Blood Moon is too narrow to get banned in Modern. It's like Chalice of the Void, sometimes it wins the game on the spot, other times it does nothing. Just a high variance card.
Wow, I have to say this card is going to affect all formats. The card interacts with so many others. Bravo wizards.
I'm not quite sure it will have as big an impact outside of Standard some are saying. Honestly, I don't know how much Blood Moon is played globally.
Mtgtop8 has it in 9% of main decks and 12% of sideboards. Which is pretty huge. Making it the third most played mono-red card in maindeck after Lightning Bolt and Faithless Looting.
Wow, I have to say this card is going to affect all formats. The card interacts with so many others. Bravo wizards.
I'm not quite sure it will have as big an impact outside of Standard some are saying. Honestly, I don't know how much Blood Moon is played globally.
Mtgtop8 has it in 9% of main decks and 12% of sideboards. Which is pretty huge. Making it the third most played mono-red card in maindeck after Lightning Bolt and Faithless Looting.
Huh.... I was thinking it was about 1 in 5 or 6 matchups I see that thing. That adds up to... 1, sometimes 2, people at my LGS a week. Hardly a big slice of the population. Except Standard... never play it. Didn't realize the local meta was so close to what everyone plays. I should probably start paying more attention sites like mtgtop8.
I'm not a legacy expert, but this seems like a decent sideboard card against the lands deck for decks that blood moon would really hurt. The draw is nice, too.
I'm not a legacy expert, but this seems like a decent sideboard card against the lands deck for decks that blood moon would really hurt. The draw is nice, too.
It might not work as you expect. If a Lands player isn't mainboarding anything for Blood Moon, there is most certainly something in the sideboard for it. Blood Sun actually makes it easier to destroy since it doesn't deny access to potential mana sources like Blood Moon does.
Yeah it apparently doesn't hose Urborg (something about layers) so that's a disappointment. Overall it should see some trial play around here though in Duel Commander.
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The "Crazy One", playing casual magic and occasionally dipping his toes into regular play since 1994.
Currently focusing on Pre-Modern (Mono-Black Discard Control) and Modern (Azorious Control, Temur Rhinos).
Find me at the Wizard's Tower in Ottawa every second Saturday afternoons.
The type changing layer, adding Swamp to all land types, is before the layer where abilities are added or removed. But you already had Blood Moon to hose Urborg.
Yeah it apparently doesn't hose Urborg (something about layers) so that's a disappointment. Overall it should see some trial play around here though in Duel Commander.
heres what your looking for
If a land has an ability that continuously changes the types of other lands (such as Urborg, Tomb of Yawgmoth does), that ability will apply before Blood Sun removes that land's abilities. If a land has an ability that grants abilities to other objects, Blood Sun will stop it from doing so.
Yeah it apparently doesn't hose Urborg (something about layers) so that's a disappointment. Overall it should see some trial play around here though in Duel Commander.
Yea you guys always mess this up
If I'm wrong you can hose it if blood sun beats urborg to the field
But it's not a mana ability thus erasing the abilities since it's not a abilty that taps for mana.
You’re wrong. They specifically addressed this in the RIX release notes.
“
If a land has an ability that continuously changes the types of other lands (such as Urborg, Tomb of Yawgmoth does), that ability will apply before Blood Sun removes that land's abilities. If a land has an ability that grants abilities to other objects, Blood Sun will stop it from doing so.
“
Yeah it apparently doesn't hose Urborg (something about layers) so that's a disappointment. Overall it should see some trial play around here though in Duel Commander.
Yea you guys always mess this up
If I'm wrong you can hose it if blood sun beats urborg to the field
But it's not a mana ability thus erasing the abilities since it's not a abilty that taps for mana.
You’re wrong. They specifically addressed this in the RIX release notes.
“
If a land has an ability that continuously changes the types of other lands (such as Urborg, Tomb of Yawgmoth does), that ability will apply before Blood Sun removes that land's abilities. If a land has an ability that grants abilities to other objects, Blood Sun will stop it from doing so.
“
Yeah it apparently doesn't hose Urborg (something about layers) so that's a disappointment. Overall it should see some trial play around here though in Duel Commander.
Yea you guys always mess this up
If I'm wrong you can hose it if blood sun beats urborg to the field
But it's not a mana ability thus erasing the abilities since it's not a abilty that taps for mana.
You’re wrong. They specifically addressed this in the RIX release notes.
“
If a land has an ability that continuously changes the types of other lands (such as Urborg, Tomb of Yawgmoth does), that ability will apply before Blood Sun removes that land's abilities. If a land has an ability that grants abilities to other objects, Blood Sun will stop it from doing so.
“
Too late
I already change my post before this one I realized wait a sec I can just copy and paste from the rules change
Although why wasn't the redirect change one put on the list.
I really want it in my commander decks, and turn all those cheap taplands into glorious Badlands.
That's the intent but be careful. You still need to offset your deficiencies until you cast Blood Sun and watch your opponent doing the same. I played this weekend fully expecting Blood Moon against my deck and was mildly surprised to see most people who would play Moon playing Sun instead (in addition to?). I managed to get my ramp in place then accelerated ahead of my opponents on land as soon as they cast Sun.
Commander is in it for the long haul, but knowing I was against Sun made it too easy.
For those of you who keep claiming it shuts down urborg tomb of yawgmoth you would be incorrect
Wizards themselves said as urborg effects on layer 4 it would give all lands the ability to tap for black before blood sun shuts it down at layer 6 thus after all is said and done urborg can still tap for black as do all other lands if you dont believe me there are two links stating how it interacts with other lands
Mtgtop8 has it in 9% of main decks and 12% of sideboards. Which is pretty huge. Making it the third most played mono-red card in maindeck after Lightning Bolt and Faithless Looting.
Huh.... I was thinking it was about 1 in 5 or 6 matchups I see that thing. That adds up to... 1, sometimes 2, people at my LGS a week. Hardly a big slice of the population. Except Standard... never play it. Didn't realize the local meta was so close to what everyone plays. I should probably start paying more attention sites like mtgtop8.
(W/U)(B/R)GForm of Progenitus, Shape of a Scrubland
BRGJund Tokens with Prossh, the Magic Dragon Foil
URGAnimar, the RUG CleanerFoil
RRRFeldon of the Third Path 2.0 Foil
BG(B/G)Not Another Meren DeckFoil
UR(U/R)Mizzix, Y Control and X Burn Spells
(W/U)(B/R)GHarold Ramos - The 35 Foot Long Twinkie (In +1/+1 counters)
UB(U/B)Dragonlord Silumgar
Slightly worse than Blood Moon, agreed, although at least the cantrip helps.
BRGKresh the BloodbraidedBRG, A box of lands and ideas.
Modern:
RG Titanshift. A deck made of cards too stupid for EDH.
Retired: Lots. More than I feel you should suffer through or I should type out.
It might not work as you expect. If a Lands player isn't mainboarding anything for Blood Moon, there is most certainly something in the sideboard for it. Blood Sun actually makes it easier to destroy since it doesn't deny access to potential mana sources like Blood Moon does.
Currently focusing on Pre-Modern (Mono-Black Discard Control) and Modern (Azorious Control, Temur Rhinos).
Find me at the Wizard's Tower in Ottawa every second Saturday afternoons.
Modern: (G/U)Infect (G/U)Tron
Legacy: (U/B)Tezzeret (U/B)(W/U)Miracles(W/U)(B/G)Dredge(R/W)
Commander:(U/R)Mizzix (U/R)(W/U)Sydri(U/B)(W/U)Zur(U/B)
heres what your looking for
You’re wrong. They specifically addressed this in the RIX release notes.
“
If a land has an ability that continuously changes the types of other lands (such as Urborg, Tomb of Yawgmoth does), that ability will apply before Blood Sun removes that land's abilities. If a land has an ability that grants abilities to other objects, Blood Sun will stop it from doing so.
“
Too late
I already change my post before this one I realized wait a sec I can just copy and paste from the rules change
Although why wasn't the redirect change one put on the list.
That's the intent but be careful. You still need to offset your deficiencies until you cast Blood Sun and watch your opponent doing the same. I played this weekend fully expecting Blood Moon against my deck and was mildly surprised to see most people who would play Moon playing Sun instead (in addition to?). I managed to get my ramp in place then accelerated ahead of my opponents on land as soon as they cast Sun.
Commander is in it for the long haul, but knowing I was against Sun made it too easy.
It's just based on what lands are you using if your not using that many utility land that don't have mana abilities by all means put it in.
Wizards themselves said as urborg effects on layer 4 it would give all lands the ability to tap for black before blood sun shuts it down at layer 6 thus after all is said and done urborg can still tap for black as do all other lands if you dont believe me there are two links stating how it interacts with other lands
https://www.google.com/amp/www.manaleak.com/mtguk/2018/01/everything-need-know-blood-sun/?amp_markup=1
http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Blood Sun