So, what's up with the sengir vampires looking like stuff from B class horror movies, while othervampires in Dominaria look just like A-list celebrities?
Sengir Vampires do technically have their origins coming from another plane because to my knowledge Baron Sengir is from Ulgrotha, not Dominaria, but was able to travel planes via the portal in this castle.
There's probably someone more versed in Homelands lore who could correct me/expound on this but I'm pretty sure that's mostly it.
Nope, the Baron is from Dominaria, he was transported to Ulgrotha by Ravi's master to help him in a fight against a coven of Planeswalkers there. When Ravi rung the Apocalypse Chime, only the Baron and Ravi herself survived, and she went insane and forgot she was a planeswalker. The Baron was thus stuck on Ulgrotha, but since he was there he made the best of a bad situation and took over what was an abandoned castle and built a Barony around it. Then the dwarves who had built the castle came back, found it occupied and laid siege to it. He responded by kidnapping and turning their princess and adopted her as his daughter. The dwarves got the message and left the Barony.
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The princes that was captured that was Irini Sengir if not mistaken, right? It even says in her Flavor text about bringing shame to all her fellow Dwarves...
Magic lore in the olden days was always really fun to dwell into and get familiar with.. always nice to get some backstory to the cards you play with, this is what makes the game so much more fun (For me at least)
Though this also somewhat makes you think that some cards (in this set) are not as powerful as they where supposed to be in their lore.. Though I read that for example Jodah of the olden days not being the one that we got as a card.. Shame though.. I grew up with stories around Jodah, Jaya and other older characters... even the whole Mishra/Urza war... Mairsil, Ith, etc...
Forgot a lot of the old character names.. but yeah, those where what made Magic fun for me..
Who was it that had split himself in 5/6 versions of himself again?
Correct, it was indeed Iniri.
Fun fact about Ulgrotha, that most people who play Homelands have missed: Nearly all the humans and dwarves have Persian names.
The character with five versions of himself was Taysir of Rabiah, the first five color walker, and until Urza came along the single most powerful planeswalker. But he hadn't split himself, he had merged from five different versions of himself brought about by the splintering of Rabiah into 1001 reflections of itself. He had only split into five versions. How powerful was Taysir? It took two very powerful planeswalkers (Serra and her Husband Feroz) to take him down, *after* he had been weakened by a ferocious planeswalker duel against a minotaur planeswalker that ended with the latter being banished from Ulgrotha for a thousand years. And even then it didn't stop him for long as he got resurrected a while later by the Anaba minotaurs after Feroz and Serra had died. As a form of repentance for his earlier behavior he acted as the guardian of Ulgrotha and mentor to the young planeswalker Daria up until the two were recruited by Urza to join his Titans. Then Tevesh Szat murdered Daria because he was an evil a-hole, just as Urza had planned, so that he could kill the Demon Planeswalker to power up the Power-stone bombs. Taysir realized that it was Urza's plan all along to sacrifice one of the other planeswalkers to Szat so he would have an excuse to kill him, and called Urza out on his bull*****, which lead Urza to kill him as well (but not to power up power-stone bombs). If any dead old planeswalker is ever going to be resurrected, it would be Taysir as he technically has three lives left.
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He would indeed survive if I am not mistaken. He does get 4 damage, but at resolve he would have gained a +1/+1 counter for each other creature that gets damaged.. Doing a 4+ damage sweep with all that is in play is himself would be silly to do anyways...
Incorrect. The +1/+1 Counter ability still uses the stack, so he's a 4/4 with lethal damage assigned and goes to the graveyard as a State-Based Effect before the first +1/+1 Counter ability resolves.
This is different from things like Pestilence activated 4 times, as Pestilence will have Kazarov's ability trigger (and resolve) between each damage event (unless the Pestilence activations are specifically timed to go on top of Kazarov's triggers, so an opponent can still kill him with this sort of effect).
He would indeed survive if I am not mistaken. He does get 4 damage, but at resolve he would have gained a +1/+1 counter for each other creature that gets damaged.. Doing a 4+ damage sweep with all that is in play is himself would be silly to do anyways...
Incorrect. The +1/+1 Counter ability still uses the stack, so he's a 4/4 with lethal damage assigned and goes to the graveyard as a State-Based Effect before the first +1/+1 Counter ability resolves.
This is different from things like Pestilence activated 4 times, as Pestilence will have Kazarov's ability trigger (and resolve) between each damage event (unless the Pestilence activations are specifically timed to go on top of Kazarov's triggers, so an opponent can still kill him with this sort of effect).
I have Kazarov and Pestilence in play. My opponent has half a dozen or so creatures in play. I activate Pestilence, in response, my opponent Lightning Bolts Kazarov, intending to let the Pestilence kill him. However, all I need to do to ensure Kazarov's survival is to activate Pestilence again. Pestilence damage then triggers dealing 1 to everything, Kazarov gets 6 +1/+1 counters from everything taking 1 damage. Then the lightning bolt hits, but size Kazarov is a 10/10 with one damage, it does jack all. Then the second pestilence activation is resolved, and Kazarov goes even bigger.
Basically, if you have Pestilence/Pyrohemia and Kazarov on the battlefield with a few lands untapped and there is a few creatures on the battlefield already, it is very friggin hard for your opponent to get rid of Kazarov with damage. You need either targeted removal or mass removal to do it.
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Right. I was saying that a opponent with a Pestihemia in play could still use it to kill Kazarov if they so choose. He's obviously crazy strong if you're the one with the Pyrolence.
Right. I was saying that a opponent with a Pestihemia in play could still use it to kill Kazarov if they so choose. He's obviously crazy strong if you're the one with the Pyrolence.
You're wrong, though. You'd basically only be right if every creature the Kazarov player didn't control had at least 4 toughness, or had a relevant protection ability or the Cho-Manno, Revolutionary/Inviolability ability or indestructible or absorb.
Personally my biggest concern is dat mana cost. Yes, we have options like mana doublers and mana dorks, but Kazarov is still vulnerable to spot removal, nonred boardwipes (and Jokulhaups exists in Commander[/card]), counters, things like that. But here's what 5BB looks like.
First casting: 5BB
Second casting: 7BB
Third casting: 9BB
After the second casting, it becomes increasingly unlikely you'll have the mana, and you won't be able to cast anything else, activate any more abilities, or pay the rhystic on counters.
As an aside, this is mainly a concern for a high CMC. Multicolor Commanders generally won't care unless someone plays MLD.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Right. I was saying that a opponent with a Pestihemia in play could still use it to kill Kazarov if they so choose. He's obviously crazy strong if you're the one with the Pyrolence.
Indeed. He will be a fun one to use in commander.
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^Well of course Kazarov doesn't compare well to one of the best 7 mana mythic legendaries to have ever been printed in the history of Magic. Very few cards do at that cost. This is just a wacky Commander plug and a funzo wunzo limited card that hilariously wins the game with Radiating Lightning from time to time, and so long as it stands out to some players that's all it needs to be.
Nope, the Baron is from Dominaria, he was transported to Ulgrotha by Ravi's master to help him in a fight against a coven of Planeswalkers there. When Ravi rung the Apocalypse Chime, only the Baron and Ravi herself survived, and she went insane and forgot she was a planeswalker. The Baron was thus stuck on Ulgrotha, but since he was there he made the best of a bad situation and took over what was an abandoned castle and built a Barony around it. Then the dwarves who had built the castle came back, found it occupied and laid siege to it. He responded by kidnapping and turning their princess and adopted her as his daughter. The dwarves got the message and left the Barony.
---
Numquam evolutioni obstes. Solum conculceris.
Pascite draconem, evolvite aut morimini.
Are you Dio in disguise?
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
Correct, it was indeed Iniri.
Fun fact about Ulgrotha, that most people who play Homelands have missed: Nearly all the humans and dwarves have Persian names.
The character with five versions of himself was Taysir of Rabiah, the first five color walker, and until Urza came along the single most powerful planeswalker. But he hadn't split himself, he had merged from five different versions of himself brought about by the splintering of Rabiah into 1001 reflections of itself. He had only split into five versions. How powerful was Taysir? It took two very powerful planeswalkers (Serra and her Husband Feroz) to take him down, *after* he had been weakened by a ferocious planeswalker duel against a minotaur planeswalker that ended with the latter being banished from Ulgrotha for a thousand years. And even then it didn't stop him for long as he got resurrected a while later by the Anaba minotaurs after Feroz and Serra had died. As a form of repentance for his earlier behavior he acted as the guardian of Ulgrotha and mentor to the young planeswalker Daria up until the two were recruited by Urza to join his Titans. Then Tevesh Szat murdered Daria because he was an evil a-hole, just as Urza had planned, so that he could kill the Demon Planeswalker to power up the Power-stone bombs. Taysir realized that it was Urza's plan all along to sacrifice one of the other planeswalkers to Szat so he would have an excuse to kill him, and called Urza out on his bull*****, which lead Urza to kill him as well (but not to power up power-stone bombs). If any dead old planeswalker is ever going to be resurrected, it would be Taysir as he technically has three lives left.
---
Numquam evolutioni obstes. Solum conculceris.
Pascite draconem, evolvite aut morimini.
This is different from things like Pestilence activated 4 times, as Pestilence will have Kazarov's ability trigger (and resolve) between each damage event (unless the Pestilence activations are specifically timed to go on top of Kazarov's triggers, so an opponent can still kill him with this sort of effect).
I have Kazarov and Pestilence in play. My opponent has half a dozen or so creatures in play. I activate Pestilence, in response, my opponent Lightning Bolts Kazarov, intending to let the Pestilence kill him. However, all I need to do to ensure Kazarov's survival is to activate Pestilence again. Pestilence damage then triggers dealing 1 to everything, Kazarov gets 6 +1/+1 counters from everything taking 1 damage. Then the lightning bolt hits, but size Kazarov is a 10/10 with one damage, it does jack all. Then the second pestilence activation is resolved, and Kazarov goes even bigger.
Basically, if you have Pestilence/Pyrohemia and Kazarov on the battlefield with a few lands untapped and there is a few creatures on the battlefield already, it is very friggin hard for your opponent to get rid of Kazarov with damage. You need either targeted removal or mass removal to do it.
---
Numquam evolutioni obstes. Solum conculceris.
Pascite draconem, evolvite aut morimini.
You're wrong, though. You'd basically only be right if every creature the Kazarov player didn't control had at least 4 toughness, or had a relevant protection ability or the Cho-Manno, Revolutionary/Inviolability ability or indestructible or absorb.
Personally my biggest concern is dat mana cost. Yes, we have options like mana doublers and mana dorks, but Kazarov is still vulnerable to spot removal, nonred boardwipes (and Jokulhaups exists in Commander[/card]), counters, things like that. But here's what 5BB looks like.
First casting: 5BB
Second casting: 7BB
Third casting: 9BB
After the second casting, it becomes increasingly unlikely you'll have the mana, and you won't be able to cast anything else, activate any more abilities, or pay the rhystic on counters.
As an aside, this is mainly a concern for a high CMC. Multicolor Commanders generally won't care unless someone plays MLD.
On phasing:
Indeed. He will be a fun one to use in commander.
---
Numquam evolutioni obstes. Solum conculceris.
Pascite draconem, evolvite aut morimini.
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