In the format Battlebond is designed for, these are basically ETBU duals, making them almost as good as ABURlands. Here's hoping they become staple reprints in Commander.
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MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
Unless folks are commonly getting knocked out of the game before you make your fourth land drop, these new multilands are better than fastlands.
Except that sometimes an EDH game is only 2 people. For flexibility, fastlands are better.
Commander is multiplayer.
If there are only 2 players, then it is 1v1 Commander, which is a much maligned, degenerate format.
And if there are only two players, why are you even looking at these lands?
I mean, sometimes I use my multiplayer EDH decks for a 1v1 game, but that's so rare... Plus, there are tons of cards in Commander that become much worse in 1v1, so it's really not worth worrying about. Either you and your opponent are both playing with decks that are more geared toward multiplayer games, so you both have the same disadvantage, or you're both playing with 1v1 decks, in which case, your decks are built completely differently anyway, because that's a different format.
In the format Battlebond is designed for, these are basically ETBU duals, making them almost as good as ABURlands. Here's hoping they become staple reprints in Commander.
Its basically a commander product (much like Conspiracy) and commander products are designed assuming 4 players.
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
These lands are pre-ordering for $14.00 they are worth about $1.00 - $2.00
So dose Wizards hate to making money or something. I mean you put dollar commons and uncommon at rear. The scry lands cost between Temple of Mystery 1.00- 2.00 dollar most of the man lands cost 2.00 - 3.00 dollars except Celestial Colonnade.
Why would anyone care about a set with dad rear lands that should be uncommon or common.
Why didn't they just reprint the slow fetch lands?
These lands are pre-ordering for $14.00 they are worth about $1.00 - $2.00
So dose Wizards hate to making money or something. I mean you put dollar commons and uncommon at rear. The scry lands cost between Temple of Mystery 1.00- 2.00 dollar most of the man lands cost 2.00 - 3.00 dollars except Celestial Colonnade.
Why would anyone care about a set with dad rear lands that should be uncommon or common.
Why didn't they just reprint the slow fetch lands?
For starters nothing you said in any way reflects how economics works, you've also skipped several factors that adjust a card's value outside of flat out effect.
But to answer your question, the slow fetches are the absolute opposite effect of these cards. There's literally nothing about that suggestion that works.
In the format Battlebond is designed for, these are basically ETBU duals, making them almost as good as ABURlands. Here's hoping they become staple reprints in Commander.
Not being fetchable makes them far from close to ABUR Duals. I think people don't realize how good fetching lands is.
I do agree that these will help, but at the stupid price they are pre-selling for get shock lands. They are much better and cost similar. Check lands are almost as good as these and cost nothing.
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Currently Playing: Standard:
Nothing, the format Bores me! Legacy: RBurn (Made on the Cheap!)R RGBelcherRG WSoldier StompyW BReanimatorB EDH: BUGRWSliver OverlordWRGUB BGeth, Lord of the VaultB
In the format Battlebond is designed for, these are basically ETBU duals, making them almost as good as ABURlands. Here's hoping they become staple reprints in Commander.
Not being fetchable makes them far from close to ABUR Duals. I think people don't realize how good fetching lands is.
I do agree that these will help, but at the stupid price they are pre-selling for get shock lands. They are much better and cost similar. Check lands are almost as good as these and cost nothing.
It's more that the "competitive" fetches themselves sell for stupid prices, so fetchability isn't a high priority for many of us. That said, I wouldn't mind seeing budget fetches like the Flood Plain cycle again, epecially an enemy-pair cycle.
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Rollback Post to RevisionRollBack
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
These lands are pre-ordering for $14.00 they are worth about $1.00 - $2.00
So dose Wizards hate to making money or something. I mean you put dollar commons and uncommon at rear. The scry lands cost between Temple of Mystery 1.00- 2.00 dollar most of the man lands cost 2.00 - 3.00 dollars except Celestial Colonnade.
Why would anyone care about a set with dad rear lands that should be uncommon or common.
Why didn't they just reprint the slow fetch lands?
For starters nothing you said in any way reflects how economics works, you've also skipped several factors that adjust a card's value outside of flat out effect.
But to answer your question, the slow fetches are the absolute opposite effect of these cards. There's literally nothing about that suggestion that works.
For starters I gave the example of Temple of Mystery to witch if you went to https://www.mtggoldfish.com you could look up the pirce history your self but I told you this card has no real value to day. Temple of Malady would have been a better card sees wide use in commander was origally piced in at $5.oo then $11.00 and now 4 years later it is a $2.00 card.
The fast lands from Scars of Mirrodin see more play in modern then commander were the format is also faster so you can't compare these lands to those.
Choked Estuary and Fortified Village both started out at $8.00 and $6.00 respectively and now they are both around $2.00
These are dual lands that come into play untapped.
Spire bluff Canal is starting to go down in price and if we get the shock land reprinted then the price would drop more.
The mainlands are all repetitively cheap thees lands are not worth $14.00 they are more like $2.00- $3.00.
If these lands had basic land types and could come into play untapped like shock lands or the original dual lands they would be worth more but they don't so they are going to end up at the $5 -$2 range. Sunpetal Grove and Drowned Catacomb have been reprinted so many times and do the same as the dual lands from this and they are for the most part $3 with Drowned Catacomb going through a down word trend from $8 as of right now.
This is all in response to the long list of cards that don't meet certain matching criteria blackcat13000 listed.
That sure is a large number of lands released into standard, which means printing them at standard card levels. Which is part of what I mean, the market has a large number of them due to a large standard release and a minimal demand due to being vague levels of 'acceptable.' Battlebond will have a much smaller print run, thus the over-inflated preorder price sticker. Once the set comes out it'll flux down to something reasonable (probably 6-8, at the high end), and then probably settle around 2-4 after. To slowly creep up in price if they aren't reprinted in a meaningful way like with the 2019 Commander product or what have you.
Because, in case you missed it, Wizards prints a lot more standard than they do anything other than standard.
And now to where you miss everything entirely, these lands come into play untapped! In the format they are designed for, in the set that they are in, they enter untapped. The actual difference between these, and ABUR Duals in battlebond is essentially nothing. Unless there is a major landtypes matter theme in Battlebond, which there is no proof of at this time. They are the color you need on the turn you play them, 100% of the time. Shocklands require you to pay 2 life, which if you and your partner are paying 2 life each time you want an untapped dual land will catch up on your shared 30 lifetotal. Because, and I can't believe I have to say this, these cards were designed for a two headed giant format in a two headed giant set.
So suggesting it be replaced by a tapped land that requires you to wait a turn for your mana is not a viable replacement strategy for a format meant to move quickly! Unless you think the cycle lands of Amonkhet are basically the same thing as the Shocklands. Or the tapped fetchlands are pretty much the same thing as Fetches. They aren't, they aren't because they drastically refocus fixing in the format into a slower more tedious form.
Okay, so WotC still has to print a bunch of wedge or enemy-colored lands to complete cycles and now they introduce allied colored lands in a set where the partners are enemy-colored. Thanks, WotC!
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Okay, so WotC still has to print a bunch of wedge or enemy-colored lands to complete cycles and now they introduce allied colored lands in a set where the partners are enemy-colored. Thanks, WotC!
Gavin explained it int he article. You and your partner draft ally colors and then spit the partner creatures. So I'm playing GW and my buddy is playing UB I'd run Pir and he'd run toothy.
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“There are no weak Jews. I am descended from those who wrestle angels and kill giants. We were chosen by God. You were chosen by a pathetic little man who can't seem to grow a full mustache"
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Okay, so WotC still has to print a bunch of wedge or enemy-colored lands to complete cycles and now they introduce allied colored lands in a set where the partners are enemy-colored. Thanks, WotC!
Gavin explained it int he article. You and your partner draft ally colors and then spit the partner creatures. So I'm playing GW and my buddy is playing UB I'd run Pir and he'd run toothy.
But they can also be used as partner commanders. Meaning that I wouldn't have a GU battle land if I have Pir and Toothy as my commanders.
My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
Okay, so WotC still has to print a bunch of wedge or enemy-colored lands to complete cycles and now they introduce allied colored lands in a set where the partners are enemy-colored. Thanks, WotC!
Gavin explained it int he article. You and your partner draft ally colors and then spit the partner creatures. So I'm playing GW and my buddy is playing UB I'd run Pir and he'd run toothy.
But they can also be used as partner commanders. Meaning that I wouldn't have a GU battle land if I have Pir and Toothy as my commanders.
Yeah but this set is more about drafting/normal two-headed giant than commander. It's like Unstable, they thought of commander when making the set but its goals isn't to be a commander set.
I'm kinda happy they went the extra complex rout of re-tooling partner to give a bone to commander players when they could have have the search ability and not made it a version of partner.
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“There are no weak Jews. I am descended from those who wrestle angels and kill giants. We were chosen by God. You were chosen by a pathetic little man who can't seem to grow a full mustache"
"You can tell how dumb someone is by how they use Mary Sue"
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Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
Its basically a commander product (much like Conspiracy) and commander products are designed assuming 4 players.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
I'm still waiting for enemy filter lands from Odyssey!
https://fieldmarshalshandbook.wordpress.com/
RUGLegacy Lands.dec
RUGBLegacy Lands.dec
RGLegacy Lands.dec
WUBRG EDH Lands.dec
UBR EDH Artificer Prodigy
B EDH Relentless Rats
So dose Wizards hate to making money or something. I mean you put dollar commons and uncommon at rear. The scry lands cost between Temple of Mystery 1.00- 2.00 dollar most of the man lands cost 2.00 - 3.00 dollars except Celestial Colonnade.
Why would anyone care about a set with dad rear lands that should be uncommon or common.
Why didn't they just reprint the slow fetch lands?
I agree!
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
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A Community Set
Commander: Allies & Adversaries
But to answer your question, the slow fetches are the absolute opposite effect of these cards. There's literally nothing about that suggestion that works.
Not being fetchable makes them far from close to ABUR Duals. I think people don't realize how good fetching lands is.
I do agree that these will help, but at the stupid price they are pre-selling for get shock lands. They are much better and cost similar. Check lands are almost as good as these and cost nothing.
Currently Playing:
Standard:
Nothing, the format Bores me!
Legacy:
RBurn (Made on the Cheap!)R
RGBelcherRG
WSoldier StompyW
BReanimatorB
EDH:
BUGRWSliver OverlordWRGUB
BGeth, Lord of the VaultB
I'm still waiting for enemy slow fetch lands from Mirage! (And really for the allied ones to be reprinted again in Standard.)
It's more that the "competitive" fetches themselves sell for stupid prices, so fetchability isn't a high priority for many of us. That said, I wouldn't mind seeing budget fetches like the Flood Plain cycle again, epecially an enemy-pair cycle.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
For starters I gave the example of Temple of Mystery to witch if you went to https://www.mtggoldfish.com you could look up the pirce history your self but I told you this card has no real value to day. Temple of Malady would have been a better card sees wide use in commander was origally piced in at $5.oo then $11.00 and now 4 years later it is a $2.00 card.
The fast lands from Scars of Mirrodin see more play in modern then commander were the format is also faster so you can't compare these lands to those.
Choked Estuary and Fortified Village both started out at $8.00 and $6.00 respectively and now they are both around $2.00
These are dual lands that come into play untapped.
Spire bluff Canal is starting to go down in price and if we get the shock land reprinted then the price would drop more.
The mainlands are all repetitively cheap thees lands are not worth $14.00 they are more like $2.00- $3.00.
Now Fetid Pools stared $10.00 is now $6.00 Canyon Slough $10.00 to $3.00 Scattered Groves $10 to $2
Or the battle lands Sunken Hollow started at $10 to $2 Canopy Vista $10 to 2
Now if you look at the shock lands and fetch lands they stated at $10 and went up till they got reprinted.
SO what I skipped was the obvious trend if it isn't a shock or fetch or an old hybrid filter land it isn't going to be worth anything.
Slow fetch lands are exactly what these are mana fixing but better. Amulet of Vigor is also just better.
P.S. Slow fetches are better because they can find lands of any color and all these lands do is give you one of two. Krosan Verge
Terramorphic Expanse Evolving Wilds.
If these lands had basic land types and could come into play untapped like shock lands or the original dual lands they would be worth more but they don't so they are going to end up at the $5 -$2 range. Sunpetal Grove and Drowned Catacomb have been reprinted so many times and do the same as the dual lands from this and they are for the most part $3 with Drowned Catacomb going through a down word trend from $8 as of right now.
Second
That sure is a large number of lands released into standard, which means printing them at standard card levels. Which is part of what I mean, the market has a large number of them due to a large standard release and a minimal demand due to being vague levels of 'acceptable.' Battlebond will have a much smaller print run, thus the over-inflated preorder price sticker. Once the set comes out it'll flux down to something reasonable (probably 6-8, at the high end), and then probably settle around 2-4 after. To slowly creep up in price if they aren't reprinted in a meaningful way like with the 2019 Commander product or what have you.
Because, in case you missed it, Wizards prints a lot more standard than they do anything other than standard.
And now to where you miss everything entirely, these lands come into play untapped! In the format they are designed for, in the set that they are in, they enter untapped. The actual difference between these, and ABUR Duals in battlebond is essentially nothing. Unless there is a major landtypes matter theme in Battlebond, which there is no proof of at this time. They are the color you need on the turn you play them, 100% of the time. Shocklands require you to pay 2 life, which if you and your partner are paying 2 life each time you want an untapped dual land will catch up on your shared 30 lifetotal. Because, and I can't believe I have to say this, these cards were designed for a two headed giant format in a two headed giant set.
So suggesting it be replaced by a tapped land that requires you to wait a turn for your mana is not a viable replacement strategy for a format meant to move quickly! Unless you think the cycle lands of Amonkhet are basically the same thing as the Shocklands. Or the tapped fetchlands are pretty much the same thing as Fetches. They aren't, they aren't because they drastically refocus fixing in the format into a slower more tedious form.
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
Gavin explained it int he article. You and your partner draft ally colors and then spit the partner creatures. So I'm playing GW and my buddy is playing UB I'd run Pir and he'd run toothy.
"You can tell how dumb someone is by how they use Mary Sue"
But they can also be used as partner commanders. Meaning that I wouldn't have a GU battle land if I have Pir and Toothy as my commanders.
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
Yeah but this set is more about drafting/normal two-headed giant than commander. It's like Unstable, they thought of commander when making the set but its goals isn't to be a commander set.
I'm kinda happy they went the extra complex rout of re-tooling partner to give a bone to commander players when they could have have the search ability and not made it a version of partner.
"You can tell how dumb someone is by how they use Mary Sue"