I can amortize my commander deck over 5 to 10 years, same as my vintage or legacy deck, I can't do that to a standard deck just a mear 2 years (or 18 months or whatever they have for the new rotation) Once you realize you can play and learn the in and out of your deck over that time period it makes more sense to get the one time higher cost. You get a higher degree of master and better play experience when people are forced to "invest" in their cards. I am not going to spend $1000 on my deck and NOT now how to play it the best I possibly can against each match up.
As noted above, what about the players that don't want to play the same deck for 5 to 10 years?
There's another thing that Brawl does that makes it interesting to me. I play a lot of Limited. I get basically all my cards from opening packs for Limited. I don't like buying singleton cards. I do almost no singleton purchasing and almost no trading. If I build a Standard-legal deck from the cards I've opened for Limited, that deck is effectively free. If I want to build an Eternal commander deck, I have to go and actually spend additional money on those cards.
Opening 4x, particularly for Rares and certainly for Mythics, is sufficiently unlikely that it's hard to build a full Standard deck this way. But it is pretty easy to build a singleton deck this way!
As noted above, what about the players that don't want to play the same deck for 5 to 10 years?
There's another thing that Brawl does that makes it interesting to me. I play a lot of Limited. I get basically all my cards from opening packs for Limited. I don't like buying singleton cards. I do almost no singleton purchasing and almost no trading. If I build a Standard-legal deck from the cards I've opened for Limited, that deck is effectively free. If I want to build an Eternal commander deck, I have to go and actually spend additional money on those cards.
Opening 4x, particularly for Rares and certainly for Mythics, is sufficiently unlikely that it's hard to build a full Standard deck this way. But it is pretty easy to build a singleton deck this way!
I also draft frequently and I agree.
I think this format is very nicely positioned.
Are you a drafter looking to get value out of their draft chaff?
Are you a commander player intimidated by the depth of the card pool?
Are you a standard player tired of the repetitive competitive gameplay?
Are you just looking for a fresh deckbuilding challenge that isn't as well-trod as the established constructed formats?
As a Standard player, I'd probably play this if my LGS wanted to mix things up on FNM, or Standard Showdown, but not until Kaladesh and Amonkhet rotate. It may seem counter intuitive to want to start with a smaller cardpool, but I really don't want to play across from an infinite number of Baral or Scarab God decks.
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from "SALAd aka Jack Power" »
|_0|\|65407 (There; now you're fully l33t)
CCL Winner- July '08, Aug '08 Sept '08, Oct '08 Survivor- CCS: Lost in Takenuma, CCS: Stranded In Tolaria
I don't always play Jank, but when I do, I play Saffronolive.
While I am generally excited about a standard/commander hybrid, I think there are an issue that need addressing.
Standard is a poor on-ramp to any eternal format. Anyone moving from standard to modern effectively is restarting his collection over because nothing you get from Kal/Amon/Ixal/Dom will get you a workable modern deck. Modern is mostly defined by cards that are 10+ years old now and really only see limited reprints (at inflated cost). Brawl will bee a similar, but less extreme, version of that with Commander as even if you get a really good Brawl deck, once you go against a regular Commander deck (adding +40 cards to it) its going to be much weaker than a Commander deck who has all the fetches, shocks, and other broken cards. Wizards COULD fix this by just making cards less jank, but the issue with eternal formats is they reward those who have been in the game longest or have the most capital to play catch-up (and preferably, both).
Commander Pre-cons and Challenger Decks can only do so much to get people in. This might be another way to do budget without banning 3/4ths of your card pool (like Pauper would).
4.
The problem I have with it is that, after Dominaria, how many Legendary Creatures are going to be in Standard? We need a lot to make a diverse set of decks possible. I cannot imagine Legendary-matters will be a theme in other sets.
right now, before dominarla even releases, there are 73 possible commanders in standard between creatures and pw.
It's not going to be an issue.
Ahh, but there's IS a problem.
Colorless, and all 5 mono-colors are represented, all the guilds are represented - which is great.
There's only TWO 3 color pairings in those 73 legendaries. 3 Grixis commanders, and 3 Naya commanders.
So if you really prefer playing a different combination, you're out of luck. And you'll be at the whim of the rotation if your preferred combination ever rotates out - which means you'll have to build a completely different deck.
I like the idea in theory, but only if they are supporting it so that at LEAST all the 3-color options (shards and wedges) remain playable *somehow*.
There's a big differences between - "Beckett Brass is rotating, so I'll need to tweak my Grixis deck for the new commander that's coming out." and "Whelp, I can't play this entire Grixis deck anymore, because now I don't have a commander to run it."
Also, a lot of the things that would/could help alleviate this problem, aren't being addressed by default due to the standard legal nature of the format. Partner can't be printed in a standard legal set. So does that mean that all of the commander-only features can't be explored? Or will there be standard-legal printed supplementary products? Will there be pre-cons to get people started? How badly will rotating mana-fixing cause an issue for the ability to construct decent and diverse decks?
This could ALL be fine, but I think they haven't let us know about these worries.
The problem I have with it is that, after Dominaria, how many Legendary Creatures are going to be in Standard? We need a lot to make a diverse set of decks possible. I cannot imagine Legendary-matters will be a theme in other sets.
right now, before dominarla even releases, there are 73 possible commanders in standard between creatures and pw.
It's not going to be an issue.
Ahh, but there's IS a problem.
Colorless, and all 5 mono-colors are represented, all the guilds are represented - which is great.
There's only TWO 3 color pairings in those 73 legendaries. 3 Grixis commanders, and 3 Naya commanders.
So if you really prefer playing a different combination, you're out of luck. And you'll be at the whim of the rotation if your preferred combination ever rotates out - which means you'll have to build a completely different deck.
I like the idea in theory, but only if they are supporting it so that at LEAST all the 3-color options (shards and wedges) remain playable *somehow*.
There's a big differences between - "Beckett Brass is rotating, so I'll need to tweak my Grixis deck for the new commander that's coming out." and "Whelp, I can't play this entire Grixis deck anymore, because now I don't have a commander to run it."
Also, a lot of the things that would/could help alleviate this problem, aren't being addressed by default due to the standard legal nature of the format. Partner can't be printed in a standard legal set. So does that mean that all of the commander-only features can't be explored? Or will there be standard-legal printed supplementary products? Will there be pre-cons to get people started? How badly will rotating mana-fixing cause an issue for the ability to construct decent and diverse decks?
This could ALL be fine, but I think they haven't let us know about these worries.
I don't recon it's an actual problem as long as we remember is a rotating format. Not every standard has a bant deck or an esper deck for example...it's the nature of the format
Private Mod Note
():
Rollback Post to RevisionRollBack
Huey, Dewey and Louie are always dressed in RUG. it is CLEARLY going to be the wedges block Pioneer: WURFaerie fires BRGDragons ModernBGElves WRBurn UR Fires Turns URGift Storm UG Twiddle Storm
The problem I have with it is that, after Dominaria, how many Legendary Creatures are going to be in Standard? We need a lot to make a diverse set of decks possible. I cannot imagine Legendary-matters will be a theme in other sets.
right now, before dominarla even releases, there are 73 possible commanders in standard between creatures and pw.
It's not going to be an issue.
Ahh, but there's IS a problem.
Colorless, and all 5 mono-colors are represented, all the guilds are represented - which is great.
There's only TWO 3 color pairings in those 73 legendaries. 3 Grixis commanders, and 3 Naya commanders.
So if you really prefer playing a different combination, you're out of luck. And you'll be at the whim of the rotation if your preferred combination ever rotates out - which means you'll have to build a completely different deck.
I like the idea in theory, but only if they are supporting it so that at LEAST all the 3-color options (shards and wedges) remain playable *somehow*.
There's a big differences between - "Beckett Brass is rotating, so I'll need to tweak my Grixis deck for the new commander that's coming out." and "Whelp, I can't play this entire Grixis deck anymore, because now I don't have a commander to run it."
Also, a lot of the things that would/could help alleviate this problem, aren't being addressed by default due to the standard legal nature of the format. Partner can't be printed in a standard legal set. So does that mean that all of the commander-only features can't be explored? Or will there be standard-legal printed supplementary products? Will there be pre-cons to get people started? How badly will rotating mana-fixing cause an issue for the ability to construct decent and diverse decks?
This could ALL be fine, but I think they haven't let us know about these worries.
I don't recon it's an actual problem as long as we remember is a rotating format. Not every standard has a bant deck or an esper deck for example...it's the nature of the format
I would argue that every standard DOES have a bant or esper deck. They just aren't necessarily competitive. This is a casual format, not a competitive one. That's why its a big issue that needs to be addressed.
yeah true, but the idea is that you see a cool legend that you like and you build around it. what are you talking about is doing the inverse process: building a deck in certain colours and then find a legend that fits.
In your specific example with Beckett Brass, you can't just replace her with another random grixis legend anyway, because she only works with pirates. Having a pirate deck with say Bolas as commander just cos he fits the colours wouldn't have much sense.
Private Mod Note
():
Rollback Post to RevisionRollBack
Huey, Dewey and Louie are always dressed in RUG. it is CLEARLY going to be the wedges block Pioneer: WURFaerie fires BRGDragons ModernBGElves WRBurn UR Fires Turns URGift Storm UG Twiddle Storm
yeah true, but the idea is that you see a cool legend that you like and you build around it. what are you talking about is doing the inverse process: building a deck in certain colours and then find a legend that fits.
In your specific example with Beckett Brass, you can't just replace her with another random grixis legend anyway, because she only works with pirates. Having a pirate deck with say Bolas as commander just cos he fits the colours wouldn't have much sense.
Building around a brawler because you like the brawler? That's just crazy talk.
yeah true, but the idea is that you see a cool legend that you like and you build around it. what are you talking about is doing the inverse process: building a deck in certain colours and then find a legend that fits.
In your specific example with Beckett Brass, you can't just replace her with another random grixis legend anyway, because she only works with pirates. Having a pirate deck with say Bolas as commander just cos he fits the colours wouldn't have much sense.
MANY people choose commanders in commander without ever planning to actually cast their commander. They pick one because it supports the colors they want to run. I think you'd have to agree that there are many cool strategies in Standard that don't align themselves with any specific commander. And plenty of Commanders that aren't build around.
If I changed my example to Samut, Voice of Dissent (for instance), then your point doesn't hold the same water.
Mardu Vehicles is an interesting deck in Standard. There's not a Mardu commander that would let you try out that strategy.
Cash grab? You mean WotC made a decision to try to increase profits by creating a format to give more incentive for people to buy Standard legal sealed products? And they want to create a format that can support format-specific sealed products like they’ve done with their Challenger and Commander products to make even more money? How dare this for-profit business create a product to increase sales instead of figuring out a way to immediately start making Standard fun again despite the huge amount of time it takes to design and release a new set.
I can’t wait until they release another article so I can find something new to complain about.
The Raptors that enter the battlefield after HI resolves aren't indestructible, only the ones that were on the battlefield when it resolved get Indestructible. You can make wave after wave of Raptor if you like (hence all the triggers), but eventually some of the new ones die to damage and eventually a steady state maximum is reached.
Don't think so.
Every polyraptor will make 5 polyraptors before it dies. And every one of those make 5.
It's definitely infinite.
Bah, you're likely right. I put in that disclaimer in hope that I wouldn't get mathed down by people who did the math to prove the combo had a finite state, and as a result of putting in a seeemingly-erroneous disclaimer that's exactly what I got!
It is finite cause the ping damage trigger is a may. But If u only say yes it is infinite
Mardu Vehicles is an interesting deck in Standard. There's not a Mardu commander that would let you try out that strategy.
1 yes there is, his name is jodah.
2 also you could just play standard if you want to play mardu vehicles
3 it would prolly suck as Singleton anyway
4 there isn't a storm deck in standard either, but they seem to get by. Every format doesn't need to support every strategy.
I don't understand these people. I get being disappointed you can't do X (play a viable colorless deck, play x color combo, etc) but these are not "the format MUST solve this to work" problems.
Mardu Vehicles is an interesting deck in Standard. There's not a Mardu commander that would let you try out that strategy.
So you’d play Boros Depala Vehicles, use slightly different removal, and some other substitute for Scrapheap Scrounger. And not a single tear would be shed.
I mean the base version I see uses black for scrounger and unlicensed disintegration. In this format they’d be singletons anyway. So you’d be looking to replace two cards to purge any dependency on black and build the same fundamental deck in RW without black. Always being able to count on access to Depala would make the deck more reliable at doing its vehicles thing.
While I am generally excited about a standard/commander hybrid, I think there are an issue that need addressing.
Standard is a poor on-ramp to any eternal format. Anyone moving from standard to modern effectively is restarting his collection over because nothing you get from Kal/Amon/Ixal/Dom will get you a workable modern deck. Modern is mostly defined by cards that are 10+ years old now and really only see limited reprints (at inflated cost). Brawl will bee a similar, but less extreme, version of that with Commander as even if you get a really good Brawl deck, once you go against a regular Commander deck (adding +40 cards to it) its going to be much weaker than a Commander deck who has all the fetches, shocks, and other broken cards. Wizards COULD fix this by just making cards less jank, but the issue with eternal formats is they reward those who have been in the game longest or have the most capital to play catch-up (and preferably, both).
Commander Pre-cons and Challenger Decks can only do so much to get people in. This might be another way to do budget without banning 3/4ths of your card pool (like Pauper would).
4.
Fatal p
Hazoret
Hollow one, 1 mana red creature (that is the base for One of the most popular archetype)
Liliana last hope
Nahiri
Badlan R
Emrakul p e
Ulamog c h
Tireless Tracker
Shareli
, etc
Modern may have 10 years as a oficial format but most of the cards being played r now where printed in the last 6-7 years(and not counting reprints of cards that where alread in the format.
Every standard set has its contribution to modern.
A friend of mine is geeking out about Brawl but all I think of it is "meh". Frontier died, Brawl will also die; it's just a matter of time. Unless WotC goes all in and makes it a GP Format.
The article for it mentions Rashmi as a possibility for your commander. She is already a good card--whenever you cast the first spell each turn you get either another free spell or an extra card into your hand, and who doesn't want free card draw?--but she has seen *zero* play since being printed. I suspect Brawl is just a way to try and get people to try new cards, get out of their comfort zone...and, yes, sell cards. Getting people out of their comfort zone is a good thing, but this little experiment simply won't last. *shrug*
while i was quick to assume this was a bit of a cash grab for standard packs as well it occurred to me that brawls creation might actually be something different all together, namely for arena. if arena will be mostly a standard and limited experience wotc will need to add functionality to keep people interested. by creating this format it can slide easily into the arena game with minimal effort on their part while providing more gameplay options for the users. the fact that it is playable in paper is just a side effect. im not a fan of rotating formats so its not something for me, but im sure there will be people out there who will be thankful for getting more use out of their cards.
Don't look at this as an EDH variant. Look at it as a different version of singleton. I think it's aimed at getting new players more comfortable with formats. I always hated having to get 4 of a card to compete. I'll never forget winning a box of Urza's Saga with my winter orb deck, and thinking that I'll never be able to afford four of each of the premium cards in that set at age 17, so I sold my whole collection (for the first time... lol). This way people can play with all those one-of rares they pull right away in constructed formats.
The commander part allows for a little more consistency and a chance for new players to jump into a synergistic theme without too much specialization.
Don't play it if you don't want to. I'll have a deck ready to play people.
yeah true, but the idea is that you see a cool legend that you like and you build around it. what are you talking about is doing the inverse process: building a deck in certain colours and then find a legend that fits.
In your specific example with Beckett Brass, you can't just replace her with another random grixis legend anyway, because she only works with pirates. Having a pirate deck with say Bolas as commander just cos he fits the colours wouldn't have much sense.
MANY people choose commanders in commander without ever planning to actually cast their commander. They pick one because it supports the colors they want to run.
i honestly NEVER encountered such type of commander player. Let's make it clear, I'm not having a go at you or saying that what you're saying is wrong. I'm just basing my assumption on my previous experience, and that is of people who build their commander deck so that they can make the most of their general.
Private Mod Note
():
Rollback Post to RevisionRollBack
Huey, Dewey and Louie are always dressed in RUG. it is CLEARLY going to be the wedges block Pioneer: WURFaerie fires BRGDragons ModernBGElves WRBurn UR Fires Turns URGift Storm UG Twiddle Storm
This is all it boils down to. They never fully took over the commander banlist because it doesn't generate them much money. They printed decks but the way most of them sit on shelves forever shows they don't wanna keep doing that. I for one will not be buying into rotation commander.
Where do you get the idea that Commander precons don't make money? They sell like hotcakes and are hard to find in stock around here.
[quote from="doc.brown »" url="/forums/magic-fundamentals/the-rumor-mill/790875-brawl-the-format?comment=121"]Ahh, but there's IS a problem.
Colorless, and all 5 mono-colors are represented, all the guilds are represented - which is great.
There's only TWO 3 color pairings in those 73 legendaries. 3 Grixis commanders, and 3 Naya commanders.
So if you really prefer playing a different combination, you're out of luck. And you'll be at the whim of the rotation if your preferred combination ever rotates out - which means you'll have to build a completely different deck.
I like the idea in theory, but only if they are supporting it so that at LEAST all the 3-color options (shards and wedges) remain playable *somehow*.
There's a big differences between - "Beckett Brass is rotating, so I'll need to tweak my Grixis deck for the new commander that's coming out." and "Whelp, I can't play this entire Grixis deck anymore, because now I don't have a commander to run it."
Also, a lot of the things that would/could help alleviate this problem, aren't being addressed by default due to the standard legal nature of the format. Partner can't be printed in a standard legal set. So does that mean that all of the commander-only features can't be explored? Or will there be standard-legal printed supplementary products? Will there be pre-cons to get people started? How badly will rotating mana-fixing cause an issue for the ability to construct decent and diverse decks?
This could ALL be fine, but I think they haven't let us know about these worries.
I don't recon it's an actual problem as long as we remember is a rotating format. Not every standard has a bant deck or an esper deck for example...it's the nature of the format
Standard is not a format where color identity matters. You can build whatever color combo you want. Brawl inherits the color-identity-matters part of Commander, and as such, this is a problem. Look at tiny leaders - never had a UBG commander to play, and it sucked for people who like that color combo. Then they finally got one after the format was dead, and it got banned in commander for being game warping.
yeah true, but the idea is that you see a cool legend that you like and you build around it. what are you talking about is doing the inverse process: building a deck in certain colours and then find a legend that fits.
In your specific example with Beckett Brass, you can't just replace her with another random grixis legend anyway, because she only works with pirates. Having a pirate deck with say Bolas as commander just cos he fits the colours wouldn't have much sense.
MANY people choose commanders in commander without ever planning to actually cast their commander. They pick one because it supports the colors they want to run.
i honestly NEVER encountered such type of commander player. Let's make it clear, I'm not having a go at you or saying that what you're saying is wrong. I'm just basing my assumption on my previous experience, and that is of people who build their commander deck so that they can make the most of their general.
I have in the past built a Yasova Dragonclaw tiny leaders deck as creatureless turbo fog, and I once built a Merieke ri Berit Commander deck purely to use Tutors, board wipes, counter magic, and draw effects to draw myself into a Laboratory Maniac wincon.
I think that part of the allure of a "casual" format is that your decks do not rotate. Without sanctioned events driving this I don't see it going anywhere.
I think it could be fun, as a non-competitive commander variant similar to budget EDH or Standard EDH (which was already a thing). I don't see myself trying to fine-tune a deck, but it could be fun to pilfer my standard collection for a semi-functional deck.
There's another thing that Brawl does that makes it interesting to me. I play a lot of Limited. I get basically all my cards from opening packs for Limited. I don't like buying singleton cards. I do almost no singleton purchasing and almost no trading. If I build a Standard-legal deck from the cards I've opened for Limited, that deck is effectively free. If I want to build an Eternal commander deck, I have to go and actually spend additional money on those cards.
Opening 4x, particularly for Rares and certainly for Mythics, is sufficiently unlikely that it's hard to build a full Standard deck this way. But it is pretty easy to build a singleton deck this way!
I think this format is very nicely positioned.
Are you a drafter looking to get value out of their draft chaff?
Are you a commander player intimidated by the depth of the card pool?
Are you a standard player tired of the repetitive competitive gameplay?
Are you just looking for a fresh deckbuilding challenge that isn't as well-trod as the established constructed formats?
Come on down to brawl! We've got planeswalkers!
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
CCL Winner- July '08, Aug '08 Sept '08, Oct '08
Survivor- CCS: Lost in Takenuma, CCS: Stranded In Tolaria
Standard is a poor on-ramp to any eternal format. Anyone moving from standard to modern effectively is restarting his collection over because nothing you get from Kal/Amon/Ixal/Dom will get you a workable modern deck. Modern is mostly defined by cards that are 10+ years old now and really only see limited reprints (at inflated cost). Brawl will bee a similar, but less extreme, version of that with Commander as even if you get a really good Brawl deck, once you go against a regular Commander deck (adding +40 cards to it) its going to be much weaker than a Commander deck who has all the fetches, shocks, and other broken cards. Wizards COULD fix this by just making cards less jank, but the issue with eternal formats is they reward those who have been in the game longest or have the most capital to play catch-up (and preferably, both).
Commander Pre-cons and Challenger Decks can only do so much to get people in. This might be another way to do budget without banning 3/4ths of your card pool (like Pauper would).
4.
Still, I'm not going to just immediately dismiss it like some are doing here.
Ahh, but there's IS a problem.
Colorless, and all 5 mono-colors are represented, all the guilds are represented - which is great.
There's only TWO 3 color pairings in those 73 legendaries. 3 Grixis commanders, and 3 Naya commanders.
So if you really prefer playing a different combination, you're out of luck. And you'll be at the whim of the rotation if your preferred combination ever rotates out - which means you'll have to build a completely different deck.
I like the idea in theory, but only if they are supporting it so that at LEAST all the 3-color options (shards and wedges) remain playable *somehow*.
There's a big differences between - "Beckett Brass is rotating, so I'll need to tweak my Grixis deck for the new commander that's coming out." and "Whelp, I can't play this entire Grixis deck anymore, because now I don't have a commander to run it."
Also, a lot of the things that would/could help alleviate this problem, aren't being addressed by default due to the standard legal nature of the format. Partner can't be printed in a standard legal set. So does that mean that all of the commander-only features can't be explored? Or will there be standard-legal printed supplementary products? Will there be pre-cons to get people started? How badly will rotating mana-fixing cause an issue for the ability to construct decent and diverse decks?
This could ALL be fine, but I think they haven't let us know about these worries.
Custom Set
https://docs.google.com/spreadsheets/d/1hu9uNBSUt92PwGhvexYlwFvsh6_SJBlEEIUV3H9_XyU/edit?usp=sharing
I don't recon it's an actual problem as long as we remember is a rotating format. Not every standard has a bant deck or an esper deck for example...it's the nature of the format
Pioneer: WURFaerie fires BRGDragons
ModernBGElves WRBurn UR Fires Turns URGift Storm UG Twiddle Storm
I would argue that every standard DOES have a bant or esper deck. They just aren't necessarily competitive. This is a casual format, not a competitive one. That's why its a big issue that needs to be addressed.
Custom Set
https://docs.google.com/spreadsheets/d/1hu9uNBSUt92PwGhvexYlwFvsh6_SJBlEEIUV3H9_XyU/edit?usp=sharing
EDH is a CASUAL format. Get with the program, or GTFO.
In your specific example with Beckett Brass, you can't just replace her with another random grixis legend anyway, because she only works with pirates. Having a pirate deck with say Bolas as commander just cos he fits the colours wouldn't have much sense.
Pioneer: WURFaerie fires BRGDragons
ModernBGElves WRBurn UR Fires Turns URGift Storm UG Twiddle Storm
Building around a brawler because you like the brawler? That's just crazy talk.
MANY people choose commanders in commander without ever planning to actually cast their commander. They pick one because it supports the colors they want to run. I think you'd have to agree that there are many cool strategies in Standard that don't align themselves with any specific commander. And plenty of Commanders that aren't build around.
If I changed my example to Samut, Voice of Dissent (for instance), then your point doesn't hold the same water.
Mardu Vehicles is an interesting deck in Standard. There's not a Mardu commander that would let you try out that strategy.
Custom Set
https://docs.google.com/spreadsheets/d/1hu9uNBSUt92PwGhvexYlwFvsh6_SJBlEEIUV3H9_XyU/edit?usp=sharing
I can’t wait until they release another article so I can find something new to complain about.
It is finite cause the ping damage trigger is a may. But If u only say yes it is infinite
2 also you could just play standard if you want to play mardu vehicles
3 it would prolly suck as Singleton anyway
4 there isn't a storm deck in standard either, but they seem to get by. Every format doesn't need to support every strategy.
I don't understand these people. I get being disappointed you can't do X (play a viable colorless deck, play x color combo, etc) but these are not "the format MUST solve this to work" problems.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
So you’d play Boros Depala Vehicles, use slightly different removal, and some other substitute for Scrapheap Scrounger. And not a single tear would be shed.
I mean the base version I see uses black for scrounger and unlicensed disintegration. In this format they’d be singletons anyway. So you’d be looking to replace two cards to purge any dependency on black and build the same fundamental deck in RW without black. Always being able to count on access to Depala would make the deck more reliable at doing its vehicles thing.
Fatal p
Hazoret
Hollow one, 1 mana red creature (that is the base for One of the most popular archetype)
Liliana last hope
Nahiri
Badlan R
Emrakul p e
Ulamog c h
Tireless Tracker
Shareli
, etc
Modern may have 10 years as a oficial format but most of the cards being played r now where printed in the last 6-7 years(and not counting reprints of cards that where alread in the format.
Every standard set has its contribution to modern.
The article for it mentions Rashmi as a possibility for your commander. She is already a good card--whenever you cast the first spell each turn you get either another free spell or an extra card into your hand, and who doesn't want free card draw?--but she has seen *zero* play since being printed. I suspect Brawl is just a way to try and get people to try new cards, get out of their comfort zone...and, yes, sell cards. Getting people out of their comfort zone is a good thing, but this little experiment simply won't last. *shrug*
The commander part allows for a little more consistency and a chance for new players to jump into a synergistic theme without too much specialization.
Don't play it if you don't want to. I'll have a deck ready to play people.
i honestly NEVER encountered such type of commander player. Let's make it clear, I'm not having a go at you or saying that what you're saying is wrong. I'm just basing my assumption on my previous experience, and that is of people who build their commander deck so that they can make the most of their general.
Pioneer: WURFaerie fires BRGDragons
ModernBGElves WRBurn UR Fires Turns URGift Storm UG Twiddle Storm
Standard is not a format where color identity matters. You can build whatever color combo you want. Brawl inherits the color-identity-matters part of Commander, and as such, this is a problem. Look at tiny leaders - never had a UBG commander to play, and it sucked for people who like that color combo. Then they finally got one after the format was dead, and it got banned in commander for being game warping.
2023 Average Peasant Cube|and Discussion
Because I have more decks than fit in a signature
Useful Resources:
MTGSalvation tags
EDHREC
ManabaseCrafter
I have in the past built a Yasova Dragonclaw tiny leaders deck as creatureless turbo fog, and I once built a Merieke ri Berit Commander deck purely to use Tutors, board wipes, counter magic, and draw effects to draw myself into a Laboratory Maniac wincon.
I think it could be fun, as a non-competitive commander variant similar to budget EDH or Standard EDH (which was already a thing). I don't see myself trying to fine-tune a deck, but it could be fun to pilfer my standard collection for a semi-functional deck.
8.RG Green Devotion Ramp/Combo 9.UR Draw Triggers 10.WUR Group stalling 11.WUR Voltron Spellslinger 12.WB Sacrificial Shenanigans
13.BR Creatureless Panharmonicon 14.BR Pingers and Eldrazi 15.URG Untapped Cascading
16.Reyhan, last of the Abzan's WUBG +1/+1 Counter Craziness 17.WUBRG Dragons aka Why did I make this?
Building: The Gitrog Monster lands, Glissa the Traitor stax, Muldrotha, the Gravetide Planeswalker Combo, Kydele, Chosen of Kruphix + Sidar Kondo of Jamuraa Clues, and Tribal Scarecrow Planeswalkers