I'm not sure about flashing walkers beyond maybe getting one in at end of opponent's turn, then dropping another on your turn to activate them together? I mean, it does let blue hold mana for counter spells during opponent's turn, then drop a walker and untap. I think the bigger thing is going to be flashing in sagas. instant wrath (that will spare Capashen), armageddon, back to back spell recursion or artifact digging, etc. Those are going to be big I feel.
I think Shanna stands in for Tahngarth in terms of role. Slimefoot looks much closer to Squee in terms of role.
Well Shanna is the fix-it person, making her in the same crew position as the person who has her name minus one letter. Although she's not "a maker, not a destroyer" necessarily - Shanna can clearly fight, being an Angel and all.
Lightning Bolt aside, Jhoira is basically giving Affinity Glimpse of Nature for almost all the non-land in the deck. But the cost probably makes all the difference. By the time you play this in Affinity, your whole hand should be dumped already, unless it requires rewriting the entire strategy of the deck to hold back cards to get maximum benefit from Jhoira. I dunno.
I think Shanna stands in for Tahngarth in terms of role. Slimefoot looks much closer to Squee in terms of role.
Well Shanna is the fix-it person, making her in the same crew position as the person who has her name minus one letter. Although she's not "a maker, not a destroyer" necessarily - Shanna can clearly fight, being an Angel and all.
I think you've got Shanna confused for Tiana.
You are correct. This is what they get for making two characters' names rhyme.
In response to your opponent's declare attackers step, let Raff cast Urza's Ruinous Blast, if you are in to that sort of thing. Otherwise, if they have something you want (or which you don't want them to have) just steal it.
Can someone please explain to me how playing planeswalkers at instant speed is a good thing? Everyone keeps saying that it sounds great but I'm just not seeing it.
Why would you rather flash in a walker and risk having it destroyed at instant speed instead of casting it during your turn, maintaining priority, and activating an ability to guarantee getting some use out of it? Outside of dodging an occasional counterspell, I'm really not seeing the upside for walkers.
Mind you, I love the new Capashan. Seems to do what Creature Teferi or Yeva does while incorporating two colors and affecting a wide array of cards. When people say that instant speed planeswalkers are "game breaking", though...
Typically, unless it's later in the game, you are mostly tapping out for walkers. Casting them at the end of opponent's turn allows you to both activate them during your next turn, as well as have mana open to cast another spell to protect them.
Also, there are entire (long) articles you can read on the virtues of things being instant-speed vs. sorcery speed. One of the many relevant aspects of this is that your opponent will play more conservatively with all of your mana open and suddenly large class of spells you could now cast at instant speed that you previously could not.
Can someone please explain to me how playing planeswalkers at instant speed is a good thing? Everyone keeps saying that it sounds great but I'm just not seeing it.
Why would you rather flash in a walker and risk having it destroyed at instant speed instead of casting it during your turn, maintaining priority, and activating an ability to guarantee getting some use out of it? Outside of dodging an occasional counterspell, I'm really not seeing the upside for walkers.
Mind you, I love the new Capashan. Seems to do what Creature Teferi or Yeva does while incorporating two colors and affecting a wide array of cards. When people say that instant speed planeswalkers are "game breaking", though...
Typically, unless it's later in the game, you are mostly tapping out for walkers. Casting them at the end of opponent's turn allows you to both activate them during your next turn, as well as have mana open to cast another spell to protect them.
Also, there are entire (long) articles you can read on the virtues of things being instant-speed vs. sorcery speed. One of the many relevant aspects of this is that your opponent will play more conservatively with all of your mana open and suddenly large class of spells you could now cast at instant speed that you previously could not.
I love the legendary support that the crew has. Totally putting the entire crew, and Weatherlight, into my legends EDH deck. (Currently helmed by The Ur-Dragon).
Lightning Bolt aside, Jhoira is basically giving Affinity Glimpse of Nature for almost all the non-land in the deck. But the cost probably makes all the difference. By the time you play this in Affinity, your whole hand should be dumped already, unless it requires rewriting the entire strategy of the deck to hold back cards to get maximum benefit from Jhoira. I dunno.
She lands way too late for affinity for her to matter. Affinity ultimately is a swarming aggro deck that plays most of it's tools in the first three turns and against control decks new karn is likely a better option.
Private Mod Note
():
Rollback Post to RevisionRollBack
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Slimefoot, The Stowaway is a boss. Been beating people up with him since about 3 days after the leak. 'Feels like a mini-Omnath of Rage... Slimefoot makes sooooo many of those boring Thallids actually good!
The Weatherlight looks weird. Normally Vehicles have a bronzed P/T box to indicate 'something is differnet here' but though the Weatherlight has the typical Vehicle frame, it has a 'normal' artifact creature P/T box... I wonder why.
The Weatherlight being anything but a Vehicle would have been shocking IMO, but I'm not sure why Tiana does nothing with Vehicles.
I just noticed that, maybe Kaylee was too strong when in playtesting when she triggered Artifacts/vehicles. Come to think of it, if she DID do vehicles, you would just suicide your vehicles into your opponent each turn. Flavorwise, it is odd though.
?? The whole set is ‘Legendaries matter’. Every color and color combination has legendary creatures and sagas and has access to artifacts. What is the archetype of Arvad? Play legendary creatures? That’s every color this set.
I can see stuff like GB token saproling being a draft archetype signpost, RW being Equipments-and-auras. But Arvad is one of those generic ‘do what every deck in this set is gonna do and every color has equal access to anyway’ non-signposts. The RU player isn’t gonna be like ‘no, I’m not gonna play my RU legendary things because that’s BW’s game’.
Arvad feels to me like the ‘we really didn’t design a BW draft archetype so we gave BW a general purpose card instead.’ A trick they usually reserve for GU.
Arvad, too. Really, the only one I would question at rare is Shanna.
You are correct. This is what they get for making two characters' names rhyme.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Typically, unless it's later in the game, you are mostly tapping out for walkers. Casting them at the end of opponent's turn allows you to both activate them during your next turn, as well as have mana open to cast another spell to protect them.
Also, there are entire (long) articles you can read on the virtues of things being instant-speed vs. sorcery speed. One of the many relevant aspects of this is that your opponent will play more conservatively with all of your mana open and suddenly large class of spells you could now cast at instant speed that you previously could not.
That's why Leyline of Anticipation is one of my favourite blue cards.
Stay reasonable, be mindful of your expectations and don't feed the trolls.
Doomsdayin'
Art student, EDH lover and a strong believer that Delver has the best design in all of MTG.
Ser Friendzone is that you?
4 Aetherflux Reservoir
3 Inspiring Statuary
3 Filigree Familiar
2 Prophetic Prism
2 Glassblower's Puzzleknot
1 Merchant's Dockhand
1 Hope of Ghirapur
0 Ornithopter
3x Whir of Invention
6 Hour of Revelation
6 River's Rebuke
5 Urza's Ruinous Blast
5 Cataclysmic Gearhulk
4 Settle the Wreckage
3 Slaughter the Strong
5 Spell Swindle
4 Insidious Will
3 Disallow
3 Supreme Will
3 Disappearing Act
4 Paradoxical Outcome
4 Glimmer of Genius
3 Release to the Wind
3 Skywhaler's Shot
2 Board the Weatherlight
5 Oath of Teferi
5 Teferi, Hero of Dominaria
4 Dovin Baan
3 Gideon of the Trials
2x Sanguine Sacrament
3 Oketra's Last Mercy
1 Authority of the Consuls
3 As Foretold
4 The Antiquities War
23 lands
Now I just need to see the other Primevals. >:}
She lands way too late for affinity for her to matter. Affinity ultimately is a swarming aggro deck that plays most of it's tools in the first three turns and against control decks new karn is likely a better option.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
http://www.mtgsalvation.com/forums/magic-fundamentals/magic-general/334931-what-is-the-most-pimp-card-deck-youve-seen-or?comment=5361
Commander
RGOmnath, Locus of Rage Grenades! EDHGR
UWSygg's Defense, EDH - Voltron & ControlWU
BUGMimeoplasm EDH ft. Ifnir Cycling-discard comboBUG
WBTeysa, Connoisseur of CullingBW
BWSelenia & Recruiter of the Guard suicice combo EDHWB
UBRWGO-Kagachi - 5 Color Enchantments - EDHUBRWG
It should have the Heart of Kiran, pay with Loyalty ability at minimum that is for sure. And I would have made it 5/6.
And he bites.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
Raff and Arvad both fit into limited archetypes, so they're definitely signposts.
I can see stuff like GB token saproling being a draft archetype signpost, RW being Equipments-and-auras. But Arvad is one of those generic ‘do what every deck in this set is gonna do and every color has equal access to anyway’ non-signposts. The RU player isn’t gonna be like ‘no, I’m not gonna play my RU legendary things because that’s BW’s game’.
Arvad feels to me like the ‘we really didn’t design a BW draft archetype so we gave BW a general purpose card instead.’ A trick they usually reserve for GU.