You people act like vampires aren't still the worst dedicated tribe by the very fact that they're not in UG. A vampire deck will never even have a chance to beat well-built Elves, Merfolk, Zombies or Goblins without Edgar's eminence. And tribal decks are the lowest tier of competition. The card/deck doesn't do a thing to stax, combo or taking turns strategies.
I would agree that vampires are ONE of the worst tribes (ever heard of werewolves and angels?) but Edgar Markov makes vampires broken.
From my experiences Edgar Markov makes vampires average. Hell, it's not even the best Commander deck to come out of that year.
Blue gets to be broken beyond any semblance of fairness with ONE CARD combos. But Mardu being playable? That's a sin.
And you're missing the point. Who cares about broken or playable. I explicitly said I hate not being able to interact with something in a game while my opponent is free to interact with all of MY cards.
You people act like vampires aren't still the worst dedicated tribe by the very fact that they're not in UG. A vampire deck will never even have a chance to beat well-built Elves, Merfolk, Zombies or Goblins without Edgar's eminence. And tribal decks are the lowest tier of competition. The card/deck doesn't do a thing to stax, combo or taking turns strategies.
I would agree that vampires are ONE of the worst tribes (ever heard of werewolves and angels?) but Edgar Markov makes vampires broken.
From my experiences Edgar Markov makes vampires average. Hell, it's not even the best Commander deck to come out of that year.
Blue gets to be broken beyond any semblance of fairness with ONE CARD combos. But Mardu being playable? That's a sin.
Difference being that a normal Mardu deck can do fine. I have a Tariel EDH deck that does great as I play it as control and bring back their creatures. Edgar is tribal and he doesn't make vampires OP, he just makes them viable.
I expected Selvala, Heart of the Wilds. She doesn't feel like a fun commander to face and more of a "ticking countdown" in the early to mid-game turns.
When I play, I feel I have to run an extra amount of artifact, land, enchantment, and creature answers to keep the Sylvala deck from going off or at least slow it down considerably. As its just like fighting a Purphoros, God of the Forge deck. Everyone knows that those sort of decks are just going to do some insane stuff that needs immediate answers and will quickly end the game if unhindered. One of those ways is to kneecap their lands and rocks.
Edgar needs to be cast to win against good decks because Vampire Lacerator and his token buddy aren't cutting it in a multiplayer format with 40lp.
There's THREE good vampires, Yahenni, Undying Partisan, Olivia Voldaren and Captivating Vampire. And there is no Elvish Guidance, Goblin Warrens, Zombie Apocalypse, Merrow Commerce or Dragon Tempest to help them either.
Edgar and Arhabo are balanced by being powerful tribal cards in very weak tribes. If you really can't deal with them the right thing to do is be an adult and either build better decks or ask the Eminence players to adapt their decks to the playgroup's level. Not prohibit everyone else from playing a deck that is neither overpowered in cEDH nor problematic in casual commander just because you don't like that there's some things you can't say "no" to and for the first time ever some of those things are not in blue.
If you really believe in what you just said, there is no point in arguing with you, you're just to stupid to actually thing before saying things, and too short sighted to realize that what is "cool" and "balanced" for you is just annoying and unstopable for the other players at the table.
Just a side note, all the times i won with Edgar, he didn't even touched the board, and to be honest that's the only reason why i won, because he didn't had to touch the board to beat the opponents.
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BWG
Art student, EDH lover and a strong believer that Delver has the best design in all of MTG.
Just a side note, all the times i won with Edgar, he didn't even touched the board, and to be honest that's the only reason why i won, because...
You played against weaker opponents.
Edgar is not winning in a table with Jeleva, Kess and Teferi. Or Zur, Ydris and Animar. Or Breya, Karador and Prossh. Or over fifty other generals.
Edgar is a good commander when built competitivelly and played well. He's not powerful enough to be banned under any circumstance. He's nowhere even close to top 10, in fact the cEDH community considers him Tier 3.
Be an adult and ask your playgroup to play at a consistent level, that is your right and responsability. Don't go asking for senseless bans based on your personal feelings and then get offended and start offending others because they disagree with you.
When the C18 decks come out people will latch onto the next flavor of the year and you'll see how unreasonable you were. Just like with Atraxa, and Meren, and Daretti, and Darevi and Kaalia... In fact the deck people complain the most about is never the most powerful of it's generation (Meren is the exception that proves the rule), it's just the most popular.
someone will be able to correct me i'm sure (please do) but i seem to remember someone saying that Griselbrand had been unbanned in the wider commander format, either dual or multiplayer or something. anyone able to fill me in?
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Modern: G Tron, Vannifar, Jund, Druid/Vizier combo, Humans, Eldrazi Stompy (Serum Powder), Amulet, Grishoalbrand, Breach Titan, Turns, Eternal Command, As Foretold Living End, Elves, Cheerios, RUG Scapeshift
I keep waiting for Paradox Engine. They banned prophet because games began to revolve around it. Well, engine is the same in anything but the most casual of metas. Every time this card hits field, the game ends if someone doesn't have an immediate answer right then and there. yes, sometimes it gets answered and we continue on, but when it resolves, the game is typically over in one way or another. Sisay storm and Azami are prime examples of decks that are degenerate with it, but it honestly doesn't take much. I'm just getting tired of being forced into playing control every time someone shuffles up with one.
I expected Selvala, Heart of the Wilds. She doesn't feel like a fun commander to face and more of a "ticking countdown" in the early to mid-game turns.
When I play, I feel I have to run an extra amount of artifact, land, enchantment, and creature answers to keep the Sylvala deck from going off or at least slow it down considerably. As its just like fighting a Purphoros, God of the Forge deck. Everyone knows that those sort of decks are just going to do some insane stuff that needs immediate answers and will quickly end the game if unhindered. One of those ways is to kneecap their lands and rocks.
Which many like Staff, Engine and T&T are hotbutton ban topics.
As a Selvala player, I can attest to the power to which you refer, but I don't think Selly should eat a ban any moreso than Animar, Purph, Zur, Narset, OG Sigrada, Yisan (who is a better, faster selvala in some ways), or Pheldagriff. It's a 2/3 that dies to doom blade and if 3 players can't cough up an answer, that's on the table but certainly not the card.
Compare to Leovold, who actively stopped the game from being played at a uber-efficient cost with counter back-up or Rofellos, who was so blisteringly fast that he'd lap Selvala like Usain Bolt at a high school track event. Although certainly no slouch, Selvala just isn't oppressive, resilient, or fast enough to meet RC ban standards IMO.
As a Selvala player, I can attest to the power to which you refer, but I don't think Selly should eat a ban any moreso than Animar, Purph, Zur, Narset, OG Sigrada, Yisan (who is a better, faster selvala in some ways), or Pheldagriff. It's a 2/3 that dies to doom blade and if 3 players can't cough up an answer, that's on the table but certainly not the card.
Compare to Leovold, who actively stopped the game from being played at a uber-efficient cost with counter back-up or Rofellos, who was so blisteringly fast that he'd lap Selvala like Usain Bolt at a high school track event. Although certainly no slouch, Selvala just isn't oppressive, resilient, or fast enough to meet RC ban standards IMO.
Very true. If not the commanders, at least some tools should then. As while there is a potential for them to be used fairly, they keep being recurring problems.
Then again Commander has almost completely run from the RCs with the new cards and new interactions that keep happening. As I get what the original point was "guidelines rather than rules" but its more viewed and accepted as "rules rather than guidelines" especially at store locations where prizes are on the lines and they can't exactly afford to make houserules.
As a Selvala player, I can attest to the power to which you refer, but I don't think Selly should eat a ban any moreso than Animar, Purph, Zur, Narset, OG Sigrada, Yisan (who is a better, faster selvala in some ways), or Pheldagriff. It's a 2/3 that dies to doom blade and if 3 players can't cough up an answer, that's on the table but certainly not the card.
Compare to Leovold, who actively stopped the game from being played at a uber-efficient cost with counter back-up or Rofellos, who was so blisteringly fast that he'd lap Selvala like Usain Bolt at a high school track event. Although certainly no slouch, Selvala just isn't oppressive, resilient, or fast enough to meet RC ban standards IMO.
Very true. If not the commanders, at least some tools should then. As while there is a potential for them to be used fairly, they keep being recurring problems.
Then again Commander has almost completely run from the RCs with the new cards and new interactions that keep happening. As I get what the original point was "guidelines rather than rules" but its more viewed and accepted as "rules rather than guidelines" especially at store locations where prizes are on the lines and they can't exactly afford to make houserules.
I see what you mean. Power creep is rough on casual formats because the necessary restraint is derived from players, not the cards available. That being said, prizes are meant to be won, so I'd feel no shame about bringing nonblue storm.
someone will be able to correct me i'm sure (please do) but i seem to remember someone saying that Griselbrand had been unbanned in the wider commander format, either dual or multiplayer or something. anyone able to fill me in?
Why don't we just unban every card and build better decks instead of crying about how powerful certain cards are, someone told me that's the grown up thing to do.
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Art student, EDH lover and a strong believer that Delver has the best design in all of MTG.
I see what you mean. Power creep is rough on casual formats because the necessary restraint is derived from players, not the cards available. That being said, prizes are meant to be won, so I'd feel no shame about bringing nonblue storm.
I don't blame you for bringing such a deck.
Like for example you got Wanderwine Prophets. Cute card, saw play in merfolk-centric tribal decks mostly and that is still a rarity compared to what else gets played. So when Inalla, Archmage Ritualist walks in, now everyone is suddenly using the Wanderwine Prophets for infinite turns and damage. I mean nobody realistically thought something like Inalla would be a thing back when Prophets was brand new from Lorwyn in 2007 (11 years ago) to make it absurd.
I swear there must be some sort of dissonance between the folks who design certain legendary creatures and the commander community. Take Leovold, Emissary of Trest which in my opinion is one of the worst designed legends from a mechanical standpoint when regarding commander; a format which became a flagship at this point.
Why don't we just unban every card and build better decks instead of crying about how powerful certain cards are, someone told me that's the grown up thing to do.
Why don't we just unban every card and build better decks instead of crying about how powerful certain cards are, someone told me that's the grown up thing to do.
It's a casual format. You can ignore the ban list if it pleases you.
It does create a fairly straightforward baseline for people who are meeting and playing with new groups though.
As they said in their blurb on bans, there are so many cards that do similar things that they'd be there all day banning hundreds of cards if they truly wanted to police the format. Instead they chose their rather small ban list as a way to discourage certain less fun things =)
And yeah, you can ignore it lol. House rules.
I have a sigiled starfish deck because there isn't currently a legendary starfish. Nobody cares lol.
I also have played Ali from Cairo as a commander because while he very much is a singular, legendary style card in spirit, he isn't technically a legendary according to gatherer. Again, nobody cares. It's casual for a reason.
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Modern: G Tron, Vannifar, Jund, Druid/Vizier combo, Humans, Eldrazi Stompy (Serum Powder), Amulet, Grishoalbrand, Breach Titan, Turns, Eternal Command, As Foretold Living End, Elves, Cheerios, RUG Scapeshift
I wish they would unban Braids, Cabal Minion. It wasn't worth having on the banned as commander list then when that stopped being a thing, was folded into the regular ban list where it absolutely has no reason to be
Sure, there is a chance of spending $4 on a booster and getting the Mythic Rare $30 super card. There is also a chance of surviving putting your tongue in a light socket.
Why don't we just unban every card and build better decks instead of crying about how powerful certain cards are, someone told me that's the grown up thing to do.
So you want every Commander game to be a cEDH game?
I'm always hoping for the unbanning of Yawgmoth's Bargain. I know it's degenerate, but i just want to play it again...
Emminence should go. Getting advantages without ever casting your commander seems wrong.
I disagree. While Eminence could be broken and - it is strong - you do have to narrow your deck into a tribal strategy for it to be effective. Also... people use Generals that have nothing to do with what their actual decks do. Think about how many generals are used just so the player can slip an extra color in their deck for tutors and combos. That also seems wrong to me.
I'm always hoping for the unbanning of Yawgmoth's Bargain. I know it's degenerate, but i just want to play it again...
Emminence should go. Getting advantages without ever casting your commander seems wrong.
I disagree. While Eminence could be broken and - it is strong - you do have to narrow your deck into a tribal strategy for it to be effective. Also... people use Generals that have nothing to do with what their actual decks do. Think about how many generals are used just so the player can slip an extra color in their deck for tutors and combos. That also seems wrong to me.
Eminence itself isn't horrible but Inalla is clearly not the same power level as the other Eminence creatures, basically over pushed.
I'm always hoping for the unbanning of Yawgmoth's Bargain. I know it's degenerate, but i just want to play it again...
Emminence should go. Getting advantages without ever casting your commander seems wrong.
I disagree. While Eminence could be broken and - it is strong - you do have to narrow your deck into a tribal strategy for it to be effective. Also... people use Generals that have nothing to do with what their actual decks do. Think about how many generals are used just so the player can slip an extra color in their deck for tutors and combos. That also seems wrong to me.
Eminence itself isn't horrible but Inalla is clearly not the same power level as the other Eminence creatures, basically over pushed.
First off, I believe Edgar is clearly the worst of the bunch. His power level is high enough that he needed to be banned in 2 Commander formats (both 1v1, but still). Inalla is nowhere near the problem Edgar is, though she is still powerful.
And second, Eminence is a terrible mechanic from a development point of view. Design-wise and flavor-wise it is great; here is a way to make your Commander work while not being on the front lines. However, we have seen issues with Derevi and Oloro in the past where people complain about their oppressiveness. I don't necessarily agree that those generals are worth banning (just as I don't feel that any of the Eminence generals should be banned) but clearly abilities that work without even casting your general are over the top in general.
I would rather they not create mechanics like Eminence again. If someone wants to play with a general, at least make them go through the effort of casting it which makes it vulnerable to countermagic and kill spells just like everything else. Why give a "free" effect from the Command Zone?
@Creedmoor: I agree that playing a general just for its colors without the intention of casting it (I do that with Teneb for my Enchantress deck) goes against a little part of the format too. However, this creates a weakness in the deck in that I no longer have a card easily accessible that actually works with my deck. I can still cast it obviously, but Teneb is going to do basically nothing for the theme of my deck.
Instead, having a general in the command zone, even if it does require a tribal theme (and, to what I think part of Raindance's point is, Wizard tribal is not exactly "limiting") is still powerful if you never need to cast it or do anything with it to get its effect.
UR-Dragon is neat but not exactly a major game warper as its basically just a tribal discount of 1. Arahbo is cool but still is like only a giant growth for one creature and its only worrying interaction is with Lost Leonin. Edgar pushes that more with making vampires whenever you cast vampire spells, while he does get flak for his power his only real relevance was in 1v1.
Yes, Wizard tribal isn't exactly limiting when you have plenty of ETB creatures. Inalla however is like Minion Reflector but better as she doesn't care if the creature is a token and the copy-tax is only 1 instead of 2. Yet what pushes Inalla over the others is that she allows for combos while sitting safely in the command zone and being very non-interactable as there is nothing the opponent can do to Inalla herself.
Not even partners had that sort of annoyance of sitting safely in the command zone while still having such a big impact, like imagine if Vial Smasher the Fierce also had Eminence and it was just her triggered ability.
Like what would actually make Inalla fair is if the effects of her Eminence ability were swapped with activated ability. That way she is required to be on the battlefield if she wants to combo off. This would also slow her down considerably.
Like I had fun designing a RGU creature that wasn't tribal based. The eminence ability (when a player taps a land for mana, they had which can't be spent) is cute but in actuality is ineffective while the Sultan is not around "When mana is lost, Sultan does 2 damage to that player for each unspent mana lost."
Yes, Wizard tribal isn't exactly limiting when you have plenty of ETB creatures. Inalla however is like Minion Reflector but better as she doesn't care if the creature is a token and the copy-tax is only 1 instead of 2. Yet what pushes Inalla over the others is that she allows for combos while sitting safely in the command zone and being very non-interactable as there is nothing the opponent can do to Inalla herself.
Inalla, Archmage Ritualist does care if the creature were a token. Else you'd just pay X to make X copies of a wizard.
Yes, Wizard tribal isn't exactly limiting when you have plenty of ETB creatures. Inalla however is like Minion Reflector but better as she doesn't care if the creature is a token and the copy-tax is only 1 instead of 2. Yet what pushes Inalla over the others is that she allows for combos while sitting safely in the command zone and being very non-interactable as there is nothing the opponent can do to Inalla herself.
Inalla, Archmage Ritualist does care if the creature were a token. Else you'd just pay X to make X copies of a wizard.
ALright my tiny bad, but that doesn't stop wanderwine prophets which keeps triggering Inalla.
The effect of the Emienence abilities for Cats/Dragons/Vampires are within the same power level, but the Wizard one is vastly more powerful than it has any right to be. Which is why Inalla isn't a fair commander for the format.
Bring back TUCK! Tuck was awesome. It forced players to build decks that can protect their commanders, and it provided good answers to degenerate commanders. Removing tuck scuttled lines of play that need to be reinstated. I think the format was better off with tuck.
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Can you name all of the creature types with at least 20 cards? Try my Sporcle Quiz! Last Updated: 6/29/20 (Core Set 2021).
|| UW Jace, Vyn's Prodigy UW || UG Kenessos, Priest of Thassa (feat. Arixmethes) UG ||
Cards I still want to see created:
|| Olantin, Lost City || Pavios and Thanasis || Choryu ||
Difference being that a normal Mardu deck can do fine. I have a Tariel EDH deck that does great as I play it as control and bring back their creatures. Edgar is tribal and he doesn't make vampires OP, he just makes them viable.
When I play, I feel I have to run an extra amount of artifact, land, enchantment, and creature answers to keep the Sylvala deck from going off or at least slow it down considerably. As its just like fighting a Purphoros, God of the Forge deck. Everyone knows that those sort of decks are just going to do some insane stuff that needs immediate answers and will quickly end the game if unhindered. One of those ways is to kneecap their lands and rocks.
Selvala abuses cards frequently such as...
- Staff of Domination
- Paradox Engine
- Umbral Mantle
- Tooth and Nail
- Greater Good
- Garruk, Primal Hunter
- Genesis Wave
Which many like Staff, Engine and T&T are hotbutton ban topics.If you really believe in what you just said, there is no point in arguing with you, you're just to stupid to actually thing before saying things, and too short sighted to realize that what is "cool" and "balanced" for you is just annoying and unstopable for the other players at the table.
Just a side note, all the times i won with Edgar, he didn't even touched the board, and to be honest that's the only reason why i won, because he didn't had to touch the board to beat the opponents.
Art student, EDH lover and a strong believer that Delver has the best design in all of MTG.
Edgar is not winning in a table with Jeleva, Kess and Teferi. Or Zur, Ydris and Animar. Or Breya, Karador and Prossh. Or over fifty other generals.
Edgar is a good commander when built competitivelly and played well. He's not powerful enough to be banned under any circumstance. He's nowhere even close to top 10, in fact the cEDH community considers him Tier 3.
Be an adult and ask your playgroup to play at a consistent level, that is your right and responsability. Don't go asking for senseless bans based on your personal feelings and then get offended and start offending others because they disagree with you.
When the C18 decks come out people will latch onto the next flavor of the year and you'll see how unreasonable you were. Just like with Atraxa, and Meren, and Daretti, and Darevi and Kaalia... In fact the deck people complain the most about is never the most powerful of it's generation (Meren is the exception that proves the rule), it's just the most popular.
As a Selvala player, I can attest to the power to which you refer, but I don't think Selly should eat a ban any moreso than Animar, Purph, Zur, Narset, OG Sigrada, Yisan (who is a better, faster selvala in some ways), or Pheldagriff. It's a 2/3 that dies to doom blade and if 3 players can't cough up an answer, that's on the table but certainly not the card.
Compare to Leovold, who actively stopped the game from being played at a uber-efficient cost with counter back-up or Rofellos, who was so blisteringly fast that he'd lap Selvala like Usain Bolt at a high school track event. Although certainly no slouch, Selvala just isn't oppressive, resilient, or fast enough to meet RC ban standards IMO.
Then again Commander has almost completely run from the RCs with the new cards and new interactions that keep happening. As I get what the original point was "guidelines rather than rules" but its more viewed and accepted as "rules rather than guidelines" especially at store locations where prizes are on the lines and they can't exactly afford to make houserules.
I see what you mean. Power creep is rough on casual formats because the necessary restraint is derived from players, not the cards available. That being said, prizes are meant to be won, so I'd feel no shame about bringing nonblue storm.
Art student, EDH lover and a strong believer that Delver has the best design in all of MTG.
Like for example you got Wanderwine Prophets. Cute card, saw play in merfolk-centric tribal decks mostly and that is still a rarity compared to what else gets played. So when Inalla, Archmage Ritualist walks in, now everyone is suddenly using the Wanderwine Prophets for infinite turns and damage. I mean nobody realistically thought something like Inalla would be a thing back when Prophets was brand new from Lorwyn in 2007 (11 years ago) to make it absurd.
I swear there must be some sort of dissonance between the folks who design certain legendary creatures and the commander community. Take Leovold, Emissary of Trest which in my opinion is one of the worst designed legends from a mechanical standpoint when regarding commander; a format which became a flagship at this point.
- Rofellos, Llanowar Emissary
- Leovold , Emissary of Trest
- Coalition Victory
- Biorhythm
You want those unbanned?It's a casual format. You can ignore the ban list if it pleases you.
It does create a fairly straightforward baseline for people who are meeting and playing with new groups though.
As they said in their blurb on bans, there are so many cards that do similar things that they'd be there all day banning hundreds of cards if they truly wanted to police the format. Instead they chose their rather small ban list as a way to discourage certain less fun things =)
And yeah, you can ignore it lol. House rules.
I have a sigiled starfish deck because there isn't currently a legendary starfish. Nobody cares lol.
I also have played Ali from Cairo as a commander because while he very much is a singular, legendary style card in spirit, he isn't technically a legendary according to gatherer. Again, nobody cares. It's casual for a reason.
So you want every Commander game to be a cEDH game?
Ban C-Sphinx instead.
|| UW Jace, Vyn's Prodigy UW || UG Kenessos, Priest of Thassa (feat. Arixmethes) UG ||
Cards I still want to see created:
|| Olantin, Lost City || Pavios and Thanasis || Choryu ||
I disagree. While Eminence could be broken and - it is strong - you do have to narrow your deck into a tribal strategy for it to be effective. Also... people use Generals that have nothing to do with what their actual decks do. Think about how many generals are used just so the player can slip an extra color in their deck for tutors and combos. That also seems wrong to me.
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Commander: Allies & Adversaries
First off, I believe Edgar is clearly the worst of the bunch. His power level is high enough that he needed to be banned in 2 Commander formats (both 1v1, but still). Inalla is nowhere near the problem Edgar is, though she is still powerful.
And second, Eminence is a terrible mechanic from a development point of view. Design-wise and flavor-wise it is great; here is a way to make your Commander work while not being on the front lines. However, we have seen issues with Derevi and Oloro in the past where people complain about their oppressiveness. I don't necessarily agree that those generals are worth banning (just as I don't feel that any of the Eminence generals should be banned) but clearly abilities that work without even casting your general are over the top in general.
I would rather they not create mechanics like Eminence again. If someone wants to play with a general, at least make them go through the effort of casting it which makes it vulnerable to countermagic and kill spells just like everything else. Why give a "free" effect from the Command Zone?
@Creedmoor: I agree that playing a general just for its colors without the intention of casting it (I do that with Teneb for my Enchantress deck) goes against a little part of the format too. However, this creates a weakness in the deck in that I no longer have a card easily accessible that actually works with my deck. I can still cast it obviously, but Teneb is going to do basically nothing for the theme of my deck.
Instead, having a general in the command zone, even if it does require a tribal theme (and, to what I think part of Raindance's point is, Wizard tribal is not exactly "limiting") is still powerful if you never need to cast it or do anything with it to get its effect.
Yes, Wizard tribal isn't exactly limiting when you have plenty of ETB creatures. Inalla however is like Minion Reflector but better as she doesn't care if the creature is a token and the copy-tax is only 1 instead of 2. Yet what pushes Inalla over the others is that she allows for combos while sitting safely in the command zone and being very non-interactable as there is nothing the opponent can do to Inalla herself.
Not even partners had that sort of annoyance of sitting safely in the command zone while still having such a big impact, like imagine if Vial Smasher the Fierce also had Eminence and it was just her triggered ability.
Like what would actually make Inalla fair is if the effects of her Eminence ability were swapped with activated ability. That way she is required to be on the battlefield if she wants to combo off. This would also slow her down considerably.
Like I had fun designing a RGU creature that wasn't tribal based. The eminence ability (when a player taps a land for mana, they had which can't be spent) is cute but in actuality is ineffective while the Sultan is not around "When mana is lost, Sultan does 2 damage to that player for each unspent mana lost."
Inalla, Archmage Ritualist does care if the creature were a token. Else you'd just pay X to make X copies of a wizard.
Like here is what I mean with Inalla: http://commandertheory.com/post/164306346497/i-agree-with-you-the-ability-is-inherently-broken
The effect of the Emienence abilities for Cats/Dragons/Vampires are within the same power level, but the Wizard one is vastly more powerful than it has any right to be. Which is why Inalla isn't a fair commander for the format.
I would love for gifts ungiven to unbanned but I think Muldrotha, the Gravetide just ruined everything
Unban erayo
THE FLIP SIDE IS WHY SHES BANNED TO BEGIN WITH!!!
Bring back TUCK! Tuck was awesome. It forced players to build decks that can protect their commanders, and it provided good answers to degenerate commanders. Removing tuck scuttled lines of play that need to be reinstated. I think the format was better off with tuck.
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