I'm going to be a rare dissenting voice on these. They do not carry a basic land type and they are useless in 1 v 1. That's two huge strikes already, and given there are multitudes of better options for EDH...I'll play these in Battlebond but likely will junk them or trade them afterward.
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The "Crazy One", playing casual magic and occasionally dipping his toes into regular play since 1994.
Currently focusing on Pre-Modern (Mono-Black Discard Control) and Modern (Azorious Control, Temur Rhinos).
Find me at the Wizard's Tower in Ottawa every second Saturday afternoons.
I'm going to be a rare dissenting voice on these. They do not carry a basic land type and they are useless in 1 v 1. That's two huge strikes already, and given there are multitudes of better options for EDH...I'll play these in Battlebond but likely will junk them or trade them afterward.
Which 2-allied color decks in multiplayer EDH would refuse these? Also, considering these are meant primarily for multiplayer gameplay, how is being useless in 1v1 a "huge strike"?
The lack of a basic land type is a strike, for sure, but the 1v1 is a non-issue. Why would you play these in 1v1? They are designed for multiplayer. Lots of people still play taplands in their decks, so there is no reason why people would not swap one of those out with one of these bad boys.
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EDH Decks UWB Oloro, Ageless Ascetic's spring of life RUG Animar, Soul of the Elements and friends... lots of them WBG Karador king of two worlds (value and attrition) WRKalemne's Angels BRUG Yidris's Wild Party UWBR Breya's Terrifying Tinker Toys UBRThe Pretender
Something interesting I noticed on that info sheet: apparently, along with the addition of an extra pack, THG drafts have each team taking two cards from each pack. I'm not sure if that was a thing before. It makes sense as there are only four teams per pod, and the packs would be wheeling twice as often if you only took one pick at a time. It also helps ensure that both decks have a good number of quality cards.
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
I'm going to be a rare dissenting voice on these. They do not carry a basic land type and they are useless in 1 v 1. That's two huge strikes already, and given there are multitudes of better options for EDH...I'll play these in Battlebond but likely will junk them or trade them afterward.
It depends on exactly what color combination you're talking about, but these are usually next after fetches & ABUR duals for multiplayer EDH. Sometimes EDH games end up 1v1, so there's a real drawback, but that doesn't happen too often - especially not in more competitive metas where combos rule.
They're typically better than checks like Glacial Fortress because they enter untapped on turn one.
I'm going to be a rare dissenting voice on these. They do not carry a basic land type and they are useless in 1 v 1. That's two huge strikes already, and given there are multitudes of better options for EDH...I'll play these in Battlebond but likely will junk them or trade them afterward.
I'll be the middle ground and say they have their place (two color EDH decks, that card you run when you can't afford a better land) but yeah I'm... whelmed. Not overwhelmed, or underwhelmed, but just whelmed.
Entering untapped unless you've killed everyone else playing is fine, better than a non-Scry taplands. But if you already have a checkland, tangoland, shock, fetch, scryland, and cycleland you run this before you put in the tapped lands, slow lands, lifegain tapped, fastlands, filterlands (original), filterlands (Shadowmoor) and personal preference between this and painlands.
I'm not going to say junk drawer, but they definitely are a good lot of choices you run to before these.
In decks with G dorks or other important first-turn plays I'd run these new multilands (& probably fastlands) over anything that doesn't produce colored mana on turn one.
There are very few scenarios where a multi is worse than a check. If multiplayer has become 1v1, it's probably late enough in the game that you don't care too much about a land entering tapped because you have enough mana anyway.
In decks that really care about basic land types, tangos & cycles can be better. Otherwise, they're worse.
Pains are worse unless you have C costs in the deck.
"Competetitive" does not always equal "Tournament". There are PLENTY of cutthroat Commander-playing "Casuals" out there in general. And yes, lots of LGS's hold Commander Tournaments on their own, and where there are prizes to be won, you will have people being competitive.
strongly disagree.
it doesn´t matter that my kitchen table uses full powered legacy decks, it´s still casual play if the stakes are 0.
strong disagree. =) have multiple play groups ranging from extremely competitive game play, deck tuning with latest releases, high-cost card selection and desire to win all the way down to an excuse to get together and play kitchen table decks made purely from packs opened in a fat pack. these are some competitive staples that will be purchased in droves for multiplayer groups - many decks effectively just got an additional playset of duals, although we've drifted towards commander of late this will still have an immediate impact.
Neat lands, but I wish Wizards would start a land cycle with the enemy colours for once. Will this really hurt the fixing for any of the other colours in non-limited environments? Also, all of the art released so far is seems worse than Dominaria. This wouldn't normally be a problem, yet Dominaria has such strong art. The set just came out so it gnaws at the back of my mind.
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My List of Current Decks: -Modern- WMartyrProcB BBurnR -Commander-
In decks with G dorks or other important first-turn plays I'd run these new multilands (& probably fastlands) over anything that doesn't produce colored mana on turn one.
There are very few scenarios where a multi is worse than a check. If multiplayer has become 1v1, it's probably late enough in the game that you don't care too much about a land entering tapped because you have enough mana anyway.
In decks that really care about basic land types, tangos & cycles can be better. Otherwise, they're worse.
Pains are worse unless you have C costs in the deck.
Checks is mostly a matter of card availability impacting price. You probably have Allied Checks out the wazoo thanks to them being a fairly constant print in core sets. While these new lands are, generally, more reliable unless they are available in a comparable price point it isn't worth it. As much as reviewing cards in a vacuum, where all cards cost $3.50, but that isn't the world.
Painlands have a similar reasoning + colorless matters. Shadowmoor filterlands also gain a level of value if you're in colorless matters, but usually not to the degree where their scarce quantity is worth the higher price.
But yes, if you're looking for reliable T1-3 plays you'd pick this and Fastlands over some of the more regular choices. If regular early turn plays is the game you'd flat out avoid Tangolands and Scrylands unless you're out of other things. There are subtle changes where you need to adjust what you want.
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Where lust and passion come alive.
'buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset.
Elspeth and Jhoira rock my world.
Yes Conspiracy every Commander players favorite set. And considering commander is a singleton format. It needs the cost reduction lol.
Guess I'll get an arm and a leg ready. Perhaps a kidney for good measure.
|| UW Jace, Vyn's Prodigy UW || UG Kenessos, Priest of Thassa (feat. Arixmethes) UG ||
Cards I still want to see created:
|| Olantin, Lost City || Pavios and Thanasis || Choryu ||
http://www.mtgsalvation.com/forums/magic-fundamentals/magic-general/334931-what-is-the-most-pimp-card-deck-youve-seen-or?comment=5361
Commander
RGOmnath, Locus of Rage Grenades! EDHGR
UWSygg's Defense, EDH - Voltron & ControlWU
BUGMimeoplasm EDH ft. Ifnir Cycling-discard comboBUG
WBTeysa, Connoisseur of CullingBW
BWSelenia & Recruiter of the Guard suicice combo EDHWB
UBRWGO-Kagachi - 5 Color Enchantments - EDHUBRWG
Currently focusing on Pre-Modern (Mono-Black Discard Control) and Modern (Azorious Control, Temur Rhinos).
Find me at the Wizard's Tower in Ottawa every second Saturday afternoons.
Which 2-allied color decks in multiplayer EDH would refuse these? Also, considering these are meant primarily for multiplayer gameplay, how is being useless in 1v1 a "huge strike"?
The lack of a basic land type is a strike, for sure, but the 1v1 is a non-issue. Why would you play these in 1v1? They are designed for multiplayer. Lots of people still play taplands in their decks, so there is no reason why people would not swap one of those out with one of these bad boys.
EDH Decks
UWB Oloro, Ageless Ascetic's spring of life
RUG Animar, Soul of the Elements and friends... lots of them
WBG Karador king of two worlds (value and attrition)
WRKalemne's Angels
BRUG Yidris's Wild Party
UWBR Breya's Terrifying Tinker Toys
UBR The Pretender
In the way that Glacial Fortress and friends are.
These could have been new Alpha Duals, but noooooo!
They are pretty cool, but they won't be super expensive unless they're never reprinted.
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
Yea but this is closet we have gotten to alpha lands edh wise
Pretty much 100% chance they enter untapped in edh.
The only thing I see that doesn't make it close to alpha is no basic land types.
We'd finally get around that reserved list land issue for EDH.
Amen to this these need to be commander pre-cons as well
I wonder if they'll alternate the printings of conspiracy and battlebond, do a year each.
It depends on exactly what color combination you're talking about, but these are usually next after fetches & ABUR duals for multiplayer EDH. Sometimes EDH games end up 1v1, so there's a real drawback, but that doesn't happen too often - especially not in more competitive metas where combos rule.
They're typically better than checks like Glacial Fortress because they enter untapped on turn one.
At this point, I wouldn't surprised if they've just decided ally colors get more fixing than enemy colors.
Entering untapped unless you've killed everyone else playing is fine, better than a non-Scry taplands. But if you already have a checkland, tangoland, shock, fetch, scryland, and cycleland you run this before you put in the tapped lands, slow lands, lifegain tapped, fastlands, filterlands (original), filterlands (Shadowmoor) and personal preference between this and painlands.
I'm not going to say junk drawer, but they definitely are a good lot of choices you run to before these.
Not being great 1 on 1 is not a problem in Multiplayer EDH.
You aren't likely to need a land if its only you and one foe left for the win.
There are very few scenarios where a multi is worse than a check. If multiplayer has become 1v1, it's probably late enough in the game that you don't care too much about a land entering tapped because you have enough mana anyway.
In decks that really care about basic land types, tangos & cycles can be better. Otherwise, they're worse.
Pains are worse unless you have C costs in the deck.
strong disagree. =) have multiple play groups ranging from extremely competitive game play, deck tuning with latest releases, high-cost card selection and desire to win all the way down to an excuse to get together and play kitchen table decks made purely from packs opened in a fat pack. these are some competitive staples that will be purchased in droves for multiplayer groups - many decks effectively just got an additional playset of duals, although we've drifted towards commander of late this will still have an immediate impact.
-Modern-
WMartyrProcB
BBurnR
-Commander-
Painlands have a similar reasoning + colorless matters. Shadowmoor filterlands also gain a level of value if you're in colorless matters, but usually not to the degree where their scarce quantity is worth the higher price.
But yes, if you're looking for reliable T1-3 plays you'd pick this and Fastlands over some of the more regular choices. If regular early turn plays is the game you'd flat out avoid Tangolands and Scrylands unless you're out of other things. There are subtle changes where you need to adjust what you want.