Dumping multiple lands to help you reach ascend is pretty cool.
If you play otepec Huntmaster, drover of the mighty, or maybe even raptor Hatchling on turn 2 and this on turn 3 that puts you at 6 permanents (if you drop a second land) and it leaves a mana open for savage stomp so your 5/5 can fight their 2 or 3 drop.
Turn 4 drop two land and go Regisaur Alpha. That’s 10 permanents so you attack with this and the token for 8 damage. Magical Christmas land but it’s a cool land to visit.
Idk if it's Magical Christmasland or not. I think I'm sticking a few of these in my RG Dinos deck definitely. Much better than the Rampant Growth sorcery.
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"The essence of every world, every spell and every thought is power. Nothing else matters, because nothing else exists."
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
If you play otepec Huntmaster, drover of the mighty, or maybe even raptor Hatchling on turn 2 and this on turn 3 that puts you at 6 permanents (if you drop a second land) and it leaves a mana open for savage stomp so your 5/5 can fight their 2 or 3 drop.
I didn't think about the fight cards. Man, that pushes this card further than I thought. Your opponent won't know if they should remove this while it's "passive," but if they tap out, they you get to stomp them with no fear. This card is great. I just wish they would use some other dinosaurs. Why is this therapod a pacifist until it gets to the city?
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My favorite flavor text: Time of Heroes
Feel free to tell me yours!
Why is this therapod a pacifist until it gets to the city?
I think it’s supposed to represent the fact that it’s untamed. Once you get the city blessing you now have the power to control this guy and unleash its full potential. Just like the sun-empire.
Or, another way to think about it. Like Pokémon that you get in a trade that are too high level. They can be on your team, they’re powerful. But you know that mewtwo isn’t listening to you for *****
Yeah, if they had made a dino ramp spell that got you a land to hand and one on the battlefield tapped it would've broke this beyond belief. I am very please with this card for dinos. They have to revolt a fatal push to take care of it and that's if they are running black. It dodges abrade/strike and requires extra energy from Harnessed lightning.
Huh. Didn't think they'd do that kind of drawback in green, but at the same time it makes sense.
It's actually quite likely a remnant from an earlier mechanic. Before enrage at one point (some) Dinosaurs had cheaper mana costs but couldn't battle until you paid a cost. I can imagine they might have kept this one around from that.
And really... what color would that ability actually be? Restrictions on attacking/blocking can be found in all colors and the most prominent creature I personally can recall that couldn't attack or block was partially green: Vigean Hydropon.
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Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
So I play GW Value Town (Created by my hero Todd Stevens) and I was curious of your guys's thoughts on this bad boy over azusa. My thoughts:
Upside:
1) Not legendary, so you can have more than one on the battlefield and the abilities stack
2) A 5/5 body vs. Azusa's 1/2 that dies to everything
3) still gets hit by CoCo
Downside:
1) Can only play 1 additional land vs. 2
2) Needs ascend to attack
My untested hypothesis is that the dino is actually better than Zusie. Ghost quartering twice per turn is still brutal against most decks. Fetching twice a turn is still awesome (I'm saying all of this assuming you have ramunap excavator on the field). And think about it, if you don't have ascend, it does the same thing azusa does, just sit there and act as an enchantment. Except he has the upside of becoming a 5/5 later in the game. Plus, all of you who know this deck know just how easily it can get to 10 permanents.
So these are my thoughts on the dino, what are your guys's??
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VIA https://www.youtube.com/watch?v=0ix6boWnazU
UW Azorius Control
Modern
UW Azorius Control
Past Ruminations
Links are broken, will fix in near future.
- Kaladesh
- Zendikar
- Rise of the Eldrazi
- Alara Reborn
- Innistrad <- Personal Favorite
- Dark Ascension
- Avacyn Restored
- Theros
- Return to Ravnica
- Tarkir
Feel free to tell me yours!
(W/U)(B/R)GForm of Progenitus, Shape of a Scrubland
BRGJund Tokens with Prossh, the Magic Dragon Foil
URGAnimar, the RUG CleanerFoil
RRRFeldon of the Third Path 2.0 Foil
BG(B/G)Not Another Meren DeckFoil
UR(U/R)Mizzix, Y Control and X Burn Spells
(W/U)(B/R)GHarold Ramos - The 35 Foot Long Twinkie (In +1/+1 counters)
UB(U/B)Dragonlord Silumgar
From what I'm seeing the only thing missing is recursion on a stick for dinosaurs.
(That uncommon doesn't count.)
If you play otepec Huntmaster, drover of the mighty, or maybe even raptor Hatchling on turn 2 and this on turn 3 that puts you at 6 permanents (if you drop a second land) and it leaves a mana open for savage stomp so your 5/5 can fight their 2 or 3 drop.
Turn 4 drop two land and go Regisaur Alpha. That’s 10 permanents so you attack with this and the token for 8 damage. Magical Christmas land but it’s a cool land to visit.
i need like 9!
its going right into prime speaker zegana because its a fatty for cheap that helps me plow out bigger spells
https://twitter.com/FirstStrikePod/status/949123687118196736
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
But I want to know if anymore older cards are going to get errata to dinosaur
All I know is these three are the most possible since they are being reviewed
I didn't think about the fight cards. Man, that pushes this card further than I thought. Your opponent won't know if they should remove this while it's "passive," but if they tap out, they you get to stomp them with no fear. This card is great. I just wish they would use some other dinosaurs. Why is this therapod a pacifist until it gets to the city?
Feel free to tell me yours!
I think it’s supposed to represent the fact that it’s untamed. Once you get the city blessing you now have the power to control this guy and unleash its full potential. Just like the sun-empire.
Or, another way to think about it. Like Pokémon that you get in a trade that are too high level. They can be on your team, they’re powerful. But you know that mewtwo isn’t listening to you for *****
"Reveal a Dragon"
It's actually quite likely a remnant from an earlier mechanic. Before enrage at one point (some) Dinosaurs had cheaper mana costs but couldn't battle until you paid a cost. I can imagine they might have kept this one around from that.
And really... what color would that ability actually be? Restrictions on attacking/blocking can be found in all colors and the most prominent creature I personally can recall that couldn't attack or block was partially green: Vigean Hydropon.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Ghalta likes.
Sentient Dinosaurs? I gotta see a closeup sometime.
So I play GW Value Town (Created by my hero Todd Stevens) and I was curious of your guys's thoughts on this bad boy over azusa. My thoughts:
Upside:
1) Not legendary, so you can have more than one on the battlefield and the abilities stack
2) A 5/5 body vs. Azusa's 1/2 that dies to everything
3) still gets hit by CoCo
Downside:
1) Can only play 1 additional land vs. 2
2) Needs ascend to attack
My untested hypothesis is that the dino is actually better than Zusie. Ghost quartering twice per turn is still brutal against most decks. Fetching twice a turn is still awesome (I'm saying all of this assuming you have ramunap excavator on the field). And think about it, if you don't have ascend, it does the same thing azusa does, just sit there and act as an enchantment. Except he has the upside of becoming a 5/5 later in the game. Plus, all of you who know this deck know just how easily it can get to 10 permanents.
So these are my thoughts on the dino, what are your guys's??