Legendary creture artifact construct
Rare
4
It citb tapped and doesn't untap. Untaps whenever you play a historic spell.
7/7
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11:15, restate my assumptions: 1. Mathematics is the language of nature. 2. Everything around us can be represented and understood through numbers. 3. If you graph these numbers, patterns emerge. Therefore: There are patterns everywhere in nature. - Maximillian Cohen.
I have a picture but don't know how to put it here :/
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11:15, restate my assumptions: 1. Mathematics is the language of nature. 2. Everything around us can be represented and understood through numbers. 3. If you graph these numbers, patterns emerge. Therefore: There are patterns everywhere in nature. - Maximillian Cohen.
11:15, restate my assumptions: 1. Mathematics is the language of nature. 2. Everything around us can be represented and understood through numbers. 3. If you graph these numbers, patterns emerge. Therefore: There are patterns everywhere in nature. - Maximillian Cohen.
.....this could have vigilance in Tron so easily it's not even funny. Most of the cards are artifacts or walkers. It may not make the cut because Wurmcoil is in the slot it would want, but it's definitely worth trying.
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Project Booster Fun makes it less fun to open a booster.
Could be great in Limited if you can assemble the critical mass f cheap common artifacts I guess
In Standard it gets hit with a Seal Away the the second it's untao trigger fires, in Modern I think it's just too inefficient even tho it dodges Decay, Dismember and a smol Push - having to keep dropping artifacts for 3+ turns to get the job done will be a faff.
Kroog was the capitol city of Yotia, which you'll find references to in various cards most notably around the Antiquities set. One such card is Dragon Engine which this card pays homage to.
Basically, Urza, following the death of his mentor Tocasia (Which he was partially responsible for) fled to Yotia, while Mishra headed into the desert. He ended up in Kroog, ended up marrying the local princess, became chief artificer and protector of the people, but his father-in-law caused a full-out war against the desert people who at that point were led by Mishra, who used the dragon engines to sack Kroog.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
That's pretty clearly Grimlock from the Bayformers movies.
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Quote from Nirvava »
you can generally tell the easiest road to victory by how many players congregate on it; and the road of counterspells/control has been the freeway of choice in magic for quite some time.
Quote from photodyer »
What I find offensive is not that Wizards is endeavoring to make the game more accessible, but the attitudes of elitists who act as though no one of any age should show their face in the Magic public without first having mastery over the complexities of the game.
7 commander damage, ready to go turn 3 off a turn 1 sol ring and a turn 3 artifact. Mono Brown Artifacts just got a neat new general.
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The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
This could actually be a pretty cool colorless commander. There are just 8 legendary creature with colorless commander identity, 6 of which are eldrazi titans. Then you get hope of ghirapur and old version of karn. While old karn is pretty nice, it costs one more than this and it is definitely not as voltron.
I like it, I like it a lot. As for competitive, I can actually see this seeing some play in standard. 4 mana for a 7/7 trampler is no joke, even though you have to build your deck around it a bit so as to make it work.
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.
Would you like to read Commander stories? Check my latest stories, coming from Lorwyn and Innistrad: Ghoulcaller Gisa and Doran, The Siege Tower! If you like my writing, ask me to write something for your commander as well!
Getting this big guy out is going to be easy at only 4. The tapping and untapping might as well be a formality as there will be plenty of artifacts and legendarys.
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via WotC email. "exclusive" spoiler.
7
Legendary Artifact Creature - Construct
Trample
Traxos, Scourge of Kroog enters the battlefield tapped and doesn't untap during your untap step.
Whenever you cast an historic spell, untap Traxos
Rare
4
It citb tapped and doesn't untap. Untaps whenever you play a historic spell.
7/7
Standard: XDon't play.X
Legacy: BUReanimatorUB
Vintage: URBWGDBRU
I have a picture but don't know how to put it here :/
Standard: XDon't play.X
Legacy: BUReanimatorUB
Vintage: URBWGDBRU
Been trying for 12 minutes lol
Standard: XDon't play.X
Legacy: BUReanimatorUB
Vintage: URBWGDBRU
In Standard it gets hit with a Seal Away the the second it's untao trigger fires, in Modern I think it's just too inefficient even tho it dodges Decay, Dismember and a smol Push - having to keep dropping artifacts for 3+ turns to get the job done will be a faff.
Kroog was the capitol city of Yotia, which you'll find references to in various cards most notably around the Antiquities set. One such card is Dragon Engine which this card pays homage to.
Basically, Urza, following the death of his mentor Tocasia (Which he was partially responsible for) fled to Yotia, while Mishra headed into the desert. He ended up in Kroog, ended up marrying the local princess, became chief artificer and protector of the people, but his father-in-law caused a full-out war against the desert people who at that point were led by Mishra, who used the dragon engines to sack Kroog.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
The capital of Yotia, Terisiare. Utterly destroyed by Mishra's war machines. So Truckasaurus here is one of those.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Also, it's been working since the Brother's War. They don't make them like they used too.
“I once had an entire race killed just to listen to the rattling of their dried bones as I waded through them.”
—Volrath
Step Two: A bunch of 0 mana artifacts
Step Three: Profit
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Even though it's not to hard to untap this
But hey you know what would be funny?
ghalta, primal hunger the turn after this one.
I like it, I like it a lot. As for competitive, I can actually see this seeing some play in standard. 4 mana for a 7/7 trampler is no joke, even though you have to build your deck around it a bit so as to make it work.
Read my other stories as well (some ongoing):
Reaper King (a horror story), Kaalia of the Vast (an origin story), Sequels for Innistrad (Alternative sequels for Inn), Grey Areas (Odric's fanfic), Royal Succession (goblins),The Tracker's Message (eldrazi on Innistrad) and Ugin and his Eye (the end of OGW).
All it needs is a Voltaic Servant.
Torment is in the name - Chainer's Torment. It's quite fun to see the easter eggs in this set!
My 720 Peasant Cube
The card says "Traxos" but all I can see is Grond.
There was an Amulet of Kroog, but it looks like others have answered the significance of Kroog.
|| UW Jace, Vyn's Prodigy UW || UG Kenessos, Priest of Thassa (feat. Arixmethes) UG ||
Cards I still want to see created:
|| Olantin, Lost City || Pavios and Thanasis || Choryu ||