie space issues? In that the items in Red's color pie either scale terribly as you make them bigger, or they scale so well that it is backbreaking and horrifying to let Red do it. And those in the latter camp don't get printed.
Big dumb Red Fireballs at Mythic are generally not scaled properly (they are usually not much better than a rare fireball, and those are only better than uncommon/common fireballs in target scope). Same goes for red Impulse draws (if this was pay 7-8, to exile 7 cards and make 10 mana, it'd still be bad but it'd be a much more tempting bad). On the other side properly big mythic feeling land destruction just makes everyone unhappy, and that sort of degenerate (but powerwise effective) spell wouldn't get printed.
Which is usually why Red's big dumb mythics are Dragons, which are generally just a Rare Dragon but costed down to like 4-5 instead of 6. But that can't be every red mythic because Red isn't a creature color. Which leads to cards like this which if competitively costed/balanced would actually be explosively good.
Why do they make so many terrible red mythics?[quote from="ilovesaprolings »" url="/forums/magic-fundamentals/the-rumor-mill/794118-apex-of-power-red-mythic?comment=75"]To be fair he asked about red mythics, not cards in general
Well allow me to help, Red has some color pie space issues? In that the items in Red's color pie either scale terribly as you make them bigger, or they scale so well that it is backbreaking and horrifying to let Red do it. And those in the latter camp don't get printed.
Big dumb Red Fireballs at Mythic are generally not scaled properly (they are usually not much better than a rare fireball, and those are only better than uncommon/common fireballs in target scope). Same goes for red Impulse draws (if this was pay 7-8, to exile 7 cards and make 10 mana, it'd still be bad but it'd be a much more tempting bad). On the other side properly big mythic feeling land destruction just makes everyone unhappy, and that sort of degenerate (but powerwise effective) spell wouldn't get printed.
Which is usually why Red's big dumb mythics are Dragons, which are generally just a Rare Dragon but costed down to like 4-5 instead of 6. But that can't be every red mythic because Red isn't a creature color. Which leads to cards like this which if competitively costed/balanced would actually be explosively good.
</blockquote>
And in terms if red creatures, they are rapidly running out of design space for mono-red dragons, and should they print a mythic red weenie (because red is a weenie color in addition to being a spells color) they run the risk of printing something that will probably break an eternal format and need a fast ban (think of Goblin Guide or Young Pyromancer and then think about those multiplied to mythic proportions). I’d like to see a mythic Giant, but I imagine it would just read like a flightless dragon.
You mean Melek, Izzet Paragon? (Melek actually does mean something, by the way. It means angel in Kurdish. Yeah, I don't know why he's not white or black with that fun fact, but so goes.)
Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
(Melek actually does mean something, by the way. It means angel in Kurdish. Yeah, I don't know why he's not white or black with that fun fact, but so goes.)
As good as any name means something in some language. Names are not just random letters, especially surnames evolved a lot out of regions, jobs, or defining characteristics of a family (having long noses or stuff like that).
So its not special at all that a name has a meaning, as all of them have a meaning, people usually are just not aware of the meaning at all, especially if parents choose a name simply because it sounds good for them.
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Melek could also be derived from Melech, which would mean "king".
"angel" or "king" could at least fit the idea of being the chosen Paragon of the Izzet guild,
The character "Gerard" for example has a near perfect character of a brave leader:
Derived from the Germanic element ger meaning "spear" combined with hard meaning "brave, hardy".
The name "Sisay" means "good omen" in Amharic.
----
If the names meaning reflects the character, its a big plus.
I personally like it when Magic designers put some effort into finding a fitting name for a character that really reflects what the character is about.
If its just a name that totally misses what the character does, its quite a failure that can and should be avoided.
The problem with this kind of card is Wizards is very wary of supporting storm decks. One or two manas shaved from it would mean it would be too easy to cast off Lion's Eye Diamond or chained rituals, possibly ending the game on the spot. Jaya Ballard has the same issue. It's not bad, but that extra R that makes it almost unplayable is necessary to keep it off the hands of degenerate combo decks.
You guys are too harsh on the card. You can play it with lots of ritual effects in your deck to power it out early, so that it lets you draw a lot of rituals that you can cast for free. /s
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When I hit my 3000 post mark, I'm gone for good.
Stay reasonable, be mindful of your expectations and don't feed the trolls.
To be fair, Havrekjex did say /s indicating (if you know the slang) that they were done being sarcastic, so I doubt that was a serious remark about ritualling this out .... ever.
"Free" spells like this can't really be balanced because they don't really get worse as you tack on more mana symbols on them. This effect at six mana is broken (Time Spiral¹). So the only way to print a card like this is to make it so big that being able to even cast it in a typical game is a significant hurdle to clear.
This is still a powerful enough effect that it's not inconceivable that it might see play in Constructed; draw sevens are powerful, free draw sevens are very powerful, and hoops like "casting a ten mana card from your hand" have been jumped through previously to produce powerful effects. It's probably not going to come together, but it definitely provides a big incentive to try. This is a card designed for people who look at cards like this and go, "okay, how do I make this work?" rather than for people who look at sets and go "okay, what the nine best rate cards in this format and how do I jam them into the same deck?"
1: Yes, I know Time Spiral actually draws you cards while this impulsive draws them. But also, if you're resolving Time Spiral, the game is not going to another turn.
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Being able to cast two spells with Jodah doesn't feel that broken so I would hope not. It really should have been any color.
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Why do they make so many terrible red mythics?
This is hilarious. If that´s your plan, you can just skip this and go Jaya -> Fight with Fire for one mana less. And even then, if you play a low impact five mana planeswalker and a ten mana sorcery in your burn deck, I´m pretty sure your burn deck sucks.
Stay reasonable, be mindful of your expectations and don't feed the trolls.
Doomsdayin'
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Yeah, I wasn't serious. I'm just not understanding these crazy red-mana intensive spells we've been seeing recently. Like where is Jaya meant to be played? Just brawl?? Does standard even have enough mono-red spell support for her as a Brawl commander? I just don't get it.
GWUBRDraft my Old Border Nostalgia Cube! and/or The Little Pauper Cube That Could!RBUWG
Modern:WDeath & TaxesW | RUGRUG DelverRUG
It might also be a template thing. If they just wanted the card to add red mana, it wouldn't be able to say, "add ten red mana," but rather would have to read "add RRRRRRRRRR," which wouldn't look quite as good. You'd also have to count all of those red mana symbols.
I also think it is to cut down on thinking time when resolving the spell. If it allowed you to get any color it would take twice as long to resolve as you look at the seven cards you revealed and decide on each mana one by one would take forever. They could have cut down by letting you use mana of any kind to cast spells exiled. It's possible they didn't want the color fixing but manamorphose does so mono red should be able to in certain situations.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
You only get the mana if you cast it from hand so it doesn't interact with Marek when you cast the spell itself.
The cards it exiles are exiled and not part of the library so they don't interact with Marek either.
But this way seems sillier. And that's a plus to me.
Big dumb Red Fireballs at Mythic are generally not scaled properly (they are usually not much better than a rare fireball, and those are only better than uncommon/common fireballs in target scope). Same goes for red Impulse draws (if this was pay 7-8, to exile 7 cards and make 10 mana, it'd still be bad but it'd be a much more tempting bad). On the other side properly big mythic feeling land destruction just makes everyone unhappy, and that sort of degenerate (but powerwise effective) spell wouldn't get printed.
Which is usually why Red's big dumb mythics are Dragons, which are generally just a Rare Dragon but costed down to like 4-5 instead of 6. But that can't be every red mythic because Red isn't a creature color. Which leads to cards like this which if competitively costed/balanced would actually be explosively good.
And in terms if red creatures, they are rapidly running out of design space for mono-red dragons, and should they print a mythic red weenie (because red is a weenie color in addition to being a spells color) they run the risk of printing something that will probably break an eternal format and need a fast ban (think of Goblin Guide or Young Pyromancer and then think about those multiplied to mythic proportions). I’d like to see a mythic Giant, but I imagine it would just read like a flightless dragon.
GWUBRDraft my Old Border Nostalgia Cube! and/or The Little Pauper Cube That Could!RBUWG
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You mean Melek, Izzet Paragon? (Melek actually does mean something, by the way. It means angel in Kurdish. Yeah, I don't know why he's not white or black with that fun fact, but so goes.)
Anyway, this is the Counterlash of M19.
On phasing:
As good as any name means something in some language. Names are not just random letters, especially surnames evolved a lot out of regions, jobs, or defining characteristics of a family (having long noses or stuff like that).
So its not special at all that a name has a meaning, as all of them have a meaning, people usually are just not aware of the meaning at all, especially if parents choose a name simply because it sounds good for them.
----
Melek could also be derived from Melech, which would mean "king".
"angel" or "king" could at least fit the idea of being the chosen Paragon of the Izzet guild,
The character "Gerard" for example has a near perfect character of a brave leader:
The name "Sisay" means "good omen" in Amharic.
----
If the names meaning reflects the character, its a big plus.
I personally like it when Magic designers put some effort into finding a fitting name for a character that really reflects what the character is about.
If its just a name that totally misses what the character does, its quite a failure that can and should be avoided.
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👮👮👮 #BlueLivesMatter 👮👮👮
Cascading Cataracts, much?
You dig Crystal Quarry?
Jewelry for a friend?
Oh the places we shall go!
Why is everyone always so cynical? There are plenty of ways to make this work in Jodah.
Stay reasonable, be mindful of your expectations and don't feed the trolls.
Doomsdayin'
This is still a powerful enough effect that it's not inconceivable that it might see play in Constructed; draw sevens are powerful, free draw sevens are very powerful, and hoops like "casting a ten mana card from your hand" have been jumped through previously to produce powerful effects. It's probably not going to come together, but it definitely provides a big incentive to try. This is a card designed for people who look at cards like this and go, "okay, how do I make this work?" rather than for people who look at sets and go "okay, what the nine best rate cards in this format and how do I jam them into the same deck?"
1: Yes, I know Time Spiral actually draws you cards while this impulsive draws them. But also, if you're resolving Time Spiral, the game is not going to another turn.