They can actually print lightning bolt without a problem. The only reason they can't do it right now is because of the 5-8 rule. Basically, a single strong removal spell does not warp a format into a value creature format like what we see in standard right now. What does that is having so many options for removal that someone can jam a deck with enough removal spells they can trade favorably with the field easily.
For example Path of Mettle is pretty weak on it's own and only works against X/1 creatures, but when that gets combined with Lightning Strike, Shock, Magma spray, Vraska's Contempt, that Chupacabra card that I can never remember despite it showing up in masters 25 after just being printed, and other cards that is a lot of removal.
So on rotation I can see them bringing in something like lightning bolt. Wizards Lightning is clunky enough that I think a format with lightning bolt and lightning strike is doable. The only thing is do they want to print it? My guess is the design team doesn't want it to ever see print again in a standard set due to tournament legality. This is especially true if they intend to make a new format using Arena and want to avoid bringing in old school cards like lightning bolt into the online game.
The triple mana cycle cards are probably good for devotion decks and any budget mono builds that are around. I haven't looked at the black one yet, but I think that one has yet to be revealed?
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Oh, and I'm not trolling at all. I made great money of Timmies in my life back when there wasn't any internet and price lists on everyone's phone. I acually did the following - load up a suitcase full of useless cards and put it on the table where I was playing at our play space. Folks would come to me with their cards, I'd pick what I want, and tell them to take whatever out of the suitcase, and if they were too timid not to pick too much stuff I'd grab a handful at random on top of what they chose. And they'd tell all their friends about how there was this guy you could scam for cards, all happy with the transaction. Nothing they could possibly take was worth anything, and most things I'd pick from their cards were worth more than the suitcase, let alone the cards in it. And I didn't have any price lists available either, I was just able to tell a magic card from random pieces of cardboard, and they weren't. This is what made them "Timmies" and me a "Spike". This made me more able to put together any number of decks a Timmy would want to have than any Timmy, while all Timmies were able to do is line up to give me money for nothing. I wouldn't even pressure anyone into anything, it's the kind of person who insists on being robbed. One guy gave me a box of insanely expensive cards... for a prereleae foil from Torment. Which would've been worth nothing even if it was powerful. But because it was shiny, and it had a big power and mana cost, this guy gave me two competitive decks worth of money for it, and he wasn't rich or anything. I didn't even want to rob him, but he kept bugging me and begging me to trade, so I gave in an just robbed the guy blind. And your basic Timmy wouldn't want to trade with someone who offered them a honest trade because they couldn't make the connection between what cards did and how this reflected on their price, they'd instead rush to me who just let them rob themselves. My brother and I even had a good cop bad cop routine, where he'd offer them honest trades and this would make them get suspicious so they'd rather go over to the suitcase. They're the sort of people who can't tell who's the good cop and who's the bad cop at all.
Now I'm all for for everyone having their fun, different strokes and all that, but "Timmy" means what it means. You open a card worth 2 cents and completely unplayale in a game of Magic, you go find a Timmy who'll give you 50$ worth of playables for it. That's how it is, always was, way before there was a "commander" or anything. If I caught my kid behaving like a Timmy, I wouldn't pet him on the head and say "Awww, who's my little Timmy" - I'd take away his cards and be really careful about letting him handle money.
I'm pretty excited to see what the new legends frame is all about. The saga frames are interesting, I'm sure they'll grow on me.
If we're getting a legend in every pack, am I correct in assuming legends will be treated like double faced cards in original Innistrad and receive a special slot in a pack? If that's the case, then can we assume the return of triple rare packs?
I'm pretty excited to see what the new legends frame is all about. The saga frames are interesting, I'm sure they'll grow on me.
If we're getting a legend in every pack, am I correct in assuming legends will be treated like double faced cards in original Innistrad and receive a special slot in a pack? If that's the case, then can we assume the return of triple rare packs?
Since I was the person organizing weekly sanctioned tournaments in my town there's at least 50 people who could confirm all of this. The guy who gave me the box for Laquatus Champion had the surname Sinobad, never remembered his name, and the person he got the box of cards from in the first place was named Ivan Filipovic, who was his neighbour and gave Sinobad many of the cards to him for free when he quit magic. I don't remember each card from that box but there were 4 Yavimaya Elders and 4 Pattern of Rebirth which I remember for some reason. If the logistics of it weren't difficult or silly you could verify every word I said in a court. Oh, and I took over organizing tournaments because the guy doing it before, who's now an occasional collumnist for the website Index.hr, Petar Stosic got over a thousand dollars in debt because he was opening boosters to sell singles, but the people were secretly stealing them from him while "browsing" his stock. I never did that, but I made sure my stock never contained anything worth stealing, and they liked to trade with me in part because they thought I was an idiot for having a suitcase of cards out in the open were anyone could steal from it. They did that, too, and I pretended I didn't notice, which built up my reputation as a gullible, trusting idiot you could swindle for cards. Then they realized they don't have to steal, that I was "so lousy at trading you could just take whatever you want anyway". Just adding more details to make sure it obvious I'm honest (As far as reporting things, anyway. I also wouldn't dream of trying to cheat in an actual match.).
Oh, and I knew most people in my town never had any money for boosters, so I kept the boosters prices the lowest in all of europe (I got into trouble for this, even though I was shaving off my personal profits from booster sales to make the game more available), and I also made the prize division at tourney such as to not always have them all go to the winner, but to have many people have a chance to win something. This almost quadroupled the number of people at tournaments because even casual folks had hope to win something, and poor kids could hope to get some new cards here and there without having to steal them. I'd even lend decent cards and decks to kids who didn't have them if I was sure they were honest kids and wouldn't try to steal cards. I'm only horrible when someone tries to use money to get respect (won't get any from me) and when people insist they're smarter than they actually are (in which case I would just let them pick cards they want from my suitcase if they want to trade with me). My term as organizer was the most casual friendly environment I've seen anywhere EXCEPT if you're the sort of person who wants more than what you deserve in life.
I mean, I would already be hard pressed to believe that huge load of uncheckable facts and vague names that could be your friends' names (like I was going to look up for them or something lmao), but the thing that 100% convinced me that all you're saying never happened is this bit here:
And the crazy thing is that I'm not even a tourney grinder. I get my kicks out of beating netdeckers with commons. The best fun I ever had with MtG was when I made a rich prick literally burst out in tears and throw his hundreds of dollars worth of netdeck at me, physically, at a sanctioned event, screaming at me in front of people, had a small breakdown, because he couldn't beat my 10 cent well-picked cards and 0 cent basic lands and he came to win. Except no money in the world could help him do that. The second best time I ever had was when I heard about a regionals the evening before, haven't played in two years, had no cards with me at all, hit the draft common and junk bin at the store, picked up choicy core set commons and preposterously undervalued junk rares, went there without any clue about the metagame beforehand and beat people up in constructed all day. I had a guy with a blingy net deck offering me a nice bit of money to let him win because he was one win short of qualifying and I just laughed and killed him with Trained Armodons. He was sneering at me when the first match started for "putting crap in the deck", showing him that "cheap" and "crap" aren't the same thing was loads of fun.
This. This is my favorite part. It's so obvious in this paragraph that it's nothing but a power fantasy. I stand by my claim that all you've posted here is nothing but a work of fiction out of the mind of someone who either got ripped off, beaten by jank brews, or both.
The one thing that I will say is that I bet after people here got a taste of this luj086 guy all my rants about this set must appear much more reasonable, calm and collected.
When you're at the point of making me look good in the rumor mill, you're pretty damn bad.
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Would you like to read Commander stories? Check my latest stories, coming from Lorwyn and Innistrad: Ghoulcaller Gisa and Doran, The Siege Tower! If you like my writing, ask me to write something for your commander as well!
What I'm enjoying here is that my criticism of the set is rock solid stuff, but every time someone prods me into saying something controversial random folks are more likely to not take it seriously. And as I've said, folks not taking me seriously is what I enjoy a lot So I'm here saying things someone could for fact verify as nothing but thuth, but folks will for their own reasons, pride and whathave you discount all of it. And if you discount it, you're more likely to do what's not necessarily good for you. It's like with the suitcase, the only people who got robbed by me were people who brought it on themselves. I'm dropping names and places and metas and details, all true, knowing noone's going to check them - but the hilarious thing is that if someone did check them, they'd all check out
Although, the topic of the thread is the set and the spoiler, and talking about me and prompting me to do it is not getting the thread anywhere.
My issue is not about the veracity of your stories, actually. I do believe you, I've met many players (which I wouldn't call players, but dealers) who are willing to rip money from the children. "If I don't do it, someone else will" is their mentality, more or less. Not all dealers are like that, and I'm not sure if you were doing it for a kick or the profit motive, but that's neither here nor there.
My issue comes down to what you define as a 'Timmy player'. See, if I would try to classify myself I would most likely be a mix of a Timmy with a Spike. In the sense that I like to play competitive decks, but only those that are doing something sweet. I wouldn't play grixis delver in legacy or jund in modern, even though they're competitive decks. They're just an assortment of strong cards, and I don't find that interesting, I appreciate synergy much more. However, you seem to think that Timmys are either idiots or children, and I don't see how you came to that conclusion. Yes, some people evaluate cards differently, and I actually think you and me both evaluate using the same metric. That said, if someone wants to jam a darigaaz commander deck, even though the 7 mana dragon is probably not gonna play in standard, let them do it. They're not idiots. They just like casting big flashy spells. That's what a Timmy is. Commander appeals mostly to Timmies in my opinion, precisely because you have more room to play your big flashy spells. And mind you: I actually would like to cast some big flashy spells myself, I think it is pretyt damn cool when I do it, it is just that I wouldn't brew a non-competitive deck only to do that. But that is my prerrogative, and some people are mighty fine having others. Who are we to say how they should enjoy the game?
That said, I criticize the set on the grounds that it is probably not gonna improve standard very much, and I even agree with you that kickers looks bad and legendary is being thrown around randomly. If you wanna argue that the set is not great because it is not appealing to one important part of the game, which is the competitive scene, I'm right there with you. However, if you wanna argue that the set is bad because it has Timmy and Commander stuff in it, I completely disagree. Every set SHOULD have this sort of the stuff, it only becomes a problem when it had ONLY this sort of stuff.
Anyway, you might also try and elaborate your points and criticisms of the cards more and do less of the 'this is my story all about how I ripped off kids upside and down' and maybe we can get the thread back on focus.
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Would you like to read Commander stories? Check my latest stories, coming from Lorwyn and Innistrad: Ghoulcaller Gisa and Doran, The Siege Tower! If you like my writing, ask me to write something for your commander as well!
The set has a lot of very strong cards for their comparative mana costs in the set and that is what is pushing the set. Mana fixing is cheap in eternal formats, so a double or triple single color restriction on a card is not as big of a hurdle to cross at 3 mana in those formats as it is in standard. Likewise, when they put legendary restrictions on cards that also lets them push the power of the card up a notch, so a double white legendary creature should be pretty nuts at it's mana cost compared to a non-legendary creature of the same caliber.
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1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
They can actually print lightning bolt without a problem. The only reason they can't do it right now is because of the 5-8 rule. Basically, a single strong removal spell does not warp a format into a value creature format like what we see in standard right now. What does that is having so many options for removal that someone can jam a deck with enough removal spells they can trade favorably with the field easily.
For example Path of Mettle is pretty weak on it's own and only works against X/1 creatures, but when that gets combined with Lightning Strike, Shock, Magma spray, Vraska's Contempt, that Chupacabra card that I can never remember despite it showing up in masters 25 after just being printed, and other cards that is a lot of removal.
So on rotation I can see them bringing in something like lightning bolt. Wizards Lightning is clunky enough that I think a format with lightning bolt and lightning strike is doable. The only thing is do they want to print it? My guess is the design team doesn't want it to ever see print again in a standard set due to tournament legality. This is especially true if they intend to make a new format using Arena and want to avoid bringing in old school cards like lightning bolt into the online game.
The triple mana cycle cards are probably good for devotion decks and any budget mono builds that are around. I haven't looked at the black one yet, but I think that one has yet to be revealed?
This is really insightful take on the challenge of choosing cards to fit not just in a set, but in a whole format. I think people (myself included) often forget just how complex of a task that really is. But why is it called the 5-8 rule?
I'm actually kind of enjoying the cards so far. They seem to be taking more interest in Commander (which is understandable since they have said in the past it is by far the most popular format, even over Standard), which makes me happy since it's the format I love. I've stopped playing Standard, Modern, Vintage, and Legacy altogether because I don't enjoy the cutthroat aspect of it, I want to sit down and enjoy a game, win or lose.
Unfortunately, Commander has started to get infected by the mindset that the other formats have, WIN AT ALL COSTS.
I'm not really sure what the solution to that is other than social.
They can actually print lightning bolt without a problem. The only reason they can't do it right now is because of the 5-8 rule. Basically, a single strong removal spell does not warp a format into a value creature format like what we see in standard right now. What does that is having so many options for removal that someone can jam a deck with enough removal spells they can trade favorably with the field easily.
For example Path of Mettle is pretty weak on it's own and only works against X/1 creatures, but when that gets combined with Lightning Strike, Shock, Magma spray, Vraska's Contempt, that Chupacabra card that I can never remember despite it showing up in masters 25 after just being printed, and other cards that is a lot of removal.
So on rotation I can see them bringing in something like lightning bolt. Wizards Lightning is clunky enough that I think a format with lightning bolt and lightning strike is doable. The only thing is do they want to print it? My guess is the design team doesn't want it to ever see print again in a standard set due to tournament legality. This is especially true if they intend to make a new format using Arena and want to avoid bringing in old school cards like lightning bolt into the online game.
The triple mana cycle cards are probably good for devotion decks and any budget mono builds that are around. I haven't looked at the black one yet, but I think that one has yet to be revealed?
This is really insightful take on the challenge of choosing cards to fit not just in a set, but in a whole format. I think people (myself included) often forget just how complex of a task that really is. But why is it called the 5-8 rule?
That's more something of a nick name my own gaming group gave to the situation of where there are two cards, one is strictly worse than the first, but to make a deck work you end up running both of them. The best example is with burn where someone always will start with 4 lightning bolt, but then they will go and add Lava Spike, Bump in the Night, etc. They don't do exactly the same thing and are collectively worse than the first card, but they contribute to the same strategy. The same situation happens with removal: if someone can get a 5-8 on a removal spell, that increases how consistently that person can draw an answer to the threat on the table, which is why we don't see merfolk or a lot of synergy decks in standard right now. If someone can consistantly kill your own Kumena, Tyrant of Orazca or Merfolk Mistbinder through Blossoming Defense and potentially additional copies of said card early and mid game, than there isn't a lot of point to playing merfolk. Not to mention this also combines into the fact that there are creatures such as Rekindling Phoenix and The Scarab God, that just trade favorably with whatever is on the field.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
I'm pretty excited to see what the new legends frame is all about. The saga frames are interesting, I'm sure they'll grow on me.
If we're getting a legend in every pack, am I correct in assuming legends will be treated like double faced cards in original Innistrad and receive a special slot in a pack? If that's the case, then can we assume the return of triple rare packs?
Right, but that allows for the foil to potentially be a rare and the legend to also be a rare and then we have a rare slot- which for some reason could potentially be the same legend as the foil and legend slots? Unless the legend slot is the only place we can get legends. I honestly forget how foil double faced cards were handled.
The numbers we’ve been given don’t account for there being a separate sheet like Innistrad sets or Conspiracy sets. My strong impression is that they’re guaranteeing a Legendary in every pack by having around 30 uncommon legendaries and sequencing the uncommon tracks such that at least every third card is one of the legendaries. Thus every pack, having three consecutive uncommons from the uncommon track, would be guaranteed a legendary.
So every pack would have (at least) one of the uncommon legendaries... regardless of what’s in the rare/mythic slot, which very well could be one of the rare or mythic legendaries.
Ok what luj086 did or didn't do is off topic. Any mentions of mocking Timmy's, brags of tournament results or challenging these things will result in a warning.
Im playin Frontier & i desperately need another 1 mana legend like Isamaru.
That would make Amber-Mox viable to me & i would spend all dat $ !
You guessed right: red white Deck ^^
Im glad the Set has very decently strong Planeswalkers. Especially Karn ! Unlike Ixalan Walkers. They were weak each, except Vraska.
Man i know i will need dat Karn.
From those 142 cards there are already plenty useful cards for all kinds of peoples desire.
So far i really like DOM. Even for someone who mostly values powerful cards. Now pls 1 more Isamaru-like card & is all good
Mox amber looks pretty good, you can get a turn 3 hazoret pretty easily in standard, of course you probably can't attack that turn but you can cast more spells turn 4 and hit with hazoret plus other creatures turn 4 for a lot.
Mono red already plays kari zev a two mana legend and maybe they'll play captain lannery storm as well to guarantee a legend in the first 3 turns so you can tap the mox for mana on turn 3 or 4 for sure.
Not like mono red needs to be any faster in standard than it already is.
Looks like a good set for white and even better for red and green. Those blacks cards... After 4 sets of aggressive black cards they're switching it up to slower control and midrange cards. I'm less than impressed with the 7 mana 4/4s and gimmicky demons.
This is pretty amazing. It's like BauerBoss or that other guy whose name I can't remember from 2 years ago just came crashing back into my salvation life.
I'm SO SICK of the "too strong for Standard" argument. It's the new "Dies to removal". We can have a two mana 4/4 with a zillion abilities, but we can't just have Accumulated Knowledge. Makes sense.
Since I was the person organizing weekly sanctioned tournaments in my town there's at least 50 people who could confirm all of this. The guy who gave me the box for Laquatus Champion had the surname Sinobad, never remembered his name, and the person he got the box of cards from in the first place was named Ivan Filipovic, who was his neighbour and gave Sinobad many of the cards to him for free when he quit magic. I don't remember each card from that box but there were 4 Yavimaya Elders and 4 Pattern of Rebirth which I remember for some reason. If the logistics of it weren't difficult or silly you could verify every word I said in a court. Oh, and I took over organizing tournaments because the guy doing it before, who's now an occasional collumnist for the website Index.hr, Petar Stosic got over a thousand dollars in debt because he was opening boosters to sell singles, but the people were secretly stealing them from him while "browsing" his stock. I never did that, but I made sure my stock never contained anything worth stealing, and they liked to trade with me in part because they thought I was an idiot for having a suitcase of cards out in the open were anyone could steal from it. They did that, too, and I pretended I didn't notice, which built up my reputation as a gullible, trusting idiot you could swindle for cards. Then they realized they don't have to steal, that I was "so lousy at trading you could just take whatever you want anyway". Just adding more details to make sure it obvious I'm honest (As far as reporting things, anyway. I also wouldn't dream of trying to cheat in an actual match.).
Oh, and I knew most people in my town never had any money for boosters, so I kept the boosters prices the lowest in all of europe (I got into trouble for this, even though I was shaving off my personal profits from booster sales to make the game more available), and I also made the prize division at tourney such as to not always have them all go to the winner, but to have many people have a chance to win something. This almost quadroupled the number of people at tournaments because even casual folks had hope to win something, and poor kids could hope to get some new cards here and there without having to steal them. I'd even lend decent cards and decks to kids who didn't have them if I was sure they were honest kids and wouldn't try to steal cards. I'm only horrible when someone tries to use money to get respect (won't get any from me) and when people insist they're smarter than they actually are (in which case I would just let them pick cards they want from my suitcase if they want to trade with me). My term as organizer was the most casual friendly environment I've seen anywhere EXCEPT if you're the sort of person who wants more than what you deserve in life.
I mean, I would already be hard pressed to believe that huge load of uncheckable facts and vague names that could be your friends' names (like I was going to look up for them or something lmao), but the thing that 100% convinced me that all you're saying never happened is this bit here:
And the crazy thing is that I'm not even a tourney grinder. I get my kicks out of beating netdeckers with commons. The best fun I ever had with MtG was when I made a rich prick literally burst out in tears and throw his hundreds of dollars worth of netdeck at me, physically, at a sanctioned event, screaming at me in front of people, had a small breakdown, because he couldn't beat my 10 cent well-picked cards and 0 cent basic lands and he came to win. Except no money in the world could help him do that. The second best time I ever had was when I heard about a regionals the evening before, haven't played in two years, had no cards with me at all, hit the draft common and junk bin at the store, picked up choicy core set commons and preposterously undervalued junk rares, went there without any clue about the metagame beforehand and beat people up in constructed all day. I had a guy with a blingy net deck offering me a nice bit of money to let him win because he was one win short of qualifying and I just laughed and killed him with Trained Armodons. He was sneering at me when the first match started for "putting crap in the deck", showing him that "cheap" and "crap" aren't the same thing was loads of fun.
This. This is my favorite part. It's so obvious in this paragraph that it's nothing but a power fantasy. I stand by my claim that all you've posted here is nothing but a work of fiction out of the mind of someone who either got ripped off, beaten by jank brews, or both.
This is pretty amazing. It's like BauerBoss or that other guy whose name I can't remember from 2 years ago just came crashing back into my salvation life.
BauerBoss was really bad compared to this guy. He was a diehard WoTC shill and I'm pretty sure if he was still around here he would be preaching the gospel about Masters 25 and calling everyone who disagreed "entitled".
For example Path of Mettle is pretty weak on it's own and only works against X/1 creatures, but when that gets combined with Lightning Strike, Shock, Magma spray, Vraska's Contempt, that Chupacabra card that I can never remember despite it showing up in masters 25 after just being printed, and other cards that is a lot of removal.
So on rotation I can see them bringing in something like lightning bolt. Wizards Lightning is clunky enough that I think a format with lightning bolt and lightning strike is doable. The only thing is do they want to print it? My guess is the design team doesn't want it to ever see print again in a standard set due to tournament legality. This is especially true if they intend to make a new format using Arena and want to avoid bringing in old school cards like lightning bolt into the online game.
The triple mana cycle cards are probably good for devotion decks and any budget mono builds that are around. I haven't looked at the black one yet, but I think that one has yet to be revealed?
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Thank you for the response. Now we wait to see what the second half of the set looks like.
I'll take "Things that never happened" for $200.
Thanks to DNC from Heroes of the Plane Studios for the sig
Check my Pauper Cube!
If we're getting a legend in every pack, am I correct in assuming legends will be treated like double faced cards in original Innistrad and receive a special slot in a pack? If that's the case, then can we assume the return of triple rare packs?
"Reveal a Dragon"
I imagine it will be:
1 marketing card, 1 basic land, 9 commons, 3 uncommons, 1 rare and 1 legendary card.
I mean, I would already be hard pressed to believe that huge load of uncheckable facts and vague names that could be your friends' names (like I was going to look up for them or something lmao), but the thing that 100% convinced me that all you're saying never happened is this bit here:
This. This is my favorite part. It's so obvious in this paragraph that it's nothing but a power fantasy. I stand by my claim that all you've posted here is nothing but a work of fiction out of the mind of someone who either got ripped off, beaten by jank brews, or both.
Thanks to DNC from Heroes of the Plane Studios for the sig
Check my Pauper Cube!
When you're at the point of making me look good in the rumor mill, you're pretty damn bad.
Read my other stories as well (some ongoing):
Reaper King (a horror story), Kaalia of the Vast (an origin story), Sequels for Innistrad (Alternative sequels for Inn), Grey Areas (Odric's fanfic), Royal Succession (goblins),The Tracker's Message (eldrazi on Innistrad) and Ugin and his Eye (the end of OGW).
My issue comes down to what you define as a 'Timmy player'. See, if I would try to classify myself I would most likely be a mix of a Timmy with a Spike. In the sense that I like to play competitive decks, but only those that are doing something sweet. I wouldn't play grixis delver in legacy or jund in modern, even though they're competitive decks. They're just an assortment of strong cards, and I don't find that interesting, I appreciate synergy much more. However, you seem to think that Timmys are either idiots or children, and I don't see how you came to that conclusion. Yes, some people evaluate cards differently, and I actually think you and me both evaluate using the same metric. That said, if someone wants to jam a darigaaz commander deck, even though the 7 mana dragon is probably not gonna play in standard, let them do it. They're not idiots. They just like casting big flashy spells. That's what a Timmy is. Commander appeals mostly to Timmies in my opinion, precisely because you have more room to play your big flashy spells. And mind you: I actually would like to cast some big flashy spells myself, I think it is pretyt damn cool when I do it, it is just that I wouldn't brew a non-competitive deck only to do that. But that is my prerrogative, and some people are mighty fine having others. Who are we to say how they should enjoy the game?
That said, I criticize the set on the grounds that it is probably not gonna improve standard very much, and I even agree with you that kickers looks bad and legendary is being thrown around randomly. If you wanna argue that the set is not great because it is not appealing to one important part of the game, which is the competitive scene, I'm right there with you. However, if you wanna argue that the set is bad because it has Timmy and Commander stuff in it, I completely disagree. Every set SHOULD have this sort of the stuff, it only becomes a problem when it had ONLY this sort of stuff.
Anyway, you might also try and elaborate your points and criticisms of the cards more and do less of the 'this is my story all about how I ripped off kids upside and down' and maybe we can get the thread back on focus.
Read my other stories as well (some ongoing):
Reaper King (a horror story), Kaalia of the Vast (an origin story), Sequels for Innistrad (Alternative sequels for Inn), Grey Areas (Odric's fanfic), Royal Succession (goblins),The Tracker's Message (eldrazi on Innistrad) and Ugin and his Eye (the end of OGW).
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
This is really insightful take on the challenge of choosing cards to fit not just in a set, but in a whole format. I think people (myself included) often forget just how complex of a task that really is. But why is it called the 5-8 rule?
Unfortunately, Commander has started to get infected by the mindset that the other formats have, WIN AT ALL COSTS.
I'm not really sure what the solution to that is other than social.
That's more something of a nick name my own gaming group gave to the situation of where there are two cards, one is strictly worse than the first, but to make a deck work you end up running both of them. The best example is with burn where someone always will start with 4 lightning bolt, but then they will go and add Lava Spike, Bump in the Night, etc. They don't do exactly the same thing and are collectively worse than the first card, but they contribute to the same strategy. The same situation happens with removal: if someone can get a 5-8 on a removal spell, that increases how consistently that person can draw an answer to the threat on the table, which is why we don't see merfolk or a lot of synergy decks in standard right now. If someone can consistantly kill your own Kumena, Tyrant of Orazca or Merfolk Mistbinder through Blossoming Defense and potentially additional copies of said card early and mid game, than there isn't a lot of point to playing merfolk. Not to mention this also combines into the fact that there are creatures such as Rekindling Phoenix and The Scarab God, that just trade favorably with whatever is on the field.
So you have decks that run Vraska's Contempt, Fatal Push, The Scarab God, etc, just out valuing the synergy decks.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
"Reveal a Dragon"
So every pack would have (at least) one of the uncommon legendaries... regardless of what’s in the rare/mythic slot, which very well could be one of the rare or mythic legendaries.
That would make Amber-Mox viable to me & i would spend all dat $ !
You guessed right: red white Deck ^^
Im glad the Set has very decently strong Planeswalkers. Especially Karn ! Unlike Ixalan Walkers. They were weak each, except Vraska.
Man i know i will need dat Karn.
From those 142 cards there are already plenty useful cards for all kinds of peoples desire.
So far i really like DOM. Even for someone who mostly values powerful cards. Now pls 1 more Isamaru-like card & is all good
Mono red already plays kari zev a two mana legend and maybe they'll play captain lannery storm as well to guarantee a legend in the first 3 turns so you can tap the mox for mana on turn 3 or 4 for sure.
Not like mono red needs to be any faster in standard than it already is.
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We will see what the legendary frame looks like and see some surprises in the art
(The jace spell book frame is defiantly not it.)
I like the Jace frames BTW, I probably will get a player of a few cards.
Spirits
I'll take "Both" for $1 Alex
BauerBoss was really bad compared to this guy. He was a diehard WoTC shill and I'm pretty sure if he was still around here he would be preaching the gospel about Masters 25 and calling everyone who disagreed "entitled".
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i think the spoilers start today?
..... i think? haha